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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.01 | |||
|connect = Partial<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Partial<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Partial<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|notes = RPCN 0.7.6 - 2023/08/11 | |||
Running with the RPCN network setting connected crashes the game. | |||
LAN play works with the disconnected state. | |||
}} |
Revision as of 18:45, 11 August 2023
Sid Meier's Civilization: Revolution | |
---|---|
Developer(s) | Firaxis |
Publisher(s) | 2K Games |
Release date(s) | NA July 8, 2008 EU June 13, 2008 |
Release type | Console exclusive |
Genre(s) | Strategy |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00238 (IRD), BLUS30130 (IRD) Demo NPEB90077, NPUB90101 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Silence all logs | On | Prevents issues due to log spam |
Known Issues
===Log Spam and Crashing===
Issue 12673: The log file fills with a large amount of errors during gameplay leading to large file size during longer plays. Also freezes become more common after the in-game year reaches 1950.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.01 | Partial | Partial | Partial | Untested | RPCN 0.7.6 - 2023/08/11
Running with the RPCN network setting connected crashes the game. LAN play works with the disconnected state. |