Painkiller: Hell & Damnation: Difference between revisions

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m (Text replacement - "|strict rendering mode = <!-- On, Off -->↵|strict rendering mode notes = ↵|vsync = <!-- On, Off -->↵|vsync notes = ↵|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache...)
 
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|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01791, NPUB31259|ird=Yes}}, {{gameid|oid=BLUS31206|ird=No}}
|gameid    = {{gameid|id=BLES01791, NPUB31259|oid=BLES01895, BLUS31206, BLJM61102, NPEB01390, NPJB00472|ird=Yes}}
|internal resolution =
}}
}}


<!-- Give a brief description about the game -->
'''''Painkiller: Hell & Damnation''''' is a first-person shooter video game, both a remake of and a sequel to Painkiller, developed by The Farm 51 and published by Nordic Games. Painkiller: Hell & Damnation was released on October 31, 2012 for Windows and was released for PlayStation 3 and Xbox 360 on June 28, 2013 in Europe after suffering multiple delays. The game was released in North America for Xbox 360 through Xbox Live on October 1, 2013 and for PlayStation 3 through the PlayStation Store on November 26, 2013.
'''''Painkiller: Hell & Damnation''''' is a first-person shooter video game, both a remake of and a sequel to Painkiller, developed by The Farm 51 and published by Nordic Games. Painkiller: Hell & Damnation was released on October 31, 2012 for Windows and was released for PlayStation 3 and Xbox 360 on June 28, 2013 in Europe after suffering multiple delays. The game was released in North America for Xbox 360 through Xbox Live on October 1, 2013 and for PlayStation 3 through the PlayStation Store on November 26, 2013.


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever  = 1.01
|gamever       =
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version = N/A
|lobbies = Partial <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match   = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|match         = Untested<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Loses connection when trying to join. Leaderboards don't work.
|features       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes         =
}}
{{patch
|type   = PPU
|version = 1.2
|content =
PPU-482f5eaeff7aaa7fb90dbeafcbff4483280e358e:
  "Unlock FPS":
    Games:
      "Painkiller Hell & Damnation":
        NPEB01390: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Maximum framerate with the patch is half the Vblank frequency."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008e6b54, 0x60000000 ]
      - [ be32, 0x008e6bb4, 0x60000000 ]
      - [ be32, 0x008e6bb8, 0x60000000 ]
}}
}}

Latest revision as of 20:49, 26 March 2024

Painkiller: Hell & Damnation
Developer(s) The Farm 51
Publisher(s) THQ Nordic
Release date(s) EU June 28, 2013
NA November 26, 2013 (Digital)
NA December 13, 2013 (Retail)
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01791 (IRD), NPUB31259, BLES01895 (IRD), BLUS31206 (IRD), BLJM61102 (IRD), NPEB01390, NPJB00472
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Painkiller: Hell & Damnation is a first-person shooter video game, both a remake of and a sequel to Painkiller, developed by The Farm 51 and published by Nordic Games. Painkiller: Hell & Damnation was released on October 31, 2012 for Windows and was released for PlayStation 3 and Xbox 360 on June 28, 2013 in Europe after suffering multiple delays. The game was released in North America for Xbox 360 through Xbox Live on October 1, 2013 and for PlayStation 3 through the PlayStation Store on November 26, 2013.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 512 x 512 Resolves graphical issues when resolution scaling is set above 100%.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A Untested Untested Untested Untested Untested

Patches

PPU-482f5eaeff7aaa7fb90dbeafcbff4483280e358e:
  "Unlock FPS":
    Games:
      "Painkiller Hell & Damnation":
        NPEB01390: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Maximum framerate with the patch is half the Vblank frequency."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008e6b54, 0x60000000 ]
      - [ be32, 0x008e6bb4, 0x60000000 ]
      - [ be32, 0x008e6bb8, 0x60000000 ]