The Elder Scrolls IV: Oblivion: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:TES4.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Bethesda Game Studios
|series    = <!-- delete if not applicable -->
|publisher = {{vgregion|NA=Bethesda Softworks|AU/EU|Ubisoft|JP=Spike Chunsoft}}
|date      = {{vgregion|}}
|series    = The Elder Scrolls
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=March 20, 2007|AU=April 26, 2007}}{{vgregion|EU=April 27, 2007}}{{vgregion|JP=September 27, 2007}}
|genre    =  
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Action, Role-playing
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLES00048, BLUS30007, BLJM60032|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BLES00163, BLUS30087, BLJS10034|ird=Yes}}<br>'''''Shivering Isles'''''<br>{{gameid|oid=BLUS30106|ird=Yes}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x720
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''The Elder Scrolls IV: Oblivion'''''
is the fourth installment in The Elder Scrolls action fantasy series, following The Elder Scrolls III: Morrowind and preceding The Elder Scrolls V: Skyrim.
 
Taking place within the fictional province of Cyrodiil, Oblivion's main story revolves around the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 37:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 135 x 135<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Fixes broken water texture when upscaling.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 99: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 108: Line 117:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 116: Line 133:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Unlock FPS<!-- Mention patch names -->
|recommended patch notes              = Since Oblivion doesn't use SPUs at all, you can easily achieve high framerate.
}}
}}


Line 154: Line 182:
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
{{patch
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  oblivion_fps_notes: &oblivion_fps_notes
    "Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the framerate."
PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY
PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "The Elder Scrolls IV: Oblivion":
       "The Elder Scrolls IV: Oblivion GOTY":
         BLUS30087: [ 01.00 ]
         BLUS30087: [ 01.00 ]
     Author: Whatcookie
        BLES00163: [ 01.00 ]
     Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate.
     Author: "Whatcookie"
     Patch Version: 1.00
     Notes: *oblivion_fps_notes
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00aaed04, 0x60000000 ]
       - [ be32, 0x00aaed04, 0x60000000 ]
       - [ be32, 0x00aaec4c, 0x60000000 ]
       - [ be32, 0x00aaec4c, 0x60000000 ]
       - [ be32, 0x00682100, 0x60000000 ]
       - [ be32, 0x00682100, 0x60000000 ]
PPU-ceb470d5ff22280afed8e29ff86f8cd0633f4cea:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLJS10034: [ 01.01 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a3cd18, 0x60000000 ]
PPU-a628317e186995b96cb7ff072bdd516831be59cd:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLJS10034: [ 02.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a3b488, 0x60000000 ]
PPU-439101d29241fc675adf90b9b997373fd404d179:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLUS30007: [ 01.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aac734, 0x60000000 ]
PPU-613a96da9623ccbcf57eabb9495af3af2e46cb8c:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLUS30106: [ 01.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aafa94, 0x60000000 ]
PPU-f574a7d5dc1a6d8665b4a8f5278c17791af46f70:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLJM60032: [ 01.03 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aefd8c, 0x60000000 ]
PPU-61b3d0e33bdc2bc3ca420a68638460cdf18c9dd5:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLES00048: [ 01.01 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aacdc0, 0x60000000 ]
}}
}}

Latest revision as of 11:13, 31 August 2023

The Elder Scrolls IV: Oblivion
TES4.jpg
Developer(s) Bethesda Game Studios
Publisher(s) JP Spike Chunsoft
NA Bethesda Softworks
AU/EU Ubisoft
Series The Elder Scrolls
Release date(s) NA March 20, 2007
AU April 26, 2007
EU April 27, 2007
JP September 27, 2007
Release type Multi-platform
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLES00048 (IRD), BLUS30007 (IRD), BLJM60032 (IRD)
Game of the Year Edition
BLES00163 (IRD), BLUS30087 (IRD), BLJS10034 (IRD)
Shivering Isles
BLUS30106 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Elder Scrolls IV: Oblivion is the fourth installment in The Elder Scrolls action fantasy series, following The Elder Scrolls III: Morrowind and preceding The Elder Scrolls V: Skyrim.

Taking place within the fictional province of Cyrodiil, Oblivion's main story revolves around the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 135 x 135 Fixes broken water texture when upscaling.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS Since Oblivion doesn't use SPUs at all, you can easily achieve high framerate.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  oblivion_fps_notes: &oblivion_fps_notes
    "Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the framerate."

PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLUS30087: [ 01.00 ]
        BLES00163: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aaed04, 0x60000000 ]
      - [ be32, 0x00aaec4c, 0x60000000 ]
      - [ be32, 0x00682100, 0x60000000 ]

PPU-ceb470d5ff22280afed8e29ff86f8cd0633f4cea:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLJS10034: [ 01.01 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a3cd18, 0x60000000 ]

PPU-a628317e186995b96cb7ff072bdd516831be59cd:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLJS10034: [ 02.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a3b488, 0x60000000 ]

PPU-439101d29241fc675adf90b9b997373fd404d179:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLUS30007: [ 01.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aac734, 0x60000000 ]

PPU-613a96da9623ccbcf57eabb9495af3af2e46cb8c:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLUS30106: [ 01.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aafa94, 0x60000000 ]

PPU-f574a7d5dc1a6d8665b4a8f5278c17791af46f70:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLJM60032: [ 01.03 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aefd8c, 0x60000000 ]

PPU-61b3d0e33bdc2bc3ca420a68638460cdf18c9dd5:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLES00048: [ 01.01 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aacdc0, 0x60000000 ]