Disgaea D2: A Brighter Darkness: Difference between revisions

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m (Text replacement - "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = Recommended to get the best performance." to "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> |renderer notes = Recommended to get the best performance.")
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler               = <!-- On, Off -->
|enable thread scheduler notes       =  
|enable thread scheduler notes         =  
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|lower spu thread priority notes     =  
|lower spu thread priority notes       =  
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable spu loop detection notes     =  
|enable spu loop detection notes       =  
|spu cache                           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|spu cache notes                     =  
|spu cache notes                       =  
|accurate xfloat                     = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|accurate xfloat notes               =  
|accurate xfloat notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|spu block size notes                 =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       = Recommended to get the best performance.
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
|default resolution notes             =  
|resolution scale                   = <!-- Value between 50% to 800% -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
|resolution scale notes               =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
|resolution scale threshold notes     =  
|write color buffers                 = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|write color buffers notes           =  
|write color buffers notes             =  
|strict rendering mode               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes         =  
|strict rendering mode notes           =  
|vsync                               = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|vsync notes                         =  
|vsync notes                           =  
|stretch to display area             = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes       =  
|stretch to display area notes         =  
|disable vertex cache               = <!-- On, Off -->
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes         =  
|disable vertex cache notes           =  
|multithreaded rsx                   = <!-- On, Off -->
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes             =  
|multithreaded rsx notes               =  
|disable async shader compiler       = <!-- On, Off -->
|disable async shader compiler         = <!-- On, Off -->
|disable async shader compiler notes =  
|disable async shader compiler notes   =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
|dump to file                         = <!-- On, Off -->
|dump to file notes                 =  
|dump to file notes                   =  
|convert to 16-bit                   = <!-- On, Off -->
|convert to 16-bit                     = <!-- On, Off -->
|convert to 16-bit notes             =  
|convert to 16-bit notes               =  
|downmix to stereo                   = <!-- On, Off -->
|downmix to stereo                     = <!-- On, Off -->
|downmix to stereo notes             =  
|downmix to stereo notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                 =  
|move handler notes                   =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =  
|silence all logs                   = <!-- On, Off -->
|silence all logs                     = <!-- On, Off -->
|silence all logs notes             =  
|silence all logs notes               =  
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes         =  
|sleep timers accuracy notes           =  
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes         =  
|maximum spurs threads notes           =  
|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings                     = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                 = <!-- On, Off -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes           =  
|read depth buffers notes             =  
|write depth buffers                 = <!-- On, Off -->
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes           =  
|write depth buffers notes             =  
|read color buffers                 = <!-- On, Off -->
|read color buffers                   = <!-- On, Off -->
|read color buffers notes           =  
|read color buffers notes             =  
|disable on-disk shader cache       = <!-- On, Off -->
|disable on-disk shader cache         = <!-- On, Off -->
|disable on-disk shader cache notes =  
|disable on-disk shader cache notes   =  
|relaxed zcull sync                 = <!-- On, Off -->
|relaxed zcull sync                   = <!-- On, Off -->
|relaxed zcull sync notes           =  
|relaxed zcull sync notes             =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes         =  
|driver wake-up delay notes           =  
|vblank rate                         = <!-- Value between 1 to 500 -->
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                   =  
|vblank rate notes                     =  
|clocks scale                       = <!-- Value between 10 to 1000 -->
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                 =  
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes     =  
|force cpu blit emulation notes       =  
|use gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|use gpu texture scaling notes       =  
|use gpu texture scaling notes         =  
|accurate getllar                   = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate getllar notes             =  
|accurate getllar notes               =  
|accurate putlluc                   = <!-- On, Off -->
|accurate putlluc                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate putlluc notes               =
|hook static functions               = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|hook static functions notes         =  
|accurate rsx reservation access notes =  
|hook static functions                 = <!-- On, Off -->
|hook static functions notes           =  
}}
}}



Revision as of 14:53, 1 April 2020

Disgaea D2: A Brighter Darkness
Developer(s) Nippon Ichi Software
Publisher(s) Nippon Ichi Software
Series Disgaea
Release date(s) JP March 20, 2013
EU September 27, 2013
AU October 3, 2013
NA October 8, 2013
Release type PlayStation 3 exclusive
Genre(s) Tactical role-playing
Mode(s) Single-player
GameID(s) BLES01939 (IRD), BLUS31313 (IRD), BCAS20301 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Disgaea D2: A Brighter Darkness (known in Japan as Disgaea Dimension 2 (ディスガイア D2)), is a sequel to 2003's Disgaea: Hour of Darkness for the PlayStation 2, where the respective main characters of that game are once again the focus.

Gameplay in Disgaea D2 remains the same as other core Disgaea games in the series. Monster Mounting is a new feature that replaces Magichange from Disgaea 3 and Disgaea 4. A humanoid character is able to ride on top a Monster allowing the humanoid character to attack on top of the monster while the monster takes damage for the humanoid character. Characters can also build relationships with each other and their compatibility is determined by a heart scale of 1 to 5. This is called "Likeability". Likeability also affects the strength of collaboration attacks used when Monster Mounting depending of the relationship established between a humanoid character and a monster character, as well as the strength and probability or Team Attacks.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.