Tag: Undo |
(Undo revision 18802 by Aphelion (talk) undid the undo to re-add the un-added patches and edits. added additional line to patches to control game speed.) Tag: Undo |
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|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = 60 <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = 60 <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. | |framelimit notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (Off) if you are using the 60 FPS patch. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
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|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = 30 <!-- Value between 1 to 500 --> | |vblank rate = 30 <!-- Value between 1 to 500 --> | ||
|vblank rate notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. | |vblank rate notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch. | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
=== Dynamically change FPS cap === | === Dynamically change FPS cap === | ||
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]]. | This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. To workaround this issue, set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30''', as mentioned in the [[#Configuration|Configuration tab]], or use the 60 FPS patch to bypass this change altogether. | ||
===Missing Audio=== | ===Missing Audio=== | ||
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==Special Notes== | ==Special Notes== | ||
===Low Brightness=== | ===Low Brightness=== | ||
The Xillia titles have low | The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with [https://www.youtube.com/watch?v=N0aTh7RcyT4 walkthrough videos] from the PlayStation 3. | ||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-d96e838f10e9730d8ba21659e02663b44488670f: | |||
60 FPS: | |||
Games: | |||
"Tales of Xillia 2": | |||
NPUB31443: [ All ] | |||
BLUS31397: [ All ] | |||
Author: Aphelion | |||
Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00846290, 0x38600002 ] | |||
- [ be32, 0x003BBA70, 0x60000000 ] | |||
- [ be32, 0x002A1478, 0x60000000 ] | |||
- [ be32, 0x00A7ACC0, 0x60000000 ] | |||
PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: | |||
60 FPS: | |||
Games: | |||
"Tales of Xillia 2": | |||
NPEB01858: [ All ] | |||
BLES01962: [ All ] | |||
Author: Aphelion | |||
Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00846310, 0x38600002 ] | |||
- [ be32, 0x003BBAB0, 0x60000000 ] | |||
- [ be32, 0x002A14B8, 0x60000000 ] | |||
- [ be32, 0x00A7AD40, 0x60000000 ] | |||
}} |
Revision as of 14:22, 13 November 2020
Tales of Xillia 2 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP November 1, 2012 NA August 19, 2014 EU August 22, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 30 | Required to automatically change the FPS cap while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch. |
Known Issues
Dynamically change FPS cap
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in Issue 5243. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.
Game crashes with too many DLCs installed - Fixed by PR 7945
If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.
Special Notes
Low Brightness
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.
Patches
PPU-d96e838f10e9730d8ba21659e02663b44488670f: 60 FPS: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.0 Patch: - [ be32, 0x00846290, 0x38600002 ] - [ be32, 0x003BBA70, 0x60000000 ] - [ be32, 0x002A1478, 0x60000000 ] - [ be32, 0x00A7ACC0, 0x60000000 ] PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: 60 FPS: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.0 Patch: - [ be32, 0x00846310, 0x38600002 ] - [ be32, 0x003BBAB0, 0x60000000 ] - [ be32, 0x002A14B8, 0x60000000 ] - [ be32, 0x00A7AD40, 0x60000000 ]