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Revision as of 14:05, 26 February 2022
Amplitude | |
---|---|
Developer(s) | Harmonix |
Publisher(s) | Harmonix |
Release date(s) | April 5, 2016 |
Release type | PlayStation exclusive |
Genre(s) | Music |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | NPUB31810, NPEB02398 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Amplitude is the sequel to Frequency where the player controls a beat blaster ship across a lane of six tracks, each track representing a musical instrument and containing note gems that the player shoots at in time with the music. The player earns points for accurate playing and increases their scoring multiplier by playing a series of flawless sequences; the player loses energy by missing too many notes and can end the song prematurely if they run out of energy. Compared to the original Frequency which used more electronica and trance music, Amplitude included additional pop rock songs in its soundtrack.
On May 5, 2014, Harmonix launched a Kickstarter campaign to raise $775,000 to fund a successor for the PlayStation 2's Amplitude, which would be released digitally and physically for PlayStation 3 and PlayStation 4. The new game would keep the same style of gameplay from the original title, but would feature new songs, modern graphics, and integration of the modern hardware features of the PlayStation consoles and DualShock controller. The campaign reached its target on May 22, 2014, within 24 hours of the funding period's deadline. The Kickstarter completed with over $844,000 in funds from over 14,000 users. Major funding backers included Insomniac Games' CEO Ted Price. The game shipped with more than 30 songs, including 15 songs composed by Harmonix in the game's "concept album", used for the game's campaign mode.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.