m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ") |
m (Similar to R&C:ACiT and R&C:Nexus, this game benefits from "Read Color Buffers". Additionally, noted that increasing the frame rate causes the pre-level cutscene to be all black. (More specifically with 82 or higher VBlank rate, both with and without the ) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 30: | Line 30: | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = Approximate<!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = Approximate<!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = Prevents characters from turning invisible. | |spu xfloat accuracy notes = Prevents characters from turning invisible. | ||
Line 43: | Line 41: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 105: | Line 103: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
Line 123: | Line 121: | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 137: | Line 135: | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes white boxes on some particle effects. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
Line 147: | Line 145: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 154: | Line 154: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 171: | Line 176: | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.05 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} | ||
Line 185: | Line 192: | ||
Anchors: | Anchors: | ||
ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes | ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes | ||
"Maximum framerate with the patch is half the Vblank frequency." | "Maximum framerate with the patch is half the Vblank frequency.\n\nIncreasing the framerate causes the cutscene before levels to be black, but it can still be waited out, or skipped with Start+Cross." | ||
PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69: | PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69: |
Latest revision as of 20:11, 12 April 2024
Ratchet & Clank: QForce | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank |
Release date(s) | NA November 27, 2012 AU November 29, 2012 EU November 30, 2012 JP June 6, 2013 |
Release type | PlayStation exclusive |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01594 (IRD), BCUS98380 (IRD), NPEA00378, NPUA80642, BCES01626 (IRD) Beta NPUA70224, BCET70051 |
Internal resolution | 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ratchet & Clank: Full Frontal Assault (known as Ratchet & Clank: QForce in Europe and Australia) is an action game with tower defense and platform elements released as a 10th anniversary celebratory installment to the Ratchet & Clank series. It was released on November 27, 2012. It is a downloadable PlayStation Network title on the PlayStation 3 and PlayStation Vita and it is also available on Blu-ray Disc for PlayStation 3 only. It is a shorter adventure but features online and offline two player co-operative mode and online competitive multiplayer, as well as a significantly higher replay value than the previous short adventure, Quest for Booty. The game returns to the typical Ratchet & Clank classic control style with a third-person camera, but also features a twist on tower-defense gameplay. The game is the second spin-off game created by Insomniac Games.
The game was developed by Insomniac Games North Carolina studio and the PlayStation Vita compatibility was created in collaboration with Tin Giant.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Approximate | Prevents characters from turning invisible. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes white boxes on some particle effects. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.05 | N/A | No | No | No | No | Not available |
Patches
Anchors: ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes "Maximum framerate with the patch is half the Vblank frequency.\n\nIncreasing the framerate causes the cutscene before levels to be black, but it can still be waited out, or skipped with Start+Cross." PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69: "Unlock FPS": Games: "Ratchet & Clank: Full Frontal Assault": NPUA80642: [ 01.00 ] Author: "illusion" Notes: *ratchet_ffa_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x003252b2, 0x3a83 ] # level load (low bits) - [ be16, 0x003252be, 0x126f ] # level load (high bits) - [ bef64, 0x007943d8, 0.001 ] # init/level load PPU-e45e4660a1cc27abac589853f026680900bec54c: "Unlock FPS": Games: "Ratchet & Clank: QForce": NPEA00378: [ 01.00 ] Author: "illusion" Notes: *ratchet_ffa_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x00325362, 0x3a83 ] # level load (low bits) - [ be16, 0x0032536e, 0x126f ] # level load (high bits) - [ bef64, 0x007948d8, 0.001 ] # init/level load PPU-fcbff915be00510f154438ad4ddf5f2aff1cbb44: "Unlock FPS": Games: "Ratchet & Clank: QForce": NPEA00378: [ 01.04 ] Author: "illusion" Notes: *ratchet_ffa_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x0032b02e, 0x3a83 ] # level load (low bits) - [ be16, 0x0032b03a, 0x126f ] # level load (high bits) - [ bef64, 0x007a20b0, 0.001 ] # init/level load PPU-a6cf430925b076125e5349a62dc6d646cb342a30: "Unlock FPS": Games: "Ratchet & Clank: Full Frontal Assault": BCUS98380: [ 01.05 ] NPUA80642: [ 01.05 ] "Ratchet & Clank: QForce": BCES01594: [ 01.05 ] NPEA00378: [ 01.05 ] Author: "illusion" Notes: *ratchet_ffa_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x0032bca6, 0x3a83 ] # level load (low bits) - [ be16, 0x0032bcb2, 0x126f ] # level load (high bits) - [ bef64, 0x007a53b0, 0.001 ] # init/level load