SOCOM 4: U.S. Navy SEALs: Difference between revisions

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m (Text replacement - "|accurate ppu 128 reservations notes = |ppu llvm java mode handling = <!-- true, false --> " to "|accurate ppu 128 reservations notes = |ppu llvm java mode handling = <!-- True, False --> ")
m (Text replacement - "|multithreaded rsx notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = |asynchronous texture streaming = <!-- On, Off --> |asynchronous texture streaming notes = <!-- Audio configuration --> ")
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->

Revision as of 13:37, 13 September 2021

SOCOM 4: U.S. Navy SEALs
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self
  60 FPS:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x16F2ECC, 0x3F00 ]
  Extended FOV:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x16EFE34, 0.65 ]
  Disable MLAA:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d
      - [ be32, 0x001EC298, 0x38C00000 ]