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This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use. Patches that circumvent emulation bugs are also recorded here.
 
__TOC__
__TOC__


{{patch
{{#cargo_query:
|type    = Canary
tables      = Patch
|header  = Dynasty Warriors: Gundam Reborn
|fields     = _pageTitle=title,patch,type,header
|version = 1.2
|format     = template
|content =
|template   = Patch/display
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:
|named args = yes
  Fixes Memory Access Violation error:
|limit      = 1000
    Games:
      "Dynasty Warriors: Gundam Reborn":
        BLES02057: [ All ]
    Author: Juhn
    Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x212494, 0x63e30000 ]
 
PPU-d526f54bfa95c26ecb612318f58a49c62ea53915:
  Fixes Memory Access Violation error:
    Games:
      "Dynasty Warriors: Gundam Reborn":
        NPUB31531: [ All ]
    Author: Juhn
    Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
     Patch Version: 1.0
    Patch:
      - [ be32, 0x212464, 0x63e30000 ]
}}
 
{{patch
|type    = Canary
|header  = Killzone
|version = 1.2
|content =
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
  60 FPS:
    Games:
      "Killzone":
        NPEA00418: [ 01.00 ]
    Author: illusion
    Notes: "This patch is non functional. Everything still updates at 30FPS"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021c138, 0x60000000 ]
    #  - [ be32, 0x0021c140, 0x60000000 ] # screen flickering
}}
 
{{patch
|type    = Canary
|header = Ratchet & Clank: Tools of Destruction
|version = 1.2
|content =
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
  Freeze Fix:
    Games:
      "Ratchet & Clank: Tools of Destruction":
        BCES00052: [ All ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x5056f0, 0x409efff0 ]
 
PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca:
  Freeze Fix:
    Games:
      "Ratchet & Clank: Tools of Destruction":
        NPEA00452: [ All ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
     Patch:
      - [ be32, 0x539ee8, 0x409efff4 ]
 
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
  Freeze Fix:
    Games:
      "Ratchet & Clank Future: Tools of Destruction":
        BCUS98127: [ All ]
    Author: Juhn, Epicalman
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x505948, 0x409efff0 ]
 
PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
  Freeze Fix:
    Games:
      "Ratchet & Clank Future: Tools of Destruction":
        NPUA80965: [ All ]
    Author: Juhn, Epicalman
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x53a208, 0x409efff4 ]
}}
 
{{patch
|type    = Canary
|header  = Ratchet & Clank: Quest for Booty
|version = 1.2
|content =
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
   Freeze Fix:
    Games:
      "Ratchet & Clank: Quest For Booty":
        BCES00301: [ All ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [be32, 0x3EB8B0, 0x409EFFF0]
}}
 
{{patch
|type    = Canary
|header  = Ratchet & Clank: A Crack in Time
|version = 1.2
|content =
PPU-301488b15ab0e31e7c5b284da437c5047eabd025:
  Freeze Fix:
    Games:
      "Ratchet & Clank: A Crack in Time":
        BCES00501: [ 01.00 ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x5CB7EC, 0x409efff4 ]
PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:
  Freeze Fix:
    Games:
      "Ratchet & Clank: A Crack in Time":
        BCES00501: [ 01.20 ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x5CBB2C, 0x409efff4 ]
}}
 
{{patch
|type    = Canary
|header  = The Last of Us
|version = 1.2
|content =
Anchors:
  tlou100_spucrashfix: &tlou100_spucrashfix
    - [ be16, 0x1291C0C, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?)
    - [ be16, 0x14C7EA8, 0xBFC0 ] # set display gamma in debug menu to -1.5
    - [ be32, 0x00A7A790, 0x60000000 ] # nop init
    - [ be32, 0x006BEC04, 0x60000000 ] # nop after init
    - [ be32, 0x00335DB8, 0x60000000 ] # nop reset
 
  tlou111_spucrashfix: &tlou111_spucrashfix
    - [ be16, 0x12C41A4, 0x3F00 ] # SPU crash workaround, set float to 0.5 for sun pos(?)
    - [ be16, 0x1571D4C, 0xBFC0 ] # set display gamma in debug menu to -1.5
    - [ be32, 0x00AAA2C0, 0x60000000 ] # nop init
    - [ be32, 0x006E8088, 0x60000000 ] # nop after init
    - [ be32, 0x0034AFB8, 0x60000000 ] # nop reset
 
  spucrashnotes: &spucrashnotes "This patch attempts to addresses issues caused by the MLAA patch causing crashes during the following subchapters.\nBill's Town: High School Escape\nPittsburgh: Financial District, Escape the City\nUniversity: Go Big Horns\nKnown Issues:\nMenu too dark.\nSun in wrong position.\nLighting flickers during sun position change."
 
  tlou100_title: &tlou100_title
    "The Last of Us":
      BCES01584: [ 01.00 ]
      BCES01585: [ 01.00 ]
      BCUS98174: [ 01.00 ]
      BCJS37010: [ 01.00 ]
      BCAS20270: [ 01.00 ]
 
  tlou111_title: &tlou111_title
    "The Last of Us":
      BCES01584: [ 01.11 ]
      BCES01585: [ 01.11 ]
      BCUS98174: [ 01.11 ]
      BCJS37010: [ 01.11 ]
      BCAS20270: [ 01.11 ]
 
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
  SPU Crash Workaround:
    Games: *tlou100_title
    Author: illusion
    Notes: *spucrashnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_spucrashfix ]
 
PPU-120fb71f7352d62521c639b0e99f960018c10a56:
  SPU Crash Workaround:
    Games: *tlou111_title
    Author: illusion
    Notes: *spucrashnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_spucrashfix ]
}}
 
{{patch
|type    = Canary
|header  = ICO
|version = 1.2
|content =
Anchors:
  fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result."
 
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
  60 FPS:
    Games:
      "ICO":
        NPEA00279: [ 01.00 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x4D1E6F, 1 ] # Set Framestep to 1 in debug menu
 
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
  60 FPS:
    Games:
      "ICO":
        BCES01097: [ 01.00 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.00
    Patch:
      - [ byte, 0x4D1DDF, 1 ] # Set Framestep to 1 in debug menu
 
PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
  60 FPS:
    Games:
      "ICO":
        BCES01097: [ 01.01 ]
        NPEA00279: [ 01.01 ]
        NPUA80676: [ 01.01 ]
    Author: illusion
    Notes: *fpsiconotes
    Patch Version: 1.00
    Patch:
      - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu
}}
 
{{patch
|type    = Canary
|header  = Yakuza Kenzan
|version = 1.2
|content =
Anchors:
  kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act weirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed"
 
PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
  60 FPS Patch:
    Games:
      "Yakuza Kenzan":
        BLJM60064: [ 01.00 ]
    Author: Whatcookie
    Notes: *kenzan60notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
      - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b46668, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b47e70, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b4e994, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60FPS
      - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60FPS
    #  - [ bef32, 0x00b50e40, 0.00833334 ] # for 120FPS
      - [ bef32, 0x00b50e40, 0.01666667 ] # for 60FPS // This one was important I think?
      - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1001aad0, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1001aae8, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1001ab00, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1001ab24, 0.01666667 ] # for 60FPS
      - [ bef32, 0x100f2450, 0.01666667 ] # for 60FPS
      - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60FPS
      - [ bef32, 0x10102188, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1010a450, 0.01666667 ] # for 60FPS
      - [ bef32, 0x10112b54, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60FPS
      - [ bef32, 0x10124c04, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1012e988, 0.01666667 ] # for 60FPS
      - [ bef32, 0x101397cc, 0.01666667 ] # for 60FPS
      - [ bef32, 0x10144694, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1014fac4, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1015afb4, 0.01666667 ] # for 60FPS
      - [ bef32, 0x101665d4, 0.01666667 ] # for 60FPS
      - [ bef32, 0x1016d870, 0.01666667 ] # for 60FPS
}}
}}

Latest revision as of 08:18, 31 August 2024

This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use. Patches that circumvent emulation bugs are also recorded here.

