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Revision as of 14:08, 20 September 2020
This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use. Patches that circumvent emulation bugs are also recorded here.
Army of TWO: The Devil's Cartel
PPU-17a273d69dad20980377e405809f7d888b6c6dce: "Green artifacts fix": Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: "ZEROx" Notes: "Fixes annoying non-working effect." Patch Version: 1.0 Patch: - [ be16, 0x01732be8, 0x995f ]
Battlefield 3
Anchors: bf3_109_title: &bf3_109_title "Battlefield 3": BLES01275: [ 01.09 ] BLUS30762: [ 01.09 ] PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e: " Fix Rainbow Graphics": Games: *bf3_109_title Author: "ZEROx" Notes: "Compromises visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x012bc140, 0x9b1f ]
Battlefield 4
Anchors: bf4120_title: &bf4120_title "Battlefield 4": BLES01832: [ 01.20 ] BLUS31162: [ 01.20 ] NPUB31148: [ 01.20 ] NPEB01303: [ 01.20 ] PPU-f7ff4ca5d07f753244f290dc5e54907948e03613: "Fix Graphics issues": # unorganized mess! needs cleanup. Games: *bf4120_title Author: "illusion" Notes: "Compromises visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01499a74, 0x98bf ] # lights shafts - [ be16, 0x01499a78, 0x98bf ] # i forgot half of what these do. - [ be16, 0x01499a7c, 0x98bf ] - [ be16, 0x01499ab4, 0x98bf ] # casted shadows - [ be16, 0x01499b10, 0x98bf ] - [ be16, 0x01499b14, 0x98bf ]
Call of Duty 4: Modern Warfare
PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: "1280x720 Resolution": Games: "Call Of Duty® 4: Modern Warfare (Singleplayer)": NPUB30588: [ 01.40 ] NPEB00740: [ 01.40 ] Author: "Margen67" Notes: "Original resolution is 1024x600. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x100ba436, 1280 ] - [ be16, 0x100ba43a, 720 ]
Call of Duty: Modern Warfare 3
PPU-bffb6b6d9e99cb68030610793036c10698071ad6: # default.self 1.00 "1280x720 Resolution": Games: "Call of Duty: Modern Warfare 3 (Singleplayer)": BLES01434: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 1024x600. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x006af462, 1280 ] - [ be16, 0x006af466, 720 ]
Call of Duty: World at War
PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00 "1280x720 Resolution": Games: "Call of Duty: World at War (Singleplayer)": BLES00457: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 960x540. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x008c6bfa, 1280 ] - [ be16, 0x008c6bfe, 720 ] PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.07/1.08 "1280x720 Resolution": Games: "Call of Duty: World at War (Singleplayer)": BLES00354: [ 01.07 ] BLES00355: [ 01.07 ] BLES00357: [ 01.07 ] BLES00404: [ 01.07 ] BLUS30192: [ 01.07 ] BLKS20098: [ 01.07 ] BLES00457: [ 01.08 ] Author: "FlexBy" Notes: "Original resolution is 960x540. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x008e8722, 1280 ] - [ be16, 0x008e8726, 720 ]
Castle Crashers
PPU-1bbb5252ccfd94638be32e1fee0863cea17f2121: "Unlock FPS": Games: "Castle Crashers": NPEB00293: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000672f8, 0x60000000 ]
Dark Souls II
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: "Infinite Health": Games: "Dark Souls II": BLET50006: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies
Dragon Ball: Raging Blast 2
