m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ") |
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|genre = Action, Adventure, Hack and slash | |genre = Action, Adventure, Hack and slash | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = {{gameid|id=BCES01741, BCES01742, BCUS98232, NPEA00445, NPUA80918, NPHA80258|oid=BCJS37008, BCAS25016, NPJA00094|ird=Yes | |gameid = {{gameid|id=BCES01741, BCES01742, BCUS98232, NPEA00445, NPUA80918, NPHA80258|oid=BCJS37008, BCAS25016, NPJA00094|ird=Yes}}<br>'''''Prison of the Damned Demo'''''<br>{{gameid|id=NPEA90123, NPUA70265, NPUA70269|oid=NPHA80251|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90115|oid=NPUA70244, NPHA80235|ird=NA}}<br>'''''Multiplayer Beta'''''<br>{{gameid|id=BCET70050, NPUA70216|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPEA00441, NPUA30124|ird=NA}} | ||
|internal resolution = 1280x720 | |internal resolution = 1280x720 | ||
}} | }} | ||
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|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = Mega<!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = Improves performance, doesn't seem to reduce stability. | |spu block size notes = Improves performance, doesn't seem to reduce stability. | ||
Line 42: | Line 40: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 100: | Line 98: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
Line 115: | Line 113: | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On<!-- On, Off --> | |accurate rsx reservation access = On<!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game. | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
Line 142: | Line 140: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|ppu thread count notes = | |ppu thread count notes = | ||
<!-- Recommended patches --> | <!-- Recommended patches --> | ||
|highly recommended patch = <!-- Mention patch names --> | |highly recommended patch = Disable MLAA, Disable SPU MLAA<!-- Mention patch names --> | ||
|highly recommended patch notes = | |highly recommended patch notes = Improves performance and allows Resolution Scaling to work properly. | ||
|recommended patch = <!-- Mention patch names --> | |recommended patch = Disable Motion Blur, Skip Intro<!-- Mention patch names --> | ||
|recommended patch notes = | |recommended patch notes = | ||
}} | }} | ||
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.12 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} | ||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
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BCUS98232: [ 01.04 ] | BCUS98232: [ 01.04 ] | ||
BCAS25016: [ 01.04 ] | BCAS25016: [ 01.04 ] | ||
BCJS37008: [ 01.04 ] | |||
NPEA00445: [ 01.04 ] | NPEA00445: [ 01.04 ] | ||
NPUA80918: [ 01.04 ] | NPUA80918: [ 01.04 ] | ||
Line 203: | Line 205: | ||
BCUS98232: [ 01.12 ] | BCUS98232: [ 01.12 ] | ||
BCAS25016: [ 01.12 ] | BCAS25016: [ 01.12 ] | ||
BCJS37008: [ 01.22 ] | |||
NPEA00445: [ 01.12 ] | NPEA00445: [ 01.12 ] | ||
NPUA80918: [ 01.12 ] | NPUA80918: [ 01.12 ] | ||
Line 300: | Line 303: | ||
Patch: | Patch: | ||
- [ byte, 0x007dc0b7, 0x00 ] | - [ byte, 0x007dc0b7, 0x00 ] | ||
PPU-ea2fc413782cda9d615cd0d68b096bfe54c780be: | |||
"Disable MLAA": | |||
Games: | |||
"God of War: Ascension Demo": | |||
NPUA70244: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: *gowa_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x00776efb, 0x00 ] | |||
"Disable Motion Blur": | |||
Games: | |||
"God of War: Ascension Demo": | |||
NPUA70244: [ 01.00 ] | |||
Author: "ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00143a9c, 0x38a00000 ] | |||
"Skip Intro": | |||
Games: | |||
"God of War: Ascension Demo": | |||
NPUA70244: [ 01.00 ] | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x001a1927, 0x01 ] | |||
- [ be16, 0x00024a6c, 0x4800 ] | |||
}} | }} | ||
{{patch | {{patch | ||
|type = Canary | |type = Canary |
Latest revision as of 19:47, 4 September 2024
God of War: Ascension | |
---|---|
Developer(s) | SCE Santa Monica Studio |
Publisher(s) | Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA March 12, 2013 EU March 13, 2013 AU March 14, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01741 (IRD), BCES01742 (IRD), BCUS98232 (IRD), NPEA00445, NPUA80918, NPHA80258, BCJS37008 (IRD), BCAS25016 (IRD), NPJA00094 Prison of the Damned Demo NPEA90123, NPUA70265, NPUA70269, NPHA80251 Demo NPEA90115, NPUA70244, NPHA80235 Multiplayer Beta BCET70050, NPUA70216 Soundtrack NPEA00441, NPUA30124 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War: Ascension is the seventh installment in the God of War series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Chaos—and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events and adds a new, promptless, free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance, doesn't seem to reduce stability. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Approximate | Improves performance over precise. Don't try relaxed as it breaks graphics and kills performance. |
