https://wiki.rpcs3.net/api.php?action=feedcontributions&user=ShadowXENUS&feedformat=atomRPCS3 Wiki - User contributions [en]2024-03-29T06:21:10ZUser contributionsMediaWiki 1.39.6https://wiki.rpcs3.net/index.php?title=Drakengard_3&diff=17367Drakengard 32020-09-20T08:45:34Z<p>ShadowXENUS: /* Special Notes */</p>
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<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = Access Games<br />
|publisher = Square Enix<br />
|series = Drakengard<br />
|date = {{vgregion|JP=December 19, 2013|NA=May 20, 2014|PAL=May 21, 2014}}<br />
|release = PlayStation 3 exclusive<br />
|genre = Action, Role-playing<br />
|modes = Single-player<br />
|gameid = {{gameid|id=BLUS31197, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BLJM61043, BCAS20311|ird=no}}<br />
}}<br />
<br />
'''''Drakengard 3''''' (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.<br />
<br />
The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|enable thread scheduler = <!-- On, Off --><br />
|enable thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = Recommended to get the best performance.<br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = Auto <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = Changing to anything other than ''Auto'' causes graphical issues.<br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = To be used when Resolution scaling is set above 100%.<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|downmix to stereo = <!-- On, Off --><br />
|downmix to stereo notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --><br />
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = 120 <!-- Value between 1 to 500 --><br />
|vblank rate notes = 120 for 60FPS or 240 for 120FPS.<br>To be enabled along with the [[#60/120 FPS patch|FPS patch]].<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate putlluc = <!-- On, Off --><br />
|accurate putlluc notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
<br />
# Min frametime is this value / 30<br />
# 0.125 / 30 is 4.1ms, so max FPS is 240<br />
# This game has a second framerate limiter based <br />
# on Vblank, so set Vblank high to raise the framerate<br />
# Max FPS is Vblank / 2<br />
<br />
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.00 ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS<br />
<br />
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS<br />
<br />
PPU-b18834a8f21cd29a091b287a66656a279ccba507:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.00 ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS<br />
<br />
PPU-9c04f427625a0064282432e4edfefe9e0956c303:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS<br />
<br />
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS<br />
<br />
PPU-a017576369165f3746730724c8ae762ed9bc64d8:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.00 ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS<br />
<br />
PPU-c09c496514f6dc591434575b04eb7c003826c11d:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS<br />
<br />
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS<br />
<br />
PPU-4492f9cf80936436a72e6c51911f25dbbf6f4889:<br />
Unlock FPS:<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ All ]<br />
Author: Whatcookie<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS <br />
}}<br />
<br />
===Original EU PSN verison DLC bug===<br />
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in out [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.</div>ShadowXENUS