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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:LBPKarting. | |image = [[File:LBPKarting.jpg|300px]] | ||
|developer = United Front Games, SCE San Diego Studio, Media Molecule | |developer = United Front Games, SCE San Diego Studio, Media Molecule | ||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
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|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = Recompiler (ASMJIT) <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | |spu decoder = Recompiler (ASMJIT)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = SPU LLVM causes the monster not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate xFloat to fix the issue. | |spu decoder notes = SPU LLVM causes the monster not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate xFloat to fix the issue. | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Required to fix black ingame graphics | |write color buffers notes = Required to fix black ingame graphics and broken geometry in races. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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{{netplay | {{netplay | ||
|gamever = 1.2 | |gamever = 1.2 | ||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|lobbies = No <!-- Yes, No, Partial, Untested, N/A --> | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match = No <!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = Requires a custom server | |notes = Requires a custom server. | ||
}} | }} |
Revision as of 06:51, 22 February 2023
LittleBigPlanet Karting | |
---|---|
Developer(s) | United Front Games, SCE San Diego Studio, Media Molecule |
Publisher(s) | Sony Computer Entertainment |
Series | LittleBigPlanet |
Release date(s) | NA November 6, 2012 EU November 7, 2012 AU November 8, 2012 JP January 17, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Kart racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98254 (IRD), BCES01422 (IRD), NPUA80848, NPEA00421, BCES01423 (IRD), BCUS99141, BCJS30085, BCAS20205 Demo NPEA90117, NPUA70249, NPJA90244, NPHA80239 Beta BCET70048 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
LittleBigPlanet Karting is a kart racing video game for the PlayStation 3, centered on user-generated content, as part of the LittleBigPlanet series. The game is developed by United Front Games and SCE San Diego Studio, who had previously developed the 2010 user-generated content kart racing game ModNation Racers for the PlayStation 3, in conjunction with series creators Media Molecule.
In the game, players race against each other in a go-kart across a variety of themed tracks, with the primary purpose to come in first place. Throughout the course of the race, players can pick up weapons that have special abilities such as projectiles, heat-seeking projectiles, EMPs, and grenades. The player can use these weapons to attack and slow down competitors. Weapons can be fired both forwards and backwards and can even cancel out seeker missiles when fired in reverse. Players can also pick up boost items such as Autopilot and Fast Forward. Karting includes LittleBigPlanet 2's grappling hook mechanic during races. Players are required to grapple across large expanses, climbing through the environment to progress and occasionally even finding elevated shortcuts. Players have the ability to reach out and slap somebody, stunning racers who get too close.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU decoder | Recompiler (ASMJIT) | SPU LLVM causes the monster not to spawn on stage 5-3 (and likely others), use ASMJIT as it's faster than using Accurate xFloat to fix the issue. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Required to fix black ingame graphics and broken geometry in races. |
Known Issues
Lighting is too dark in some stages, can't be fixed with settings.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.2 | Yes | No | No | No | Requires a custom server. |