https://wiki.rpcs3.net/api.php?action=feedcontributions&user=Illusion0001&feedformat=atom
RPCS3 Wiki - User contributions [en]
2024-03-28T18:28:02Z
User contributions
MediaWiki 1.39.6
https://wiki.rpcs3.net/index.php?title=Warhawk&diff=45645
Warhawk
2024-02-19T14:17:36Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:WarhawkCover.jpg}}|300px]]<br />
|developer = Incognito Entertainment<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA=August 28, 2007|EU=August 30, 2007|AU=August 31, 2007|JP=October 4, 2007}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00008, BCUS98117, NPUA80077|oid=NPJA00008, NPEA00017|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70023|ird=NA}}<br>'''''Public Beta'''''<br>{{gameid|id=NPUA80093|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Warhawk_%282007_video_game%29<br />
|internal resolution = <br />
}}<br />
<br />
'''''Warhawk''''' is a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It is a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are severe graphical artifacts present after a change to the MSAA shaders in version 0.0.27 and the issue has not been resolved to this day(02-11-2024). You can find out more in the [https://github.com/RPCS3/rpcs3/issues/14365 Github PR] as well as a temporary solution if you're looking to play online through PSONE's server.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.50<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|features = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom IP/Hosts switches.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0e774c4d110cbee22a4afc20197c99203f46800c:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
<br />
PPU-8b103b01ea3f394a508efb140b1476da59a839a8:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPEA00017: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010748, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPEA00017: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2268, 0x38600000 ]<br />
<br />
PPU-33a28c181e111855d1b024650a313e85610d5d84:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2208, 0x38600000 ]<br />
<br />
PPU-0eb6367a3c104c729305bec4d15ccb85147688bd:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010748, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2268, 0x38600000 ]<br />
<br />
PPU-3f6269a9a2f732c90c0017c963fb52722e6b08a8:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010730, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2208, 0x38600000 ]<br />
}}<br />
<br />
==Netplay IP/Host Switches/DNS==<br />
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:<br />
===PSONE===<br />
<pre>185.194.142.4</pre><br />
*You need to be whitelisted first. [https://discord.com/invite/puHGNZr PSONE Discord]<br />
[[Category:Custom servers (Netplay)]]</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Warhawk&diff=45593
Warhawk
2024-02-18T23:56:00Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:WarhawkCover.jpg}}|300px]]<br />
|developer = Incognito Entertainment<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA=August 28, 2007|EU=August 30, 2007|AU=August 31, 2007|JP=October 4, 2007}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00008, BCUS98117, NPUA80077|oid=NPJA00008, NPEA00017|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70023|ird=NA}}<br>'''''Public Beta'''''<br>{{gameid|id=NPUA80093|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Warhawk_%282007_video_game%29<br />
|internal resolution = <br />
}}<br />
<br />
'''''Warhawk''''' is a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It is a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are severe graphical artifacts present after a change to the MSAA shaders in version 0.0.27 and the issue has not been resolved to this day(02-11-2024). You can find out more in the [https://github.com/RPCS3/rpcs3/issues/14365 Github PR] as well as a temporary solution if you're looking to play online through PSONE's server.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.50<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|features = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom IP/Hosts switches.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0e774c4d110cbee22a4afc20197c99203f46800c:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
<br />
PPU-33a28c181e111855d1b024650a313e85610d5d84:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2208, 0x38600000 ]<br />
<br />
PPU-3f6269a9a2f732c90c0017c963fb52722e6b08a8:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010730, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2208, 0x38600000 ]<br />
<br />
PPU-0eb6367a3c104c729305bec4d15ccb85147688bd:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010748, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2268, 0x38600000 ]<br />
<br />
PPU-8b103b01ea3f394a508efb140b1476da59a839a8:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPEA00017: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010748, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPEA00017: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2268, 0x38600000 ]<br />
}}<br />
<br />
==Netplay IP/Host Switches/DNS==<br />
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:<br />
===PSONE===<br />
<pre>185.194.142.4</pre><br />
*You need to be whitelisted first. [https://discord.com/invite/puHGNZr PSONE Discord]<br />
[[Category:Custom servers (Netplay)]]</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Warhawk&diff=45592
Warhawk
2024-02-18T23:51:24Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:WarhawkCover.jpg}}|300px]]<br />
|developer = Incognito Entertainment<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA=August 28, 2007|EU=August 30, 2007|AU=August 31, 2007|JP=October 4, 2007}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00008, BCUS98117, NPUA80077|oid=NPJA00008, NPEA00017|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70023|ird=NA}}<br>'''''Public Beta'''''<br>{{gameid|id=NPUA80093|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Warhawk_%282007_video_game%29<br />
|internal resolution = <br />
}}<br />
<br />
'''''Warhawk''''' is a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It is a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are severe graphical artifacts present after a change to the MSAA shaders in version 0.0.27 and the issue has not been resolved to this day(02-11-2024). You can find out more in the [https://github.com/RPCS3/rpcs3/issues/14365 Github PR] as well as a temporary solution if you're looking to play online through PSONE's server.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.50<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|features = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom IP/Hosts switches.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0e774c4d110cbee22a4afc20197c99203f46800c:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
<br />
PPU-33a28c181e111855d1b024650a313e85610d5d84:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2208, 0x38600000 ]<br />
<br />
PPU-3f6269a9a2f732c90c0017c963fb52722e6b08a8:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010730, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2208, 0x38600000 ]<br />
<br />
PPU-0eb6367a3c104c729305bec4d15ccb85147688bd:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010748, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2268, 0x38600000 ]<br />
}}<br />
<br />
==Netplay IP/Host Switches/DNS==<br />
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:<br />
===PSONE===<br />
<pre>185.194.142.4</pre><br />
*You need to be whitelisted first. [https://discord.com/invite/puHGNZr PSONE Discord]<br />
[[Category:Custom servers (Netplay)]]</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Warhawk&diff=45581
Warhawk
2024-02-18T20:23:16Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:WarhawkCover.jpg}}|300px]]<br />
|developer = Incognito Entertainment<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA=August 28, 2007|EU=August 30, 2007|AU=August 31, 2007|JP=October 4, 2007}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00008, BCUS98117, NPUA80077|oid=NPJA00008, NPEA00017|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70023|ird=NA}}<br>'''''Public Beta'''''<br>{{gameid|id=NPUA80093|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Warhawk_%282007_video_game%29<br />
|internal resolution = <br />
}}<br />
<br />
'''''Warhawk''''' is a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It is a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are severe graphical artifacts present after a change to the MSAA shaders in version 0.0.27 and the issue has not been resolved to this day(02-11-2024). You can find out more in the [https://github.com/RPCS3/rpcs3/issues/14365 Github PR] as well as a temporary solution if you're looking to play online through PSONE's server.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.50<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|features = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom IP/Hosts switches.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0e774c4d110cbee22a4afc20197c99203f46800c:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
<br />
PPU-33a28c181e111855d1b024650a313e85610d5d84:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
<br />
PPU-3f6269a9a2f732c90c0017c963fb52722e6b08a8:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010730, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
<br />
PPU-0eb6367a3c104c729305bec4d15ccb85147688bd:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010748, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
}}<br />
<br />
==Netplay IP/Host Switches/DNS==<br />
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:<br />
===PSONE===<br />
<pre>185.194.142.4</pre><br />
*You need to be whitelisted first. [https://discord.com/invite/puHGNZr PSONE Discord]<br />
[[Category:Custom servers (Netplay)]]</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Warhawk&diff=45517
Warhawk
2024-02-18T05:09:07Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:WarhawkCover.jpg}}|300px]]<br />
|developer = Incognito Entertainment<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA=August 28, 2007|EU=August 30, 2007|AU=August 31, 2007|JP=October 4, 2007}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00008, BCUS98117, NPUA80077|oid=NPJA00008, NPEA00017|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70023|ird=NA}}<br>'''''Public Beta'''''<br>{{gameid|id=NPUA80093|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Warhawk_%282007_video_game%29<br />
|internal resolution = <br />
}}<br />
<br />
'''''Warhawk''''' is a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It is a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are severe graphical artifacts present after a change to the MSAA shaders in version 0.0.27 and the issue has not been resolved to this day(02-11-2024). You can find out more in the [https://github.com/RPCS3/rpcs3/issues/14365 Github PR] as well as a temporary solution if you're looking to play online through PSONE's server.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.50<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|features = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom IP/Hosts switches.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0e774c4d110cbee22a4afc20197c99203f46800c:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
}}<br />
<br />
==Netplay IP/Host Switches/DNS==<br />
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:<br />
===PSONE===<br />
<pre>185.194.142.4</pre><br />
*You need to be whitelisted first. [https://discord.com/invite/puHGNZr PSONE Discord]<br />
[[Category:Custom servers (Netplay)]]</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Uncharted_3:_Drake%27s_Deception&diff=45076
Uncharted 3: Drake's Deception
2024-01-23T18:01:15Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:UC3 Cover.jpg}}|300px]]<br />
|developer = Naughty Dog<br />
|publisher = Sony Computer Entertainment<br />
|series = Uncharted<br />
|date = {{vgregion|NA=November 1, 2011|EU=November 2, 2011|AU=November 3, 2011}}<br />
|release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure, Third-person shooter, Platform<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES01175, BCES01176, BCUS98233, BCJS37004, BCAS25009|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES01670, BCES01692, BCUS99086, BCAS25014|ird=Yes}}<br>'''''Free To Play'''''<br>{{gameid|id=NPEA00422|oid=NPUA80858|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=NPUA70183|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70034, BCET70043, NPUA70153, NPUA70180, NPHA80158|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|oid=NPEA00330|ird=NA}}<br />
|internal resolution = 1280x720<br />
}}<br />
<br />
'''''Uncharted 3: Drake's Deception''''' is the third game in the Uncharted series, and follows Nathan Drake, who partners with his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars, whilst competing with a mercenary group led by Sullivan's former employer, Katherine Marlowe.<br />
<br />
Drake has a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.<br />
<br />
Uncharted 3: Drake's Deception received critical acclaim from critics, with praise for its voice acting, graphics, writing, story, and cinematic quality; criticism was directed at its gunplay controls, which was improved with a post-release update, and failure to live up to its more critically successful predecessor.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = 100<!-- Value between 50% to 800% --><br />
|resolution scale notes = Resolution scaling is only supported when the MLAA patch is enabled.<br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes =<br />
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = Fixes blurry visuals that tend to occur when aiming or when navigating in foggy areas. Slightly improves performance as well. <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes brightness in some scenes.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = On <!-- On, Off --><br />
|multithreaded rsx notes = Improves performance depending on the hardware. <br />
|asynchronous texture streaming = On <!-- On, Off --><br />
|asynchronous texture streaming notes = Improves performance depending on the GPU. <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = On<!-- On, Off --><br />
|accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game. <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = Helps with stability.<br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = On<!-- On, Off --><br />
|read color buffers notes = Fixes black screen if playing unpatched. Not needed if using patches.<br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes =<br />
<!-- Recommended patches --><br />
|highly recommended patch = Depth Border Fix, Depth Buffer Viewport, Disable in-built MLAA, Disable Mesh Trimming, Enable GPU Lighting, Performance (WCB)<!-- Mention patch names --><br />
|highly recommended patch notes = Improves performance and allows Resolution Scaling to work properly.<br />
|recommended patch = Disable Motion Blur, Skip Intro<!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
* Random occurring crashes/freezes can happen on weaker hardware. Just restart the game and keep playing.<br />
* Game only renders button prompts and the loading screen spinning ring resulting in black screen unless patches or RCB are enabled.<br />
* Game tends to freeze when you're idling or have the game paused for a while, you will have to restart RPCS3 when this happens.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.19<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server. Online servers were taken down in 2019.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
uc3_100_FPS: &uc3_100_FPS<br />
- [ be32, 0x0093b348, 0x90e30034 ] # FPS<br />
- [ be32, 0x0093b34c, 0x90e30038 ] # Unlock<br />
<br />
uc3_100_mlaa: &uc3_100_mlaa<br />
- [ be32, 0x00635f90, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0093b46c, 0x9b83 ] # store 0<br />
# - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_100_post: &uc3_100_post<br />
- [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: 0x1346D47)<br />
<br />
uc3_100_mesh: &uc3_100_mesh<br />
- [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940)<br />
<br />
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_100_ssao: &uc3_100_ssao<br />
- [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF)<br />
<br />
uc3_100_dof: &uc3_100_dof<br />
- [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)<br />
<br />
uc3_100_speed: &uc3_100_speed<br />
- [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9)<br />
<br />
uc3_100_dbv: &uc3_100_dbv<br />
- [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061)<br />
<br />
uc3_100_dbf: &uc3_100_dbf<br />
- [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085)<br />
<br />
uc3_100_db: &uc3_100_db<br />
- [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157)<br />
<br />
uc3_JP_100_mlaa: &uc3_JP_100_mlaa<br />
- [ be32, 0x00635fb8, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0093b494, 0x9b83 ] # store 0<br />
# - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_JP_100_post: &uc3_JP_100_post<br />
- [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes<br />
<br />
uc3_JP_100_mesh: &uc3_JP_100_mesh<br />
- [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming<br />
<br />
