https://wiki.rpcs3.net/api.php?action=feedcontributions&user=Lagahan&feedformat=atomRPCS3 Wiki - User contributions [en]2024-03-29T12:58:05ZUser contributionsMediaWiki 1.39.6https://wiki.rpcs3.net/index.php?title=Resistance:_Fall_of_Man&diff=28773Resistance: Fall of Man2022-05-03T20:31:11Z<p>Lagahan: </p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Resistance 1 Cover.jpg}}|300px]]<br />
|developer = Insomniac Games<br />
|publisher = Sony Computer Entertainment<br />
|series = Resistance<br />
|date = {{vgregion|JP=November 11, 2006|NA= November 14, 2006|EU=March 23, 2006|AU= March 31, 2006}}<br />
|release = PlayStation 3 exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Co-op, Multiplayer<br />
|gameid = {{gameid|id=BCAS20003, BCES00001, BCUS98107|ird=Yes }}<br />
|wikipedia = https://en.wikipedia.org/wiki/Resistance:_Fall_of_Man<br />
}}<br />
<br />
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom. <br />
<br />
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = 50 <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = Resolves sudden Framerate drop to 1 during menus and video sequences.<br />
|vblank rate = 120 <!-- Value between 1 to 500 --><br />
|vblank rate notes = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60FPS. Warning: affects Bullseye trap physics, higher than 150 Hz will break them entirely.<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will reduce crashes, however the VRAM usage will continue to rise during the campaign if played in a single session.<br />
<br />
====Highest Recommended Resolution Based on Available VRAM====<br />
<br />
4GB GPU = 125% Scaling<br />
<br />
5GB+ GPU = '''''[Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]'''''<br />
<br />
11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission)<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.<br />
<br />
{{netplay<br />
|gamever = 1.00<br />
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|features = Partial <!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Players currently have to ask in the PSONE discord to be whitelisted to play. DNS must be set to 185.194.142.4 to connect to custom server. Ranked matchmaking and statistics are currently not implemented.<br />
However, non-whitelisted users can still download the v1.7 patch which enables Vibration & DLC map pack support.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
r1fpsnotes: &r1fpsnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene."<br />
<br />
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self<br />
Unlock FPS:<br />
Games:<br />
"Resistance: Fall of Man":<br />
BCUS98107: [ 01.00 ]<br />
BCES00001: [ 01.00 ]<br />
Author: Whatcookie<br />
Notes: *r1fpsnotes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x001e5db0, 0x60000000 ]<br />
- [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size<br />
Extended FOV:<br />
Games:<br />
"Resistance: Fall of Man":<br />
BCUS98107: [ 01.00 ]<br />
BCES00001: [ 01.00 ]<br />
Author: illusion<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x06b6390, 0.7 ]<br />
<br />
PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self<br />
Unlock FPS:<br />
Games:<br />
"Resistance: Fall of Man":<br />
NPEA00430: [ 01.00 ]<br />
Author: Whatcookie, illusion<br />
Notes: *r1fpsnotes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00418898, 0x4800 ]<br />
- [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size<br />
"Bug Fix: Return to EBOOT.BIN on Quit":<br />
Games:<br />
"Resistance: Fall of Man":<br />
NPEA00430: [ 01.00 ]<br />
Author: illusion<br />
Notes: "Avoid recompiling unused PPU modules."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ byte, 0x000334d7, 0x2c ]<br />
Extended FOV:<br />
Games:<br />
"Resistance: Fall of Man":<br />
NPEA00430: [ 01.00 ]<br />
Author: illusion<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x007B0494, 0.7 ]<br />
}}</div>Lagahanhttps://wiki.rpcs3.net/index.php?title=WipEout_HD&diff=19021WipEout HD2021-02-23T12:46:50Z<p>Lagahan: Adding info about custom music playlist functionality & increased framerate with increased vblank rate.</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = SCE Studio Liverpool<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA/EU|September 25, 2008}}{{vgregion|JP=October 29, 2008}}<br />
|release = PlayStation 3 exclusive<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer<br />
|gameid = '''''WipEout HD'''''<br>{{gameid|id=NPEA00057, NPUA80105|ird=NA}}<br>'''''WipEout HD Fury'''''<br>{{gameid|id=BCES00664|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJA00031|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Wipeout_HD<br />
}}<br />
<br />
