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|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
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|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
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|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
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|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
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|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
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|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
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|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = |
Revision as of 14:33, 2 May 2023
Jurassic Park The Game | |
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Developer(s) | Telltale Games |
Publisher(s) | Telltale Games |
Release date(s) | NA November 15, 2011 EU December 16, 2011 AU January 25, 2012 |
Release type | Multi-platform |
Genre(s) | Adventure, Point-and-click |
Mode(s) | Single-player |
GameID(s) | Episode 1 NPUB30499, NPEB00826 Episode 2 NPUB30652, NPEB00823 Episode 3 NPUB30653, NPEB00824 Episode 4 NPUB30654, NPEB00825 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Jurassic Park: The Game is an episodic graphic adventure video game based on the 1993 film Jurassic Park and released for the PlayStation 3, Macintosh, Microsoft Windows, and Xbox 360. The game was developed and published by Telltale Games as part of a licensing deal with Universal Partnerships & Licensing.
The game is set on the fictional island of Isla Nublar, the location of a dinosaur theme park known as Jurassic Park. In the game, set during and after the events of the 1993 film, it serves as a miniseries consisting of four episodes, but the plot also focuses on the retrieval of a canister full of dinosaur embryos which had been lost during the film after Dennis Nedry's failed attempt to deliver them to the docks. The game was announced in June 2010, and was initially scheduled for release in April 2011, but was delayed until November. It received mixed reviews from critics on release.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.