Kingdom Hearts HD 2.5 ReMIX: Difference between revisions

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m (Retain developer as SE)
(Read Color Buffers are no longer necessary to fix the black background in the pause menu. Disabling vertex cache fixes flickering HUD in Kingdom Hearts II Final Mix.)
 
(66 intermediate revisions by 10 users not shown)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Kh25cover.jpg}}|300px]]
|developer = Square Enix
|developer = Square Enix
|publisher = Square Enix
|publisher = Square Enix
|series    = Kingdom Hearts
|series    = Kingdom Hearts
|date      = {{vgregion|JP=October 2, 2014|NA=December 2, 2014|AU=December 4, 2014|EU=December 5, 2014}}
|date      = {{vgregion|JP=October 2, 2014|NA=December 2, 2014|AU=December 4, 2014}}{{vgregion|EU=December 5, 2014}}
|release  = PlayStation exclusive
|release  = Multi-platform
|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLUS31460, BLES02070|ird=yes}}
|gameid    = {{gameid|id=BLES02070, BLUS31460|oid=BLJM61220|ird=yes}}
}}
}}


<!-- Give a brief description about the game -->
'''''Kingdom Hearts HD 2.5 Remix''''' includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, [[Kingdom Hearts HD 1.5 ReMIX]] was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.
'''''Kingdom Hearts HD 2.5 Remix''''' includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, Kingdom Hearts HD 1.5 Remix was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes               =
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler          = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable thread scheduler notes   =
|enable spu loop detection notes       =  
|lower spu thread priority        = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes =
|spu xfloat accuracy notes             =  
|enable spu loop detection        = <!-- On, Off -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes =
|spu block size notes                 =  
|hook static function            = <!-- On, Off -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|hook static function notes       =
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
|renderer notes                       =  
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                   =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|aspect ratio notes               =  
|framelimit notes                     =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes             =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                  =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes         =
|zcull accuracy notes                  =
|resolution scale                 = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes           =
|shader quality notes                  =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes =
|3d rendering mode notes              =  
|write color buffer              = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffer notes         =
|default resolution notes             =  
|use gpu texture scaling          = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|use gpu texture scaling notes   =
|resolution scale notes               =  
|strict rendering mode           = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|strict rendering mode notes     =
|resolution scale threshold notes     =  
|vsync                           = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|vsync notes                     =
|shader mode notes                     =  
|stretch to display area         = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|stretch to display area notes   =
|write color buffers notes             =  
|disable vertex cache            = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|disable vertex cache notes      =
|strict rendering mode notes           =  
|vsync                                 = <!-- On, Off -->
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = Off<!-- On, Off -->
|accurate llvm dfma notes              = Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix).
|disable vertex cache                  = On
|disable vertex cache notes            = Fixes flickering HUD.
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = libvdec.sprx needs to be LLE'd to fix cutscene crash.<!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes             =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes   =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries       = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = On<!-- On, Off -->
|force cpu blit emulation notes        = Fixes FPS drops when attacking (only needed when playing as Roxas)
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Kingdom Hearts Re:coded - Cutscenes crash/freeze===
Videos may crash at random points. If LLE vdec.sprx doesn't fix it then just skip to bypass.
 
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  kh25_60fps_notes: &kh25_60fps_notes
    "Doubles gravity, some stuff moves at double speed."
 
PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 2.5 ReMIX":
        BLES02070: [ All ]
        BLUS31460: [ All ]
    Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html
    Notes: *kh25_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0
 
PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
        BLES02070: [ All ]
        BLUS31460: [ All ]
    Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html
    Notes: *kh25_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0
}}

Latest revision as of 10:33, 2 May 2024

Kingdom Hearts HD 2.5 ReMIX
Kh25cover.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP October 2, 2014
NA December 2, 2014
AU December 4, 2014
EU December 5, 2014
Release type Multi-platform
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLES02070 (IRD), BLUS31460 (IRD), BLJM61220 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 2.5 Remix includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, Kingdom Hearts HD 1.5 ReMIX was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Accurate LLVM DFMA Off Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix).
Firmware libraries Switch to LLE libvdec.sprx needs to be LLE'd to fix cutscene crash.
Disable vertex cache On Fixes flickering HUD.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Fixes FPS drops when attacking (only needed when playing as Roxas)

Known Issues

Kingdom Hearts Re:coded - Cutscenes crash/freeze

Videos may crash at random points. If LLE vdec.sprx doesn't fix it then just skip to bypass.

Special Notes

Patches

Anchors:
  kh25_60fps_notes: &kh25_60fps_notes
    "Doubles gravity, some stuff moves at double speed."

PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 2.5 ReMIX":
        BLES02070: [ All ]
        BLUS31460: [ All ]
    Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html
    Notes: *kh25_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0

PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
        BLES02070: [ All ]
        BLUS31460: [ All ]
    Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html
    Notes: *kh25_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0