Army of TWO: The Devil's Cartel

PPU-17a273d69dad20980377e405809f7d888b6c6dce:
  "Green artifacts fix":
    Games:
      "Army of TWO The Devil's Cartel Demo":
        NPEB90470: [ 01.00 ]
        NPUB90862: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes annoying non-working effect."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732be8, 0x995f ]

Battlefield 3

Anchors:
  bf3_109_title: &bf3_109_title
    "Battlefield 3":
      BLES01275: [ 01.09 ]
      BLUS30762: [ 01.09 ]

PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:
  " Fix Rainbow Graphics":
    Games: *bf3_109_title
    Author: "ZEROx"
    Notes: "Compromises visuals for extra performance."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012bc140, 0x9b1f ]

Battlefield 4

Anchors:
  bf4120_title: &bf4120_title
    "Battlefield 4":
      BLES01832: [ 01.20 ]
      BLUS31162: [ 01.20 ]
      NPUB31148: [ 01.20 ]
      NPEB01303: [ 01.20 ]

PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:
  "Fix Graphics issues": # unorganized mess! needs cleanup.
    Games: *bf4120_title
    Author: "illusion"
    Notes: "Compromises visuals for extra performance."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01499a74, 0x98bf ] # lights shafts
      - [ be16, 0x01499a78, 0x98bf ] # i forgot half of what these do.
      - [ be16, 0x01499a7c, 0x98bf ]
      - [ be16, 0x01499ab4, 0x98bf ] # casted shadows
      - [ be16, 0x01499b10, 0x98bf ]
      - [ be16, 0x01499b14, 0x98bf ]

Call of Duty 4: Modern Warfare

PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706:
  "1280x720 Resolution":
    Games:
      "Call Of Duty® 4: Modern Warfare (Singleplayer)":
        NPUB30588: [ 01.40 ]
        NPEB00740: [ 01.40 ]
    Author: "Margen67"
    Notes: "Original resolution is 1024x600. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x100ba436, 1280 ]
      - [ be16, 0x100ba43a, 720 ]

Call of Duty: Modern Warfare 3

PPU-bffb6b6d9e99cb68030610793036c10698071ad6: # default.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: Modern Warfare 3 (Singleplayer)":
        BLES01434: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 1024x600. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x006af462, 1280 ]
      - [ be16, 0x006af466, 720 ]

Call of Duty: World at War

PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00457: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 960x540. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x008c6bfa, 1280 ]
      - [ be16, 0x008c6bfe, 720 ]
      
PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.07/1.08
  "1280x720 Resolution":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00354: [ 01.07 ]
        BLES00355: [ 01.07 ]
        BLES00357: [ 01.07 ]
        BLES00404: [ 01.07 ]
        BLUS30192: [ 01.07 ]
        BLKS20098: [ 01.07 ]
        BLES00457: [ 01.08 ]
    Author: "FlexBy"
    Notes: "Original resolution is 960x540. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x008e8722, 1280 ]
      - [ be16, 0x008e8726, 720 ]

Castle Crashers

PPU-1bbb5252ccfd94638be32e1fee0863cea17f2121:
  "Unlock FPS":
    Games:
      "Castle Crashers":
        NPEB00293: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000672f8, 0x60000000 ]

Dark Souls II

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
  "Infinite Health":
    Games:
      "Dark Souls II":
        BLET50006: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies

Dragon Ball: Raging Blast 2

Anchors:
  #rb2_cams: &rb2_cams
  #  - [ be32, 0x00093884, 0x60000000 ] # all cameras

  rb2_stutter: &rb2_stutter
  #  - [ be32, 0x0004a514, 0x60000000 ]
    - [ be32, 0x0004a6f4, 0x60000000 ]

  rb2_manual_v: &rb2_manual_v
    - [ be32, 0x0003b03c, 0x60000000 ]

  rb2_ground_debris: &rb2_ground_debris
    - [ be32, 0x00383a98, 0x60000000 ]
    - [ be32, 0x00383bf0, 0x60000000 ]
    - [ be32, 0x00383a08, 0x60000000 ]

  #rb2_fb: &rb2_fb
  #  - [ be32, 0x0006dde8, 0x60000000 ]
  #  - [ be32, 0x0006ccc4, 0x60000000 ]

  rb2_misc: &rb2_misc
    - [ be32, 0x0036f610, 0x60000000 ]

  rb2_dash: &rb2_dash
    - [ be32, 0x00043a84, 0x60000000 ]

  rb2_cancels: &rb2_cancels
    - [ be32, 0x0003b384, 0x808b00ff ] #public build

PPU-07e7ef2b34549f3c879306f6c255ded2daec21f4:
  "NFiK RB3 Patch":
    Games:
      "Dragon Ball: Raging Blast 2":
        BLUS30581: [ 01.00 ]
    Author: "NFiK"
    Patch Version: 1.4
    Group: "Games"
    Notes: "WIP. Contact me for patch revisions."
    Patch:
    #  - [ load, *rb2_cams ]
      - [ load, *rb2_stutter ]
      - [ load, *rb2_manual_v ]
      - [ load, *rb2_ground_debris ]
    #  - [ load, *rb2_fb ]
      - [ load, *rb2_cancels ]
      - [ load, *rb2_misc ]
      - [ load, *rb2_dash ]

Dynasty Warriors: Gundam Reborn

PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:
  "Fix Memory Access Violation error":
    Games:
      "Dynasty Warriors: Gundam Reborn":
        BLES02057: [ All ]
    Author: "Juhn"
    Notes: "Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00212494, 0x63e30000 ]

PPU-d526f54bfa95c26ecb612318f58a49c62ea53915:
  "Fix Memory Access Violation error":
    Games:
      "Dynasty Warriors: Gundam Reborn":
        NPUB31531: [ All ]
    Author: "Juhn"
    Notes: "Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00212464, 0x63e30000 ]

