HerrHulaHoop (talk | contribs) (Added missing GameIDs) |
HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpret...) |
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|firmware settings | |firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> | ||
|firmware settings notes | |firmware settings notes = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter --> | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
| | |spu cache = <!-- On, Off --> | ||
| | |spu cache notes = | ||
|accurate xfloat = <!-- On, Off --> | |||
|accurate xfloat notes = | |||
|spu block size = <!-- Safe, Mega, Giga --> | |||
|spu block size notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- Auto, 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Range between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Range between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|write color buffer | |write color buffer = <!-- On, Off --> | ||
|write color buffer notes | |write color buffer notes = | ||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|strict rendering mode | |vsync = <!-- On, Off --> | ||
|strict rendering mode notes | |vsync notes = | ||
|vsync | |stretch to display area = <!-- On, Off --> | ||
|vsync notes | |stretch to display area notes = | ||
|stretch to display area | |disable vertex cache = <!-- On, Off --> | ||
|stretch to display area notes | |disable vertex cache notes = | ||
|disable vertex cache | |disable async shader compiler = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable async shader compiler notes = | ||
<!-- Audio configuration --> | |||
|audio out windows = <!-- XAudio2, OpenAL --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA --> | |||
|audio out linux notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|downmix to stereo = <!-- On, Off --> | |||
|downmix to stereo notes = | |||
|volume = <!-- Range between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Range between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Range between 0% to 100% --> | |||
|time stretching threshold notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes | |force cpu blit emulation notes = | ||
|use gpu texture scaling = <!-- On, Off --> | |||
|use gpu texture scaling notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate putlluc = <!-- On, Off --> | |||
|accurate putlluc notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
}} | }} | ||
Revision as of 21:42, 27 April 2019
Atelier Totori: The Adventurer of Arland | |
---|---|
Developer(s) | Gust Co. Ltd. |
Publisher(s) | JP Gust Co. Ltd. NA/EU/AU Nippon Ichi Software |
Series | Atelier |
Release date(s) | JP June 24, 2010 NA September 27, 2011 EU September 30, 2011 AU October 6, 2011 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLUS30735 (IRD), BLES01221 (IRD), BLJM60241 (IRD), BLUS30867, BLJM55024, BLJM55040 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Atelier Totori: The Adventurer of Arland (Japanese: トトリのアトリエ ~アーランドの錬金術士 2~ Hepburn: Totori no Atorie ~Ārando no Renkinjutsushi 2~, lit. Atelier Totori: The Alchemist of Arland 2) is the twelfth installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the second in the Arland series and a direct sequel to Atelier Rorona: The Alchemist of Arland, taking place five years after the end of Atelier Rorona. It is followed by Atelier Meruru: The Apprentice of Arland, which was released in June 2011.
Atelier Totori begins with Totori in the fishing village of Alanya, her hometown, and ends after five years pass. Totooria Helmold is Rorona's student who is looking for her missing mother. After the events of Atelier Rorona, Rorona has been traveling across Arland teaching alchemy. One day, Totori and her older sister find a starving Rorona collapsed on their doorstep. She teaches Totori about alchemy, adopting her as a student. Since then, Totori has been learning alchemy on her own.
Everyone in Alanya believes that Totori's mother is dead. However, Totori thinks she is still alive, so she travels to Arland in order to become an adventurer and search for her. Players follow Totori on her journey exploring the world, improving her alchemy, and searching for her long-lost mother.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
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Renderer | Vulkan |
Known Issues
There are no reported issues with this title.