Write color buffers | On | Fixes lighting issues. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Prevents random freezing/crashing while playing the game. |
Sleep timers accuracy | As Host | Slight performance improvement. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Highly recommended patch | Disable MLAA, Disable SPU MLAA | Improves performance and allows Resolution Scaling to work properly. |
Recommended patch | Disable Motion Blur, Skip Intro |
Known Issues
This title is currently not considered "playable", as the hardware requirement is too high. But it can be played with decent performance on a good CPU, especially if you use the game's patches.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.12 | N/A | No | No | No | No | Not available |
Patches
Anchors: gowa_mlaa_notes: &gowa_mlaa_notes "Allows for the use of Resolution Scaling in this title.\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects." gowa_104_title: &gowa_104_title "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] BCAS25016: [ 01.04 ] BCJS37008: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] NPHA80258: [ 01.04 ] gowa_112_title: &gowa_112_title "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] BCAS25016: [ 01.12 ] BCJS37008: [ 01.22 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] NPHA80258: [ 01.12 ] PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04 "Disable MLAA": Games: *gowa_104_title Author: "illusion, ZEROx" Notes: *gowa_mlaa_notes Patch Version: 1.0 Patch: - [ byte, 0x0083ce77, 0x00 ] - [ be32, 0x00390724, 0x60000000 ] - [ be32, 0x00390754, 0x60000000 ] "Disable Depth of Field": Games: *gowa_104_title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004342bc, 0x38a00000 ] "Disable Motion Blur": Games: *gowa_104_title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00437810, 0x38a00000 ] "Skip intro": Games: *gowa_104_title Author: "Illusion, ZEROx" Notes: "Skips SCE intros up to first video\n2.0 Skips intro video." Patch Version: 2.0 Patch: - [ byte, 0x00204d5b, 0x01 ] # Skip intro video on first run - [ be16, 0x00411ff4, 0x4800 ] # Skip intro logo - [ be32, 0x003efa04, 0x480225f5 ] # func call - [ be32, 0x00411ff8, 0x3c60009e ] # lis r3,0x9e - [ be32, 0x00411ffc, 0xa063c1d0 ] # Current video 2 bytes - [ be32, 0x00412000, 0x2f836f70 ] # cmpwi cr7,r3,0x6f70 - [ be32, 0x00412004, 0x419e0010 ] # beq - [ be32, 0x00412008, 0x3c600094 ] # lis r3,0x94 - [ be32, 0x0041200c, 0x80630e94 ] # r3 = Button data - [ be32, 0x00412010, 0x48000008 ] # b - [ be32, 0x00412014, 0x38600040 ] # X button - [ be32, 0x00412018, 0x4e800020 ] # Return "Unlock FPS": Games: *gowa_104_title Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate." Patch Version: 2.0 Patch: - [ bef32, 0x0039e284, 1000 ] - [ bef32, 0x002cae2c, 10000 ] # Timestamp - [ bef32, 0x0083b2cc, 60 ] # Target FPS, main float - [ be32, 0x002cadd8, 0x60000000 ] - [ be16, 0x002c537e, 0x93cc ] # 1000.0f gameplay speed scaling - [ be16, 0x002caec6, 0x93cc ] # 1000.0f sync - [ be16, 0x002caf6e, 0x93cc ] # 1000.0f sync - [ be16, 0x003ef71a, 0x93cc ] # 1000.0f video playback speed scaling PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: # GOWA.SELF 1.12 "Disable MLAA": Games: *gowa_112_title Author: "illusion, ZEROx" Notes: *gowa_mlaa_notes Patch Version: 1.0 Patch: - [ byte, 0x0083d007, 0x00 ] - [ be32, 0x00397754, 0x60000000 ] - [ be32, 0x00397784, 0x60000000 ] "Disable Depth of Field": Games: *gowa_112_title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043bcbc, 0x38a00000 ] "Disable Motion Blur": Games: *gowa_112_title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043f210, 0x38a00000 ] # Moved FPS 1.12 to canary. TODO: re-add when fixed. PPU-93623f42f6f50bed58ca60927ed43beab749a2cd: "Disable MLAA": Games: "God of War: Ascension Demo": NPEA90123: [ 01.00 ] Author: "illusion" Notes: *gowa_mlaa_notes Patch Version: 1.0 Patch: - [ byte, 0x007dc0b7, 0x00 ] PPU-ea2fc413782cda9d615cd0d68b096bfe54c780be: "Disable MLAA": Games: "God of War: Ascension Demo": NPUA70244: [ 01.00 ] Author: "illusion" Notes: *gowa_mlaa_notes Patch Version: 1.0 Patch: - [ byte, 0x00776efb, 0x00 ] "Disable Motion Blur": Games: "God of War: Ascension Demo": NPUA70244: [ 01.00 ] Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00143a9c, 0x38a00000 ] "Skip Intro": Games: "God of War: Ascension Demo": NPUA70244: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ byte, 0x001a1927, 0x01 ] - [ be16, 0x00024a6c, 0x4800 ]
Canary Patches
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: "Unlock FPS": Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] BCAS25016: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] NPHA80258: [ 01.12 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate." Patch Version: 1.0 Patch: - [ bef32, 0x003a52b4, 1000 ] - [ bef32, 0x002d024c, 6667 ]