God of War III

Anchors:
  gow3_fps_notes: &gow3_fps_notes
    "WARNING: Causes physics issues with harpies, you will need to disable this patch to get past some sections of the game.\n\nUnlocks internal timestep calculation and fixes IGC timing issues at 60 FPS and above. Increase vblank to match your desired framerate."

  gow3_100_title: &gow3_100_title
    "God of War 3 (God of War III)":
      BCES00510: [ 01.00 ]
      BCES00799: [ 01.00 ]
      BCUS98111: [ 01.00 ]
      BCJS37001: [ 01.00 ]

  gow3_103_title: &gow3_103_title
    "God of War 3 (God of War III)":
      BCES00510: [ 01.03 ]
      BCES00799: [ 01.03 ]
      BCUS98111: [ 01.03 ]
      BCJS37001: [ 01.03 ]
      BCAS25003: [ 01.03 ]
      BCKS15003: [ 01.03 ]

PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: # God of War 3 1.00
  "Unlock FPS":
    Games: *gow3_100_title
    Author: "ZEROx, illusion"
    Notes: *gow3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ bef32, 0x00528560, 1000 ]
      - [ bef32, 0x005284b8, 100000 ]
      - [ be32, 0x0026b528, 0x60000000 ] # Don't write to target FPS
      - [ bef32, 0x0052bee4, 60 ] # Target FPS # read max of 60 for physics stuff
      - [ be16, 0x0026b6e6, 0xe7a8 ] # 1000.0f sync stuff
      - [ be16, 0x0026b74a, 0xe7a8 ] # 1000.0f sync stuff
      - [ be16, 0x0026b75e, 0xe7a8 ] # 1000.0f sync stuff
      - [ be16, 0x001e51b6, 0xe7a8 ] # 1000.0f gameplay speed scaling
      - [ be16, 0x002710f6, 0xe7a8 ] # 1000.0f video player speed scaling

PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: # God of War 3 1.03
  "Unlock FPS":
    Games: *gow3_103_title
    Author: "ZEROx, illusion"
    Notes: *gow3_fps_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00528560, 1000 ]
      - [ bef32, 0x005284b8, 50000 ] # Min FPS of 2
      - [ be16, 0x000c7b0a, 0xccc8 ] # Chainswing fix
      - [ be16, 0x000ea0fe, 0xccc8 ] # Water freeze fix

God of War: Ascension

PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c:
  "Unlock FPS":
    Games:
      "God of War: Ascension":
        BCES01741: [ 01.12 ]
        BCES01742: [ 01.12 ]
        BCUS98232: [ 01.12 ]
        BCAS25016: [ 01.12 ]
        NPEA00445: [ 01.12 ]
        NPUA80918: [ 01.12 ]
        NPHA80258: [ 01.12 ]
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x003a52b4, 1000 ]
      - [ bef32, 0x002d024c, 6667 ]

Grand Theft Auto V

Anchors:
  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]

  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]

  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]

PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "GTA:OG Custom Server":
    Games: *gta5_JP123title
    Author: "logan, Byrom, FlexBy"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x01851328, "http://\0" ] 
      - [ utf8, 0x0184f95c, "http://\0" ] 
      - [ utf8, 0x01850d1c, "ros.gtao.gg\0" ] 
      - [ byte, 0x00d4d9cf, 0x00 ] 
      - [ be16, 0x012de6e6, 0x03 ] 
      - [ be32, 0x012d1480, 0x38600001 ] 
      - [ be32, 0x012d1484, 0x4E800020 ] 
      - [ be32, 0x00d2e8a0, 0x39200001 ]
      - [ be32, 0x00d2e8b0, 0x38C0001B ]

PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "GTA:OG Custom Server":
    Games: *gta5_US127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x0186BFA8, "http://\0" ] 
      - [ utf8, 0x0186A5DC, "http://\0" ]       
      - [ utf8, 0x0186B99C, "ros.gtao.gg\0" ] 
      - [ byte, 0x00D5DBA7, 0x00 ] 
      - [ be16, 0x012F6466, 0x03 ] 
      - [ be32, 0x012E9100, 0x38600001 ] 
      - [ be32, 0x012E9104, 0x4E800020 ] 
      - [ be32, 0x00D3EA40, 0x39200001 ]
      - [ be32, 0x00D3EA50, 0x38C0001B ]

PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
  "GTA:OG Custom Server":
    Games: *gta5_EU127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x018512A8, "http://\0" ] 
      - [ utf8, 0x0184F8DC, "http://\0" ] 
      - [ utf8, 0x01850C9C, "ros.gtao.gg\0" ] 
      - [ byte, 0x00D4DA3F, 0x00 ] 
      - [ be16, 0x012DE786, 0x03 ] 
      - [ be32, 0x012D1520, 0x38600001 ] 
      - [ be32, 0x012D1524, 0x4E800020 ] 
      - [ be32, 0x00D2E910, 0x39200001 ] 
      - [ be32, 0x00D2E920, 0x38C0001B ]

InFamous

Anchors:
  inFam1_PSNalltitle: &Infam1_PSNalltitle
    "inFamous":
      NPUA80480: [ All ]
      NPEA00252: [ All ]
      NPHA80103: [ All ]

  inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle
    "inFamous":
      BCES00220: [ 01.00 ]
      BCES00591: [ All ]
      BCES00609: [ All ]

  inFam1_unst_light_notes: &Infam1_unst_light_notes
    "Increases FPS by around 50% in certain parts by disabling some shadows and lighting.\nDoesn't help much in sewer areas.\nMay cause glitches with some other effects."

  inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes
    "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort."

  inFam1_unst_vfx: &Infam1_unst_vfx
    "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects."

  inFam1_unst_audio: &Infam1_unst_audio
    "Improves sound cackling by disabling some functions related to the audio.\nLightning sounds might be distorted.\nPlease, report any other side effects."

PPU-1fb2d518fd8f29063f45344d1a83735c5094edec:
  "(Experimental) Disable visual effects":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001939dc, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00220634, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00254c0c, 0x60000000 ]
      - [ be32, 0x00258db0, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games: *Infam1_PSNalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00283ed8, 0x4e800020 ]
      - [ be32, 0x0028b608, 0x4e800020 ]
      - [ be32, 0x0028c7d0, 0x60000000 ]
      - [ be32, 0x00504950, 0x4e800020 ]
      - [ be32, 0x0050b6e8, 0x4e800020 ]
      - [ be32, 0x0050fa18, 0x4e800020 ]
      - [ be32, 0x00510510, 0x60000000 ]
      - [ be32, 0x005105cc, 0x60000000 ]
      - [ be32, 0x00519848, 0x4e800020 ]
      - [ be32, 0x0051a654, 0x60000000 ]
      - [ be32, 0x0051a778, 0x60000000 ]
      - [ be32, 0x00552068, 0x4e800020 ]
      - [ be32, 0x0051a610, 0x60000000 ]

PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d:
  "(Experimental) Disable visual effects":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00192f54, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fa64, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00253f6c, 0x60000000 ]
      - [ be32, 0x00258110, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games: *Infam1_EUdiscalltitle
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002833e0, 0x4e800020 ]
      - [ be32, 0x0028ab28, 0x4e800020 ]
      - [ be32, 0x0028bcf0, 0x60000000 ]
      - [ be32, 0x00503ad8, 0x4e800020 ]
      - [ be32, 0x0050a870, 0x4e800020 ]
      - [ be32, 0x0050eba0, 0x4e800020 ]
      - [ be32, 0x0050f698, 0x60000000 ]
      - [ be32, 0x0050f754, 0x60000000 ]
      - [ be32, 0x005189d0, 0x4e800020 ]
      - [ be32, 0x005197dc, 0x60000000 ]
      - [ be32, 0x00519900, 0x60000000 ]
      - [ be32, 0x005511f0, 0x4e800020 ]
      - [ be32, 0x00519798, 0x60000000 ]

PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8:
  "(Experimental) Disable visual effects":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00192fa4, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fa84, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x00253f84, 0x60000000 ]
      - [ be32, 0x00258128, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games:
      "inFamous":
        BCES00220: [ 01.02 ]
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002833f8, 0x4e800020 ]
      - [ be32, 0x0028ab40, 0x4e800020 ]
      - [ be32, 0x0028bd08, 0x60000000 ]
      - [ be32, 0x00503b40, 0x4e800020 ]
      - [ be32, 0x0050a8d8, 0x4e800020 ]
      - [ be32, 0x0050ec08, 0x4e800020 ]
      - [ be32, 0x0050f700, 0x60000000 ]
      - [ be32, 0x0050f7bc, 0x60000000 ]
      - [ be32, 0x00518a38, 0x4e800020 ]
      - [ be32, 0x00519844, 0x60000000 ]
      - [ be32, 0x00519968, 0x60000000 ]
      - [ be32, 0x00551258, 0x4e800020 ]
      - [ be32, 0x00519800, 0x60000000 ]

PPU-412a9bf323b4743de21658a286f71dbe82cad807:
  "(Experimental) Disable visual effects":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_disable_vfx_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001930ec, 0x60000000 ]
  "(Experimental) Unstable visual effects":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_vfx
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0021fbec, 0x60000000 ]
  "(Experimental) Unstable lighting":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_light_notes
    Patch Version: 1.1
    Patch:
      - [ be32, 0x0025410c, 0x60000000 ]
      - [ be32, 0x002582b0, 0x60000000 ]
  "(Experimental) Unstable audio":
    Games:
      "inFamous":
        BCUS98119: [ All ]
    Author: "Hasster"
    Notes: *Infam1_unst_audio
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00283380, 0x4e800020 ]
      - [ be32, 0x0028aad8, 0x4e800020 ]
      - [ be32, 0x0028bca0, 0x60000000 ]
      - [ be32, 0x00503bf0, 0x4e800020 ]
      - [ be32, 0x0050a988, 0x4e800020 ]
      - [ be32, 0x0050ecb8, 0x4e800020 ]
      - [ be32, 0x0050f7b0, 0x60000000 ]
      - [ be32, 0x0050f86c, 0x60000000 ]
      - [ be32, 0x00518ae8, 0x4e800020 ]
      - [ be32, 0x005198f4, 0x60000000 ]
      - [ be32, 0x00519a18, 0x60000000 ]
      - [ be32, 0x00551308, 0x4e800020 ]
      - [ be32, 0x005198b0, 0x60000000 ]

Katamari Forever

PPU-76ad15d03cfe46e1fed60082e3ef7966ded38906:
  "Unlock FPS":
    Games:
      "Katamari Forever Demo":
        NPEB90185: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003661a0, 0x60000000 ]

Legends of War: Patton's Campaign

PPU-043ec8903128e165d4fa06045a9524746b369b89:
  "Unlock FPS":
    Games:
      "Legends of War: Patton's Campaign":
        BLUS31079: [ 01.00 ]
    Author: "FlexBy"
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bd5fc, 0x60000000 ]

Metal Gear Solid 4: Guns of the Patriots

Anchors:
  MGS4_All_Games: &MGS4_All_Games
    "Metal Gear Solid 4: Guns of the Patriots":
      BLES00246: [ All ]
      BLUS30109: [ All ]
      BLJM67001: [ All ]
      NPUB31633: [ All ]
      NPEB02182: [ All ]
      NPJB00698: [ All ]

  MGS4_CrashWorkaround_Notes: &MGS4_CrashWorkaround_Notes
    "Workaround for 0x68 crash."

  MGS4_FlickerWorkaround_Notes: &MGS4_FlickerWorkaround_Notes
    "Workaround for flickering ground textures."

  MGS4_SpursHack_Notes_1: &MGS4_SpursHack_Notes_1
    "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version "
  MGS4_SpursHack_Notes_2: &MGS4_SpursHack_Notes_2
    " in order to use it.\n\nKnown to affect:\n Metal Gear Solid 4"

PRX-rbYkgZMgx8Prd7WUAA39oYAdWcNo-0:
  "cellSpurs urgent commands hack - 4.87":
    Games: *MGS4_All_Games
    Author: "elad335"
    Notes: [ *MGS4_SpursHack_Notes_1, "4.87", *MGS4_SpursHack_Notes_2 ]
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000182b8, 0x38000002 ]

PRX-oM7itnHHZPcaVx6KRGhZcv0o4gJj-0:
  "cellSpurs urgent commands hack - 4.88":
    Games: *MGS4_All_Games
    Author: "elad335"
    Notes: [ *MGS4_SpursHack_Notes_1, "4.88", *MGS4_SpursHack_Notes_2 ]
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000182b8, 0x38000002 ]

PRX-WHnKAK6U9UApL2YMgjU3c5ozpTUM-0:
  "cellSpurs urgent commands hack - 4.89":
    Games: *MGS4_All_Games
    Author: "elad335"
    Notes: [ *MGS4_SpursHack_Notes_1, "4.89", *MGS4_SpursHack_Notes_2 ]
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000182b8, 0x38000002 ]

PRX-8bLHVe7P8raRkpC7kUiH9os9vU4s-0:
  "cellSpurs urgent commands hack - 4.90":
    Games: *MGS4_All_Games
    Author: "elad335"
    Notes: [ *MGS4_SpursHack_Notes_1, "4.90", *MGS4_SpursHack_Notes_2 ]
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000181ac, 0x38000002 ]

PRX-j2763QiCPH9PyZRxoHtyUyZykTaw-0:
  "cellSpurs urgent commands hack - 4.91":
    Games: *MGS4_All_Games
    Author: "elad335"
    Notes: [ *MGS4_SpursHack_Notes_1, "4.91", *MGS4_SpursHack_Notes_2 ]
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000182b8, 0x38000002 ]

PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381:
  "Crash fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        BLUS30109: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_CrashWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001409f8, 0x60000000 ]
      - [ be32, 0x00140a10, 0x60000000 ]
      - [ be32, 0x00140a44, 0x60000000 ]
  "Flickering textures fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        BLUS30109: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_FlickerWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000eaac8, 0x60003000 ]