Anchors: #rb2_cams: &rb2_cams # - [ be32, 0x00093884, 0x60000000 ] # all cameras rb2_stutter: &rb2_stutter # - [ be32, 0x0004a514, 0x60000000 ] - [ be32, 0x0004a6f4, 0x60000000 ] rb2_manual_v: &rb2_manual_v - [ be32, 0x0003b03c, 0x60000000 ] rb2_ground_debris: &rb2_ground_debris - [ be32, 0x00383a98, 0x60000000 ] - [ be32, 0x00383bf0, 0x60000000 ] - [ be32, 0x00383a08, 0x60000000 ] #rb2_fb: &rb2_fb # - [ be32, 0x0006dde8, 0x60000000 ] # - [ be32, 0x0006ccc4, 0x60000000 ] rb2_misc: &rb2_misc - [ be32, 0x0036f610, 0x60000000 ] rb2_dash: &rb2_dash - [ be32, 0x00043a84, 0x60000000 ] rb2_cancels: &rb2_cancels - [ be32, 0x0003b384, 0x808b00ff ] #public build PPU-07e7ef2b34549f3c879306f6c255ded2daec21f4: "NFiK RB3 Patch": Games: "Dragon Ball: Raging Blast 2": BLUS30581: [ 01.00 ] Author: "NFiK" Patch Version: 1.4 Group: "Games" Notes: "WIP. Contact me for patch revisions." Patch: # - [ load, *rb2_cams ] - [ load, *rb2_stutter ] - [ load, *rb2_manual_v ] - [ load, *rb2_ground_debris ] # - [ load, *rb2_fb ] - [ load, *rb2_cancels ] - [ load, *rb2_misc ] - [ load, *rb2_dash ]
Dynasty Warriors: Gundam Reborn
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: "Fix Memory Access Violation error": Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: "Juhn" Notes: "Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps." Patch Version: 1.0 Patch: - [ be32, 0x00212494, 0x63e30000 ] PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: "Fix Memory Access Violation error": Games: "Dynasty Warriors: Gundam Reborn": NPUB31531: [ All ] Author: "Juhn" Notes: "Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps." Patch Version: 1.0 Patch: - [ be32, 0x00212464, 0x63e30000 ]
God of War III
Anchors: gow3_fps_notes: &gow3_fps_notes "WARNING: Causes physics issues with harpies, you will need to disable this patch to get past some sections of the game.\n\nUnlocks internal timestep calculation and fixes IGC timing issues at 60 FPS and above. Increase vblank to match your desired framerate." gow3_100_title: &gow3_100_title "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] gow3_103_title: &gow3_103_title "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: # God of War 3 1.00 "Unlock FPS": Games: *gow3_100_title Author: "ZEROx, illusion" Notes: *gow3_fps_notes Patch Version: 2.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 100000 ] - [ be32, 0x0026b528, 0x60000000 ] # Don't write to target FPS - [ bef32, 0x0052bee4, 60 ] # Target FPS # read max of 60 for physics stuff - [ be16, 0x0026b6e6, 0xe7a8 ] # 1000.0f sync stuff - [ be16, 0x0026b74a, 0xe7a8 ] # 1000.0f sync stuff - [ be16, 0x0026b75e, 0xe7a8 ] # 1000.0f sync stuff - [ be16, 0x001e51b6, 0xe7a8 ] # 1000.0f gameplay speed scaling - [ be16, 0x002710f6, 0xe7a8 ] # 1000.0f video player speed scaling PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: # God of War 3 1.03 "Unlock FPS": Games: *gow3_103_title Author: "ZEROx, illusion" Notes: *gow3_fps_notes Patch Version: 1.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 50000 ] # Min FPS of 2 - [ be16, 0x000c7b0a, 0xccc8 ] # Chainswing fix - [ be16, 0x000ea0fe, 0xccc8 ] # Water freeze fix
God of War: Ascension
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: "Unlock FPS": Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] BCAS25016: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] NPHA80258: [ 01.12 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate." Patch Version: 1.0 Patch: - [ bef32, 0x003a52b4, 1000 ] - [ bef32, 0x002d024c, 6667 ]
Canary Patches
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch: - [ be32, 0x212494, 0x63e30000 ] PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": NPUB31531: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch: - [ be32, 0x212464, 0x63e30000 ]