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2024-03-30T00:53:00Z
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https://wiki.rpcs3.net/index.php?title=Deadly_Premonition:_The_Director%27s_Cut&diff=18897
Deadly Premonition: The Director's Cut
2020-12-21T09:15:05Z
<p>Money123451: /* Configuration */ a fix for flickering shadows if anyone encounters them.</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = Access Games<br />
|publisher = {{vgregion|JP=Marvelous Entertainment|NA/EU/AU|Rising Star Games}}<br />
|date = {{vgregion|JP=March 11, 2010|NA=April 30, 2013|EU=April 30, 2013|AU=May 16, 2013}}<br />
|release = Multi-platform<br />
|genre = Survival horror<br />
|modes = Single-player<br />
|gameid = {{gameid|id=BLES01776, BLUS31064, NPEB01352, NPUB31179|ird=yes}}, {{gameid|id=BLJS10073|ird=No}}<br />
}}<br />
<br />
'''''Deadly Premonition''''' (<u>Japanese</u>: レッドシーズプロファイル, ''lit. Red Seeds Profile'') is set in the fictional, rural American town of Greenvale, Washington, where the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. The game is a reboot of Access Games' earlier video game ''Rainy Woods''. In production from September 2004 to October 2007, ''Rainy Woods'' was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|enable thread scheduler = <!-- On, Off --><br />
|enable thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = OpenGL <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = Fixes flickering shadows if you encounter any.<br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = On <!-- On, Off --><br />
|multithreaded rsx notes = Recommended to get the best performance.<br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --><br />
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = On <!-- On, Off --><br />
|relaxed zcull sync notes = Recommended to get the best performance.<br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = On <!-- On, Off --><br />
|force cpu blit emulation notes = Recommended to get the best performance / lower RSX load.<br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===General Rendering issues===<br />
{{issue|2446}} mostly issues around transparencies.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
Money123451
https://wiki.rpcs3.net/index.php?title=Deadly_Premonition:_The_Director%27s_Cut&diff=10328
Deadly Premonition: The Director's Cut
2020-03-16T07:31:31Z
<p>Money123451: Filling out the basic data and my recommended settings.</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = Access Games<br />
|publisher = {{vgregion|JP/NA/EU/AU|Rising Star Games, Toybox Games}}<br />
|date = {{vgregion|JP=March 11, 2010|NA=April 30, 2013|EU=April 30, 2013|AU=May 16, 2013}}<br />
|release = Multi-platform<br />
|genre = Survival horror <br />
|modes = Single-player<br />
|gameid = {{gameid|id=BLES01776, BLUS31064, NPEB01352, NPUB31179|ird=yes}} {{gameid|id=BLJS10073|ird=No}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
Playing as special agent Francis York Morgan (call him York – everyone else does), it’s your job to investigate the brutal murder of a young local beauty in the town of Greenvale. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. <br />
<br />
==Configuration==<br />
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|enable thread scheduler = <!-- On, Off --><br />
|enable thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = Vulkan <!-- OpenGL, Vulkan --><br />
|renderer notes = Recommended to get the best performance.<br />
|aspect ratio = <!-- Auto, 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = On<!--, Off --><br />
|multithreaded rsx notes = Recommended to get the best performance. <br />
|disable async shader compiler = <!-- On, Off --><br />
|disable async shader compiler notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA --><br />
|audio out linux notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|downmix to stereo = <!-- On, Off --><br />
|downmix to stereo notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --><br />
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|relaxed zcull sync = On <!--, Off --><br />
|relaxed zcull sync notes = Recommended to get the best performance. <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|force cpu blit emulation = On <!-- Off --><br />
|force cpu blit emulation notes = Recommended to get the best performance / lower rsx load.<br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate putlluc = <!-- On, Off --><br />
|accurate putlluc notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===General Rendering issues===<br />
{{issue|2446}} mostly issues around transparencies<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
Money123451