(Adding info about custom music playlist functionality & increased framerate with increased vblank rate.) |
ThatOneBonk (talk | contribs) m (Changed placement of online revival services to be ranked by actual player activity and added a feature difference clarification) |
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(47 intermediate revisions by 12 users not shown) | |||
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|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = '''''WipEout HD'''''<br>{{gameid|id=NPEA00057, NPUA80105|ird=NA}}<br>'''''WipEout HD Fury'''''<br>{{gameid|id=BCES00664| | |gameid = '''''WipEout HD'''''<br>{{gameid|id=NPEA00057, NPUA80105, NPJA00031|oid=NPHA80039|ird=NA}}<br>'''''WipEout HD Fury'''''<br>{{gameid|id=BCES00664|oid=BCAS20100|ird=Yes}} | ||
|wikipedia = https://en.wikipedia.org/wiki/Wipeout_HD | |wikipedia = https://en.wikipedia.org/wiki/Wipeout_HD | ||
|internal resolution = 1280x1080 - 1920x1080 (Dynamic) | |||
}} | }} | ||
Line 15: | Line 16: | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 40: | Line 37: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 46: | Line 43: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 54: | Line 57: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes overbright graphics in some tracks. | |write color buffers notes = Fixes overbright graphics in some tracks. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
Line 68: | Line 71: | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 98: | Line 103: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 117: | Line 127: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
Line 131: | Line 143: | ||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = 120 <!-- Value between 1 to 500 --> | |vblank rate = 120<!-- Value between 1 to 500 --> | ||
|vblank rate notes = Allows framerates of up to | |vblank rate notes = Allows framerates of up to 120 FPS. Higher will work however the camera will start swinging wildly vertically as the framerate increases. | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 142: | Line 154: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
*If using the digital edition of WipEout HD and you would like to use the HD Fury DLC, please install all available updates before installing the DLC as installing the DLC first may break the game. | |||
*Using Relaxed XFloat may cause the game to softlock on loading screens or not play audio when using an SPU cache from a previous session. | |||
===Fury menu models=== | |||
*{{issue|12160}}: In the Fury expansion pack, the ship models don't display correctly in the menus. | |||
==Special Notes== | ==Special Notes== | ||
This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files). | *This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files). To use this playlist in game select it in Options > Audio > Music Playlist. | ||
{{netplay | |||
|gamever = 2.51 | |||
|rpcs3 version = N/A | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Requires custom IP/Hosts switches. | |||
}} | |||
===Netplay IP/Host Switches=== | |||
This title requires a private server to access all Netplay features. Enter the below text in the '''IP/Host Switches''' section: | |||
====Thallium (Feature parity with original servers)==== | |||
<pre>wipeout2048.muis.online.scee.com=145.239.30.230&&wipeout2048.online.scee.com=145.239.30.230</pre> | |||
*[https://discord.gg/nmnryFbEET AGRF Discord] | |||
====PSONE==== | |||
<pre>wipeout2048.muis.online.scee.com=185.194.142.4&&wipeout2048.online.scee.com=185.194.142.4</pre> | |||
*[https://discord.com/invite/puHGNZr PSONE Discord] | |||
[[Category:Custom servers (Netplay)]] | |||
{{patch | {{patch | ||
Line 164: | Line 204: | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
wipeouthd_ar_notes: &wipeouthd_ar_notes | |||
"Requires \"Stretch To Display Area\" checked in the GPU settings. Fixes stretching and frustum culling. HUD is stretched." | |||
wipeouthd_highfps_notes: &wipeouthd_highfps_notes | |||
"Fixes ship-shield and absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." | |||
wipeouthd_highfps_configurablevalues: &wipeouthd_highfps_configurablevalues | |||
"FPS": | |||
Type: double_range | |||
Value: 120 | |||
Min: 61 | |||
Max: 1000 | |||
PPU-0e95b58ae209a37060f3388434b59bcce8a708ab: | PPU-0e95b58ae209a37060f3388434b59bcce8a708ab: | ||
21:9 Aspect Ratio: | "21:9 Aspect Ratio": | ||
Games: | |||
"WipEout HD": | |||
NPEA00057: [ 02.51 ] | |||
Author: "Esppiral" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x007e4190, 2.37071 ] # 21:9 Aspect Ratio | |||
- [ bef32, 0x007eb4a4, 2.37071 ] # Render Fix | |||
PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: | |||