PPU-c937999ea44fb6260455b85c9f25eea55b1208b9:
  "Crash fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        BLES00246: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_CrashWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001409f8, 0x60000000 ]
      - [ be32, 0x00140a10, 0x60000000 ]
      - [ be32, 0x00140a44, 0x60000000 ]
  "Flickering textures fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        BLES00246: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_FlickerWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000eaac8, 0x60003000 ]

PPU-c19b3b57017488d9bd126a4b6cfba3566e0905fb:
  "Crash fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        BLJM67001: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_CrashWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001409f8, 0x60000000 ]
      - [ be32, 0x00140a10, 0x60000000 ]
      - [ be32, 0x00140a44, 0x60000000 ]
  "Flickering textures fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        BLJM67001: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_FlickerWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000eaac8, 0x60003000 ]

PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426:
  "Crash fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        NPUB31633: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_CrashWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0013f298, 0x60000000 ]
      - [ be32, 0x0013f2b0, 0x60000000 ]
      - [ be32, 0x0013f2e4, 0x60000000 ]
  "Flickering textures fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        NPUB31633: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_FlickerWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000e9388, 0x60003000 ]

PPU-347d16fbdb0a12f1083c0fb98343c4642d4641cb:
  "Crash fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        NPEB02182: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_CrashWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0013f298, 0x60000000 ]
      - [ be32, 0x0013f2b0, 0x60000000 ]
      - [ be32, 0x0013f2e4, 0x60000000 ]
  "Flickering textures fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        NPEB02182: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_FlickerWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000e9388, 0x60003000 ]

PPU-2b65154021bb8c3b25616324975af795720c5f78:
  "Crash fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        NPJB00698: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_CrashWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0013f298, 0x60000000 ]
      - [ be32, 0x0013f2b0, 0x60000000 ]
      - [ be32, 0x0013f2e4, 0x60000000 ]
  "Flickering textures fix":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        NPJB00698: [ 02.00 ]
    Author: "TriggerHappy"
    Notes: *MGS4_FlickerWorkaround_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000e9388, 0x60003000 ]

Minecraft

PPU-544fcc57bf587323d6347b6b695f73f99f76ec55:
  "Skip Commerce":
    Games:
      "Minecraft":
        NPEB01899: [ 01.00 ]
        NPUB31419: [ 01.00 ]
    Author: "Clienthax"
    Notes:
    Patch Version: 0.1
    Patch:
      - [ be32, 0x001fa154, 0x2c1e0001 ] # assume sceNpCommerce2GetContentInfo errored
      - [ be32, 0x001fa018, 0x2c1e0001 ] # assume sceNpCommerce2GetContentInfo errored

PPU-cada3232afafb29325ffdd5d79a865fbf3ac0fc7:
  "Skip Commerce":
    Games:
      "Minecraft":
        NPEB01899: [ 01.84 ]
        NPJB00549: [ 01.84 ]
        NPUB31419: [ 01.84 ]
        BLUS31426: [ 01.84 ]
        BLES01976: [ 01.84 ]
    Author: "Clienthax"
    Notes:
    Patch Version: 0.1
    Patch:
      - [ be32, 0x00c8c6d0, 0x2c1d0001 ] # assume sceNpCommerce2GetContentInfo errored
      - [ be32, 0x00c8d178, 0x2c1e0001 ] # assume sceNpCommerce2GetContentInfo errored
      - [ be32, 0x00c8c4dc, 0x2c1e0001 ] # assume sceNpCommerce2GetCategoryInfo errored
      - [ be32, 0x00c8d0f0, 0x2c1f0001 ] # assume sceNpCommerce2GetCategoryInfo errored

Need for Speed Rivals

PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8:
  "Blocky Depth fix":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes square artifacts on particles."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012b3330, 0x987f ]
  "Half-screen glitches fix":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
        NPUB31252: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes half-screen bugs. Great speed improvement."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012b3650, 0x98bf ]
      - [ be16, 0x012b3290, 0x993f ]
      - [ be16, 0x012b35f0, 0x98bf ]

