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2024-03-29T13:27:43Z
User contributions
MediaWiki 1.39.6
https://wiki.rpcs3.net/index.php?title=Yakuza_1_%26_2_HD_Edition&diff=19054
Yakuza 1 & 2 HD Edition
2021-04-01T13:53:12Z
<p>Lippy: added mod support patches</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = Sega<br />
|publisher = Sega<br />
|series = Yakuza<br />
|date = {{vgregion|JP=November 1, 2012}}<br />
|release = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure<br />
|modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLJM60471|ird=No}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Yakuza_2#PlayStation_3<br />
}}<br />
<br />
'''''Yakuza''''' (<u>Japanese</u>: 龍が如く <u>Hepburn</u>: Ryū ga Gotoku, ''lit. Like a Dragon'') was originally released in 2005 and follows ''Kazuma Kiryu'', a yakuza member who spent ten years in jail for a crime he did not commit. After being released, he learns that the criminal underworld is searching for 10 billion yen that has been stolen from the ''Tojo clan''. He comes across an orphan named ''Haruka'' who is being targeted by the clan. She is believed to have the key to their lost money and Kiryu resolves to protect her. The game takes place in ''Kamurocho'', a realistic recreation of Tokyo's Kabukicho district.<br />
<br />
'''''Yakuza 2''''' (<u>Japanese</u>: 龍が如く2 <u>Hepburn</u>: Ryū ga Gotoku 2, ''lit. Like a Dragon 2'') was originally released in 2006 and focuses on the former yakuza ''Kazuma Kiryu'' who receives a request for help from his former group, the ''Tojo Clan'', to keep relationships with the western group, the ''Omi Alliance'', stable. Across Kiryu's journey he learns of a Korean mafia group linked with the ''Omi Alliance'' and becomes the rival of the Omi's "The Dragon of Kansai", ''Ryuji Goda''.<br />
<br />
In 2012, a PlayStation 3 HD remaster of the original Japanese version of ''Yakuza'' and ''Yakuza 2'' titled Yakuza 1 & 2 HD Edition (<u>Japanese</u>: 龍が如く1&2 HD EDITION <u>Hepburn</u>: Ryū ga Gotoku 1&2 HD edition, ''lit. Like a Dragon 1 & 2 HD edition'') was released in Japan. This "HD edition" features both game remasters bundled in a single Blu-ray disc and later in a ~19GB downloadable file.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|enable thread scheduler = <!-- On, Off --><br />
|enable thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --><br />
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
Y1HD_ModSupport: &Y1HD_ModSupport<br />
- [ byte, 0x0031BF33, 0x58 ]<br />
- [ be16, 0x0031BF42, 0x3290 ] # off_583290<br />
- [ byte, 0x0031BFE3, 0x03 ]<br />
<br />
- [ byte, 0x0031C10F, 0x58 ]<br />
- [ be16, 0x0031C11E, 0x3290 ] # off_583290<br />
- [ byte, 0x0031C1BF, 0x03 ]<br />
<br />
- [ be32, 0x00583264, 0x315F4D6F ] # "Ogre1_Mod.cpk"<br />
- [ be32, 0x00583268, 0x642E6370 ]<br />
- [ be32, 0x0058326C, 0x6B000000 ]<br />
<br />
- [ be32, 0x00583274, 0x315F4469 ] # "Ogre1_Disc.cpk"<br />
- [ be32, 0x00583278, 0x73632E63 ]<br />
<br />
- [ be32, 0x00583280, 0x4F677265 ] # "Ogre1_Inst.cpk"<br />
- [ be32, 0x00583284, 0x315F496E ]<br />
- [ be32, 0x00583288, 0x73742E63 ]<br />
- [ be32, 0x0058328C, 0x706B0000 ]<br />
<br />
- [ be32, 0x00583290, 0x00583260 ] # aOgre1ModCpk<br />
- [ be32, 0x00583294, 0x00583270 ] # aOgre1DiscCpk<br />
- [ be32, 0x00583298, 0x00583280 ] # aOgre1InstCpk<br />
Y2HD_ModSupport: &Y2HD_ModSupport<br />
- [ byte, 0x003CFE63, 0x61 ]<br />
- [ be16, 0x003CFE72, 0x78A0 ] # off_6178A0<br />
- [ byte, 0x003CFF13, 0x03 ]<br />
<br />
- [ byte, 0x003D003F, 0x61 ]<br />
- [ be16, 0x003D004E, 0x78A0 ] # off_6178A0<br />
- [ byte, 0x003D00EF, 0x03 ]<br />
<br />
- [ be32, 0x00617874, 0x325F4D6F ] # "Ogre2_Mod.cpk"<br />
- [ be32, 0x00617878, 0x642E6370 ]<br />
- [ be32, 0x0061787C, 0x6B000000 ]<br />
<br />
- [ be32, 0x00617884, 0x325F4469 ] # "Ogre2_Disc.cpk"<br />
- [ be32, 0x00617888, 0x73632E63 ]<br />
<br />
- [ be32, 0x00617890, 0x4F677265 ] # "Ogre2_Inst.cpk"<br />
- [ be32, 0x00617894, 0x325F496E ]<br />
- [ be32, 0x00617898, 0x73742E63 ]<br />
- [ be32, 0x0061789C, 0x706B0000 ]<br />
<br />
- [ be32, 0x006178A0, 0x00617870 ] # aOgre2ModCpk<br />
- [ be32, 0x006178A4, 0x00617880 ] # aOgre2DiscCpk<br />
- [ be32, 0x006178A8, 0x00617890 ] # aOgre2InstCpk<br />
<br />
PPU-ad0efb73ebfdb68d6abf04a20a9a225f5d9fa0c7: # OGRE1.self<br />
Mod Support:<br />
Games:<br />
"Yakuza HD":<br />
NPJB00280: [ 01.01 ]<br />
Author: lipsum<br />
Notes: File replacement via Ogre1_Mod.cpk file<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *Y1HD_ModSupport ]<br />
<br />
PPU-0604e637a841bdd85ac770d76281bdca18ac61f4: # OGRE2.self<br />
Mod Support:<br />
Games:<br />
"Yakuza 2 HD":<br />
NPJB00280: [ 01.01 ]<br />
Author: lipsum<br />
Notes: File replacement via Ogre2_Mod.cpk file<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *Y2HD_ModSupport ]<br />
}}</div>
Lippy