"Extended FOV": | |||
Games: | |||
"WipEout HD": | |||
NPUA80105: [ 02.51 ] | |||
Author: "illusion" | |||
Notes: "Patched default is 0.6." | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x0072e544, 0.6 ] | |||
"21:9 Aspect Ratio Fix": | |||
Games: | |||
"WipEout HD": | |||
NPUA80105: [ 02.51 ] | |||
NPEA00057: [ 02.51 ] | |||
Author: "Lex6s" | |||
Notes: *wipeouthd_ar_notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00732808, 2.380000114 ] # 21:9 Stretch Fix | |||
- [ bef32, 0x0073303c, 2.462 ] # Flame Trail Fix | |||
- [ bef32, 0x00720058, 2.654 ] # Render FOV Fix | |||
- [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV | |||
"32:9 Aspect Ratio Fix": | |||
Games: | Games: | ||
"WipEout HD": | "WipEout HD": | ||
NPUA80105: [ 02.51 ] | |||
NPEA00057: [ 02.51 ] | NPEA00057: [ 02.51 ] | ||
Author: | Author: "Lex6s" | ||
Notes: | Notes: *wipeouthd_ar_notes | ||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00732808, 3.555555582 ] # 32:9 Stretch Fix | |||
- [ bef32, 0x0073303c, 3.555555582 ] # Flame Trail Fix | |||
- [ bef32, 0x00720058, 3.555555582 ] # Render FOV Fix | |||
- [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV | |||
"High FPS Fixes": | |||
Games: | |||
"WipEout HD": | |||
NPUA80105: [ 02.51 ] | |||
NPEA00057: [ 02.51 ] | |||
Author: "Lex6s" | |||
Notes: *wipeouthd_highfps_notes | |||
Configurable Values: *wipeouthd_highfps_configurablevalues | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x0072e034, "FPS" ] # Shield Framerate Fix | |||
- [ bef32, 0x0073100c, "FPS" ] # Absorb Glow Framerate Fix | |||
PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: | |||
"21:9 Aspect Ratio Fix": | |||
Games: | |||
"WipEout HD Fury": | |||
BCES00664: [ 02.51 ] | |||
Author: "Lex6s" | |||
Notes: *wipeouthd_ar_notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00732878, 2.380000114 ] # 21:9 Stretch Fix | |||
- [ bef32, 0x007330ac, 2.462 ] # Flame Trail Fix | |||
- [ bef32, 0x007200f8, 2.654 ] # Render FOV Fix | |||
- [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV | |||
"32:9 Aspect Ratio Fix": | |||
Games: | |||
"WipEout HD Fury": | |||
BCES00664: [ 02.51 ] | |||
Author: "Lex6s" | |||
Notes: *wipeouthd_ar_notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00732878, 3.555555582 ] # 32:9 Stretch Fix | |||
- [ bef32, 0x007330ac, 3.555555582 ] # Flame Trail Fix | |||
- [ bef32, 0x007200f8, 3.555555582 ] # Render FOV Fix | |||
- [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV | |||
"High FPS Fixes": | |||
Games: | |||
"WipEout HD Fury": | |||
BCES00664: [ 02.51 ] | |||
Author: "Lex6s" | |||
Notes: *wipeouthd_highfps_notes | |||
Configurable Values: *wipeouthd_highfps_configurablevalues | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ bef32, 0x0072e0d4, "FPS" ] # Shield Framerate Fix | ||
- [ | - [ bef32, 0x0072bf80, "FPS" ] # Absorb Glow Framerate Fix | ||
}} | }} |
Revision as of 10:51, 17 September 2024
WipEout HD | |
---|---|
Developer(s) | SCE Studio Liverpool |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | NA/EU September 25, 2008 JP October 29, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | WipEout HD NPEA00057, NPUA80105, NPJA00031, NPHA80039 WipEout HD Fury BCES00664 (IRD), BCAS20100 (IRD) |
Internal resolution | 1280x1080 - 1920x1080 (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
WipEout HD is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth installment of the WipEout series and was first released on the PlayStation Network on 25 September 2008 in both Europe and North America, and on 29 October 2008 in Japan. A major expansion pack titled WipEout HD Fury was released worldwide via the PlayStation Network worldwide on 23 July 2009. A retail version was later made available in Europe on 16 October 2009. The game revolves around players competing in the FX350 anti-gravity racing league, and features the same race tracks from the PlayStation Portable games WipEout Pure and WipEout Pulse, although the content has been upgraded to render 1080p visuals in 60 frames per second.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes overbright graphics in some tracks. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Helps with stability. |
Vblank rate | 120 | Allows framerates of up to 120 FPS. Higher will work however the camera will start swinging wildly vertically as the framerate increases. |
Known Issues
- If using the digital edition of WipEout HD and you would like to use the HD Fury DLC, please install all available updates before installing the DLC as installing the DLC first may break the game.
- Using Relaxed XFloat may cause the game to softlock on loading screens or not play audio when using an SPU cache from a previous session.
