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Revision as of 11:40, 28 July 2021
Dante's Inferno | |
---|---|
Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Release date(s) | NA February 9, 2010 EU February 5, 2010 AU February 4, 2010 |
Release type | Multi-platform |
Genre(s) | Hack and slash, Action, Adventure |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00713 (IRD), BLES00714 (IRD), BLJM60202 (IRD), BLUS30405 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dante's Inferno is a 2010 action video game developed by Visceral Games and published by Electronic Arts. The game was released for Xbox 360, PlayStation 3, PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement.
The game's story is loosely based on Inferno, the first canticle of Dante Alighieri's Divine Comedy. It follows Dante, imagined as a Templar knight from the Crusade, who, guided by the spirit of the poet Virgil, needs to fight through the Nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. In the game, players control Dante from a third-person perspective. His primary weapon is a scythe that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies.
Before the game's release, Dante's Inferno underwent a prominent, at times elaborate marketing campaign led by the game's publisher Electronic Arts. This included the release of a fake religious game called Mass: We Pray, a motion controller-based game supposedly allowing players to engage in an interactive prayer and church sermon. The game received generally positive reviews upon release; critics praised the game's art style and level design, with some comparing it to God of War III. Unlike God of War III, Dante's Inferno features a final boss with a fully-modelled penis on display. A somewhat infamous moment in gaming history that has yet to be matched by technological advances of the subsequent console generations. May we never forget.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Collapsing Bridge Crash
This bug is characterised by the game locking-up at the collapsing bridge after the "Shores of Acheron" section of the game. After ripping the head off of Charon's Boat, Dante and his mount jump onto a cliff and begin to climb as it collapses. At the top of this cliff, Dante will run towards the end of a bridge and it will begin to collapse, the player will lose control of Dante as he tries to keep his balance and this is the most common moment for the game to crash.
This bug has been present in many versions of RPCS3 and is hard to troubleshoot as it displays no errors, is about 8 minutes of gameplay from the nearest save point, is inconsistent (sometimes builds will crash instantly, or Dante can die multiple times before finally crashing after reloading a checkpoint) and builds PR 8659 and earlier do not detect newer save files, further complicating testing. In rare instances, the crash can also occur slightly earlier, before reaching the top of the cliff, for reasons unknown. The bug has now been catalogued as Issue 9112 on RPCS3's official Github.