Persona 5

Anchors:
  p5_CommunityPatches_Author: &p5_CommunityPatches_Author
    "DeathChaos"
  p5_CommunityPatches_Notes: &p5_CommunityPatches_Notes
    "A collection of QoL patches to help make some game mods possible. Currently includes:\n Single Combat GAP\n Expand DLC BGM IDs\n Forcibly Enable motionse.dat/acb on All Enemies\n Disable Player Swordtrack Loading\n Load Proper Boss Voices"
  p5_CommunityPatches_PatVer: &p5_CommunityPatches_PatVer 1.0
  p5_CommunityPatches: &p5_CommunityPatches
  # Force Single GAP Combat Animations
  # Break Comparison with split "a" GAP file so it is always false
    - [ be32, 0x006717e0, 0x3be00000 ]
    - [ be32, 0x0067195c, 0x3be00000 ]
  # Prevent "b" GAP files from loading
    - [ be32, 0x006750e4, 0x60000000 ]
    - [ be32, 0x00675100, 0x60000000 ]
    - [ be32, 0x0067510c, 0x60000000 ]
    - [ be32, 0x00675118, 0x60000000 ]
    - [ be32, 0x00675124, 0x60000000 ]
  # Prevent "b" GAP files from loading (alt)
    - [ be32, 0x00675308, 0x60000000 ]
    - [ be32, 0x00675328, 0x60000000 ]
    - [ be32, 0x00675330, 0x60000000 ]
    - [ be32, 0x0067533c, 0x60000000 ]
    - [ be32, 0x00675348, 0x60000000 ]
  # Expand DLC Outfit BGM List
  # Patch table to redirect to new one
    - [ be32, 0x0006cd00, 0x3fe000b4 ] # lis r31, 0xb4
    - [ be32, 0x0006cd0c, 0x33ff4bf8 ] # addic r31, r31, 0x4bf8
  # Patch table size to new size 0x15
    - [ be32, 0x0006cd5c, 0x2c1e0015 ] # cmpwi r30, 0x15
  # expand the table
  # Default BGM
    - [ be32, 0x00b44bf8, 0x0000ffff ]
    - [ be32, 0x00b44bfc, 0x00000000 ]
  # bgm_01
    - [ be16, 0x00b44c00, 0x0001 ]
    - [ be16, 0x00b44c02, 0x7053 ]
    - [ be16, 0x00b44c04, 0x0000 ]
    - [ be16, 0x00b44c06, 0x2290 ]
  # bgm_02
    - [ be16, 0x00b44c08, 0x0002 ]
    - [ be16, 0x00b44c0a, 0x704a ]
    - [ be16, 0x00b44c0c, 0x0000 ]
    - [ be16, 0x00b44c0e, 0x2291 ]
  # bgm_03
    - [ be16, 0x00b44c10, 0x0003 ]
    - [ be16, 0x00b44c12, 0x7065 ]
    - [ be16, 0x00b44c14, 0x0000 ]
    - [ be16, 0x00b44c16, 0x2292 ]
  # bgm_04
    - [ be16, 0x00b44c18, 0x0004 ]
    - [ be16, 0x00b44c1a, 0x705c ]
    - [ be16, 0x00b44c1c, 0x0000 ]
    - [ be16, 0x00b44c1e, 0x2293 ]
  # bgm_05
    - [ be16, 0x00b44c20, 0x0005 ]
    - [ be16, 0x00b44c22, 0x7077 ]
    - [ be16, 0x00b44c24, 0x0000 ]
    - [ be16, 0x00b44c26, 0x2294 ]
  # bgm_06
    - [ be16, 0x00b44c28, 0x0006 ]
    - [ be16, 0x00b44c2a, 0x7092 ]
    - [ be16, 0x00b44c2c, 0x0000 ]
    - [ be16, 0x00b44c2e, 0x2295 ]
  # bgm_07
    - [ be16, 0x00b44c30, 0x0007 ]
    - [ be16, 0x00b44c32, 0x709b ]
    - [ be16, 0x00b44c34, 0x0000 ]
    - [ be16, 0x00b44c36, 0x2296 ]
  # bgm_08
    - [ be16, 0x00b44c38, 0x0008 ]
    - [ be16, 0x00b44c3a, 0x70a4 ]
    - [ be16, 0x00b44c3c, 0x0000 ]
    - [ be16, 0x00b44c3e, 0x2297 ]
  # bgm_09
    - [ be16, 0x00b44c40, 0x0009 ]
    - [ be16, 0x00b44c42, 0x70ad ]
    - [ be16, 0x00b44c44, 0x0000 ]
    - [ be16, 0x00b44c46, 0x2298 ]
  # bgm_10 - Original List ends here
    - [ be16, 0x00b44c48, 0x000a ]
    - [ be16, 0x00b44c4a, 0x706e ]
    - [ be16, 0x00b44c4c, 0x0000 ]
    - [ be16, 0x00b44c4e, 0x2299 ]
  # bgm_11 - Starlight (c0001_170_00.GMD)
    - [ be16, 0x00b44c50, 0x000b ]
    - [ be16, 0x00b44c52, 0x70b6 ]
    - [ be16, 0x00b44c54, 0x0000 ]
    - [ be16, 0x00b44c56, 0x229a ]
  # bgm_12 - Midwinter (c0001_171_00.GMD)
    - [ be16, 0x00b44c58, 0x000c ]
    - [ be16, 0x00b44c5a, 0x70bf ]
    - [ be16, 0x00b44c5c, 0x0000 ]
    - [ be16, 0x00b44c5e, 0x229b ]
  # bgm_13 - Ultramarine (Velvet Room) (c0001_172_00.GMD)
    - [ be16, 0x00b44c60, 0x000d ]
    - [ be16, 0x00b44c62, 0x70c8 ]
    - [ be16, 0x00b44c64, 0x0000 ]
    - [ be16, 0x00b44c66, 0x229c ]
  # bgm_14 - Featherman (c0001_173_00.GMD)
    - [ be16, 0x00b44c68, 0x000e ]
    - [ be16, 0x00b44c6a, 0x70d1 ]
    - [ be16, 0x00b44c6c, 0x0000 ]
    - [ be16, 0x00b44c6e, 0x229d ]
  # bgm_15 - Demonica Helmet (c0001_174_00.GMD)
    - [ be16, 0x00b44c70, 0x000f ]
    - [ be16, 0x00b44c72, 0x70da ]
    - [ be16, 0x00b44c74, 0x0000 ]
    - [ be16, 0x00b44c76, 0x229e ]
  # bgm_16 - Demonica Suit (No Helmet) (c0001_175_00.GMD)
    - [ be16, 0x00b44c78, 0x0010 ]
    - [ be16, 0x00b44c7a, 0x70e3 ]
    - [ be16, 0x00b44c7c, 0x0000 ]
    - [ be16, 0x00b44c7e, 0x229f ]
  # bgm_17 - New Cinema (c0001_176_00.GMD)
    - [ be16, 0x00b44c80, 0x0011 ]
    - [ be16, 0x00b44c82, 0x70ec ]
    - [ be16, 0x00b44c84, 0x0000 ]
    - [ be16, 0x00b44c86, 0x22a0 ]
  # bgm_18 - RESERVE (Never hurts to have extras) (c0001_177_00.GMD)
    - [ be16, 0x00b44c88, 0x0012 ]
    - [ be16, 0x00b44c8a, 0x70f5 ]
    - [ be16, 0x00b44c8c, 0x0000 ]
    - [ be16, 0x00b44c8e, 0x22a1 ]
  # bgm_19 - RESERVE (c0001_178_00.GMD)
    - [ be16, 0x00b44c90, 0x0013 ]
    - [ be16, 0x00b44c92, 0x70fe ]
    - [ be16, 0x00b44c94, 0x0000 ]
    - [ be16, 0x00b44c96, 0x22a2 ]
  # bgm_20 - RESERVE (c0001_179_00.GMD)
    - [ be16, 0x00b44c98, 0x0014 ]
    - [ be16, 0x00b44c9a, 0x7107 ]
    - [ be16, 0x00b44c9c, 0x0000 ]
    - [ be16, 0x00b44c9e, 0x22a3 ]
  # Forcibly Enable motionse.dat/acb On All Enemies
    - [ be32, 0x0002d91c, 0x38600001 ] # li   param_1,0x1
    - [ be32, 0x0002d97c, 0x38600001 ] # li   param_1,0x1
    - [ be32, 0x0002d998, 0x3860ffff ] # li   param_1,-1
    - [ be32, 0x0002da04, 0x3860001e ] # li   param_1,0x1e
  # Disable Player Swordtrack Loading
    - [ be32, 0x000265cc, 0x38600000 ] # li   param_1,0x0
  # Boss Voice Stuff
    - [ be32, 0x006a87ac, 0x281c00e6 ] # cmplwi   r28,0xe6
    - [ be32, 0x006a87b0, 0x41810878 ] # bgt   LAB_006a9028

  p5_4K_Author: &p5_4K_Author
    "rexis"
  p5_4K_Notes: &p5_4K_Notes
    "A special patch that scales down some UI elements. Rexis's 4K Mod requires this patch. Don't enable it if you don't use the 4K Mod."
  p5_4K_PatVer: &p5_4K_PatVer 1.0
  p5_4K: &p5_4K
    - [ be32, 0x001cffb0, 0x48b45007 ] # bustups A
    - [ be32, 0x001d027c, 0x48b45007 ]
    - [ be32, 0x001d039c, 0x48b45007 ]
    - [ be32, 0x001cffd4, 0x48b45007 ]
    - [ be32, 0x001d02a0, 0x48b45007 ]
    - [ be32, 0x001d03c0, 0x48b45007 ]