- Issue 12160: In the Fury expansion pack, the ship models don't display correctly in the menus.
Special Notes
- This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files). To use this playlist in game select it in Options > Audio > Music Playlist.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
2.51 | N/A | Yes | Yes | Yes | Yes | Available | Requires custom IP/Hosts switches. |
Netplay IP/Host Switches
This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:
Thallium (Feature parity with original servers)
wipeout2048.muis.online.scee.com=145.239.30.230&&wipeout2048.online.scee.com=145.239.30.230
PSONE
wipeout2048.muis.online.scee.com=185.194.142.4&&wipeout2048.online.scee.com=185.194.142.4
Patches
Anchors: wipeouthd_ar_notes: &wipeouthd_ar_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. Fixes stretching and frustum culling. HUD is stretched." wipeouthd_highfps_notes: &wipeouthd_highfps_notes "Fixes ship-shield and absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate." wipeouthd_highfps_configurablevalues: &wipeouthd_highfps_configurablevalues "FPS": Type: double_range Value: 120 Min: 61 Max: 1000 PPU-0e95b58ae209a37060f3388434b59bcce8a708ab: "21:9 Aspect Ratio": Games: "WipEout HD": NPEA00057: [ 02.51 ] Author: "Esppiral" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x007e4190, 2.37071 ] # 21:9 Aspect Ratio - [ bef32, 0x007eb4a4, 2.37071 ] # Render Fix PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: "Extended FOV": Games: "WipEout HD": NPUA80105: [ 02.51 ] Author: "illusion" Notes: "Patched default is 0.6." Group: AR Patch Version: 1.0 Patch: - [ bef32, 0x0072e544, 0.6 ] "21:9 Aspect Ratio Fix": Games: "WipEout HD": NPUA80105: [ 02.51 ] NPEA00057: [ 02.51 ] Author: "Lex6s" Notes: *wipeouthd_ar_notes Group: AR Patch Version: 1.0 Patch: - [ bef32, 0x00732808, 2.380000114 ] # 21:9 Stretch Fix - [ bef32, 0x0073303c, 2.462 ] # Flame Trail Fix - [ bef32, 0x00720058, 2.654 ] # Render FOV Fix - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV "32:9 Aspect Ratio Fix": Games: "WipEout HD": NPUA80105: [ 02.51 ] NPEA00057: [ 02.51 ] Author: "Lex6s" Notes: *wipeouthd_ar_notes Group: AR Patch Version: 1.0 Patch: - [ bef32, 0x00732808, 3.555555582 ] # 32:9 Stretch Fix - [ bef32, 0x0073303c, 3.555555582 ] # Flame Trail Fix - [ bef32, 0x00720058, 3.555555582 ] # Render FOV Fix - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV "High FPS Fixes": Games: "WipEout HD": NPUA80105: [ 02.51 ] NPEA00057: [ 02.51 ] Author: "Lex6s" Notes: *wipeouthd_highfps_notes Configurable Values: *wipeouthd_highfps_configurablevalues Patch Version: 1.0 Patch: - [ bef32, 0x0072e034, "FPS" ] # Shield Framerate Fix - [ bef32, 0x0073100c, "FPS" ] # Absorb Glow Framerate Fix PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc: "21:9 Aspect Ratio Fix": Games: "WipEout HD Fury": BCES00664: [ 02.51 ] Author: "Lex6s" Notes: *wipeouthd_ar_notes Group: AR Patch Version: 1.0 Patch: - [ bef32, 0x00732878, 2.380000114 ] # 21:9 Stretch Fix - [ bef32, 0x007330ac, 2.462 ] # Flame Trail Fix - [ bef32, 0x007200f8, 2.654 ] # Render FOV Fix - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV "32:9 Aspect Ratio Fix": Games: "WipEout HD Fury": BCES00664: [ 02.51 ] Author: "Lex6s" Notes: *wipeouthd_ar_notes Group: AR Patch Version: 1.0 Patch: - [ bef32, 0x00732878, 3.555555582 ] # 32:9 Stretch Fix - [ bef32, 0x007330ac, 3.555555582 ] # Flame Trail Fix - [ bef32, 0x007200f8, 3.555555582 ] # Render FOV Fix - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV "High FPS Fixes": Games: "WipEout HD Fury": BCES00664: [ 02.51 ] Author: "Lex6s" Notes: *wipeouthd_highfps_notes Configurable Values: *wipeouthd_highfps_configurablevalues Patch Version: 1.0 Patch: - [ bef32, 0x0072e0d4, "FPS" ] # Shield Framerate Fix - [ bef32, 0x0072bf80, "FPS" ] # Absorb Glow Framerate Fix