HerrHulaHoop (talk | contribs) m (Minor formatting fix) |
HerrHulaHoop (talk | contribs) m (Template maintenance) |
||
Line 19: | Line 19: | ||
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
|spu cache | |spu cache = <!-- On, Off --> | ||
|spu cache notes | |spu cache notes = | ||
|accurate xfloat | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes | |accurate xfloat notes = | ||
|spu block size | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes | |spu block size notes = | ||
|tsx instructions | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = Recommended to get the best performance. | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = 30 <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = Without framelimiter, audio will de-sync in cutscenes and menu navigation will move too quickly. If using the 60 FPS patch, leave this setting at ''Auto''. | ||
|anisotropic filter | |anisotropic filter = Auto <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = Changing to anything other than ''Auto'' causes graphical issues. | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = | ||
|write color buffers | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes | |write color buffers notes = Fixes missing in-game visuals. | ||
|strict rendering mode | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes | |strict rendering mode notes = | ||
|vsync | |vsync = <!-- On, Off --> | ||
|vsync notes | |vsync notes = | ||
|stretch to display area | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes | |stretch to display area notes = | ||
|disable vertex cache | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes | |disable vertex cache notes = | ||
|multithreaded rsx | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes | |multithreaded rsx notes = | ||
|disable async shader compiler | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
|dump to file | |dump to file = <!-- On, Off --> | ||
|dump to file notes | |dump to file notes = | ||
|convert to 16-bit | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes | |convert to 16-bit notes = | ||
|downmix to stereo | |downmix to stereo = <!-- On, Off --> | ||
|downmix to stereo notes | |downmix to stereo notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | <!-- I/O configuration --> | ||
|keyboard handler | |keyboard handler = <!-- Null, Basic --> | ||
|keyboard handler notes | |keyboard handler notes = | ||
|mouse handler | |mouse handler = <!-- Null, Basic --> | ||
|mouse handler notes | |mouse handler notes = | ||
|camera input | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes | |camera input notes = | ||
|camera settings | |camera settings = <!-- Null, Fake --> | ||
|camera settings notes | |camera settings notes = | ||
|move handler | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes | |move handler notes = | ||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|silence all logs | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes | |silence all logs notes = | ||
|sleep timers accuracy | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes | |sleep timers accuracy notes = | ||
|maximum spurs threads | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes | |maximum spurs threads notes = | ||
|firmware settings | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|read depth buffers | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes | |read depth buffers notes = | ||
|write depth buffers | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes | |write depth buffers notes = | ||
|read color buffers | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes | |read color buffers notes = | ||
|disable on-disk shader cache | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes | |disable on-disk shader cache notes = | ||
|relaxed zcull sync | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes | |relaxed zcull sync notes = | ||
|driver wake-up delay | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes | |driver wake-up delay notes = | ||
|vblank rate | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes | |vblank rate notes = | ||
|clocks scale | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes | |force cpu blit emulation notes = | ||
|use gpu texture scaling | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes | |use gpu texture scaling notes = | ||
|accurate getllar | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes | |accurate getllar notes = | ||
|accurate putlluc | |accurate putlluc = <!-- On, Off --> | ||
|accurate putlluc notes | |accurate putlluc notes = | ||
|hook static functions | |accurate rsx reservation access = <!-- On, Off --> | ||
|hook static functions notes | |accurate rsx reservation access notes = | ||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
}} | }} | ||
Revision as of 14:50, 9 April 2020
NieR | |
---|---|
Developer(s) | Cavia |
Publisher(s) | Square Enix |
Series | Drakengard |
Release date(s) | JP/AU April 22, 2010 EU April 23, 2010 NA April 27, 2010 |
Release type | Console exclusive |
Genre(s) | Action, Role-playing, Hack and slash |
Mode(s) | Single-player |
GameID(s) | NieR BLUS30481 (IRD), BLES00826 (IRD) NieR RepliCant BLJM60223 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
NieR is a spin-off from the Drakengard series, and follows the fifth ending of the first game, the events of which have left the planet Earth in a state of decay. Set over one thousand years after this, the game puts the player in control of the titular protagonist Nier, as he attempts to find a cure for an illness, known as the Black Scrawl, to which his daughter Yonah has succumbed. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, as he attempts to find a remedy and understand the nature of the creatures known as Shades that stalk the world. The gameplay borrows elements from various video game genres, occasionally switching between them and the main role-playing-based gameplay.
In Japan, the game was released as Nier Gestalt (Japanese: ニーア ゲシュタルト Hepburn: Nīa Geshutaruto) for the Xbox 360, while an alternate version entitled Nier Replicant (Japanese: ニーア レプリカント Hepburn: Nīa Repurikanto) was released for PlayStation 3 with a younger main character. The game was developed to appeal both to older players and to players outside Japan, where the developer was based. The music was composed by Keiichi Okabe, head of Monaca, a music composition studio, and has sparked the release of several albums.
Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. The execution of some gameplay elements was criticized, notably the side quests, and especially the graphics (which were regarded as substandard). Despite this, the game acquired acclaim among players over time, becoming a cult classic. A more successful sequel developed by PlatinumGames, titled Nier: Automata, was released in 2017 for PlayStation 4, Microsoft Windows and in 2018 for Xbox One.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Framelimit | 30 | Without framelimiter, audio will de-sync in cutscenes and menu navigation will move too quickly. If using the 60 FPS patch, leave this setting at Auto. |
Anisotropic filter | Auto | Changing to anything other than Auto causes graphical issues. |
Write color buffers | On | Fixes missing in-game visuals. |
Known Issues
There are no reported issues with this title.
Vulkan hang during final cutscenes - Fixed
After the point-of-no-return at the final dungeon of the game, the game will freeze and crash during the cutscenes when using the Vulkan renderer. In order to bypass this, users are required to either skip the cutscenes or play the final sequence with the OpenGL renderer. This issue is tracked as part of Issue 6468 (Warning, contains major spoilers regarding the final boss battle).
Special Notes
Japanese text name
The Japanese version of NieR, Nier Replicant (BLJM60223), requires the character name to be entered in Japanese. However, the on-screen keyboard present in RPCS3's native UI is currently restricted to only English. Therefore, to input a name, users must first disable the native UI and then input any name in Japanese (such as ニーア) through the Qt dialog box. Note that you'll need to enter the name again at a later point in the game, so do not enable native UI immediately after the first dialog prompt.
60 FPS patch
Thanks to Whatcookie, a 60 FPS Patch is available for this title. Be sure to revert the Framelimit setting to Auto (the default value).
Fix Bloom at higher resolutions
NieR has pixelated bloom at higher resolutions than native, (especially noticeable at +200%). To work around this, set your "Resolution Scale Threshold" to 512x512. This does cause Depth of Field to become more pixelated.