# Many settings below are enabled/disabled in sub_93B2C0. In this subroutine,<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_JP_100_ssao: &uc3_JP_100_ssao<br />
- [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO<br />
<br />
uc3_JP_100_dof: &uc3_JP_100_dof<br />
- [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field<br />
<br />
uc3_JP_100_speed: &uc3_JP_100_speed<br />
- [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB)<br />
<br />
uc3_JP_100_dbv: &uc3_JP_100_dbv<br />
- [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport<br />
<br />
uc3_JP_100_dbf: &uc3_JP_100_dbf<br />
- [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix<br />
<br />
uc3_JP_100_db: &uc3_JP_100_db<br />
- [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2<br />
<br />
uc3_110_mlaa: &uc3_110_mlaa<br />
- [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0094d850, 0x9b83 ] # store 0<br />
# - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA<br />
# Beginning of new blooom code<br />
- [ be16, 0x0077bd92, 0xfd40 ]<br />
- [ byte, 0x0077bdb7, 0xb0 ]<br />
- [ byte, 0x0077be4b, 0xb0 ]<br />
- [ be32, 0x0077bdb0, 0x4bfacf01 ]<br />
- [ be32, 0x00728cb0, 0xc1a907d4 ]<br />
- [ be32, 0x00728cb4, 0x808907d8 ]<br />
# Desert storm<br />
- [ be32, 0x00728cb8, 0x80beacb4 ]<br />
- [ be32, 0x00728cbc, 0x7f842800 ]<br />
- [ be32, 0x00728cc0, 0x409d0030 ]<br />
# Deflicker check<br />
- [ be32, 0x00728cc4, 0x80be3e6c ]<br />
- [ be32, 0x00728cc8, 0x7f842800 ]<br />
- [ be32, 0x00728ccc, 0x409d0018 ]<br />
# Yemen: Talbot chase<br />
- [ be32, 0x00728cd0, 0x80be1144 ]<br />
- [ be32, 0x00728cd4, 0x7f842800 ]<br />
- [ be32, 0x00728cd8, 0x409d0018 ]<br />
# Talbot multiplier 0.5<br />
- [ be32, 0x00728cdc, 0x38a00068 ]<br />
- [ be32, 0x00728ce0, 0x48000008 ]<br />
# Desert storm multiplier 0.04<br />
- [ be32, 0x00728ce4, 0x38a0edc8 ]<br />
# Value correction<br />
- [ be32, 0x00728ce8, 0x7d85f42e ]<br />
- [ be32, 0x00728cec, 0xedad0332 ]<br />
- [ be32, 0x00728cf0, 0x4e800020 ]<br />
# Yemen temple Dof Correction<br />
- [ be32, 0x0077b864, 0x4bfad491 ]<br />
- [ be32, 0x00728cf4, 0xc07d08dc ]<br />
- [ be32, 0x00728cf8, 0x801d07e8 ]<br />
- [ be32, 0x00728d00, 0x409c000c ]<br />
- [ be32, 0x00728d04, 0xc29e0068 ]<br />
- [ be32, 0x00728d08, 0xec630532 ]<br />
- [ be32, 0x00728d0c, 0x4e800020 ]<br />
<br />
uc3_110_mb: &uc3_110_mb<br />
- [ be32, 0x0077aacc, 0x480000c4 ] # Disable motion blur<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_110_post: &uc3_110_post<br />
- [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: 0x1376F77)<br />
<br />
uc3_110_mesh: &uc3_110_mesh<br />
- [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70)<br />
<br />
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_110_ssao: &uc3_110_ssao<br />
- [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF)<br />
<br />
uc3_110_dof: &uc3_110_dof<br />
- [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)<br />
<br />
uc3_110_speed: &uc3_110_speed<br />
- [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019)<br />
<br />
uc3_110_dbv: &uc3_110_dbv<br />
- [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291)<br />
<br />
uc3_110_dbf: &uc3_110_dbf<br />
- [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5)<br />
<br />
uc3_110_db: &uc3_110_db<br />
- [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387)<br />
<br />
uc3_119_FPS: &uc3_119_FPS<br />
- [ be32, 0x0096e980, 0x3b6000da ] # FPS<br />
- [ be32, 0x0096e97c, 0x48000040 ] # Unlock<br />
<br />
uc3_119_mlaa: &uc3_119_mlaa<br />
- [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0096eaa0, 0x9b83 ] # store 0<br />
- [ be32, 0x0073c214, 0x60000000 ] # mp crash fix (test)<br />
# - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA<br />
# Beginning of new blooom code<br />
- [ be16, 0x0078c3aa, 0x1530 ]<br />
- [ byte, 0x0078c3cf, 0xb0 ]<br />
- [ byte, 0x0078c463, 0xb0 ]<br />
- [ be32, 0x0078c3c8, 0x4bfade15 ]<br />
- [ be32, 0x0073a1dc, 0xc1a907d4 ]<br />
- [ be32, 0x0073a1e0, 0x808907d8 ]<br />
# Desert storm<br />
- [ be32, 0x0073a1e4, 0x80beacec ]<br />
- [ be32, 0x0073a1e8, 0x7f842800 ]<br />
- [ be32, 0x0073a1ec, 0x409d0030 ]<br />
# Deflicker check<br />
- [ be32, 0x0073a1f0, 0x80be5774 ]<br />
- [ be32, 0x0073a1f4, 0x7f842800 ]<br />
- [ be32, 0x0073a1f8, 0x409d0018 ]<br />
# Yemen: Talbot chase<br />
- [ be32, 0x0073a1fc, 0x80be2a34 ]<br />
- [ be32, 0x0073a200, 0x7f842800 ]<br />
- [ be32, 0x0073a204, 0x409d0018 ]<br />
# Talbot multiplier 0.5<br />
- [ be32, 0x0073a208, 0x38a015f4 ]<br />
- [ be32, 0x0073a20c, 0x48000008 ]<br />
# Desert storm multiplier 0.04<br />
- [ be32, 0x0073a210, 0x38a01474 ]<br />
# Value correction<br />
- [ be32, 0x0073a214, 0x7d85f42e ]<br />
- [ be32, 0x0073a218, 0xedad0332 ]<br />
- [ be32, 0x0073a21c, 0x4e800020 ]<br />
# Yemen temple Dof Correction<br />
- [ be32, 0x0078be7c, 0x4bfae3a5 ]<br />
- [ be32, 0x0073a220, 0xc07d08dc ]<br />
- [ be32, 0x0073a224, 0x801d07e8 ]<br />
- [ be32, 0x0073a22c, 0x409c000c ]<br />
- [ be32, 0x0073a230, 0xc29e2998 ]<br />
- [ be32, 0x0073a234, 0xec630532 ]<br />
- [ be32, 0x0073a238, 0x4e800020 ]<br />
<br />
uc3_119_mb: &uc3_119_mb<br />
- [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur<br />
<br />
uc3_119_zcull: &uc3_119_zcull<br />
- [ be32, 0x0078c7d0, 0x3a800001 ] #Heat waves<br />
- [ byte, 0x0078c7f3, 0x0 ] #Disable broken blur effect<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_119_post: &uc3_119_post<br />
- [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes (mem address: 0x1386547)<br />
<br />
uc3_119_mesh: &uc3_119_mesh<br />
- [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0)<br />
<br />
# Many settings below are enabled/disabled in sub_96E8CC. In this subroutine,<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_119_ssao: &uc3_119_ssao<br />
- [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF)<br />
<br />
uc3_119_dof: &uc3_119_dof<br />
- [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)<br />
<br />
uc3_119_speed: &uc3_119_speed<br />
- [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9)<br />
<br />
uc3_119_dbv: &uc3_119_dbv<br />
- [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861)<br />
<br />
uc3_119_dbf: &uc3_119_dbf<br />
- [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885)<br />
<br />
uc3_119_db: &uc3_119_db<br />
- [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957)<br />
<br />
uc3_119_devmenu: &uc3_119_devmenu<br />
- [ be16, 0x00042814, 0x419e ]<br />
- [ byte, 0x00042837, 0x01 ]<br />
- [ be32, 0x0083028c, 0x60000000 ] # Don't pause on Select button<br />
- [ be32, 0x0095b720, 0x60000000 ] # Remove "!" model render<br />
- [ utf8, 0x010d8cf0, "galil-rifle " ]<br />
- [ utf8, 0x010d8d08, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d8d20, "uber-pistol " ]<br />
- [ utf8, 0x010d8d38, "dig-explosive-pack " ]<br />
- [ utf8, 0x010d8d50, "shotgun-sawedoff " ]<br />
- [ utf8, 0x010d8d68, "m32-grenade-launcher " ]<br />
- [ utf8, 0x010d8d80, "baseball-grenade " ]<br />
- [ utf8, 0x010d8d98, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d8db0, "spas12-shotgun " ]<br />
- [ utf8, 0x010d8dc8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8de0, "m32-grenade-launcher " ]<br />
- [ utf8, 0x010d8df8, "semi-auto-rifle " ]<br />
- [ utf8, 0x010d8e10, "baseball-grenade " ]<br />
- [ utf8, 0x010d8e28, "shade-weapon " ]<br />
- [ utf8, 0x010d8e40, "statue-puzzle-torch " ]<br />
- [ utf8, 0x010d8e58, "temple-cistern-map-2 " ]<br />
- [ utf8, 0x010d8e70, "shade-weapon " ]<br />
- [ utf8, 0x010d8e88, "beretta-silenced " ]<br />
- [ utf8, 0x010d8ea0, "chloe-pistol " ]<br />
- [ utf8, 0x010d8eb8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8ed0, "shotgun-pistol " ]<br />
- [ utf8, 0x010d8ee8, "p99-pistol " ]<br />
- [ utf8, 0x010d8f00, "temple-cistern-map " ]<br />
- [ utf8, 0x010d8f18, "tkiv-sniper-rifle " ]<br />
- [ utf8, 0x010d8f30, "stun-grenade " ]<br />
- [ utf8, 0x010d8f48, "rpg " ]<br />
- [ utf8, 0x010d8f60, "ak-74-a " ]<br />
- [ utf8, 0x010d8f78, "walther-p5 " ]<br />
- [ utf8, 0x010d8f90, "pkm-rifle " ]<br />
- [ utf8, 0x010d8fa8, "heavy-gau19 " ]<br />
- [ utf8, 0x010d8fc0, "pirate-shield " ]<br />
- [ utf8, 0x010d8fd8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8ff0, "dragunov-rifle " ]<br />
- [ utf8, 0x010d9008, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9020, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9038, "sw629-revolver " ]<br />
- [ utf8, 0x010d9050, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9068, "colt-defender-pistol " ]<br />
- [ utf8, 0x010d9080, "ak-74-b " ]<br />
- [ utf8, 0x010d9098, "sight-scope " ]<br />
- [ utf8, 0x010d90b0, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d90c8, "shade-weapon " ]<br />
- [ utf8, 0x010d90e0, "yt-cistern-map-rolled " ]<br />
- [ utf8, 0x010d90f8, "machine-gun " ]<br />
- [ utf8, 0x010d9110, "fn-fal-rifle " ]<br />
- [ utf8, 0x010d9128, "hk416 " ]<br />
- [ utf8, 0x010d9140, "mpa930 " ]<br />
- [ utf8, 0x010d9158, "taurus-sniper-pistol " ]<br />
- [ utf8, 0x010d9170, "beretta-burst-pistol " ]<br />
- [ utf8, 0x010d9188, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d91a0, "riot-shield-hvk " ]<br />
- [ utf8, 0x010d91b8, "baseball-grenade " ]<br />
- [ utf8, 0x010d91d0, "rpg_rocket " ]<br />
- [ utf8, 0x010d91e8, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9200, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9218, "grenade-pistol " ]<br />
- [ utf8, 0x010d9230, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9248, "t62-tank-mg-turret " ]<br />
- [ be32, 0x004de820, 0x39ce0018 ] # addi r14,r14,0x18<br />
- [ be32, 0x004de828, 0x488e3b21 ] # bl SUB_00dc2348<br />
- [ be32, 0x00dc2348, 0x3de0010d ] # lis r15,0x10d<br />
- [ be32, 0x00dc234c, 0x61ef8cd8 ] # ori r15,r15,0x8cd8<br />
- [ be32, 0x00dc2350, 0x7c8f7214 ] # add r4,r15,r14<br />
- [ be32, 0x00dc2354, 0x4e800020 ] # blr<br />
# taskmgr<br />
# active task<br />
# text<br />
- [ be32, 0x00a082c8, 0x484001e0 ]<br />
- [ be32, 0x00e084a8, 0x3c60011d ]<br />
- [ be32, 0x00e084ac, 0x6063f410 ]<br />
- [ be32, 0x00e084b0, 0x4bbffe1c ]<br />
# drawing<br />
# todo: link with active task bool<br />
- [ be32, 0x00737ed0, 0x486d05f4 ]<br />
- [ be32, 0x00e084c4, 0x3ca0013b ]<br />
- [ be32, 0x00e084c8, 0x60a5e594 ]<br />
- [ be32, 0x00e084cc, 0x8bc50000 ]<br />
- [ be32, 0x00e084d0, 0x2f9e0001 ]<br />
- [ be32, 0x00e084d4, 0x419e003c ]<br />
- [ be32, 0x00e084d8, 0x3ca0011d ]<br />
- [ be32, 0x00e084dc, 0x60a5f3f8 ]<br />
- [ be32, 0x00e084e0, 0x7fdef278 ]<br />
- [ be32, 0x00e084e4, 0x3fc04248 ]<br />
- [ be32, 0x00e084e8, 0x93c50000 ]<br />
- [ be32, 0x00e084ec, 0x3fc04422 ]<br />
- [ be32, 0x00e084f0, 0x63de8000 ]<br />
- [ be32, 0x00e084f4, 0x93c50004 ]<br />
- [ be32, 0x00e084f8, 0xc0250000 ]<br />
- [ be32, 0x00e084fc, 0xc0450004 ]<br />
- [ be32, 0x00e08500, 0x38a0ffff ]<br />
- [ be32, 0x00e08504, 0x3cc0011d ]<br />
- [ be32, 0x00e08508, 0x60c6f410 ]<br />
- [ be32, 0x00e0850c, 0x4bb9de3d ]<br />
- [ be32, 0x00e08510, 0x4b92f9c4 ]<br />
<br />
uc3_119_devplus: &uc3_119_devplus<br />
- [ be16, 0x00d9ea48, 0x202b ] # _+<br />
- [ be32, 0x0112cb94, 0x01381d1e ] # base ptr<br />
- [ be32, 0x0112cb90, 0x00df5880 ] # str<br />
- [ be32, 0x0002f4c0, 0x38dc009f ] # vis<br />
- [ be32, 0x0112cb98, 0x00df5610 ] # str<br />
- [ be32, 0x0002f500, 0x38dc4acb ] # wireframe<br />
- [ be32, 0x0112cb9c, 0x00df5628 ] # str<br />
- [ be32, 0x0002f53c, 0x38dc4acc ] # see through<br />
- [ be32, 0x0112cba0, 0x00df5648 ] # str<br />
- [ be32, 0x0002f578, 0x38dc4acd ] # point<br />
- [ be32, 0x0112cba4, 0x00df7308 ] # str<br />
- [ be32, 0x0002f5b4, 0x38dc48e6 ] # post on spu<br />
- [ be32, 0x0112cba8, 0x00df6cf0 ] # str<br />
- [ be32, 0x0002f5f0, 0x38dc48c4 ] # dof<br />
- [ be32, 0x0112cbac, 0x00df6ed8 ] # str<br />
- [ be32, 0x0002f62c, 0x38dc48c1 ] # mb // overwrites itself<br />
- [ be32, 0x0112cbb0, 0x00da05c0 ] # str<br />
- [ be32, 0x0002f668, 0x38dc48f1 ] # red wireframe<br />
- [ be32, 0x0112cbb4, 0x00da05a8 ] # str<br />
- [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball<br />
- [ be32, 0x0112cc74, 0x00da0590 ] # str<br />
- [ be32, 0x0112cc78, 0x011d0f90 ] # ptr show vox to Disable Death Zone<br />
- [ be32, 0x0112cc7c, 0x00da0530 ] # str<br />
- [ be32, 0x0112cc80, 0x0137f441 ] # ptr "Log Vox To SPU TTY" to Disable Death Collision<br />
- [ be32, 0x0112cc84, 0x00da0548 ] # str<br />
- [ be32, 0x0112cc88, 0x0120c5c0 ] # ptr "Include Rejected Vox" to Disable NPC Spawn<br />
- [ be32, 0x0112cc8c, 0x00da0570 ] # str<br />
- [ be32, 0x0112cc90, 0x01343f95 ] # ptr "Log Vox Lookups to TTY" to Make Invulnerable<br />
- [ be32, 0x0112cc64, 0x01343f84 ] # ptr<br />
- [ be32, 0x0112cc68, 0x00da05e0 ]<br />
# Disable Death Collision<br />
- [ be64, 0x00da0530, 0x44697361626c6520 ]<br />
- [ be64, 0x00da0538, 0x446561746820436f ]<br />
- [ be64, 0x00da053f, 0x6c6c6973696f6e00 ]<br />
# Disallow Npcs from Spawning<br />
- [ be64, 0x00da0548, 0x446973616c6c6f77 ]<br />
- [ be64, 0x00da0550, 0x204e706373206672 ]<br />
- [ be64, 0x00da0558, 0x6f6d20537061776e ]<br />
- [ be32, 0x00da0560, 0x696e6700 ]<br />
# Make Invulnerable<br />
- [ be64, 0x00da0570, 0x4d616b6520496e76 ]<br />
- [ be64, 0x00da0578, 0x756c6e657261626c ]<br />
- [ be16, 0x00da0580, 0x6500 ]<br />
# Enable Death Zone<br />
- [ be64, 0x00da0590, 0x456e61626c652044 ]<br />
- [ be64, 0x00da0598, 0x65617468205a6f6e ]<br />
- [ be16, 0x00da05a0, 0x6500 ]<br />
# Enable Wireframe Balls<br />
- [ be64, 0x00da05a8, 0x456e61626c652057 ]<br />
- [ be64, 0x00da05b0, 0x6972656672616d65 ]<br />
- [ be64, 0x00da05b8, 0x2042616c6c730000 ]<br />
# Enable Red Wireframe<br />
- [ be64, 0x00da05c0, 0x456e61626c652052 ]<br />
- [ be64, 0x00da05c8, 0x6564205769726566 ]<br />
- [ be32, 0x00da05d0, 0x72616d65 ]<br />
# NPC Model Scale<br />
- [ be64, 0x00da05e0, 0x4e5043204d6f6465 ]<br />
- [ be64, 0x00da05e8, 0x6c205363616c6500 ]<br />
<br />
uc3_119_lanmode: &uc3_119_lanmode<br />
- [ be32, 0x00a6308c, 0x48371e19 ]<br />
- [ be64, 0x00dd4d58, 0x000009298aab4a4b ]<br />
- [ be32, 0x00dd4ea4, 0x81c90320 ]<br />
- [ be32, 0x00dd4ea8, 0x2c8e0000 ]<br />
- [ be32, 0x00dd4eac, 0x4086002c ]<br />
- [ be32, 0x00dd4eb0, 0x3e0000dd ]<br />
- [ be32, 0x00dd4eb4, 0x62104d58 ]<br />
- [ be32, 0x00dd4eb8, 0x3de0011e ]<br />
- [ be32, 0x00dd4ebc, 0x61ef3ba4 ]<br />
- [ be32, 0x00dd4ec0, 0xea300000 ]<br />
- [ be32, 0x00dd4ec4, 0x1e510008 ]<br />
- [ be32, 0x00dd4ec8, 0xfa4f0000 ]<br />
- [ be32, 0x00dd4ecc, 0x3a800001 ]<br />
- [ be32, 0x00dd4ed0, 0x92890320 ]<br />
- [ be32, 0x00dd4ed4, 0x9aaf0008 ]<br />
- [ be32, 0x00dd4ed8, 0xea6f0000 ]<br />
- [ be32, 0x00dd4edc, 0x7eb29800 ]<br />
- [ be32, 0x00dd4ee0, 0x4196000c ]<br />
- [ be32, 0x00dd4ee4, 0x4bf993c5 ]<br />
- [ be32, 0x00dd4ee8, 0x92840000 ]<br />
- [ be32, 0x00dd4eec, 0x88090078 ]<br />
- [ be32, 0x00dd4ef0, 0x4e800020 ]<br />
<br />
uc3_fps_notes: &uc3_fps_notes<br />
"Haven't tested how this affects cutscenes."<br />
<br />
uc3_debugmenu_notes: &uc3_debugmenu_notes<br />
"L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"<br />
<br />
uc3_mlaa_notes: &uc3_mlaa_notes<br />
"Allows for the use of Resolution Scaling in the title and improves performance.\nVersion 2.0 Fixes high levels of bloom in some areas. (1.10 and 1.19 Only)\nVersion 3.0 Fixes Crash in some multiplayer levels. (1.19 Only)"<br />
<br />
uc3_wcbperformance_notes: &uc3_wcbperformance_notes<br />
"Enable this patch if you are using \"Write Color Buffers\" to restore performance."<br />
<br />
uc3_gpulighting_notes: &uc3_gpulighting_notes<br />
"Uses GPU (RSX) path for lighting effects instead of SPU.\nFixes rendering of lighting effects that are broken via SPU path and greatly improves performance over it.\nThis path is incomplete and results in some missing effects such as Volumetric lighting."<br />
<br />
uc3_camshake_notes: &uc3_camshake_notes<br />
"Disables Camera Shake during gameplay.\nIn-Game-Cinematics are unaffected."<br />
<br />
uc3_zcull_notes: &uc3_zcull_notes<br />
"Enables rendering of Heat Wave effect under Approximate ZCull, normally works with Precise ZCull only, but Precise ZCull has a big speed impact"<br />
<br />
uc3_119title: &uc3_119title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01175: [ 01.19 ]<br />
BCES01176: [ 01.19 ]<br />
BCES01670: [ 01.19 ]<br />
BCES01692: [ 01.19 ]<br />
BCUS98233: [ 01.19 ]<br />
BCJS37004: [ 02.17 ]<br />
NPEA00422: [ 01.19 ]<br />
NPUA80858: [ 01.19 ]<br />
BCUS99086: [ 01.19 ]<br />
BCAS25014: [ 01.19 ]<br />
BCAS25009: [ 01.19 ]<br />
<br />
uc3_110title: &uc3_110title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01670: [ 01.10 ]<br />
BCAS25014: [ 01.10 ]<br />
<br />
uc3_100title: &uc3_100title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01175: [ 01.00 ]<br />
BCES01176: [ 01.00 ]<br />
BCES01692: [ 01.00 ]<br />
BCUS98233: [ 01.00 ]<br />
<br />
uc3beta100_title: &uc3beta100_title<br />
"Uncharted 3: Drake's Deception Multiplayer Beta":<br />
NPUA70153: [ 01.00 ]<br />
NPHA80158: [ 01.00 ]<br />
BCET70034: [ 01.00 ]<br />
<br />
uc3beta104_title: &uc3beta104_title<br />
"Uncharted 3: Drake's Deception Multiplayer Beta":<br />
NPUA70153: [ 01.04 ]<br />
NPHA80158: [ 01.04 ]<br />
BCET70034: [ 01.04 ]<br />
<br />
uc3_subway: &uc3_subway<br />
"Uncharted 3: Drake's Deception Multiplayer":<br />
BCET70043: [ 01.00 ]<br />
NPUA70180: [ 01.00 ]<br />
<br />
uc3_kioskdemo: &uc3_kioskdemo<br />
"Uncharted 3: Drake's Deception Demo":<br />
NPUA70183: [ 01.00 ]<br />
<br />
uc3_USpreview: &uc3_USpreview<br />
"Uncharted 3: Drake's Deception Preview":<br />
BCUS98233: [ 01.00 ]<br />
<br />
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:<br />
