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m (Text replacement - "<!-- Audio configuration -->↵|audio out windows = <!-- XAudio2, OpenAL, Disabled -->↵|audio out windows notes = ↵|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled -->↵|audio out linux notes = ↵|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->↵|audio channels notes = ↵|dump to file...) |
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|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = |
Revision as of 13:28, 23 July 2023
Sid Meier's Civilization: Revolution | |
---|---|
Developer(s) | Firaxis |
Publisher(s) | 2K Games |
Release date(s) | NA July 8, 2008 EU June 13, 2008 |
Release type | Console exclusive |
Genre(s) | Strategy |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00238 (IRD), BLUS30130 (IRD) Demo NPEB90077 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Silence all logs | On | Prevents issues due to log spam |
Known Issues
BLUS30130 is currently not playable. Regardless of the patch version or the hardware used, the game will always freeze at a random point; usually within the first 20 minutes of play. This is not related to a regression, and no tuning options exist yet that will make the game play without freezing. The game may become playable in a future version of RPCS3, at which time this page will be updated.
Log Spam and Crashing
- Issue 12673: The log file fills with a large amount of errors during gameplay leading to large file size during longer plays. Also freezes become more common after the in-game year reaches 1950.