    - [ be32, 0x00b45004, 0x38a00003 ] # li     r5,0x3
    - [ be32, 0x00b45008, 0x7c632bd2 ] # divd   r3,r3,r5
    - [ be32, 0x00b4500c, 0x4e800020 ] # blr

  p5_Title_US: &p5_Title_US
    "Persona 5":
      BLUS31604: [ All ]
      NPUB31848: [ All ]

  p5_Title_EU: &p5_Title_EU
    "Persona 5":
      BLES02247: [ All ]
      NPEB02436: [ All ]

  p5_Title_JP_100: &p5_Title_JP_100
    "Persona 5":
      BLJM61346: [ 01.00 ]

  p5_Title_JP_103: &p5_Title_JP_103
    "Persona 5":
      BLJM61346: [ 01.03 ]

PPU-e72e715d646a94770d1902364bc66fe33b1b6606:
  "P5 Modding Community Patches":
    Games: *p5_Title_US
    Author: *p5_CommunityPatches_Author
    Notes: *p5_CommunityPatches_Notes
    Patch Version: *p5_CommunityPatches_PatVer
    Patch:
      - [ load, *p5_CommunityPatches ]
  "4K Mod Patch":
    Games: *p5_Title_US
    Author: *p5_4K_Author
    Notes: *p5_4K_Notes
    Patch Version: *p5_4K_PatVer
    Patch:
      - [ load, *p5_4K ]

PPU-b8c34f774adb367761706a7f685d4f8d9d355426:
  "P5 Modding Community Patches":
    Games: *p5_Title_EU
    Author: *p5_CommunityPatches_Author
    Notes: *p5_CommunityPatches_Notes
    Patch Version: *p5_CommunityPatches_PatVer
    Patch:
      - [ load, *p5_CommunityPatches ]
  "4K Mod Patch":
    Games: *p5_Title_EU
    Author: *p5_4K_Author
    Notes: *p5_4K_Notes
    Patch Version: *p5_4K_PatVer
    Patch:
      - [ load, *p5_4K ]

PPU-3b394da7912181d308bf08505009b3578521c756:
  "P5 Modding Community Patches":
    Games: *p5_Title_JP_100
    Author: *p5_CommunityPatches_Author
    Notes: *p5_CommunityPatches_Notes
    Patch Version: *p5_CommunityPatches_PatVer
    Patch:
      - [ load, *p5_CommunityPatches ]
  "4K Mod Patch":
    Games: *p5_Title_JP_100
    Author: *p5_4K_Author
    Notes: *p5_4K_Notes
    Patch Version: *p5_4K_PatVer
    Patch:
      - [ load, *p5_4K ]

PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:
  "P5 Modding Community Patches":
    Games: *p5_Title_JP_103
    Author: *p5_CommunityPatches_Author
    Notes: *p5_CommunityPatches_Notes
    Patch Version: *p5_CommunityPatches_PatVer
    Patch:
      - [ load, *p5_CommunityPatches ]
  "4K Mod Patch":
    Games: *p5_Title_JP_103
    Author: *p5_4K_Author
    Notes: *p5_4K_Notes
    Patch Version: *p5_4K_PatVer
    Patch:
      - [ load, *p5_4K ]

Ratchet & Clank Future: A Crack in Time

PPU-301488b15ab0e31e7c5b284da437c5047eabd025:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.00 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb7ec, 0x409efff4 ]

PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cbb2c, 0x409efff4 ]

PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00748: [ 01.00 ]
    Author: "Juhn, Snowy"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb7ec, 0x409efff4 ]

PPU-0997e35d2b6738f5cecfda1d76380acca0828365:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.00 ]
    Author: "Juhn, Jonathan44062"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb1c4, 0x409efff4 ]

PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCUS98124: [ 01.20 ]
    Author: "Juhn, Jonathan44062"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cba64, 0x409efff4 ]

PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        NPUA80966: [ 01.20 ]
    Author: "Juhn, clabe"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005cb2c4, 0x409efff4 ]

Ratchet & Clank Future: Quest for Booty

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb8b0, 0x409efff0 ]

PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb730, 0x409efff0 ]

Ratchet & Clank Future: Tools of Destruction

Anchors:
  rftod_freezeworkaround_notes: &rftod_freezeworkaround_notes
    "Fixes game crashes/freezes."

PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Tools of Destruction":
        BCES00052: [ All ]
    Author: "Juhn"
    Notes: *rftod_freezeworkaround_notes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x005056f0, 0x409efff0 ]

PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Tools of Destruction":
        NPEA00452: [ All ]
    Author: "Juhn"
    Notes: *rftod_freezeworkaround_notes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x00539ee8, 0x409efff4 ]

PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Tools of Destruction":
        BCUS98127: [ All ]
    Author: "Juhn, Epicalman"
    Notes: *rftod_freezeworkaround_notes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x00505948, 0x409efff0 ]

PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Tools of Destruction":
        NPUA80965: [ All ]
    Author: "Juhn, Epicalman"
    Notes: *rftod_freezeworkaround_notes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x0053a208, 0x409efff4 ]
  "Remove Black Bars":
    Games:
      "Ratchet and Clank Future: Tools of Destruction":
        NPUA80965: [ 01.00 ]
    Author: "Margen67"
    Notes: "Transitions/fadeouts are cut off on the bottom. Does not increase resolution. Makes screen blurry even with 1280x704 patch."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0053f44a, 720 ]

Ratchet & Clank: Into the Nexus

PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: "Juhn, Joenn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f7128, 0x4082fff4 ]

PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f8ca8, 0x4082fff4 ]

Resident Evil 6

PPU-f267260d0219b8bc667b41876e98a49a37b5475f:
  "Unlock FPS":
    Games:
      "Resident Evil 6 Demo":
        NPEB90464: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0106ee08, 0x60000000 ]
      - [ be32, 0x0106ee1c, 0x60000000 ]

Resident Evil: Revelations 2

PPU-b15c79dd1571e3c40c54a00c0d11813f0020e8a7:
  "Unlock FPS":
    Games:
      "Resident Evil: Revelations 2":
        NPEB02128: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eee45c, 0x60000000 ]
      - [ be32, 0x00eee470, 0x60000000 ]

PPU-ee9b56c6efe40f0c610c1801aa07019ec7bd4dcd:
  "Unlock FPS":
    Games:
      "Resident Evil: Revelations 2":
        NPEB02128: [ 01.04 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f2e77c, 0x60000000 ]
      - [ be32, 0x00f2e78c, 0x60000000 ]

Skate 3

PPU-b34a07c8bc8ee4018657a36539d9d7b1f28bd9bb:
  "1280x720 Resolution":
    Games:
      "Skate 3":
        BLUS30464: [ 01.00 ]
    Author: "Margen67"
    Notes: "Original resolution is 1152x640. Breaks shadows."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x005bbe96, 1280 ] # 0x0480
      - [ be16, 0x005bbea2, 720 ] # 0x0280