"Unlock FPS":<br />
Games: *uc3_100title<br />
Author: "superepic31"<br />
Notes: *uc3_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_FPS ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_100title<br />
Author: "Whatcookie"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_mlaa ]<br />
"Post-processing Modes":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_speed ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_db ]<br />
"Disable Camera Shake":<br />
Games: *uc3_100title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00806c88, 0x3800 ]<br />
"Debug Menu":<br />
Games: *uc3_100title<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00041e34, 0x419e ]<br />
<br />
PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0:<br />
"Disable in-built MLAA":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_mlaa ]<br />
"Post-processing Modes":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_post ]<br />
"Disable Mesh Trimming":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_mesh ]<br />
"Disable SSAO":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_ssao ]<br />
"Disable Depth of Field":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dof ]<br />
"Performance (WCB)":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_speed ]<br />
"Depth Buffer Viewport":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dbv ]<br />
"Depth Border Fix":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dbf ]<br />
"Enable GPU Lighting":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_db ]<br />
"Debug Menu":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00041e34, 0x419e ]<br />
<br />
PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:<br />
"Disable in-built MLAA":<br />
Games: *uc3_110title<br />
Author: "Whatcookie, ZEROx"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 2.0<br />
Patch:<br />
- [ load, *uc3_110_mlaa ]<br />
"Disable Motion Blur":<br />
Games: *uc3_110title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_mb ]<br />
"Disable Bloom":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_speed ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_db ]<br />
"Disable Camera Shake":<br />
Games: *uc3_110title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00812b44, 0x3800 ]<br />
"Debug Menu":<br />
Games: *uc3_110title<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00042624, 0x419e ]<br />
<br />
PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:<br />
"Unlock FPS":<br />
Games: *uc3_119title<br />
Author: "superepic31"<br />
Notes: *uc3_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_FPS ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_119title<br />
Author: "Whatcookie, ZEROx, illusion"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 3.0<br />
Patch:<br />
- [ load, *uc3_119_mlaa ]<br />
"Disable Motion Blur":<br />
Games: *uc3_119title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_mb ]<br />
"Disable Bloom":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_speed ]<br />
"Heat waves Approximate ZCull fix":<br />
Games: *uc3_119title<br />
Author: "ZEROx"<br />
Notes: *uc3_zcull_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_zcull ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_db ]<br />
"Debug Menu":<br />
Games: *uc3_119title<br />
Author: "dron_3, HdHereidme, illusion, ZEROx, Skye"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_devmenu ]<br />
"Dev Menu Plus":<br />
Games: *uc3_119title<br />
Author: "illusion, Skye"<br />
Notes: "Replaces audio options with various debug features."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_devplus ]<br />
"Disable Camera Shake":<br />
Games: *uc3_119title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008242cc, 0x3800 ]<br />
"Enable LAN Mode":<br />
Games: *uc3_119title<br />
Author: "illusion, ZEROx, Skye"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_lanmode ]<br />
"Skip Intro":<br />
Games: *uc3_119title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00043e2c, 0x480000dc ]<br />
"DEBUG: Replace Task With Test Tasks":<br />
Games: *uc3_119title<br />
Author: "illusion, icemesh" # SID Utils<br />
Notes: "Only enable this patch if you know what you are doing!!"<br />
Patch Version: 1.0<br />
Patch:<br />
# *test-task-graph*<br />
- [ be32, 0x00a0d014, 0x3c80f0f3 ]<br />
- [ be32, 0x00a0d01c, 0x6084d6c8 ]<br />
- [ be32, 0x00a0b2c4, 0x3ca0f0f3 ]<br />
- [ be32, 0x00a0b2cc, 0x60a5d6c8 ]<br />
- [ be16, 0x0004417c, 0x4800 ]<br />
# test-tasks begin!!<br />
# SID("tasks") -> SID("test-tasks") // under debug group<br />
- [ be32, 0x009d0e84, 0x48421188 ]<br />
- [ be32, 0x00df200c, 0x81490000 ]<br />
- [ be32, 0x00df2010, 0x3d006772 ]<br />
- [ be32, 0x00df2014, 0x61083261 ]<br />
- [ be32, 0x00df2018, 0x7f885000 ]<br />
- [ be32, 0x00df201c, 0x409e0014 ]<br />
- [ be32, 0x00df2020, 0x3d002203 ]<br />
- [ be32, 0x00df2024, 0x6108c98c ]<br />
- [ be32, 0x00df2028, 0x91090000 ]<br />
- [ be32, 0x00df202c, 0x7d284b78 ]<br />
- [ be32, 0x00df2030, 0x81490000 ]<br />
- [ be32, 0x00df2034, 0x4bbdee54 ]<br />
"Infinite Health":<br />
Games: *uc3_119title<br />
Author: "CodeUnique3"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00479cd8, 0x60000000 ]<br />
"Infinite Ammo":<br />
Games: *uc3_119title<br />
Author: "CodeUnique3"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x006e4284, 0x60000000 ]<br />
<br />
PPU-e63051dc8ec0f9256f047f62a6abd0e955805419:<br />
"Bug Fix: Crash on Entering LAN MP Menu":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ byte, 0x0003e6c3, 0x00 ]<br />
"Disable Uncharted TV":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes: "Fixes significant slowdown because the video is no longer hosted on the server."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00700f42, 0x0000 ] # ret 0<br />
- [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads<br />
"Disable Camera Sprint":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0019e450, 0x98c30178 ]<br />
"Unlock Main Menu":<br />
Games: *uc3beta100_title<br />
Author: "illusion, ZEROx, Skye"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be64, 0x00cea3d0, 0x000009298aab4a4b ]<br />
- [ be32, 0x007f8fc4, 0x484f131d ]<br />
- [ be32, 0x00cea2e0, 0x81c90320 ]<br />
- [ be32, 0x00cea2e4, 0x2c8e0000 ]<br />
- [ be32, 0x00cea2e8, 0x4086002c ]<br />
- [ be32, 0x00cea2ec, 0x3e0000ce ]<br />
- [ be32, 0x00cea2f0, 0x621041c0 ]<br />
- [ be32, 0x00cea2f4, 0x3de0010e ]<br />
- [ be32, 0x00cea2f8, 0x61ef319c ]<br />
- [ be32, 0x00cea2fc, 0xea306210 ]<br />
- [ be32, 0x00cea300, 0x1e510008 ]<br />
- [ be32, 0x00cea304, 0xfa4f6f8c ]<br />
- [ be32, 0x00cea308, 0x3a800001 ]<br />
- [ be32, 0x00cea30c, 0x92890320 ]<br />
- [ be32, 0x00cea310, 0x9aaf6f94 ]<br />
- [ be32, 0x00cea314, 0xea6f6f8c ]<br />
- [ be32, 0x00cea318, 0x7eb29800 ]<br />
- [ be32, 0x00cea31c, 0x4196000c ]<br />
- [ be32, 0x00cea320, 0x4bf993c5 ]<br />
- [ be32, 0x00cea324, 0x92840000 ]<br />
- [ be32, 0x00cea328, 0x88090078 ]<br />
- [ be32, 0x00cea32c, 0x4e800020 ]<br />
<br />
PPU-9584776e7fca409ed410f8a713832267020d8ac3:<br />
"Bug Fix: Crash on Entering LAN MP Menu":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ byte, 0x0003e563, 0x00 ]<br />
"Disable Uncharted TV":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes: "Fixes crash after entering MP menu due to offline video streaming API."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0070194e, 0x0000 ] # ret 0<br />
- [ be16, 0x0070195c, 0x4800 ] # don't spawn video threads<br />
"Disable Sprint Camera":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0019e300, 0x98c30178 ]<br />
"Disable Camera Shake":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0076e440, 0x38000001 ]<br />
"Unlock Main Menu":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be64, 0x00d1e414, 0x000009298aab4a4b ]<br />
- [ be32, 0x007f9f20, 0x4852449d ] # bl SUB_00d1e3bc<br />
- [ be32, 0x00d1e3bc, 0x81c90320 ] # lwz r14,0x320(r9)<br />
- [ be32, 0x00d1e3c0, 0x2c8e0000 ] # cmpwi cr1,r14,0x0<br />
- [ be32, 0x00d1e3c4, 0x4086002c ] # bne cr1,LAB_00d1e3f0<br />
- [ be32, 0x00d1e3c8, 0x3e0000d1 ] # lis r16,0xd1<br />
- [ be32, 0x00d1e3cc, 0x6210e40c ] # ori r16,r16,0xe40c<br />
- [ be32, 0x00d1e3d0, 0x3de00110 ] # lis r15,0x110<br />
- [ be32, 0x00d1e3d4, 0x61efb828 ] # ori r15,r15,0xb828<br />
- [ be32, 0x00d1e3d8, 0xea300008 ] # ld r17,0x8(r16)=>DAT_00d1e414<br />
- [ be32, 0x00d1e3dc, 0x1e510008 ] # mulli r18,r17,0x8<br />
- [ be32, 0x00d1e3e0, 0xfa4f0000 ] # std r18,0x0(r15)=>LAB_0011b828<br />
- [ be32, 0x00d1e3e4, 0x3a800001 ] # li r20,0x1<br />
- [ be32, 0x00d1e3e8, 0x92890320 ] # stw r20,0x320(r9)<br />
- [ be32, 0x00d1e3ec, 0x9aaf0008 ] # stb r21,0x8(r15)=>LAB_0011b830<br />
- [ be32, 0x00d1e3f0, 0xea6f0000 ] # ld r19,0x0(r15)=>LAB_0011b828<br />
- [ be32, 0x00d1e3f4, 0x7eb29800 ] # cmpd cr5,r18,r19<br />
- [ be32, 0x00d1e3f8, 0x4196000c ] # beq cr5,LAB_00d1e404<br />
- [ be32, 0x00d1e3fc, 0x4bf993b5 ] # bl FUN_00cb77b0<br />
- [ be32, 0x00d1e400, 0x92840000 ] # stw r20,0x0(r4)<br />
- [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9)<br />
- [ be32, 0x00d1e408, 0x4e800020 ] # blr<br />
"Disable Post on SPU":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes: "Slight overbloom in some areas. Needs correction."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897644, 0x9b43 ] # post on spu = 0<br />
"Disable Motion Blur":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008975f8, 0x9b43 ] # mb = 0<br />
"Disable Mesh Trimming":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0<br />
"Disable SSAO":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897578, 0x9b43 ] # ssao = 0<br />
"Disable Depth of Field":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897604, 0x9b43 ] # dof = 0<br />
"Performance (WCB)":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0<br />
"Depth Buffer Viewport":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1<br />
"Depth Border Fix":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008978c0, 0x9b83 ] # depth border = 0<br />
"Enable GPU Lighting":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2<br />
<br />
PPU-40958bda5885891f0a4eb69f2c87ed4942dfa5e7:<br />
"Enable GPU Lighting":<br />
Games: *uc3_kioskdemo<br />
Author: "illusion, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093ac18, 0x90e303ec ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_kioskdemo<br />
Author: "Whatcookie, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0093a980, 0x9b83 ]<br />
"Unlock FPS":<br />
Games: *uc3_kioskdemo<br />
Author: "superepic31, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a85c, 0x48000040 ]<br />
- [ be32, 0x0093a860, 0x3b6000da ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093abcc, 0x9b6302f9 ]<br />
"Depth Border Fix":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093ac0c, 0x9b83031d ]<br />
"Performance (WCB)":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a960, 0x9b830081 ]<br />
"Disable Bloom":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a1e8, 0x39000003 ]<br />
"Disable Depth of Field":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a944, 0x9b83007a ]<br />
"Disable SSAO":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8c0, 0x9b830057 ]<br />
"Disable Motion Blur":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x007719ec, 0x480000c4 ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0073ea7c, 0x980b0004 ]<br />
"Debug Menu":<br />
Games: *uc3_kioskdemo<br />
Author: "dron_3,HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0072f5c0, 0x38000001 ]<br />
- [ be32, 0x0072f5c4, 0x980B2163 ]<br />
<br />
PPU-f986a163b81248b801709f0c5bb427c090b40dc7:<br />
"Debug Menu":<br />
Games: *uc3_subway<br />
Author: "dron_3, HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x007312bc, 0x38000001 ]<br />
- [ be32, 0x007312c0, 0x980B2163 ]<br />
<br />
PPU-0ff0b00602e5ffc67f32ab69840bbb2c7df735fe:<br />
"Debug Menu":<br />
Games: *uc3_USpreview<br />
Author: "dron_3, HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0072ee5c, 0x38000001 ]<br />
- [ be32, 0x0072ee60, 0x980B2163 ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_USpreview<br />
Author: "illusion, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8c4, 0x90e303ec ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_USpreview<br />
Author: "Whatcookie, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0093a62c, 0x9b83 ]<br />
"Unlock FPS":<br />
Games: *uc3_USpreview<br />
Author: "superepic31, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a508, 0x48000040 ]<br />
- [ be32, 0x0093a50c, 0x3b6000da ] <br />
"Depth Buffer Viewport":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a878, 0x9b6302f9 ]<br />
"Depth Border Fix":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8b8, 0x9b83031d ]<br />
"Performance (WCB)":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a60c, 0x9b830081 ]<br />
"Disable Bloom":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00939e94, 0x39000003 ]<br />
"Disable Depth of Field":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a5f0, 0x9b83007a ]<br />
"Disable SSAO":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a56c, 0x9b830057 ]<br />
"Disable Motion Blur":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00771284, 0x480000c4 ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0073e318, 0x980b0004 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Uncharted_3:_Drake%27s_Deception&diff=45072
Uncharted 3: Drake's Deception
2024-01-23T16:57:59Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:UC3 Cover.jpg}}|300px]]<br />
|developer = Naughty Dog<br />
|publisher = Sony Computer Entertainment<br />
|series = Uncharted<br />
|date = {{vgregion|NA=November 1, 2011|EU=November 2, 2011|AU=November 3, 2011}}<br />
|release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure, Third-person shooter, Platform<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES01175, BCES01176, BCUS98233, BCJS37004, BCAS25009|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES01670, BCES01692, BCUS99086, BCAS25014|ird=Yes}}<br>'''''Free To Play'''''<br>{{gameid|id=NPEA00422|oid=NPUA80858|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=NPUA70183|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70034, BCET70043, NPUA70153, NPUA70180, NPHA80158|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|oid=NPEA00330|ird=NA}}<br />
|internal resolution = 1280x720<br />
}}<br />
<br />
'''''Uncharted 3: Drake's Deception''''' is the third game in the Uncharted series, and follows Nathan Drake, who partners with his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars, whilst competing with a mercenary group led by Sullivan's former employer, Katherine Marlowe.<br />
<br />
Drake has a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.<br />
<br />
Uncharted 3: Drake's Deception received critical acclaim from critics, with praise for its voice acting, graphics, writing, story, and cinematic quality; criticism was directed at its gunplay controls, which was improved with a post-release update, and failure to live up to its more critically successful predecessor.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = 100<!-- Value between 50% to 800% --><br />
|resolution scale notes = Resolution scaling is only supported when the MLAA patch is enabled.<br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes =<br />
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = Fixes blurry visuals that tend to occur when aiming or when navigating in foggy areas. Slightly improves performance as well. <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes brightness in some scenes.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = On <!-- On, Off --><br />
|multithreaded rsx notes = Improves performance depending on the hardware. <br />
|asynchronous texture streaming = On <!-- On, Off --><br />
|asynchronous texture streaming notes = Improves performance depending on the GPU. <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = On<!-- On, Off --><br />
|accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game. <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = Helps with stability.<br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = On<!-- On, Off --><br />
|read color buffers notes = Fixes black screen if playing unpatched. Not needed if using patches.<br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes =<br />
<!-- Recommended patches --><br />
|highly recommended patch = Depth Border Fix, Depth Buffer Viewport, Disable in-built MLAA, Disable Mesh Trimming, Enable GPU Lighting, Performance (WCB)<!-- Mention patch names --><br />
|highly recommended patch notes = Improves performance and allows Resolution Scaling to work properly.<br />
|recommended patch = Disable Motion Blur, Skip Intro<!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
* Random occurring crashes/freezes can happen on weaker hardware. Just restart the game and keep playing.<br />
* Game only renders button prompts and the loading screen spinning ring resulting in black screen unless patches or RCB are enabled.<br />
* Game tends to freeze when you're idling or have the game paused for a while, you will have to restart RPCS3 when this happens.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.19<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server. Online servers were taken down in 2019.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
uc3_100_FPS: &uc3_100_FPS<br />
- [ be32, 0x0093b348, 0x90e30034 ] # FPS<br />
