Need for Speed Hot Pursuit: Difference between revisions

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(This was proven fix, from this tracker. https://github.com/RPCS3/rpcs3/pull/14647)
 
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|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLAS50266, BLES00949, BLUS30566, NPEB00587, NPUB30521|oid=NPJB00147|ird=Yes}}, {{gameid|oid=BLJM60297|ird=No}}<br>'''''Limited Edition'''''<br>{{gameid|id=BLES00950|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90293, NPUB90488|ird=NA}}
|gameid    = {{gameid|id=BLAS50266, BLES00949, BLUS30566, NPEB00587, NPUB30521|oid=BLJM60297, NPJB00147|ird=Yes}}<br>'''''Limited Edition'''''<br>{{gameid|id=BLES00950|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90293, NPUB90488|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_(2010_video_game)
|wikipedia = https://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_(2010_video_game)
|internal resolution =  
|internal resolution =  
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|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              = Improves performance.
|multithreaded rsx notes              = Improves performance.
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  = Improves performance depending on the GPU.
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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{{netplay
{{netplay
|gamever = 1.02
|gamever       = 1.02
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom server.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =  
}}
}}

Latest revision as of 11:57, 10 March 2024

Need for Speed Hot Pursuit
NeedForSpeedHotPursuit.jpg
Developer(s) Criterion Games
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 16, 2010
AU November 18, 2010
EU November 19, 2010
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLAS50266 (IRD), BLES00949 (IRD), BLUS30566 (IRD), NPEB00587, NPUB30521, BLJM60297 (IRD), NPJB00147
Limited Edition
BLES00950 (IRD)
Demo
NPEB90293, NPUB90488
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Need for Speed: Hot Pursuit is a 2010 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Wii, Microsoft Windows, iOS, Android, webOS, and Windows Phone. The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November 2010, with digital distribution versions released within December 2010.

Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with "Best Racing Game" from the 2010 Game Critics Awards as well as several other media outlets.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes car visuals.
Multithreaded RSX On Improves performance.

Network configuration

Setting Option Notes
Network status Connected Required to get ingame.
PSN status Simulated Required to get ingame.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
Handle RSX memory tiling On Requires Write Color Buffers, partially fixes reflections.
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Incorrect car reflections

  • Issue 13609: Car reflections appear different when compared to a real PS3 console

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.02 N/A No No No No Not available