'''''WipEout HD''''' is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth installment of the WipEout series and was first released on the PlayStation Network on 25 September 2008 in both Europe and North America, and on 29 October 2008 in Japan. A major expansion pack titled '''''WipEout HD Fury''''' was released worldwide via the PlayStation Network worldwide on 23 July 2009. A retail version was later made available in Europe on 16 October 2009. The game revolves around players competing in the FX350 anti-gravity racing league, and features the same race tracks from the PlayStation Portable games WipEout Pure and WipEout Pulse, although the content has been upgraded to render 1080p visuals in 60 frames per second.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|enable thread scheduler = <!-- On, Off --><br />
|enable thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On <!-- On, Off --><br />
|write color buffers notes = Fixes overbright graphics in some tracks.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --><br />
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = 250 <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500.<br />
|vblank rate = 120 <!-- Value between 1 to 500 --><br />
|vblank rate notes = Allows framerates of up to 120fps. Higher will work however the camera will start swinging wildly vertically as the framerate increases.<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files).<br />
<br />
To use this playlist in game select it in Options > Audio > Music Playlist.<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:<br />
21:9 Aspect Ratio:<br />
Games:<br />
"WipEout HD":<br />
NPEA00057: [ 02.51 ]<br />
Author: Esppiral<br />
Notes: <br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio<br />
- [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix<br />
}}</div>Lagahanhttps://wiki.rpcs3.net/index.php?title=Resistance:_Fall_of_Man&diff=19013Resistance: Fall of Man2021-02-15T11:00:29Z<p>Lagahan: </p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = Insomniac Games<br />
|publisher = Sony Computer Entertainment<br />
|series = Resistance<br />
|date = {{vgregion|JP=November 11, 2006|NA= November 14, 2006|EU=March 23, 2006|AU= March 31, 2006}}<br />
|release = PlayStation 3 exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Co-op, Multiplayer<br />
|gameid = {{gameid|id=BCAS20003, BCES00001, BCUS98107|ird=Yes }}<br />
|wikipedia = https://en.wikipedia.org/wiki/Resistance:_Fall_of_Man<br />
}}<br />
<br />
Resistance: Fall of Man is a 2006 science-fiction first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom. <br />
<br />
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|enable thread scheduler = <!-- On, Off --><br />
|enable thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --><br />
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = 120 <!-- Value between 1 to 500 --><br />
|vblank rate notes = To be used in combination with Whatcookie's "Unlock FPS" patch which will allow the game to run at 60FPS.<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
Resistance: Fall of Man uses a lot of VRAM which will lead to crashing. As such here is a list of maximum usable resolution-scaling values that will reduce crashes, however the VRAM usage will continue to rise during the campaign if played in a single session.<br />
<br />
====Highest Recommended Resolution Based on Available VRAM====<br />
<br />
4GB GPU = 125% Scaling<br />
<br />
5GB+ GPU = '''''[Users with GPUs of greater VRAM capacity are encouraged to investigate and contribute to this section.]'''''<br />
<br />
11GB GPU = 175% Scaling (200% got past the tank in the "A Lone Survivor" mission but eventually crashed during the "Path of Least Resistance" mission)<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
Unlike other titles with large VRAM usage, anti-aliasing has a very marginal impact on video-card memory in Resistance: Fall of Man. Whether or not the game uses enough VRAM to crash is predominantly decided by resolution scaling. Users can leave "Anti-Aliasing" on "Auto" because of this but careful users might want to set it to "Disabled" for peace of mind.<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # Resistance game.self (not EBOOT.BIN)<br />
Unlock FPS:<br />
Games:<br />
"Resistance: Fall of Man":<br />
BCUS98107: [ All ]<br />
BCES00001: [ All ]<br />
Author: Whatcookie<br />
Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x001e5db0, 0x60000000 ]<br />
- [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size<br />
<br />
PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # Resistance game.self (not EBOOT.BIN)<br />
Unlock FPS:<br />
Games:<br />
"Resistance: Fall of Man":<br />
NPEA00430: [ All ]<br />
Author: Whatcookie<br />
Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x004188c4, 0x60000000 ]<br />
- [ bef32, 0x00768358, 0.00416666 ] # set minimum timestep size<br />
}}</div>Lagahan