- [ be32, 0x0093b34c, 0x90e30038 ] # Unlock<br />
<br />
uc3_100_mlaa: &uc3_100_mlaa<br />
- [ be32, 0x00635f90, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0093b46c, 0x9b83 ] # store 0<br />
# - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_100_post: &uc3_100_post<br />
- [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: 0x1346D47)<br />
<br />
uc3_100_mesh: &uc3_100_mesh<br />
- [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940)<br />
<br />
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_100_ssao: &uc3_100_ssao<br />
- [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF)<br />
<br />
uc3_100_dof: &uc3_100_dof<br />
- [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)<br />
<br />
uc3_100_speed: &uc3_100_speed<br />
- [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9)<br />
<br />
uc3_100_dbv: &uc3_100_dbv<br />
- [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061)<br />
<br />
uc3_100_dbf: &uc3_100_dbf<br />
- [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085)<br />
<br />
uc3_100_db: &uc3_100_db<br />
- [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157)<br />
<br />
uc3_JP_100_mlaa: &uc3_JP_100_mlaa<br />
- [ be32, 0x00635fb8, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0093b494, 0x9b83 ] # store 0<br />
# - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_JP_100_post: &uc3_JP_100_post<br />
- [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes<br />
<br />
uc3_JP_100_mesh: &uc3_JP_100_mesh<br />
- [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming<br />
<br />
# Many settings below are enabled/disabled in sub_93B2C0. In this subroutine,<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_JP_100_ssao: &uc3_JP_100_ssao<br />
- [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO<br />
<br />
uc3_JP_100_dof: &uc3_JP_100_dof<br />
- [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field<br />
<br />
uc3_JP_100_speed: &uc3_JP_100_speed<br />
- [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB)<br />
<br />
uc3_JP_100_dbv: &uc3_JP_100_dbv<br />
- [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport<br />
<br />
uc3_JP_100_dbf: &uc3_JP_100_dbf<br />
- [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix<br />
<br />
uc3_JP_100_db: &uc3_JP_100_db<br />
- [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2<br />
<br />
uc3_110_mlaa: &uc3_110_mlaa<br />
- [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0094d850, 0x9b83 ] # store 0<br />
# - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA<br />
# Beginning of new blooom code<br />
- [ be16, 0x0077bd92, 0xfd40 ]<br />
- [ byte, 0x0077bdb7, 0xb0 ]<br />
- [ byte, 0x0077be4b, 0xb0 ]<br />
- [ be32, 0x0077bdb0, 0x4bfacf01 ]<br />
- [ be32, 0x00728cb0, 0xc1a907d4 ]<br />
- [ be32, 0x00728cb4, 0x808907d8 ]<br />
# Desert storm<br />
- [ be32, 0x00728cb8, 0x80beacb4 ]<br />
- [ be32, 0x00728cbc, 0x7f842800 ]<br />
- [ be32, 0x00728cc0, 0x409d0030 ]<br />
# Deflicker check<br />
- [ be32, 0x00728cc4, 0x80be3e6c ]<br />
- [ be32, 0x00728cc8, 0x7f842800 ]<br />
- [ be32, 0x00728ccc, 0x409d0018 ]<br />
# Yemen: Talbot chase<br />
- [ be32, 0x00728cd0, 0x80be1144 ]<br />
- [ be32, 0x00728cd4, 0x7f842800 ]<br />
- [ be32, 0x00728cd8, 0x409d0018 ]<br />
# Talbot multiplier 0.5<br />
- [ be32, 0x00728cdc, 0x38a00068 ]<br />
- [ be32, 0x00728ce0, 0x48000008 ]<br />
# Desert storm multiplier 0.04<br />
- [ be32, 0x00728ce4, 0x38a0edc8 ]<br />
# Value correction<br />
- [ be32, 0x00728ce8, 0x7d85f42e ]<br />
- [ be32, 0x00728cec, 0xedad0332 ]<br />
- [ be32, 0x00728cf0, 0x4e800020 ]<br />
# Yemen temple Dof Correction<br />
- [ be32, 0x0077b864, 0x4bfad491 ]<br />
- [ be32, 0x00728cf4, 0xc07d08dc ]<br />
- [ be32, 0x00728cf8, 0x801d07e8 ]<br />
- [ be32, 0x00728d00, 0x409c000c ]<br />
- [ be32, 0x00728d04, 0xc29e0068 ]<br />
- [ be32, 0x00728d08, 0xec630532 ]<br />
- [ be32, 0x00728d0c, 0x4e800020 ]<br />
<br />
uc3_110_mb: &uc3_110_mb<br />
- [ be32, 0x0077aacc, 0x480000c4 ] # Disable motion blur<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_110_post: &uc3_110_post<br />
- [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: 0x1376F77)<br />
<br />
uc3_110_mesh: &uc3_110_mesh<br />
- [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70)<br />
<br />
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_110_ssao: &uc3_110_ssao<br />
- [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF)<br />
<br />
uc3_110_dof: &uc3_110_dof<br />
- [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)<br />
<br />
uc3_110_speed: &uc3_110_speed<br />
- [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019)<br />
<br />
uc3_110_dbv: &uc3_110_dbv<br />
- [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291)<br />
<br />
uc3_110_dbf: &uc3_110_dbf<br />
- [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5)<br />
<br />
uc3_110_db: &uc3_110_db<br />
- [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387)<br />
<br />
uc3_119_FPS: &uc3_119_FPS<br />
- [ be32, 0x0096e980, 0x3b6000da ] # FPS<br />
- [ be32, 0x0096e97c, 0x48000040 ] # Unlock<br />
<br />
uc3_119_mlaa: &uc3_119_mlaa<br />
- [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0096eaa0, 0x9b83 ] # store 0<br />
- [ be32, 0x0073c214, 0x60000000 ] # mp crash fix (test)<br />
# - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA<br />
# Beginning of new blooom code<br />
- [ be16, 0x0078c3aa, 0x1530 ]<br />
- [ byte, 0x0078c3cf, 0xb0 ]<br />
- [ byte, 0x0078c463, 0xb0 ]<br />
- [ be32, 0x0078c3c8, 0x4bfade15 ]<br />
- [ be32, 0x0073a1dc, 0xc1a907d4 ]<br />
- [ be32, 0x0073a1e0, 0x808907d8 ]<br />
# Desert storm<br />
- [ be32, 0x0073a1e4, 0x80beacec ]<br />
- [ be32, 0x0073a1e8, 0x7f842800 ]<br />
- [ be32, 0x0073a1ec, 0x409d0030 ]<br />
# Deflicker check<br />
- [ be32, 0x0073a1f0, 0x80be5774 ]<br />
- [ be32, 0x0073a1f4, 0x7f842800 ]<br />
- [ be32, 0x0073a1f8, 0x409d0018 ]<br />
# Yemen: Talbot chase<br />
- [ be32, 0x0073a1fc, 0x80be2a34 ]<br />
- [ be32, 0x0073a200, 0x7f842800 ]<br />
- [ be32, 0x0073a204, 0x409d0018 ]<br />
# Talbot multiplier 0.5<br />
- [ be32, 0x0073a208, 0x38a015f4 ]<br />
- [ be32, 0x0073a20c, 0x48000008 ]<br />
# Desert storm multiplier 0.04<br />
- [ be32, 0x0073a210, 0x38a01474 ]<br />
# Value correction<br />
- [ be32, 0x0073a214, 0x7d85f42e ]<br />
- [ be32, 0x0073a218, 0xedad0332 ]<br />
- [ be32, 0x0073a21c, 0x4e800020 ]<br />
# Yemen temple Dof Correction<br />
- [ be32, 0x0078be7c, 0x4bfae3a5 ]<br />
- [ be32, 0x0073a220, 0xc07d08dc ]<br />
- [ be32, 0x0073a224, 0x801d07e8 ]<br />
- [ be32, 0x0073a22c, 0x409c000c ]<br />
- [ be32, 0x0073a230, 0xc29e2998 ]<br />
- [ be32, 0x0073a234, 0xec630532 ]<br />
- [ be32, 0x0073a238, 0x4e800020 ]<br />
<br />
uc3_119_mb: &uc3_119_mb<br />
- [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur<br />
<br />
uc3_119_zcull: &uc3_119_zcull<br />
- [ be32, 0x0078c7d0, 0x3a800001 ] #Heat waves<br />
- [ byte, 0x0078c7f3, 0x0 ] #Disable broken blur effect<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_119_post: &uc3_119_post<br />
- [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes (mem address: 0x1386547)<br />
<br />
uc3_119_mesh: &uc3_119_mesh<br />
- [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0)<br />
<br />
# Many settings below are enabled/disabled in sub_96E8CC. In this subroutine,<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_119_ssao: &uc3_119_ssao<br />
- [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF)<br />
<br />
uc3_119_dof: &uc3_119_dof<br />
- [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)<br />
<br />
uc3_119_speed: &uc3_119_speed<br />
- [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9)<br />
<br />
uc3_119_dbv: &uc3_119_dbv<br />
- [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861)<br />
<br />
uc3_119_dbf: &uc3_119_dbf<br />
- [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885)<br />
<br />
uc3_119_db: &uc3_119_db<br />
- [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957)<br />
<br />
uc3_119_devmenu: &uc3_119_devmenu<br />
- [ be16, 0x00042814, 0x419e ]<br />
- [ byte, 0x00042837, 0x01 ]<br />
- [ be32, 0x0083028c, 0x60000000 ] # Don't pause on Select button<br />
- [ be32, 0x0095b720, 0x60000000 ] # Remove "!" model render<br />
- [ utf8, 0x010d8cf0, "galil-rifle " ]<br />
- [ utf8, 0x010d8d08, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d8d20, "uber-pistol " ]<br />
- [ utf8, 0x010d8d38, "dig-explosive-pack " ]<br />
- [ utf8, 0x010d8d50, "shotgun-sawedoff " ]<br />
- [ utf8, 0x010d8d68, "m32-grenade-launcher " ]<br />
- [ utf8, 0x010d8d80, "baseball-grenade " ]<br />
- [ utf8, 0x010d8d98, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d8db0, "spas12-shotgun " ]<br />
- [ utf8, 0x010d8dc8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8de0, "m32-grenade-launcher " ]<br />
- [ utf8, 0x010d8df8, "semi-auto-rifle " ]<br />
- [ utf8, 0x010d8e10, "baseball-grenade " ]<br />
- [ utf8, 0x010d8e28, "shade-weapon " ]<br />
- [ utf8, 0x010d8e40, "statue-puzzle-torch " ]<br />
- [ utf8, 0x010d8e58, "temple-cistern-map-2 " ]<br />
- [ utf8, 0x010d8e70, "shade-weapon " ]<br />
- [ utf8, 0x010d8e88, "beretta-silenced " ]<br />
- [ utf8, 0x010d8ea0, "chloe-pistol " ]<br />
- [ utf8, 0x010d8eb8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8ed0, "shotgun-pistol " ]<br />
- [ utf8, 0x010d8ee8, "p99-pistol " ]<br />
- [ utf8, 0x010d8f00, "temple-cistern-map " ]<br />
- [ utf8, 0x010d8f18, "tkiv-sniper-rifle " ]<br />
- [ utf8, 0x010d8f30, "stun-grenade " ]<br />
- [ utf8, 0x010d8f48, "rpg " ]<br />
- [ utf8, 0x010d8f60, "ak-74-a " ]<br />
- [ utf8, 0x010d8f78, "walther-p5 " ]<br />
- [ utf8, 0x010d8f90, "pkm-rifle " ]<br />
- [ utf8, 0x010d8fa8, "heavy-gau19 " ]<br />
- [ utf8, 0x010d8fc0, "pirate-shield " ]<br />
- [ utf8, 0x010d8fd8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8ff0, "dragunov-rifle " ]<br />
- [ utf8, 0x010d9008, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9020, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9038, "sw629-revolver " ]<br />
- [ utf8, 0x010d9050, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9068, "colt-defender-pistol " ]<br />
- [ utf8, 0x010d9080, "ak-74-b " ]<br />
- [ utf8, 0x010d9098, "sight-scope " ]<br />
- [ utf8, 0x010d90b0, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d90c8, "shade-weapon " ]<br />
- [ utf8, 0x010d90e0, "yt-cistern-map-rolled " ]<br />
- [ utf8, 0x010d90f8, "machine-gun " ]<br />
- [ utf8, 0x010d9110, "fn-fal-rifle " ]<br />
- [ utf8, 0x010d9128, "hk416 " ]<br />
- [ utf8, 0x010d9140, "mpa930 " ]<br />
- [ utf8, 0x010d9158, "taurus-sniper-pistol " ]<br />
- [ utf8, 0x010d9170, "beretta-burst-pistol " ]<br />
- [ utf8, 0x010d9188, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d91a0, "riot-shield-hvk " ]<br />
- [ utf8, 0x010d91b8, "baseball-grenade " ]<br />
- [ utf8, 0x010d91d0, "rpg_rocket " ]<br />
- [ utf8, 0x010d91e8, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9200, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9218, "grenade-pistol " ]<br />
- [ utf8, 0x010d9230, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9248, "t62-tank-mg-turret " ]<br />
- [ be32, 0x004de820, 0x39ce0018 ] # addi r14,r14,0x18<br />
- [ be32, 0x004de828, 0x488e3b21 ] # bl SUB_00dc2348<br />
- [ be32, 0x00dc2348, 0x3de0010d ] # lis r15,0x10d<br />
- [ be32, 0x00dc234c, 0x61ef8cd8 ] # ori r15,r15,0x8cd8<br />
- [ be32, 0x00dc2350, 0x7c8f7214 ] # add r4,r15,r14<br />
- [ be32, 0x00dc2354, 0x4e800020 ] # blr<br />
# taskmgr<br />
# active task<br />
# text<br />
- [ be32, 0x00a082c8, 0x484001e0 ]<br />
- [ be32, 0x00e084a8, 0x3c60011d ]<br />
- [ be32, 0x00e084ac, 0x6063f410 ]<br />
- [ be32, 0x00e084b0, 0x4bbffe1c ]<br />
# drawing<br />
# todo: link with active task bool<br />
- [ be32, 0x00737ed0, 0x486d05f4 ]<br />
- [ be32, 0x00e084c4, 0x3ca0013b ]<br />
- [ be32, 0x00e084c8, 0x60a5e594 ]<br />
- [ be32, 0x00e084cc, 0x8bc50000 ]<br />
- [ be32, 0x00e084d0, 0x2f9e0001 ]<br />
- [ be32, 0x00e084d4, 0x419e003c ]<br />
- [ be32, 0x00e084d8, 0x3ca0011d ]<br />
- [ be32, 0x00e084dc, 0x60a5f3f8 ]<br />
- [ be32, 0x00e084e0, 0x7fdef278 ]<br />
- [ be32, 0x00e084e4, 0x3fc04248 ]<br />
- [ be32, 0x00e084e8, 0x93c50000 ]<br />
- [ be32, 0x00e084ec, 0x3fc04422 ]<br />
- [ be32, 0x00e084f0, 0x63de8000 ]<br />
- [ be32, 0x00e084f4, 0x93c50004 ]<br />
- [ be32, 0x00e084f8, 0xc0250000 ]<br />
- [ be32, 0x00e084fc, 0xc0450004 ]<br />
- [ be32, 0x00e08500, 0x38a0ffff ]<br />
- [ be32, 0x00e08504, 0x3cc0011d ]<br />
- [ be32, 0x00e08508, 0x60c6f410 ]<br />
- [ be32, 0x00e0850c, 0x4bb9de3d ]<br />
- [ be32, 0x00e08510, 0x4b92f9c4 ]<br />
<br />
uc3_119_devplus: &uc3_119_devplus<br />
- [ be16, 0x00d9ea48, 0x202b ] # _+<br />
- [ be32, 0x0112cb94, 0x01381d1e ] # base ptr<br />
- [ be32, 0x0112cb90, 0x00df5880 ] # str<br />
- [ be32, 0x0002f4c0, 0x38dc009f ] # vis<br />
- [ be32, 0x0112cb98, 0x00df5610 ] # str<br />
- [ be32, 0x0002f500, 0x38dc4acb ] # wireframe<br />
- [ be32, 0x0112cb9c, 0x00df5628 ] # str<br />
- [ be32, 0x0002f53c, 0x38dc4acc ] # see through<br />
- [ be32, 0x0112cba0, 0x00df5648 ] # str<br />
- [ be32, 0x0002f578, 0x38dc4acd ] # point<br />
- [ be32, 0x0112cba4, 0x00df7308 ] # str<br />
- [ be32, 0x0002f5b4, 0x38dc48e6 ] # post on spu<br />
- [ be32, 0x0112cba8, 0x00df6cf0 ] # str<br />
- [ be32, 0x0002f5f0, 0x38dc48c4 ] # dof<br />
- [ be32, 0x0112cbac, 0x00df6ed8 ] # str<br />
- [ be32, 0x0002f62c, 0x38dc48c1 ] # mb // overwrites itself<br />
- [ be32, 0x0112cbb0, 0x00da05c0 ] # str<br />
- [ be32, 0x0002f668, 0x38dc48f1 ] # red wireframe<br />
- [ be32, 0x0112cbb4, 0x00da05a8 ] # str<br />
- [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball<br />
- [ be32, 0x0112cc74, 0x00da0590 ] # str<br />
- [ be32, 0x0112cc78, 0x011d0f90 ] # ptr show vox to Disable Death Zone<br />
- [ be32, 0x0112cc7c, 0x00da0530 ] # str<br />
- [ be32, 0x0112cc80, 0x0137f441 ] # ptr "Log Vox To SPU TTY" to Disable Death Collision<br />
- [ be32, 0x0112cc84, 0x00da0548 ] # str<br />
- [ be32, 0x0112cc88, 0x0120c5c0 ] # ptr "Include Rejected Vox" to Disable NPC Spawn<br />
- [ be32, 0x0112cc8c, 0x00da0570 ] # str<br />
- [ be32, 0x0112cc90, 0x01343f95 ] # ptr "Log Vox Lookups to TTY" to Make Invulnerable<br />
- [ be32, 0x0112cc64, 0x01343f84 ] # ptr<br />
- [ be32, 0x0112cc68, 0x00da05e0 ]<br />
# Disable Death Collision<br />
- [ be64, 0x00da0530, 0x44697361626c6520 ]<br />
- [ be64, 0x00da0538, 0x446561746820436f ]<br />
- [ be64, 0x00da053f, 0x6c6c6973696f6e00 ]<br />
# Disallow Npcs from Spawning<br />
- [ be64, 0x00da0548, 0x446973616c6c6f77 ]<br />
- [ be64, 0x00da0550, 0x204e706373206672 ]<br />
- [ be64, 0x00da0558, 0x6f6d20537061776e ]<br />
- [ be32, 0x00da0560, 0x696e6700 ]<br />
# Make Invulnerable<br />
- [ be64, 0x00da0570, 0x4d616b6520496e76 ]<br />
- [ be64, 0x00da0578, 0x756c6e657261626c ]<br />
- [ be16, 0x00da0580, 0x6500 ]<br />
# Enable Death Zone<br />
- [ be64, 0x00da0590, 0x456e61626c652044 ]<br />
- [ be64, 0x00da0598, 0x65617468205a6f6e ]<br />
- [ be16, 0x00da05a0, 0x6500 ]<br />
# Enable Wireframe Balls<br />
- [ be64, 0x00da05a8, 0x456e61626c652057 ]<br />
- [ be64, 0x00da05b0, 0x6972656672616d65 ]<br />
- [ be64, 0x00da05b8, 0x2042616c6c730000 ]<br />
# Enable Red Wireframe<br />
- [ be64, 0x00da05c0, 0x456e61626c652052 ]<br />
- [ be64, 0x00da05c8, 0x6564205769726566 ]<br />
- [ be32, 0x00da05d0, 0x72616d65 ]<br />
# NPC Model Scale<br />
- [ be64, 0x00da05e0, 0x4e5043204d6f6465 ]<br />
- [ be64, 0x00da05e8, 0x6c205363616c6500 ]<br />
<br />
uc3_119_lanmode: &uc3_119_lanmode<br />
- [ be32, 0x00a6308c, 0x48371e19 ]<br />
- [ be64, 0x00dd4d58, 0x000009298aab4a4b ]<br />
- [ be32, 0x00dd4ea4, 0x81c90320 ]<br />
- [ be32, 0x00dd4ea8, 0x2c8e0000 ]<br />
- [ be32, 0x00dd4eac, 0x4086002c ]<br />
- [ be32, 0x00dd4eb0, 0x3e0000dd ]<br />
- [ be32, 0x00dd4eb4, 0x62104d58 ]<br />
- [ be32, 0x00dd4eb8, 0x3de0011e ]<br />
- [ be32, 0x00dd4ebc, 0x61ef3ba4 ]<br />
- [ be32, 0x00dd4ec0, 0xea300000 ]<br />
- [ be32, 0x00dd4ec4, 0x1e510008 ]<br />
- [ be32, 0x00dd4ec8, 0xfa4f0000 ]<br />
- [ be32, 0x00dd4ecc, 0x3a800001 ]<br />
- [ be32, 0x00dd4ed0, 0x92890320 ]<br />
- [ be32, 0x00dd4ed4, 0x9aaf0008 ]<br />
- [ be32, 0x00dd4ed8, 0xea6f0000 ]<br />
- [ be32, 0x00dd4edc, 0x7eb29800 ]<br />
- [ be32, 0x00dd4ee0, 0x4196000c ]<br />
- [ be32, 0x00dd4ee4, 0x4bf993c5 ]<br />
- [ be32, 0x00dd4ee8, 0x92840000 ]<br />
- [ be32, 0x00dd4eec, 0x88090078 ]<br />
- [ be32, 0x00dd4ef0, 0x4e800020 ]<br />
<br />
uc3_fps_notes: &uc3_fps_notes<br />
"Haven't tested how this affects cutscenes."<br />
<br />
uc3_debugmenu_notes: &uc3_debugmenu_notes<br />
"L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"<br />
<br />
uc3_mlaa_notes: &uc3_mlaa_notes<br />
"Allows for the use of Resolution Scaling in the title and improves performance.\nVersion 2.0 Fixes high levels of bloom in some areas. (1.10 and 1.19 Only)\nVersion 3.0 Fixes Crash in some multiplayer levels. (1.19 Only)"<br />
<br />
uc3_wcbperformance_notes: &uc3_wcbperformance_notes<br />
"Enable this patch if you are using \"Write Color Buffers\" to restore performance."<br />
<br />
uc3_gpulighting_notes: &uc3_gpulighting_notes<br />
"Uses GPU (RSX) path for lighting effects instead of SPU.\nFixes rendering of lighting effects that are broken via SPU path and greatly improves performance over it.\nThis path is incomplete and results in some missing effects such as Volumetric lighting."<br />
<br />
uc3_camshake_notes: &uc3_camshake_notes<br />
"Disables Camera Shake during gameplay.\nIn-Game-Cinematics are unaffected."<br />
<br />
uc3_zcull_notes: &uc3_zcull_notes<br />
