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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.00 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = N/A<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |match = N/A<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = Leaderboards work as of RPCN 0.7. | |||
}} | }} | ||
{{patch | {{patch |
Latest revision as of 12:44, 10 March 2024
Heavy Fire: Afghanistan | |
---|---|
Developer(s) | Teyon |
Publisher(s) | Mastiff |
Series | Heavy Fire |
Release date(s) | November 15, 2011 |
Release type | Multi-platform |
Genre(s) | Rail shooter |
Mode(s) | Single-player, Co-op |
GameID(s) | BLES01602 (IRD), BLUS30856 (IRD), BLJM60504 (IRD), NPUB30916, NPJB00220, NPHB00540 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Heavy Fire: Afghanistan is an on-rails arcade shooter developed by Teyon and published by Mastiff. It was released for PlayStation 3, Microsoft Windows, Nintendo 3DS, and Wii in 2011.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | Yes | N/A | N/A | Yes | Not required | Leaderboards work as of RPCN 0.7. |
Patches
PPU-03fcde41027f6df8f203d00d064638eac725c736: "Infinite Ammo": Games: "Heavy Fire: Afghanistan": NPUB30916: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000db780, 0x60000000 ]