Sonic The Hedgehog

Anchors:
  sonic06_graphics_fix_notes: &sonic06_graphics_fix_notes
    "Fixes missing graphics."
  sonic06_graphics_fix: &sonic06_graphics_fix
    - [ be32, 0x00000000, 0x38800003 ] # li r4, 3
    - [ jumpf, 0x00000000, "RPCS3_HLE_LIBRARY:WaitForSPUsToEmptySNRs" ] # Args: (SPU ID, 3)
    - [ be32, 0x00000000, 0x38800000 ] # li r4, 0
    - [ be32, 0x00000000, 0x44000002 ] # sc

PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:
  "Graphics Fix":
    Games:
      "SONIC THE HEDGEHOG":
        BLUS30008: [ 01.01 ]
    Author: "elad335"
    Notes: *sonic06_graphics_fix_notes
    Patch Version: 1.0
    Patch:
      - [ calloc, 0x00f07714, 0x04 ]
      - [ load, *sonic06_graphics_fix ]

PPU-c1be5dc25994c9b4006295882516c829f8c63707:
  "Graphics Fix":
    Games:
      "SONIC THE HEDGEHOG":
        BLJM60006: [ 01.01 ]
    Author: "elad335, FlexBy"
    Notes: *sonic06_graphics_fix_notes
    Patch Version: 1.0
    Patch:
      - [ calloc, 0x00f06c64, 0x04 ]
      - [ load, *sonic06_graphics_fix ]

PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:
  "Graphics Fix":
    Games:
      "SONIC THE HEDGEHOG":
        BLES00028: [ 02.01 ]
    Author: "elad335, FlexBy"
    Notes: *sonic06_graphics_fix_notes
    Patch Version: 1.0
    Patch:
      - [ calloc, 0x00f06c68, 0x04 ]
      - [ load, *sonic06_graphics_fix ]

PPU-10847518eb618b57777bc2df9d5e9a26eb58f9e3:
  "Graphics Fix":
    Games:
      "SONIC THE HEDGEHOG":
        BLES00028: [ 01.01 ]
    Author: "elad335, FlexBy"
    Notes: *sonic06_graphics_fix_notes
    Patch Version: 1.0
    Patch:
      - [ calloc, 0x00f06c64, 0x04 ]
      - [ load, *sonic06_graphics_fix ]

Stuntman: Ignition

PPU-ca1f38fe2396cb3c99cac50faffca4ed340b3748:
  "Crash workaround":
    Games:
      "Stuntman Ignition":
        BLUS30073: [ 01.02 ]
    Author: "Silent"
    Notes: "Fixes a crash when starting first career mission. The game will randomly crash later on, which may or may not be related."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0040b848, 0x4e800020 ]

PPU-b164fd1b55e47b0eda65b974777274ca0f0a545d:
  "Crash workaround":
    Games:
      "Stuntman Ignition":
        BLUS30073: [ 01.11 ]
    Author: "Silent"
    Notes: "Fixes a crash when starting first career mission. The game will randomly crash later on, which may or may not be related."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0040b2c0, 0x4e800020 ]

PPU-4faf006392317e05263779a09ae580c094372458:
  "Crash workaround":
    Games:
      "Stuntman Ignition":
        BLES00135: [ 01.11 ]
    Author: "Silent, FlexBy"
    Notes: "Fixes a crash when starting first career mission. The game will randomly crash later on, which may or may not be related."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0040b2fc, 0x4e800020 ]

Super Street Fighter IV

PPU-c945ba504e5cecb338bfce2f7329fa78110a5738:
  "Unlock FPS":
    Games:
      "Super Street Fighter IV Kiosk Demo":
        NPUB90379: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006b7310, 0x60000000 ]

The ICO & Shadow of the Colossus Collection

Anchors:
  ico_60fps_notes: &ico_60fps_notes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 FPS and are sped up as a result."

PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
  "60 FPS":
    Games:
      "ICO":
        NPEA00279: [ 01.00 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d1e6f, 0x01 ] # Set Framestep to 1 in debug menu

PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
  "60 FPS":
    Games:
      "ICO":
        BCES01097: [ 01.00 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004d1ddf, 0x01 ] # Set Framestep to 1 in debug menu

PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
  "60 FPS":
    Games:
      "ICO":
        BCES01097: [ 01.01 ]
        NPEA00279: [ 01.01 ]
        NPUA80676: [ 01.01 ]
    Author: "illusion"
    Notes: *ico_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004e1eff, 0x01 ] # Set Framestep to 1 in debug menu

The Simpsons Game

PPU-cfa4d1b380b8ebfa5acd59fa9378c50e3059865c:
  "Fix pad initialization":
    Games:
      "The Simpsons Game":
        BLES00142: [ 01.00 ]
        BLES00146: [ 01.00 ]
        BLUS30065: [ 01.00 ]
    Author: "nastys"
    Notes: "Fixes pad initialization when using the keyboard handler."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0044eba0, 0x60000000 ]

The Walking Dead: Survival Instinct

PPU-e9aaed0f182d2505da70e1b9ec8741ca843fe0dd:
  "60 FPS":
    Games:
      "The Walking Dead: Survival Instinct":
        NPEB01215: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004a15d4, 0x60000000 ]
      - [ be32, 0x004a164c, 0x60000000 ] # unlocks fps to 60 and allows vblank to work but gamespeed is increased
      #- [ be32, 0x004a15d8, 0x60000000 ] # unlock fps to 60 in menu but crashes ingame

UFC Undisputed 2010

PPU-b9c74fb35c83fb86268e79532966761d30a0b98e:
  "OpenSpy Online":
    Games:
      "UFC Undisputed 2010":
        BLES00842: [ 01.36 ]
    Author: "FlexBy"
    Notes: "Updates references from gamespy.com to openspy.net. UNTESTED"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x010e6615, "openspy.net" ]
      - [ utf8, 0x010e818f, "openspy.net" ]
      - [ utf8, 0x010e81f7, "openspy.net" ]
      - [ utf8, 0x010e827f, "openspy.net" ]
      - [ utf8, 0x010e9f54, "openspy.net" ]
      - [ utf8, 0x010e9fad, "openspy.net" ]
      - [ utf8, 0x010ea356, "openspy.net" ]
      - [ utf8, 0x0130588d, "openspy.net" ]
      - [ utf8, 0x013058f5, "openspy.net" ]
      - [ utf8, 0x010e8ff0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00f14400, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]

Yakuza Kenzan!

Anchors:
  kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies.\nGrabbing an enemy moves you twice as fast.\nSome sprite animations, like triangles above NPCs, are animated twice the speed.\nSome minigames may act weirdly, some stuff is at double speed others aren't.\nCutscenes still play at double speed."

PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
  "60 FPS":
    Games:
      "Yakuza Kenzan":
        BLJM60064: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *kenzan60notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
      - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b46668, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b47e70, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e994, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60 FPS
     # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120 FPS
      - [ bef32, 0x00b50e40, 0.01666667 ] # for 60 FPS // This one was important I think?
      - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aad0, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aae8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab00, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab24, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100f2450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10102188, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1010a450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10112b54, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10124c04, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1012e988, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101397cc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10144694, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1014fac4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1015afb4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101665d4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1016d870, 0.01666667 ] # for 60 FPS