"Enables rendering of Heat Wave effect under Approximate ZCull, normally works with Precise ZCull only, but Precise ZCull has a big speed impact"<br />
<br />
uc3_119title: &uc3_119title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01175: [ 01.19 ]<br />
BCES01176: [ 01.19 ]<br />
BCES01670: [ 01.19 ]<br />
BCES01692: [ 01.19 ]<br />
BCUS98233: [ 01.19 ]<br />
BCJS37004: [ 02.17 ]<br />
NPEA00422: [ 01.19 ]<br />
NPUA80858: [ 01.19 ]<br />
BCUS99086: [ 01.19 ]<br />
BCAS25014: [ 01.19 ]<br />
BCAS25009: [ 01.19 ]<br />
<br />
uc3_110title: &uc3_110title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01670: [ 01.10 ]<br />
BCAS25014: [ 01.10 ]<br />
<br />
uc3_100title: &uc3_100title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01175: [ 01.00 ]<br />
BCES01176: [ 01.00 ]<br />
BCES01692: [ 01.00 ]<br />
BCUS98233: [ 01.00 ]<br />
<br />
uc3beta100_title: &uc3beta100_title<br />
"Uncharted 3: Drake's Deception Multiplayer Beta":<br />
NPUA70153: [ 01.00 ]<br />
NPHA80158: [ 01.00 ]<br />
BCET70034: [ 01.00 ]<br />
<br />
uc3beta104_title: &uc3beta104_title<br />
"Uncharted 3: Drake's Deception Multiplayer Beta":<br />
NPUA70153: [ 01.04 ]<br />
NPHA80158: [ 01.04 ]<br />
BCET70034: [ 01.04 ]<br />
<br />
uc3_subway: &uc3_subway<br />
"Uncharted 3: Drake's Deception Multiplayer":<br />
BCET70043: [ 01.00 ]<br />
NPUA70180: [ 01.00 ]<br />
<br />
uc3_kioskdemo: &uc3_kioskdemo<br />
"Uncharted 3: Drake's Deception Demo":<br />
NPUA70183: [ 01.00 ]<br />
<br />
uc3_USpreview: &uc3_USpreview<br />
"Uncharted 3: Drake's Deception Preview":<br />
BCUS98233: [ 01.00 ]<br />
<br />
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:<br />
"Unlock FPS":<br />
Games: *uc3_100title<br />
Author: "superepic31"<br />
Notes: *uc3_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_FPS ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_100title<br />
Author: "Whatcookie"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_mlaa ]<br />
"Post-processing Modes":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_speed ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_db ]<br />
"Disable Camera Shake":<br />
Games: *uc3_100title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00806c88, 0x3800 ]<br />
"Debug Menu":<br />
Games: *uc3_100title<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00041e34, 0x419e ]<br />
<br />
PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0:<br />
"Disable in-built MLAA":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_mlaa ]<br />
"Post-processing Modes":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_post ]<br />
"Disable Mesh Trimming":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_mesh ]<br />
"Disable SSAO":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_ssao ]<br />
"Disable Depth of Field":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dof ]<br />
"Performance (WCB)":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_speed ]<br />
"Depth Buffer Viewport":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dbv ]<br />
"Depth Border Fix":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dbf ]<br />
"Enable GPU Lighting":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_db ]<br />
"Debug Menu":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00041e34, 0x419e ]<br />
<br />
PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:<br />
"Disable in-built MLAA":<br />
Games: *uc3_110title<br />
Author: "Whatcookie, ZEROx"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 2.0<br />
Patch:<br />
- [ load, *uc3_110_mlaa ]<br />
"Disable Motion Blur":<br />
Games: *uc3_110title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_mb ]<br />
"Disable Bloom":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_speed ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_db ]<br />
"Disable Camera Shake":<br />
Games: *uc3_110title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00812b44, 0x3800 ]<br />
"Debug Menu":<br />
Games: *uc3_110title<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00042624, 0x419e ]<br />
<br />
PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:<br />
"Unlock FPS":<br />
Games: *uc3_119title<br />
Author: "superepic31"<br />
Notes: *uc3_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_FPS ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_119title<br />
Author: "Whatcookie, ZEROx"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 3.0<br />
Patch:<br />
- [ load, *uc3_119_mlaa ]<br />
"Disable Motion Blur":<br />
Games: *uc3_119title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_mb ]<br />
"Disable Bloom":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_speed ]<br />
"Heat waves Approximate ZCull fix":<br />
Games: *uc3_119title<br />
Author: "ZEROx"<br />
Notes: *uc3_zcull_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_zcull ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_db ]<br />
"Debug Menu":<br />
Games: *uc3_119title<br />
Author: "dron_3, HdHereidme, illusion, ZEROx, Skye"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_devmenu ]<br />
"Dev Menu Plus":<br />
Games: *uc3_119title<br />
Author: "illusion, Skye"<br />
Notes: "Replaces audio options with various debug features."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_devplus ]<br />
"Disable Camera Shake":<br />
Games: *uc3_119title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008242cc, 0x3800 ]<br />
"Enable LAN Mode":<br />
Games: *uc3_119title<br />
Author: "illusion, ZEROx, Skye"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_lanmode ]<br />
"Skip Intro":<br />
Games: *uc3_119title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00043e2c, 0x480000dc ]<br />
"DEBUG: Replace Task With Test Tasks":<br />
Games: *uc3_119title<br />
Author: "illusion, icemesh" # SID Utils<br />
Notes: "Only enable this patch if you know what you are doing!!"<br />
Patch Version: 1.0<br />
Patch:<br />
# *test-task-graph*<br />
- [ be32, 0x00a0d014, 0x3c80f0f3 ]<br />
- [ be32, 0x00a0d01c, 0x6084d6c8 ]<br />
- [ be32, 0x00a0b2c4, 0x3ca0f0f3 ]<br />
- [ be32, 0x00a0b2cc, 0x60a5d6c8 ]<br />
- [ be16, 0x0004417c, 0x4800 ]<br />
# test-tasks begin!!<br />
# SID("tasks") -> SID("test-tasks") // under debug group<br />
- [ be32, 0x009d0e84, 0x48421188 ]<br />
- [ be32, 0x00df200c, 0x81490000 ]<br />
- [ be32, 0x00df2010, 0x3d006772 ]<br />
- [ be32, 0x00df2014, 0x61083261 ]<br />
- [ be32, 0x00df2018, 0x7f885000 ]<br />
- [ be32, 0x00df201c, 0x409e0014 ]<br />
- [ be32, 0x00df2020, 0x3d002203 ]<br />
- [ be32, 0x00df2024, 0x6108c98c ]<br />
- [ be32, 0x00df2028, 0x91090000 ]<br />
- [ be32, 0x00df202c, 0x7d284b78 ]<br />
- [ be32, 0x00df2030, 0x81490000 ]<br />
- [ be32, 0x00df2034, 0x4bbdee54 ]<br />
"Infinite Health":<br />
Games: *uc3_119title<br />
Author: "CodeUnique3"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00479cd8, 0x60000000 ]<br />
"Infinite Ammo":<br />
Games: *uc3_119title<br />
Author: "CodeUnique3"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x006e4284, 0x60000000 ]<br />
<br />
PPU-e63051dc8ec0f9256f047f62a6abd0e955805419:<br />
"Bug Fix: Crash on Entering LAN MP Menu":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ byte, 0x0003e6c3, 0x00 ]<br />
"Disable Uncharted TV":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes: "Fixes significant slowdown because the video is no longer hosted on the server."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00700f42, 0x0000 ] # ret 0<br />
- [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads<br />
"Disable Camera Sprint":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0019e450, 0x98c30178 ]<br />
"Unlock Main Menu":<br />
Games: *uc3beta100_title<br />
Author: "illusion, ZEROx, Skye"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be64, 0x00cea3d0, 0x000009298aab4a4b ]<br />
- [ be32, 0x007f8fc4, 0x484f131d ]<br />
- [ be32, 0x00cea2e0, 0x81c90320 ]<br />
- [ be32, 0x00cea2e4, 0x2c8e0000 ]<br />
- [ be32, 0x00cea2e8, 0x4086002c ]<br />
- [ be32, 0x00cea2ec, 0x3e0000ce ]<br />
- [ be32, 0x00cea2f0, 0x621041c0 ]<br />
- [ be32, 0x00cea2f4, 0x3de0010e ]<br />
- [ be32, 0x00cea2f8, 0x61ef319c ]<br />
- [ be32, 0x00cea2fc, 0xea306210 ]<br />
- [ be32, 0x00cea300, 0x1e510008 ]<br />
- [ be32, 0x00cea304, 0xfa4f6f8c ]<br />
- [ be32, 0x00cea308, 0x3a800001 ]<br />
- [ be32, 0x00cea30c, 0x92890320 ]<br />
- [ be32, 0x00cea310, 0x9aaf6f94 ]<br />
- [ be32, 0x00cea314, 0xea6f6f8c ]<br />
- [ be32, 0x00cea318, 0x7eb29800 ]<br />
- [ be32, 0x00cea31c, 0x4196000c ]<br />
- [ be32, 0x00cea320, 0x4bf993c5 ]<br />
- [ be32, 0x00cea324, 0x92840000 ]<br />
- [ be32, 0x00cea328, 0x88090078 ]<br />
- [ be32, 0x00cea32c, 0x4e800020 ]<br />
<br />
PPU-9584776e7fca409ed410f8a713832267020d8ac3:<br />
"Bug Fix: Crash on Entering LAN MP Menu":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ byte, 0x0003e563, 0x00 ]<br />
"Disable Uncharted TV":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes: "Fixes crash after entering MP menu due to offline video streaming API."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0070194e, 0x0000 ] # ret 0<br />
- [ be16, 0x0070195c, 0x4800 ] # don't spawn video threads<br />
"Disable Sprint Camera":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0019e300, 0x98c30178 ]<br />
"Disable Camera Shake":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0076e440, 0x38000001 ]<br />
"Unlock Main Menu":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be64, 0x00d1e414, 0x000009298aab4a4b ]<br />
- [ be32, 0x007f9f20, 0x4852449d ] # bl SUB_00d1e3bc<br />
- [ be32, 0x00d1e3bc, 0x81c90320 ] # lwz r14,0x320(r9)<br />
- [ be32, 0x00d1e3c0, 0x2c8e0000 ] # cmpwi cr1,r14,0x0<br />
- [ be32, 0x00d1e3c4, 0x4086002c ] # bne cr1,LAB_00d1e3f0<br />
- [ be32, 0x00d1e3c8, 0x3e0000d1 ] # lis r16,0xd1<br />
- [ be32, 0x00d1e3cc, 0x6210e40c ] # ori r16,r16,0xe40c<br />
- [ be32, 0x00d1e3d0, 0x3de00110 ] # lis r15,0x110<br />
- [ be32, 0x00d1e3d4, 0x61efb828 ] # ori r15,r15,0xb828<br />
- [ be32, 0x00d1e3d8, 0xea300008 ] # ld r17,0x8(r16)=>DAT_00d1e414<br />
- [ be32, 0x00d1e3dc, 0x1e510008 ] # mulli r18,r17,0x8<br />
- [ be32, 0x00d1e3e0, 0xfa4f0000 ] # std r18,0x0(r15)=>LAB_0011b828<br />
- [ be32, 0x00d1e3e4, 0x3a800001 ] # li r20,0x1<br />
- [ be32, 0x00d1e3e8, 0x92890320 ] # stw r20,0x320(r9)<br />
- [ be32, 0x00d1e3ec, 0x9aaf0008 ] # stb r21,0x8(r15)=>LAB_0011b830<br />
- [ be32, 0x00d1e3f0, 0xea6f0000 ] # ld r19,0x0(r15)=>LAB_0011b828<br />
- [ be32, 0x00d1e3f4, 0x7eb29800 ] # cmpd cr5,r18,r19<br />
- [ be32, 0x00d1e3f8, 0x4196000c ] # beq cr5,LAB_00d1e404<br />
- [ be32, 0x00d1e3fc, 0x4bf993b5 ] # bl FUN_00cb77b0<br />
- [ be32, 0x00d1e400, 0x92840000 ] # stw r20,0x0(r4)<br />
- [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9)<br />
- [ be32, 0x00d1e408, 0x4e800020 ] # blr<br />
"Disable Post on SPU":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes: "Slight overbloom in some areas. Needs correction."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897644, 0x9b43 ] # post on spu = 0<br />
"Disable Motion Blur":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008975f8, 0x9b43 ] # mb = 0<br />
"Disable Mesh Trimming":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0<br />
"Disable SSAO":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897578, 0x9b43 ] # ssao = 0<br />
"Disable Depth of Field":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897604, 0x9b43 ] # dof = 0<br />
"Performance (WCB)":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0<br />
"Depth Buffer Viewport":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1<br />
"Depth Border Fix":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008978c0, 0x9b83 ] # depth border = 0<br />
"Enable GPU Lighting":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2<br />
<br />
PPU-40958bda5885891f0a4eb69f2c87ed4942dfa5e7:<br />
"Enable GPU Lighting":<br />
Games: *uc3_kioskdemo<br />
Author: "illusion, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093ac18, 0x90e303ec ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_kioskdemo<br />
Author: "Whatcookie, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0093a980, 0x9b83 ]<br />
"Unlock FPS":<br />
Games: *uc3_kioskdemo<br />
Author: "superepic31, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a85c, 0x48000040 ]<br />
- [ be32, 0x0093a860, 0x3b6000da ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093abcc, 0x9b6302f9 ]<br />
"Depth Border Fix":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093ac0c, 0x9b83031d ]<br />
"Performance (WCB)":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a960, 0x9b830081 ]<br />
"Disable Bloom":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a1e8, 0x39000003 ]<br />
"Disable Depth of Field":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a944, 0x9b83007a ]<br />
"Disable SSAO":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8c0, 0x9b830057 ]<br />
"Disable Motion Blur":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x007719ec, 0x480000c4 ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0073ea7c, 0x980b0004 ]<br />
"Debug Menu":<br />
Games: *uc3_kioskdemo<br />
Author: "dron_3,HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0072f5c0, 0x38000001 ]<br />
- [ be32, 0x0072f5c4, 0x980B2163 ]<br />
<br />
PPU-f986a163b81248b801709f0c5bb427c090b40dc7:<br />
"Debug Menu":<br />
Games: *uc3_subway<br />
Author: "dron_3, HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x007312bc, 0x38000001 ]<br />
- [ be32, 0x007312c0, 0x980B2163 ]<br />
<br />
PPU-0ff0b00602e5ffc67f32ab69840bbb2c7df735fe:<br />
"Debug Menu":<br />
Games: *uc3_USpreview<br />
Author: "dron_3, HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0072ee5c, 0x38000001 ]<br />
- [ be32, 0x0072ee60, 0x980B2163 ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_USpreview<br />
Author: "illusion, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8c4, 0x90e303ec ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_USpreview<br />
Author: "Whatcookie, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0093a62c, 0x9b83 ]<br />
"Unlock FPS":<br />
Games: *uc3_USpreview<br />
Author: "superepic31, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a508, 0x48000040 ]<br />
- [ be32, 0x0093a50c, 0x3b6000da ] <br />
"Depth Buffer Viewport":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a878, 0x9b6302f9 ]<br />
"Depth Border Fix":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8b8, 0x9b83031d ]<br />
"Performance (WCB)":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a60c, 0x9b830081 ]<br />
"Disable Bloom":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00939e94, 0x39000003 ]<br />
"Disable Depth of Field":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a5f0, 0x9b83007a ]<br />
"Disable SSAO":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a56c, 0x9b830057 ]<br />
"Disable Motion Blur":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00771284, 0x480000c4 ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0073e318, 0x980b0004 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Uncharted_3:_Drake%27s_Deception&diff=44833
Uncharted 3: Drake's Deception
2024-01-03T01:38:11Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:UC3 Cover.jpg}}|300px]]<br />
|developer = Naughty Dog<br />
|publisher = Sony Computer Entertainment<br />
|series = Uncharted<br />
|date = {{vgregion|NA=November 1, 2011|EU=November 2, 2011|AU=November 3, 2011}}<br />
|release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure, Third-person shooter, Platform<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES01175, BCES01176, BCUS98233, BCJS37004, BCAS25009|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES01670, BCES01692, BCUS99086, BCAS25014|ird=Yes}}<br>'''''Free To Play'''''<br>{{gameid|id=NPEA00422|oid=NPUA80858|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=NPUA70183|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70034, BCET70043, NPUA70153, NPUA70180, NPHA80158|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|oid=NPEA00330|ird=NA}}<br />
|internal resolution = 1280x720<br />
}}<br />
<br />
'''''Uncharted 3: Drake's Deception''''' is the third game in the Uncharted series, and follows Nathan Drake, who partners with his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars, whilst competing with a mercenary group led by Sullivan's former employer, Katherine Marlowe.<br />
<br />
Drake has a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.<br />
<br />
Uncharted 3: Drake's Deception received critical acclaim from critics, with praise for its voice acting, graphics, writing, story, and cinematic quality; criticism was directed at its gunplay controls, which was improved with a post-release update, and failure to live up to its more critically successful predecessor.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = 100<!-- Value between 50% to 800% --><br />
|resolution scale notes = Resolution scaling is only supported when the MLAA patch is enabled.<br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes =<br />
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = Fixes blurry visuals that tend to occur when aiming or when navigating in foggy areas. Slightly improves performance as well. <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes brightness in some scenes.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = On <!-- On, Off --><br />
|multithreaded rsx notes = Improves performance depending on the hardware. <br />
|asynchronous texture streaming = On <!-- On, Off --><br />
