Silent Hill Downpour: Difference between revisions

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|image = [[File:{{#setmainimage:Silent Hill Downpour.jpg}}|300px]]
|image = [[File:{{#setmainimage:Silent Hill Downpour.jpg}}|300px]]
|developer = Vatra Games
|developer = Vatra Games
|publisher = {{vgregion|NA=Konami|EU=Konami}}
|publisher = Konami
|series    = Silent Hill
|series    = Silent Hill
|date      = {{vgregion|NA=March 13, 2012|EU=March 30, 2012}}
|date      = {{vgregion|NA=March 13, 2012|EU=March 30, 2012}}
Line 8: Line 8:
|genre    = Action, Adventure, Horror
|genre    = Action, Adventure, Horror
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES01446, BLUS30565|ird=Yes}}
|gameid    = {{gameid|id=BLES01446, BLUS30565|oid=BLJM60391|ird=Yes}}
|internal resolution = 1280x720
}}
}}


Line 18: Line 19:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 26: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 43: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 46:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 65: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 74: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 112: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 132: Line 142:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = On<!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           = Fixes flickering issue.
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 147: Line 159:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


Line 169: Line 184:
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  SHD_unlockfps_notes: &SHD_unlockfps_notes
    "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."
  SHD_DOF_notes: &SHD_DOF_notes
    "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues."
  SHD_MLAA_notes: &SHD_MLAA_notes
    "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling."
  SHD_titles: &SHD_titles
    "Silent Hill Downpour":
      BLES01446: [ 01.01 ]
      BLUS30565: [ 01.01 ]
PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF
PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games: *SHD_titles
      "Silent Hill Downpour":
        BLES01446: [ 01.01 ]
        BLUS30565: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."
     Notes: *SHD_unlockfps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x002a1250, 0x60000000 ]
       - [ be32, 0x002a1250, 0x60000000 ]
   "Disable Low-Resolution Depth of Field":
   "Disable Low-Resolution Depth of Field":
     Games:
     Games: *SHD_titles
      "Silent Hill Downpour":
        BLES01446: [ 01.01 ]
        BLUS30565: [ 01.01 ]
     Author: "boma"
     Author: "boma"
     Notes: "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues."
     Notes: *SHD_DOF_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 193: Line 217:
       - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0
       - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0
   "Disable MLAA & FXAA":
   "Disable MLAA & FXAA":
     Games:
     Games: *SHD_titles
      "Silent Hill Downpour":
        BLES01446: [ 01.01 ]
        BLUS30565: [ 01.01 ]
     Author: "boma"
     Author: "boma"
     Notes: "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling."
     Notes: *SHD_MLAA_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 205: Line 226:
       - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
       - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
       - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA
       - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA
PPU-aa5570c4d54fb575f39e4a0067e837056473f4e0: # SHGAME.SELF
  "Unlock FPS":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *SHD_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002a1020, 0x60000000 ]
  "Disable Low-Resolution Depth of Field":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "boma, FlexBy"
    Notes: *SHD_DOF_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x00270a30, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x003108f8, 0x38a00000 ] # li r5, 0x0
  "Disable MLAA & FXAA":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "boma, FlexBy"
    Notes: *SHD_MLAA_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00771723, 0x64 ] # cmpwi r3 0x64
      - [ byte, 0x00771724, 0x41 ] # beq
      - [ be32, 0x0077172c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
      - [ be32, 0x0076f064, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA
}}
}}

Latest revision as of 01:15, 24 November 2023

Silent Hill Downpour
Silent Hill Downpour.jpg
Developer(s) Vatra Games
Publisher(s) Konami
Series Silent Hill
Release date(s) NA March 13, 2012
EU March 30, 2012
Release type Console exclusive
Genre(s) Action, Adventure, Horror
Mode(s) Single-player
GameID(s) BLES01446 (IRD), BLUS30565 (IRD), BLJM60391 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Silent Hill: Downpour is the latest Silent Hill game offering the familiar Survival Horror gameplay delivered in the most defined visual quality to date. The game also expands on the exploration theme of the franchise both design-wise and through psychological torture, ambient story, horrific enemies and self-evaluative questions of despair.

Murphy Pendleton has been incarcerated for several years, having had his sentence extended once already. Due to his history at Ryall State Prison, he is being transferred to nearby Wayside Maximum Security Penitentiary—but a freak accident cuts the journey short. Waking up in a forest next to the wrecked bus, Murphy has a clear shot at freedom. He makes his way into the sleepy town of Silent Hill where mysterious locals welcome him into a slowly developing personal hell.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 512 x 512 Fixes visual issues such as main menu being red.

Advanced configuration

Setting Option Notes
Disable vertex cache On Fixes flickering issue.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  SHD_unlockfps_notes: &SHD_unlockfps_notes
    "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."

  SHD_DOF_notes: &SHD_DOF_notes
    "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues."

  SHD_MLAA_notes: &SHD_MLAA_notes
    "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling."

  SHD_titles: &SHD_titles
    "Silent Hill Downpour":
      BLES01446: [ 01.01 ]
      BLUS30565: [ 01.01 ]

PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF
  "Unlock FPS":
    Games: *SHD_titles
    Author: "illusion"
    Notes: *SHD_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002a1250, 0x60000000 ]
  "Disable Low-Resolution Depth of Field":
    Games: *SHD_titles
    Author: "boma"
    Notes: *SHD_DOF_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x00270c60, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0
  "Disable MLAA & FXAA":
    Games: *SHD_titles
    Author: "boma"
    Notes: *SHD_MLAA_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00771673, 0x64 ] # cmpwi r3 0x64
      - [ byte, 0x00771674, 0x41 ] # beq
      - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
      - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA

PPU-aa5570c4d54fb575f39e4a0067e837056473f4e0: # SHGAME.SELF
  "Unlock FPS":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *SHD_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002a1020, 0x60000000 ]
  "Disable Low-Resolution Depth of Field":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "boma, FlexBy"
    Notes: *SHD_DOF_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x00270a30, 0x38a00000 ] # li r5, 0x0
      - [ be32, 0x003108f8, 0x38a00000 ] # li r5, 0x0
  "Disable MLAA & FXAA":
    Games:
      "Silent Hill Downpour":
        BLJM60391: [ 01.00 ]
    Author: "boma, FlexBy"
    Notes: *SHD_MLAA_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00771723, 0x64 ] # cmpwi r3 0x64
      - [ byte, 0x00771724, 0x41 ] # beq
      - [ be32, 0x0077172c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
      - [ be32, 0x0076f064, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA