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BCUS98135: [ 01.00 ] | BCUS98135: [ 01.00 ] | ||
Author: illusion | Author: illusion | ||
Notes: "Set Clock scale to 200% for 60FPS\nIGC | Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
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Patch: | Patch: | ||
- [ bef32, 0x16EFE34, 0.65 ] | - [ bef32, 0x16EFE34, 0.65 ] | ||
Disable MLAA: | |||
Games: | |||
"SOCOM 4: U.S. Navy SEALs (Special Forces)": | |||
BCES00938: [ 01.00 ] | |||
BCUS98135: [ 01.00 ] | |||
Author: illusion | |||
Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d | |||
- [ be32, 0x001EC298, 0x38C00000 ] | |||
}} | }} |
Revision as of 16:36, 16 September 2020
SOCOM 4: U.S. Navy SEALs | |
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GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self 60 FPS: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed." Patch Version: 1.0 Patch: - [ be16, 0x16F2ECC, 0x3F00 ] Extended FOV: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x16EFE34, 0.65 ] Disable MLAA: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea Patch Version: 1.0 Patch: - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d - [ be32, 0x001EC298, 0x38C00000 ]