|asynchronous texture streaming notes = Improves performance depending on the GPU. <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = On<!-- On, Off --><br />
|accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game. <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = Helps with stability.<br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = On<!-- On, Off --><br />
|read color buffers notes = Fixes black screen if playing unpatched. Not needed if using patches.<br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes =<br />
<!-- Recommended patches --><br />
|highly recommended patch = Depth Border Fix, Depth Buffer Viewport, Disable in-built MLAA, Disable Mesh Trimming, Enable GPU Lighting, Performance (WCB)<!-- Mention patch names --><br />
|highly recommended patch notes = Improves performance and allows Resolution Scaling to work properly.<br />
|recommended patch = Disable Motion Blur, Skip Intro<!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
* Random occurring crashes/freezes can happen on weaker hardware. Just restart the game and keep playing.<br />
* Game only renders button prompts and the loading screen spinning ring resulting in black screen unless patches or RCB are enabled.<br />
* Game tends to freeze when you're idling or have the game paused for a while, you will have to restart RPCS3 when this happens.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.19<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server. Online servers were taken down in 2019.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
uc3_100_FPS: &uc3_100_FPS<br />
- [ be32, 0x0093b348, 0x90e30034 ] # FPS<br />
- [ be32, 0x0093b34c, 0x90e30038 ] # Unlock<br />
<br />
uc3_100_mlaa: &uc3_100_mlaa<br />
- [ be32, 0x00635f90, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0093b46c, 0x9b83 ] # store 0<br />
# - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_100_post: &uc3_100_post<br />
- [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: 0x1346D47)<br />
<br />
uc3_100_mesh: &uc3_100_mesh<br />
- [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940)<br />
<br />
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_100_ssao: &uc3_100_ssao<br />
- [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF)<br />
<br />
uc3_100_dof: &uc3_100_dof<br />
- [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)<br />
<br />
uc3_100_speed: &uc3_100_speed<br />
- [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9)<br />
<br />
uc3_100_dbv: &uc3_100_dbv<br />
- [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061)<br />
<br />
uc3_100_dbf: &uc3_100_dbf<br />
- [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085)<br />
<br />
uc3_100_db: &uc3_100_db<br />
- [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157)<br />
<br />
uc3_JP_100_mlaa: &uc3_JP_100_mlaa<br />
- [ be32, 0x00635fb8, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0093b494, 0x9b83 ] # store 0<br />
# - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_JP_100_post: &uc3_JP_100_post<br />
- [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes<br />
<br />
uc3_JP_100_mesh: &uc3_JP_100_mesh<br />
- [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming<br />
<br />
# Many settings below are enabled/disabled in sub_93B2C0. In this subroutine,<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_JP_100_ssao: &uc3_JP_100_ssao<br />
- [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO<br />
<br />
uc3_JP_100_dof: &uc3_JP_100_dof<br />
- [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field<br />
<br />
uc3_JP_100_speed: &uc3_JP_100_speed<br />
- [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB)<br />
<br />
uc3_JP_100_dbv: &uc3_JP_100_dbv<br />
- [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport<br />
<br />
uc3_JP_100_dbf: &uc3_JP_100_dbf<br />
- [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix<br />
<br />
uc3_JP_100_db: &uc3_JP_100_db<br />
- [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2<br />
<br />
uc3_110_mlaa: &uc3_110_mlaa<br />
- [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0094d850, 0x9b83 ] # store 0<br />
# - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA<br />
# Beginning of new blooom code<br />
- [ be16, 0x0077bd92, 0xfd40 ]<br />
- [ byte, 0x0077bdb7, 0xb0 ]<br />
- [ byte, 0x0077be4b, 0xb0 ]<br />
- [ be32, 0x0077bdb0, 0x4bfacf01 ]<br />
- [ be32, 0x00728cb0, 0xc1a907d4 ]<br />
- [ be32, 0x00728cb4, 0x808907d8 ]<br />
# Desert storm<br />
- [ be32, 0x00728cb8, 0x80beacb4 ]<br />
- [ be32, 0x00728cbc, 0x7f842800 ]<br />
- [ be32, 0x00728cc0, 0x409d0030 ]<br />
# Deflicker check<br />
- [ be32, 0x00728cc4, 0x80be3e6c ]<br />
- [ be32, 0x00728cc8, 0x7f842800 ]<br />
- [ be32, 0x00728ccc, 0x409d0018 ]<br />
# Yemen: Talbot chase<br />
- [ be32, 0x00728cd0, 0x80be1144 ]<br />
- [ be32, 0x00728cd4, 0x7f842800 ]<br />
- [ be32, 0x00728cd8, 0x409d0018 ]<br />
# Talbot multiplier 0.5<br />
- [ be32, 0x00728cdc, 0x38a00068 ]<br />
- [ be32, 0x00728ce0, 0x48000008 ]<br />
# Desert storm multiplier 0.04<br />
- [ be32, 0x00728ce4, 0x38a0edc8 ]<br />
# Value correction<br />
- [ be32, 0x00728ce8, 0x7d85f42e ]<br />
- [ be32, 0x00728cec, 0xedad0332 ]<br />
- [ be32, 0x00728cf0, 0x4e800020 ]<br />
# Yemen temple Dof Correction<br />
- [ be32, 0x0077b864, 0x4bfad491 ]<br />
- [ be32, 0x00728cf4, 0xc07d08dc ]<br />
- [ be32, 0x00728cf8, 0x801d07e8 ]<br />
- [ be32, 0x00728d00, 0x409c000c ]<br />
- [ be32, 0x00728d04, 0xc29e0068 ]<br />
- [ be32, 0x00728d08, 0xec630532 ]<br />
- [ be32, 0x00728d0c, 0x4e800020 ]<br />
<br />
uc3_110_mb: &uc3_110_mb<br />
- [ be32, 0x0077aacc, 0x480000c4 ] # Disable motion blur<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_110_post: &uc3_110_post<br />
- [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: 0x1376F77)<br />
<br />
uc3_110_mesh: &uc3_110_mesh<br />
- [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70)<br />
<br />
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_110_ssao: &uc3_110_ssao<br />
- [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF)<br />
<br />
uc3_110_dof: &uc3_110_dof<br />
- [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)<br />
<br />
uc3_110_speed: &uc3_110_speed<br />
- [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019)<br />
<br />
uc3_110_dbv: &uc3_110_dbv<br />
- [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291)<br />
<br />
uc3_110_dbf: &uc3_110_dbf<br />
- [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5)<br />
<br />
uc3_110_db: &uc3_110_db<br />
- [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387)<br />
<br />
uc3_119_FPS: &uc3_119_FPS<br />
- [ be32, 0x0096e980, 0x3b6000da ] # FPS<br />
- [ be32, 0x0096e97c, 0x48000040 ] # Unlock<br />
<br />
uc3_119_mlaa: &uc3_119_mlaa<br />
- [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c<br />
- [ be16, 0x0096eaa0, 0x9b83 ] # store 0<br />
- [ be32, 0x0073c214, 0x60000000 ] # mp crash fix (test)<br />
# - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA<br />
# Beginning of new blooom code<br />
- [ be16, 0x0078c3aa, 0x1530 ]<br />
- [ byte, 0x0078c3cf, 0xb0 ]<br />
- [ byte, 0x0078c463, 0xb0 ]<br />
- [ be32, 0x0078c3c8, 0x4bfade15 ]<br />
- [ be32, 0x0073a1dc, 0xc1a907d4 ]<br />
- [ be32, 0x0073a1e0, 0x808907d8 ]<br />
# Desert storm<br />
- [ be32, 0x0073a1e4, 0x80beacec ]<br />
- [ be32, 0x0073a1e8, 0x7f842800 ]<br />
- [ be32, 0x0073a1ec, 0x409d0030 ]<br />
# Deflicker check<br />
- [ be32, 0x0073a1f0, 0x80be5774 ]<br />
- [ be32, 0x0073a1f4, 0x7f842800 ]<br />
- [ be32, 0x0073a1f8, 0x409d0018 ]<br />
# Yemen: Talbot chase<br />
- [ be32, 0x0073a1fc, 0x80be2a34 ]<br />
- [ be32, 0x0073a200, 0x7f842800 ]<br />
- [ be32, 0x0073a204, 0x409d0018 ]<br />
# Talbot multiplier 0.5<br />
- [ be32, 0x0073a208, 0x38a015f4 ]<br />
- [ be32, 0x0073a20c, 0x48000008 ]<br />
# Desert storm multiplier 0.04<br />
- [ be32, 0x0073a210, 0x38a01474 ]<br />
# Value correction<br />
- [ be32, 0x0073a214, 0x7d85f42e ]<br />
- [ be32, 0x0073a218, 0xedad0332 ]<br />
- [ be32, 0x0073a21c, 0x4e800020 ]<br />
# Yemen temple Dof Correction<br />
- [ be32, 0x0078be7c, 0x4bfae3a5 ]<br />
- [ be32, 0x0073a220, 0xc07d08dc ]<br />
- [ be32, 0x0073a224, 0x801d07e8 ]<br />
- [ be32, 0x0073a22c, 0x409c000c ]<br />
- [ be32, 0x0073a230, 0xc29e2998 ]<br />
- [ be32, 0x0073a234, 0xec630532 ]<br />
- [ be32, 0x0073a238, 0x4e800020 ]<br />
<br />
uc3_119_mb: &uc3_119_mb<br />
- [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur<br />
<br />
uc3_119_zcull: &uc3_119_zcull<br />
- [ be32, 0x0078c7d0, 0x3a800001 ] #Heat waves<br />
- [ byte, 0x0078c7f3, 0x0 ] #Disable broken blur effect<br />
<br />
# This patch cycles through various post-processing modes. Values accepted are:<br />
# 0 = None<br />
# 1 = Bloom<br />
# 2 = Depth of Field<br />
# 3 = ??? (Tonemapping)<br />
# 4 = Bloom & Depth of Field<br />
# 5 = Bloom & Depth of Field & Tonemapping (Default)<br />
<br />
uc3_119_post: &uc3_119_post<br />
- [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes (mem address: 0x1386547)<br />
<br />
uc3_119_mesh: &uc3_119_mesh<br />
- [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0)<br />
<br />
# Many settings below are enabled/disabled in sub_96E8CC. In this subroutine,<br />
# r6 = 2<br />
# r27 = 1<br />
# r28 = 0<br />
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the<br />
# source register from one to the other, though some are words and some are bytes, so be careful.<br />
<br />
uc3_119_ssao: &uc3_119_ssao<br />
- [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57<br />
- [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF)<br />
<br />
uc3_119_dof: &uc3_119_dof<br />
- [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)<br />
<br />
uc3_119_speed: &uc3_119_speed<br />
- [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9)<br />
<br />
uc3_119_dbv: &uc3_119_dbv<br />
- [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861)<br />
<br />
uc3_119_dbf: &uc3_119_dbf<br />
- [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885)<br />
<br />
uc3_119_db: &uc3_119_db<br />
- [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec<br />
- [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957)<br />
<br />
uc3_119_devmenu: &uc3_119_devmenu<br />
- [ be16, 0x00042814, 0x419e ]<br />
- [ byte, 0x00042837, 0x01 ]<br />
- [ be32, 0x0083028c, 0x60000000 ] # Don't pause on Select button<br />
- [ be32, 0x0095b720, 0x60000000 ] # Remove "!" model render<br />
- [ utf8, 0x010d8cf0, "galil-rifle " ]<br />
- [ utf8, 0x010d8d08, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d8d20, "uber-pistol " ]<br />
- [ utf8, 0x010d8d38, "dig-explosive-pack " ]<br />
- [ utf8, 0x010d8d50, "shotgun-sawedoff " ]<br />
- [ utf8, 0x010d8d68, "m32-grenade-launcher " ]<br />
- [ utf8, 0x010d8d80, "baseball-grenade " ]<br />
- [ utf8, 0x010d8d98, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d8db0, "spas12-shotgun " ]<br />
- [ utf8, 0x010d8dc8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8de0, "m32-grenade-launcher " ]<br />
- [ utf8, 0x010d8df8, "semi-auto-rifle " ]<br />
- [ utf8, 0x010d8e10, "baseball-grenade " ]<br />
- [ utf8, 0x010d8e28, "shade-weapon " ]<br />
- [ utf8, 0x010d8e40, "statue-puzzle-torch " ]<br />
- [ utf8, 0x010d8e58, "temple-cistern-map-2 " ]<br />
- [ utf8, 0x010d8e70, "shade-weapon " ]<br />
- [ utf8, 0x010d8e88, "beretta-silenced " ]<br />
- [ utf8, 0x010d8ea0, "chloe-pistol " ]<br />
- [ utf8, 0x010d8eb8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8ed0, "shotgun-pistol " ]<br />
- [ utf8, 0x010d8ee8, "p99-pistol " ]<br />
- [ utf8, 0x010d8f00, "temple-cistern-map " ]<br />
- [ utf8, 0x010d8f18, "tkiv-sniper-rifle " ]<br />
- [ utf8, 0x010d8f30, "stun-grenade " ]<br />
- [ utf8, 0x010d8f48, "rpg " ]<br />
- [ utf8, 0x010d8f60, "ak-74-a " ]<br />
- [ utf8, 0x010d8f78, "walther-p5 " ]<br />
- [ utf8, 0x010d8f90, "pkm-rifle " ]<br />
- [ utf8, 0x010d8fa8, "heavy-gau19 " ]<br />
- [ utf8, 0x010d8fc0, "pirate-shield " ]<br />
- [ utf8, 0x010d8fd8, "baseball-grenade " ]<br />
- [ utf8, 0x010d8ff0, "dragunov-rifle " ]<br />
- [ utf8, 0x010d9008, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9020, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9038, "sw629-revolver " ]<br />
- [ utf8, 0x010d9050, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d9068, "colt-defender-pistol " ]<br />
- [ utf8, 0x010d9080, "ak-74-b " ]<br />
- [ utf8, 0x010d9098, "sight-scope " ]<br />
- [ utf8, 0x010d90b0, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d90c8, "shade-weapon " ]<br />
- [ utf8, 0x010d90e0, "yt-cistern-map-rolled " ]<br />
- [ utf8, 0x010d90f8, "machine-gun " ]<br />
- [ utf8, 0x010d9110, "fn-fal-rifle " ]<br />
- [ utf8, 0x010d9128, "hk416 " ]<br />
- [ utf8, 0x010d9140, "mpa930 " ]<br />
- [ utf8, 0x010d9158, "taurus-sniper-pistol " ]<br />
- [ utf8, 0x010d9170, "beretta-burst-pistol " ]<br />
- [ utf8, 0x010d9188, "NO_ART_GROUP " ]<br />
- [ utf8, 0x010d91a0, "riot-shield-hvk " ]<br />
- [ utf8, 0x010d91b8, "baseball-grenade " ]<br />
- [ utf8, 0x010d91d0, "rpg_rocket " ]<br />
- [ utf8, 0x010d91e8, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9200, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9218, "grenade-pistol " ]<br />
- [ utf8, 0x010d9230, "t62-tank-mg-turret " ]<br />
- [ utf8, 0x010d9248, "t62-tank-mg-turret " ]<br />
- [ be32, 0x004de820, 0x39ce0018 ] # addi r14,r14,0x18<br />
- [ be32, 0x004de828, 0x488e3b21 ] # bl SUB_00dc2348<br />
- [ be32, 0x00dc2348, 0x3de0010d ] # lis r15,0x10d<br />
- [ be32, 0x00dc234c, 0x61ef8cd8 ] # ori r15,r15,0x8cd8<br />
- [ be32, 0x00dc2350, 0x7c8f7214 ] # add r4,r15,r14<br />
- [ be32, 0x00dc2354, 0x4e800020 ] # blr<br />
# taskmgr<br />
# active task<br />
# text<br />
- [ be32, 0x00a082c8, 0x484001e0 ]<br />
- [ be32, 0x00e084a8, 0x3c60011d ]<br />
- [ be32, 0x00e084ac, 0x6063f410 ]<br />
- [ be32, 0x00e084b0, 0x4bbffe1c ]<br />
# drawing<br />
# todo: link with active task bool<br />
- [ be32, 0x00737ed0, 0x486d05f4 ]<br />
- [ be32, 0x00e084c4, 0x3ca0013b ]<br />
- [ be32, 0x00e084c8, 0x60a5e594 ]<br />
- [ be32, 0x00e084cc, 0x8bc50000 ]<br />
- [ be32, 0x00e084d0, 0x2f9e0001 ]<br />
- [ be32, 0x00e084d4, 0x419e003c ]<br />
- [ be32, 0x00e084d8, 0x3ca0011d ]<br />
- [ be32, 0x00e084dc, 0x60a5f3f8 ]<br />
- [ be32, 0x00e084e0, 0x7fdef278 ]<br />
- [ be32, 0x00e084e4, 0x3fc04248 ]<br />
- [ be32, 0x00e084e8, 0x93c50000 ]<br />
- [ be32, 0x00e084ec, 0x3fc04422 ]<br />
- [ be32, 0x00e084f0, 0x63de8000 ]<br />
- [ be32, 0x00e084f4, 0x93c50004 ]<br />
- [ be32, 0x00e084f8, 0xc0250000 ]<br />
- [ be32, 0x00e084fc, 0xc0450004 ]<br />
- [ be32, 0x00e08500, 0x38a0ffff ]<br />
- [ be32, 0x00e08504, 0x3cc0011d ]<br />
- [ be32, 0x00e08508, 0x60c6f410 ]<br />
- [ be32, 0x00e0850c, 0x4bb9de3d ]<br />
- [ be32, 0x00e08510, 0x4b92f9c4 ]<br />
<br />
uc3_119_devplus: &uc3_119_devplus<br />
- [ be16, 0x00d9ea48, 0x202b ] # _+<br />
- [ be32, 0x0112cb94, 0x01381d1e ] # base ptr<br />
- [ be32, 0x0112cb90, 0x00df5880 ] # str<br />
- [ be32, 0x0002f4c0, 0x38dc009f ] # vis<br />
- [ be32, 0x0112cb98, 0x00df5610 ] # str<br />
- [ be32, 0x0002f500, 0x38dc4acb ] # wireframe<br />
- [ be32, 0x0112cb9c, 0x00df5628 ] # str<br />
- [ be32, 0x0002f53c, 0x38dc4acc ] # see through<br />
- [ be32, 0x0112cba0, 0x00df5648 ] # str<br />
- [ be32, 0x0002f578, 0x38dc4acd ] # point<br />
- [ be32, 0x0112cba4, 0x00df7308 ] # str<br />
- [ be32, 0x0002f5b4, 0x38dc48e6 ] # post on spu<br />
- [ be32, 0x0112cba8, 0x00df6cf0 ] # str<br />
- [ be32, 0x0002f5f0, 0x38dc48c4 ] # dof<br />
- [ be32, 0x0112cbac, 0x00df6ed8 ] # str<br />
- [ be32, 0x0002f62c, 0x38dc48c1 ] # mb // overwrites itself<br />
- [ be32, 0x0112cbb0, 0x00da05c0 ] # str<br />
- [ be32, 0x0002f668, 0x38dc48f1 ] # red wireframe<br />
- [ be32, 0x0112cbb4, 0x00da05a8 ] # str<br />
- [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball<br />
- [ be32, 0x0112cc74, 0x00da0590 ] # str<br />
- [ be32, 0x0112cc78, 0x011d0f90 ] # ptr show vox to Disable Death Zone<br />
- [ be32, 0x0112cc7c, 0x00da0530 ] # str<br />
- [ be32, 0x0112cc80, 0x0137f441 ] # ptr "Log Vox To SPU TTY" to Disable Death Collision<br />
- [ be32, 0x0112cc84, 0x00da0548 ] # str<br />
- [ be32, 0x0112cc88, 0x0120c5c0 ] # ptr "Include Rejected Vox" to Disable NPC Spawn<br />
- [ be32, 0x0112cc8c, 0x00da0570 ] # str<br />
- [ be32, 0x0112cc90, 0x01343f95 ] # ptr "Log Vox Lookups to TTY" to Make Invulnerable<br />
- [ be32, 0x0112cc64, 0x01343f84 ] # ptr<br />
- [ be32, 0x0112cc68, 0x00da05e0 ]<br />
# Disable Death Collision<br />
- [ be64, 0x00da0530, 0x44697361626c6520 ]<br />
- [ be64, 0x00da0538, 0x446561746820436f ]<br />
- [ be64, 0x00da053f, 0x6c6c6973696f6e00 ]<br />
# Disallow Npcs from Spawning<br />
- [ be64, 0x00da0548, 0x446973616c6c6f77 ]<br />
- [ be64, 0x00da0550, 0x204e706373206672 ]<br />
- [ be64, 0x00da0558, 0x6f6d20537061776e ]<br />
- [ be32, 0x00da0560, 0x696e6700 ]<br />
# Make Invulnerable<br />
- [ be64, 0x00da0570, 0x4d616b6520496e76 ]<br />
- [ be64, 0x00da0578, 0x756c6e657261626c ]<br />
- [ be16, 0x00da0580, 0x6500 ]<br />
# Enable Death Zone<br />
- [ be64, 0x00da0590, 0x456e61626c652044 ]<br />
- [ be64, 0x00da0598, 0x65617468205a6f6e ]<br />
- [ be16, 0x00da05a0, 0x6500 ]<br />
# Enable Wireframe Balls<br />
- [ be64, 0x00da05a8, 0x456e61626c652057 ]<br />
- [ be64, 0x00da05b0, 0x6972656672616d65 ]<br />
- [ be64, 0x00da05b8, 0x2042616c6c730000 ]<br />
# Enable Red Wireframe<br />
- [ be64, 0x00da05c0, 0x456e61626c652052 ]<br />
- [ be64, 0x00da05c8, 0x6564205769726566 ]<br />
- [ be32, 0x00da05d0, 0x72616d65 ]<br />
# NPC Model Scale<br />
- [ be64, 0x00da05e0, 0x4e5043204d6f6465 ]<br />
- [ be64, 0x00da05e8, 0x6c205363616c6500 ]<br />
<br />
uc3_119_lanmode: &uc3_119_lanmode<br />
- [ be32, 0x00a6308c, 0x48371e19 ]<br />
- [ be64, 0x00dd4d58, 0x000009298aab4a4b ]<br />
- [ be32, 0x00dd4ea4, 0x81c90320 ]<br />
- [ be32, 0x00dd4ea8, 0x2c8e0000 ]<br />
- [ be32, 0x00dd4eac, 0x4086002c ]<br />
- [ be32, 0x00dd4eb0, 0x3e0000dd ]<br />
- [ be32, 0x00dd4eb4, 0x62104d58 ]<br />
- [ be32, 0x00dd4eb8, 0x3de0011e ]<br />
- [ be32, 0x00dd4ebc, 0x61ef3ba4 ]<br />
- [ be32, 0x00dd4ec0, 0xea300000 ]<br />
- [ be32, 0x00dd4ec4, 0x1e510008 ]<br />
- [ be32, 0x00dd4ec8, 0xfa4f0000 ]<br />
- [ be32, 0x00dd4ecc, 0x3a800001 ]<br />
- [ be32, 0x00dd4ed0, 0x92890320 ]<br />
- [ be32, 0x00dd4ed4, 0x9aaf0008 ]<br />
- [ be32, 0x00dd4ed8, 0xea6f0000 ]<br />
- [ be32, 0x00dd4edc, 0x7eb29800 ]<br />
- [ be32, 0x00dd4ee0, 0x4196000c ]<br />
- [ be32, 0x00dd4ee4, 0x4bf993c5 ]<br />
- [ be32, 0x00dd4ee8, 0x92840000 ]<br />
- [ be32, 0x00dd4eec, 0x88090078 ]<br />
- [ be32, 0x00dd4ef0, 0x4e800020 ]<br />
<br />
uc3_fps_notes: &uc3_fps_notes<br />
"Haven't tested how this affects cutscenes."<br />
<br />
uc3_debugmenu_notes: &uc3_debugmenu_notes<br />
"L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"<br />
<br />
uc3_mlaa_notes: &uc3_mlaa_notes<br />
"Allows for the use of Resolution Scaling in the title and improves performance.\nVersion 2.0 Fixes high levels of bloom in some areas. (1.10 and 1.19 Only)"<br />
<br />
uc3_wcbperformance_notes: &uc3_wcbperformance_notes<br />
"Enable this patch if you are using \"Write Color Buffers\" to restore performance."<br />
<br />
uc3_gpulighting_notes: &uc3_gpulighting_notes<br />
"Uses GPU (RSX) path for lighting effects instead of SPU.\nFixes rendering of lighting effects that are broken via SPU path and greatly improves performance over it.\nThis path is incomplete and results in some missing effects such as Volumetric lighting."<br />
<br />
uc3_camshake_notes: &uc3_camshake_notes<br />
"Disables Camera Shake during gameplay.\nIn-Game-Cinematics are unaffected."<br />
<br />
uc3_zcull_notes: &uc3_zcull_notes<br />
"Enables rendering of Heat Wave effect under Approximate ZCull, normally works with Precise ZCull only, but Precise ZCull has a big speed impact"<br />
<br />
uc3_119title: &uc3_119title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01175: [ 01.19 ]<br />
BCES01176: [ 01.19 ]<br />
BCES01670: [ 01.19 ]<br />
BCES01692: [ 01.19 ]<br />
BCUS98233: [ 01.19 ]<br />
BCJS37004: [ 02.17 ]<br />
NPEA00422: [ 01.19 ]<br />
NPUA80858: [ 01.19 ]<br />
BCUS99086: [ 01.19 ]<br />
BCAS25014: [ 01.19 ]<br />
BCAS25009: [ 01.19 ]<br />
<br />
uc3_110title: &uc3_110title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01670: [ 01.10 ]<br />
BCAS25014: [ 01.10 ]<br />
<br />
uc3_100title: &uc3_100title<br />
"Uncharted 3: Drake's Deception":<br />
BCES01175: [ 01.00 ]<br />
BCES01176: [ 01.00 ]<br />
BCES01692: [ 01.00 ]<br />
BCUS98233: [ 01.00 ]<br />
<br />
uc3beta100_title: &uc3beta100_title<br />
"Uncharted 3: Drake's Deception Multiplayer Beta":<br />
NPUA70153: [ 01.00 ]<br />
NPHA80158: [ 01.00 ]<br />
BCET70034: [ 01.00 ]<br />
<br />
uc3beta104_title: &uc3beta104_title<br />
"Uncharted 3: Drake's Deception Multiplayer Beta":<br />
NPUA70153: [ 01.04 ]<br />
NPHA80158: [ 01.04 ]<br />
BCET70034: [ 01.04 ]<br />
<br />
uc3_subway: &uc3_subway<br />
"Uncharted 3: Drake's Deception Multiplayer":<br />
BCET70043: [ 01.00 ]<br />
NPUA70180: [ 01.00 ]<br />
<br />
uc3_kioskdemo: &uc3_kioskdemo<br />
"Uncharted 3: Drake's Deception Demo":<br />
NPUA70183: [ 01.00 ]<br />
<br />
uc3_USpreview: &uc3_USpreview<br />
"Uncharted 3: Drake's Deception Preview":<br />
BCUS98233: [ 01.00 ]<br />
<br />
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:<br />
"Unlock FPS":<br />
Games: *uc3_100title<br />
Author: "superepic31"<br />
Notes: *uc3_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_FPS ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_100title<br />
Author: "Whatcookie"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_mlaa ]<br />
"Post-processing Modes":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_speed ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_100title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_100_db ]<br />
"Disable Camera Shake":<br />
Games: *uc3_100title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00806c88, 0x3800 ]<br />
"Debug Menu":<br />
Games: *uc3_100title<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00041e34, 0x419e ]<br />
<br />
PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0:<br />
"Disable in-built MLAA":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_mlaa ]<br />
"Post-processing Modes":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_post ]<br />
"Disable Mesh Trimming":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_mesh ]<br />
"Disable SSAO":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_ssao ]<br />
"Disable Depth of Field":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dof ]<br />
"Performance (WCB)":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_speed ]<br />
"Depth Buffer Viewport":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dbv ]<br />
"Depth Border Fix":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_dbf ]<br />
"Enable GPU Lighting":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_JP_100_db ]<br />
"Debug Menu":<br />
Games:<br />
"Uncharted 3: Drake's Deception":<br />
BCJS37004: [ 01.00 ]<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00041e34, 0x419e ]<br />
<br />
PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:<br />
"Disable in-built MLAA":<br />
Games: *uc3_110title<br />
Author: "Whatcookie, ZEROx"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 2.0<br />
Patch:<br />
- [ load, *uc3_110_mlaa ]<br />
"Disable Motion Blur":<br />
Games: *uc3_110title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_mb ]<br />
"Disable Bloom":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_speed ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_110title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_110_db ]<br />
"Disable Camera Shake":<br />
Games: *uc3_110title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00812b44, 0x3800 ]<br />
"Debug Menu":<br />
Games: *uc3_110title<br />
Author: "dron_3, HdHereidme, illusion"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00042624, 0x419e ]<br />
<br />
PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:<br />
"Unlock FPS":<br />
Games: *uc3_119title<br />
Author: "superepic31"<br />
Notes: *uc3_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_FPS ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_119title<br />
Author: "Whatcookie, ZEROx"<br />
Notes: *uc3_mlaa_notes<br />
Patch Version: 2.0<br />
Patch:<br />
- [ load, *uc3_119_mlaa ]<br />
"Disable Motion Blur":<br />
Games: *uc3_119title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_mb ]<br />
"Disable Bloom":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_post ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_mesh ]<br />
"Disable SSAO":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_ssao ]<br />
"Disable Depth of Field":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dof ]<br />
"Performance (WCB)":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_speed ]<br />
"Heat waves Approximate ZCull fix":<br />
Games: *uc3_119title<br />
Author: "ZEROx"<br />
Notes: *uc3_zcull_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_zcull ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dbv ]<br />
"Depth Border Fix":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_dbf ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_119title<br />
Author: "ZEROx, illusion"<br />
Notes: *uc3_gpulighting_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_db ]<br />
"Debug Menu":<br />
Games: *uc3_119title<br />
Author: "dron_3, HdHereidme, illusion, ZEROx, Skye"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_devmenu ]<br />
"Dev Menu Plus":<br />
Games: *uc3_119title<br />
Author: "illusion, Skye"<br />
Notes: "Replaces audio options with various debug features."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_devplus ]<br />
"Disable Camera Shake":<br />
Games: *uc3_119title<br />
Author: "illusion"<br />
Notes: *uc3_camshake_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008242cc, 0x3800 ]<br />
"Enable LAN Mode":<br />
Games: *uc3_119title<br />
Author: "illusion, ZEROx, Skye"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *uc3_119_lanmode ]<br />
"Skip Intro":<br />
Games: *uc3_119title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00043e2c, 0x480000dc ]<br />
"DEBUG: Replace Task With Test Tasks":<br />
Games: *uc3_119title<br />
Author: "illusion, icemesh" # SID Utils<br />
Notes: "Only enable this patch if you know what you are doing!!"<br />
Patch Version: 1.0<br />
Patch:<br />
# *test-task-graph*<br />
- [ be32, 0x00a0d014, 0x3c80f0f3 ]<br />
- [ be32, 0x00a0d01c, 0x6084d6c8 ]<br />
- [ be32, 0x00a0b2c4, 0x3ca0f0f3 ]<br />
- [ be32, 0x00a0b2cc, 0x60a5d6c8 ]<br />
- [ be16, 0x0004417c, 0x4800 ]<br />
# test-tasks begin!!<br />
# SID("tasks") -> SID("test-tasks") // under debug group<br />
- [ be32, 0x009d0e84, 0x48421188 ]<br />
- [ be32, 0x00df200c, 0x81490000 ]<br />
- [ be32, 0x00df2010, 0x3d006772 ]<br />
- [ be32, 0x00df2014, 0x61083261 ]<br />
- [ be32, 0x00df2018, 0x7f885000 ]<br />
- [ be32, 0x00df201c, 0x409e0014 ]<br />
- [ be32, 0x00df2020, 0x3d002203 ]<br />
- [ be32, 0x00df2024, 0x6108c98c ]<br />
- [ be32, 0x00df2028, 0x91090000 ]<br />
- [ be32, 0x00df202c, 0x7d284b78 ]<br />
- [ be32, 0x00df2030, 0x81490000 ]<br />
- [ be32, 0x00df2034, 0x4bbdee54 ]<br />
"Infinite Health":<br />
Games: *uc3_119title<br />
Author: "CodeUnique3"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00479cd8, 0x60000000 ]<br />
"Infinite Ammo":<br />
Games: *uc3_119title<br />
Author: "CodeUnique3"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x006e4284, 0x60000000 ]<br />
<br />
PPU-e63051dc8ec0f9256f047f62a6abd0e955805419:<br />
"Bug Fix: Crash on Entering LAN MP Menu":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ byte, 0x0003e6c3, 0x00 ]<br />
"Disable Uncharted TV":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes: "Fixes significant slowdown because the video is no longer hosted on the server."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00700f42, 0x0000 ] # ret 0<br />
- [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads<br />
"Disable Camera Sprint":<br />
Games: *uc3beta100_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0019e450, 0x98c30178 ]<br />
"Unlock Main Menu":<br />
Games: *uc3beta100_title<br />
Author: "illusion, ZEROx, Skye"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be64, 0x00cea3d0, 0x000009298aab4a4b ]<br />
- [ be32, 0x007f8fc4, 0x484f131d ]<br />
- [ be32, 0x00cea2e0, 0x81c90320 ]<br />
- [ be32, 0x00cea2e4, 0x2c8e0000 ]<br />
- [ be32, 0x00cea2e8, 0x4086002c ]<br />
- [ be32, 0x00cea2ec, 0x3e0000ce ]<br />
- [ be32, 0x00cea2f0, 0x621041c0 ]<br />
- [ be32, 0x00cea2f4, 0x3de0010e ]<br />
- [ be32, 0x00cea2f8, 0x61ef319c ]<br />
- [ be32, 0x00cea2fc, 0xea306210 ]<br />
- [ be32, 0x00cea300, 0x1e510008 ]<br />
- [ be32, 0x00cea304, 0xfa4f6f8c ]<br />
- [ be32, 0x00cea308, 0x3a800001 ]<br />
- [ be32, 0x00cea30c, 0x92890320 ]<br />
- [ be32, 0x00cea310, 0x9aaf6f94 ]<br />
- [ be32, 0x00cea314, 0xea6f6f8c ]<br />
- [ be32, 0x00cea318, 0x7eb29800 ]<br />
- [ be32, 0x00cea31c, 0x4196000c ]<br />
- [ be32, 0x00cea320, 0x4bf993c5 ]<br />
- [ be32, 0x00cea324, 0x92840000 ]<br />
- [ be32, 0x00cea328, 0x88090078 ]<br />
- [ be32, 0x00cea32c, 0x4e800020 ]<br />
<br />
PPU-9584776e7fca409ed410f8a713832267020d8ac3:<br />
"Bug Fix: Crash on Entering LAN MP Menu":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ byte, 0x0003e563, 0x00 ]<br />
"Disable Uncharted TV":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes: "Fixes crash after entering MP menu due to offline video streaming API."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0070194e, 0x0000 ] # ret 0<br />
- [ be16, 0x0070195c, 0x4800 ] # don't spawn video threads<br />
"Disable Sprint Camera":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0019e300, 0x98c30178 ]<br />
"Disable Camera Shake":<br />
Games: *uc3beta104_title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0076e440, 0x38000001 ]<br />
"Unlock Main Menu":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be64, 0x00d1e414, 0x000009298aab4a4b ]<br />
- [ be32, 0x007f9f20, 0x4852449d ] # bl SUB_00d1e3bc<br />
- [ be32, 0x00d1e3bc, 0x81c90320 ] # lwz r14,0x320(r9)<br />
- [ be32, 0x00d1e3c0, 0x2c8e0000 ] # cmpwi cr1,r14,0x0<br />
- [ be32, 0x00d1e3c4, 0x4086002c ] # bne cr1,LAB_00d1e3f0<br />
- [ be32, 0x00d1e3c8, 0x3e0000d1 ] # lis r16,0xd1<br />
- [ be32, 0x00d1e3cc, 0x6210e40c ] # ori r16,r16,0xe40c<br />
- [ be32, 0x00d1e3d0, 0x3de00110 ] # lis r15,0x110<br />
- [ be32, 0x00d1e3d4, 0x61efb828 ] # ori r15,r15,0xb828<br />
- [ be32, 0x00d1e3d8, 0xea300008 ] # ld r17,0x8(r16)=>DAT_00d1e414<br />
- [ be32, 0x00d1e3dc, 0x1e510008 ] # mulli r18,r17,0x8<br />
- [ be32, 0x00d1e3e0, 0xfa4f0000 ] # std r18,0x0(r15)=>LAB_0011b828<br />
- [ be32, 0x00d1e3e4, 0x3a800001 ] # li r20,0x1<br />
- [ be32, 0x00d1e3e8, 0x92890320 ] # stw r20,0x320(r9)<br />
- [ be32, 0x00d1e3ec, 0x9aaf0008 ] # stb r21,0x8(r15)=>LAB_0011b830<br />
- [ be32, 0x00d1e3f0, 0xea6f0000 ] # ld r19,0x0(r15)=>LAB_0011b828<br />
- [ be32, 0x00d1e3f4, 0x7eb29800 ] # cmpd cr5,r18,r19<br />
- [ be32, 0x00d1e3f8, 0x4196000c ] # beq cr5,LAB_00d1e404<br />
- [ be32, 0x00d1e3fc, 0x4bf993b5 ] # bl FUN_00cb77b0<br />
- [ be32, 0x00d1e400, 0x92840000 ] # stw r20,0x0(r4)<br />
- [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9)<br />
- [ be32, 0x00d1e408, 0x4e800020 ] # blr<br />
"Disable Post on SPU":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes: "Slight overbloom in some areas. Needs correction."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897644, 0x9b43 ] # post on spu = 0<br />
"Disable Motion Blur":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008975f8, 0x9b43 ] # mb = 0<br />
"Disable Mesh Trimming":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0<br />
"Disable SSAO":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897578, 0x9b43 ] # ssao = 0<br />
"Disable Depth of Field":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897604, 0x9b43 ] # dof = 0<br />
"Performance (WCB)":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0<br />
"Depth Buffer Viewport":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1<br />
"Depth Border Fix":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008978c0, 0x9b83 ] # depth border = 0<br />
"Enable GPU Lighting":<br />
Games: *uc3beta104_title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2<br />
<br />
PPU-40958bda5885891f0a4eb69f2c87ed4942dfa5e7:<br />
"Enable GPU Lighting":<br />
Games: *uc3_kioskdemo<br />
Author: "illusion, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093ac18, 0x90e303ec ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_kioskdemo<br />
Author: "Whatcookie, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0093a980, 0x9b83 ]<br />
"Unlock FPS":<br />
Games: *uc3_kioskdemo<br />
Author: "superepic31, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a85c, 0x48000040 ]<br />
- [ be32, 0x0093a860, 0x3b6000da ]<br />
"Depth Buffer Viewport":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093abcc, 0x9b6302f9 ]<br />
"Depth Border Fix":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093ac0c, 0x9b83031d ]<br />
"Performance (WCB)":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a960, 0x9b830081 ]<br />
"Disable Bloom":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a1e8, 0x39000003 ]<br />
"Disable Depth of Field":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a944, 0x9b83007a ]<br />
"Disable SSAO":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8c0, 0x9b830057 ]<br />
"Disable Motion Blur":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x007719ec, 0x480000c4 ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_kioskdemo<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0073ea7c, 0x980b0004 ]<br />
"Debug Menu":<br />
Games: *uc3_kioskdemo<br />
Author: "dron_3,HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0072f5c0, 0x38000001 ]<br />
- [ be32, 0x0072f5c4, 0x980B2163 ]<br />
<br />
PPU-f986a163b81248b801709f0c5bb427c090b40dc7:<br />
"Debug Menu":<br />
Games: *uc3_subway<br />
Author: "dron_3, HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x007312bc, 0x38000001 ]<br />
- [ be32, 0x007312c0, 0x980B2163 ]<br />
<br />
PPU-0ff0b00602e5ffc67f32ab69840bbb2c7df735fe:<br />
"Debug Menu":<br />
Games: *uc3_USpreview<br />
Author: "dron_3, HdHereidme, FlexBy"<br />
Notes: *uc3_debugmenu_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0072ee5c, 0x38000001 ]<br />
- [ be32, 0x0072ee60, 0x980B2163 ]<br />
"Enable GPU Lighting":<br />
Games: *uc3_USpreview<br />
Author: "illusion, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8c4, 0x90e303ec ]<br />
"Disable in-built MLAA":<br />
Games: *uc3_USpreview<br />
Author: "Whatcookie, ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0093a62c, 0x9b83 ]<br />
"Unlock FPS":<br />
Games: *uc3_USpreview<br />
Author: "superepic31, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a508, 0x48000040 ]<br />
- [ be32, 0x0093a50c, 0x3b6000da ] <br />
"Depth Buffer Viewport":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a878, 0x9b6302f9 ]<br />
"Depth Border Fix":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a8b8, 0x9b83031d ]<br />
"Performance (WCB)":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes: *uc3_wcbperformance_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a60c, 0x9b830081 ]<br />
"Disable Bloom":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00939e94, 0x39000003 ]<br />
"Disable Depth of Field":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a5f0, 0x9b83007a ]<br />
"Disable SSAO":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0093a56c, 0x9b830057 ]<br />
"Disable Motion Blur":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00771284, 0x480000c4 ]<br />
"Disable Mesh Trimming":<br />
Games: *uc3_USpreview<br />
Author: "ZEROx, illusion, FlexBy"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0073e318, 0x980b0004 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Time_and_Eternity&diff=44709
Time and Eternity
2023-12-25T05:10:22Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:TAE.jpg}}|300px]]<br />
|developer = Imageepoch<br />
|publisher = {{vgregion|JP=Bandai Namco Games|EU/NA|Nippon Ichi Software}}<br />
|date = {{vgregion|JP=October 11, 2012|EU=June 28, 2013|NA=July 16, 2013}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Role-playing<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01848, BLUS31173, BLJS10181, NPUB31189|oid=NPEB01334|ird=Yes}}<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-4c896694c84b7013a24e8b3d7038b3e6e4934d3a:<br />
"60 FPS":<br />
Games:<br />
"Time and Eternity":<br />
BLUS31173: [ 01.00 ]<br />
BLES01848: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003838fc, 0x38600001 ]<br />
<br />
PPU-b0b1d7267608ee6ed8c797b9588a5d53bbe50736:<br />
"60 FPS":<br />
Games:<br />
"時と永遠〜トキトワ〜 (Toki to Eien Tokitowa)":<br />
BLJS10181: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00364ebc, 0x38600001 ]<br />
<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Time_and_Eternity&diff=44708
Time and Eternity
2023-12-25T04:12:56Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:TAE.jpg}}|300px]]<br />
|developer = Imageepoch<br />
|publisher = {{vgregion|JP=Bandai Namco Games|EU/NA|Nippon Ichi Software}}<br />
|date = {{vgregion|JP=October 11, 2012|EU=June 28, 2013|NA=July 16, 2013}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Role-playing<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01848, BLUS31173, BLJS10181, NPUB31189|oid=NPEB01334|ird=Yes}}<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-4c896694c84b7013a24e8b3d7038b3e6e4934d3a:<br />
"60 FPS":<br />
Games:<br />
"Time and Eternity":<br />
BLUS31173: [ 01.00 ]<br />
BLES01848: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003838fc, 0x38600001 ]<br />
<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37966
Battlefield: Bad Company
2023-07-22T02:07:53Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
To skip the intro movies you can overwrite them with stub movie files by extracting [http://video2.tapper-ware.net.dest.at/BattlefieldBadCompanyIntroDummies.zip this file] to your BadCompany folder (make sure you backup PS3_GAME\USRDIR\Output\ps3\movies first if you don't have a backup yet).<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
- [ be32, 0x00047340, 0x3ba00000 ] # remove vblank requirement<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
- [ be32, 0x00048040, 0x3ba00000 ] # remove vblank requirement<br />
<br />
bfbc_demo_devmenu: &bfbc_demo_devmenu<br />
- [ be32, 0x01363828, 0x000000f1 ]<br />
<br />
bfbc_full_v120_devmenu: &bfbc_full_v120_devmenu<br />
- [ be32, 0x013a3840, 0x000000f1 ]<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
"Dev Menu":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "Heico (BFBC2Toolkit), illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_devmenu ]<br />
<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
"Dev Menu":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "Heico (BFBC2Toolkit), illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_devmenu ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
"Dev Menu":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "Heico (BFBC2Toolkit), illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_devmenu ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
"Dev Menu":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "Heico (BFBC2Toolkit), illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_devmenu ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
"Dev Menu":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "Heico (BFBC2Toolkit), illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_devmenu ]<br />
<br />
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004855c, 0x38800001 ]<br />
- [ be32, 0x00047f50, 0x3ba00000 ] # remove vblank requirement<br />
"Dev Menu":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "Heico (BFBC2Toolkit), illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_devmenu ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37965
Battlefield: Bad Company
2023-07-22T01:56:58Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
To skip the intro movies you can overwrite them with stub movie files by extracting [http://video2.tapper-ware.net.dest.at/BattlefieldBadCompanyIntroDummies.zip this file] to your BadCompany folder (make sure you backup PS3_GAME\USRDIR\Output\ps3\movies first if you don't have a backup yet).<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
- [ be32, 0x00047340, 0x3ba00000 ] # remove vblank requirement<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
- [ be32, 0x00048040, 0x3ba00000 ] # remove vblank requirement<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004855c, 0x38800001 ]<br />
- [ be32, 0x00047f50, 0x3ba00000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37949
Battlefield: Bad Company
2023-07-19T07:10:17Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
- [ be32, 0x00047338, 0x38000000 ] # remove vblank requirement<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
- [ be32, 0x00048038, 0x38000000 ] # remove vblank requirement<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004855c, 0x38800001 ]<br />
- [ be32, 0x00047f48, 0x38000000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37948
Battlefield: Bad Company
2023-07-19T07:00:44Z
<p>Illusion0001: </p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
- [ be32, 0x00047338, 0x38000000 ] # remove vblank requirement<br />
# 41 f0 00 00 00 00 00 01 00 00 00 40 00 00 00 04 FF FF FF FF BF 80 00 00 01 00 01 01 00 00 00 01 00 01 01 01 01 00 01 01<br />
# ^<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004855c, 0x38800001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37947
Battlefield: Bad Company
2023-07-19T06:59:47Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
- [ be32, 0x00047338, 0x38000000 ] # remove vblank requirement<br />
# 41 f0 00 00 00 00 00 01 00 00 00 40 00 00 00 04 FF FF FF FF BF 80 00 00 01 00 01 01 00 00 00 01 00 01 01 01 01 00 01 01<br />
# ^<br />
# |<br />
<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004855c, 0x38800001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37946
Battlefield: Bad Company
2023-07-19T06:52:51Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
- [ be32, 0x00047338, 0x38000000 ] # remove vblank requirement<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004855c, 0x38800001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37944
Battlefield: Bad Company
2023-07-18T22:46:20Z
<p>Illusion0001: </p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004855c, 0x38800001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37943
Battlefield: Bad Company
2023-07-18T22:45:11Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLJM60071: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004855c, 0x38800001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=37942
Battlefield: Bad Company
2023-07-18T22:39:18Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}, {{gameid|oid=BLJM60071|ird=No}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}, {{gameid|oid=BLUS30121|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].<br />
<br />
The 60FPS patch introduces some minor flickering issues.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
PPU-52c55a2495130940baf49afb06a134175131b73b:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPEB90073: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Drakengard_3&diff=37892
Drakengard 3
2023-07-11T23:32:29Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:D3cover.jpg}}|300px]]<br />
|developer = Access Games<br />
|publisher = Square Enix<br />
|series = Drakengard<br />
|date = {{vgregion|JP=December 19, 2013|NA=May 20, 2014|PAL=May 21, 2014}}<br />
|release = PlayStation 3 exclusive<br />
|genre = Action, Role-playing<br />
|modes = Single-player<br />
|gameid = {{gameid|id=BLUS31197, BLJM61043, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BCAS20311|oid=NPJB00380, NPHB00633, NPHB00639|ird=no}}<br />
}}<br />
<br />
'''''Drakengard 3''''' (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.<br />
<br />
The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = Changing to anything other than ''Auto'' causes graphical issues.<br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = To be used when Resolution scaling is set above 100%.<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = 120<!-- Value between 1 to 500 --><br />
|vblank rate notes = 120 for 60 FPS or 240 for 120 FPS.<br>To be enabled alongside the [[#60/120 FPS patch|FPS patch]].<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Low-resolution Depth-of-Field effect===<br />
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.<br />
<br />
Using a threshold of 321x321 (or lower) can allow DoF to scale properly, but will then cause issues with other effects (eg. most glow effects will become artifacted), until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
===Original EU PSN version DLC bug===<br />
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
DOD3_FPS_Notes: &DOD3_FPS_Notes<br />
"Need to also change Vblank frequency to 120Hz for 60 FPS or 240Hz for 120 FPS. Going over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
# Min frametime is this value / 30<br />
# 0.125 / 30 is 4.1ms, so max FPS is 240<br />
# This game has a second framerate limiter based<br />
# on Vblank, so set Vblank high to raise the framerate<br />
# Max FPS is Vblank / 2<br />
<br />
DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes<br />
"When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."<br />
# Sensitivity formula is "SliderValue * (Multiplier + 1)"<br />
# Where SliderValue is the setting (0-15) from the game settings and<br />
# default Multiplier is 0.125, giving a default range of 0.125 - 2.<br />
# 0.35 seems good from my testing, feel free to change as you see fit.<br />
DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35<br />
<br />
DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes<br />
"Disables SHA-1 hash checking of the following files: "<br />
DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]<br />
DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]<br />
DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]<br />
<br />
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS<br />
<br />
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c50b8, 0x30840000 ]<br />
<br />
PPU-b18834a8f21cd29a091b287a66656a279ccba507:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS<br />
<br />
PPU-9c04f427625a0064282432e4edfefe9e0956c303:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ececc, 0.125 ] # 240 max FPS<br />
"Unlock FPS (No User Input)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "illusion"<br />
Notes: "Does not require user to change vblank settings.\nGoing over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x002ca140, 0x38800000 ]<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c4398, 0x30840000 ]<br />
"Debug Boot Menu":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]<br />
- [ be32, 0x008e4394, 0x48c973c0 ]<br />
- [ be32, 0x0157b754, 0x88ba0016 ]<br />
- [ be32, 0x0157b758, 0x2c050054 ]<br />
- [ be32, 0x0157b75c, 0x40820028 ]<br />
- [ be32, 0x0157b760, 0x88ba001a ]<br />
- [ be32, 0x0157b764, 0x2c050045 ]<br />
- [ be32, 0x0157b768, 0x4082001c ]<br />
- [ be32, 0x0157b76c, 0x88ba001c ]<br />
- [ be32, 0x0157b770, 0x2c050058 ]<br />
- [ be32, 0x0157b774, 0x40820010 ]<br />
- [ be32, 0x0157b778, 0x3ca0015f ]<br />
- [ be32, 0x0157b77c, 0x60a588fc ]<br />
- [ be32, 0x0157b780, 0x48000008 ]<br />
- [ be32, 0x0157b784, 0x7f45d378 ]<br />
- [ be32, 0x0157b788, 0x4b368c10 ]<br />
<br />
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008eceec, 0.125 ] # 240 max FPS<br />
"Unlock FPS (No User Input)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "illusion"<br />
Notes: "Does not require user to change vblank settings.\nGoing over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x002ca140, 0x38800000 ]<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c4398, 0x38800000 ]<br />
<br />
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:<br />
"Unlock FPS (For Delisted Ver)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "Whatcookie, Asinine"<br />
Notes: [ "Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated.\n", *DOD3_FPS_Notes ]<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS<br />
<br />
PPU-a017576369165f3746730724c8ae762ed9bc64d8:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00939a14, 0.125 ] # 240 max FPS<br />
<br />
PPU-c09c496514f6dc591434575b04eb7c003826c11d:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_JP_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c5310, 0x30840000 ]<br />
<br />
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_AS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c5178, 0x30840000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Drakengard_3&diff=37891
Drakengard 3
2023-07-11T23:26:39Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:D3cover.jpg}}|300px]]<br />
|developer = Access Games<br />
|publisher = Square Enix<br />
|series = Drakengard<br />
|date = {{vgregion|JP=December 19, 2013|NA=May 20, 2014|PAL=May 21, 2014}}<br />
|release = PlayStation 3 exclusive<br />
|genre = Action, Role-playing<br />
|modes = Single-player<br />
|gameid = {{gameid|id=BLUS31197, BLJM61043, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BCAS20311|oid=NPJB00380, NPHB00633, NPHB00639|ird=no}}<br />
}}<br />
<br />
'''''Drakengard 3''''' (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.<br />
<br />
The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = Changing to anything other than ''Auto'' causes graphical issues.<br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = To be used when Resolution scaling is set above 100%.<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = 120<!-- Value between 1 to 500 --><br />
|vblank rate notes = 120 for 60 FPS or 240 for 120 FPS.<br>To be enabled alongside the [[#60/120 FPS patch|FPS patch]].<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Low-resolution Depth-of-Field effect===<br />
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.<br />
<br />
Using a threshold of 321x321 (or lower) can allow DoF to scale properly, but will then cause issues with other effects (eg. most glow effects will become artifacted), until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
===Original EU PSN version DLC bug===<br />
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
DOD3_FPS_Notes: &DOD3_FPS_Notes<br />
"Need to also change Vblank frequency to 120Hz for 60 FPS or 240Hz for 120 FPS. Going over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
# Min frametime is this value / 30<br />
# 0.125 / 30 is 4.1ms, so max FPS is 240<br />
# This game has a second framerate limiter based<br />
# on Vblank, so set Vblank high to raise the framerate<br />
# Max FPS is Vblank / 2<br />
<br />
DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes<br />
"When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."<br />
# Sensitivity formula is "SliderValue * (Multiplier + 1)"<br />
# Where SliderValue is the setting (0-15) from the game settings and<br />
# default Multiplier is 0.125, giving a default range of 0.125 - 2.<br />
# 0.35 seems good from my testing, feel free to change as you see fit.<br />
DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35<br />
<br />
DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes<br />
"Disables SHA-1 hash checking of the following files: "<br />
DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]<br />
DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]<br />
DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]<br />
<br />
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS<br />
<br />
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c50b8, 0x30840000 ]<br />
<br />
PPU-b18834a8f21cd29a091b287a66656a279ccba507:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS<br />
<br />
PPU-9c04f427625a0064282432e4edfefe9e0956c303:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ececc, 0.125 ] # 240 max FPS<br />
"Unlock FPS (No User Input)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "illusion"<br />
Notes: "Does not require user to change vblank settings.\nGoing over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x002ca140, 0x38800000 ]<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c4398, 0x30840000 ]<br />
"Debug Boot Menu":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]<br />
- [ be32, 0x008e4394, 0x48c973c0 ]<br />
- [ be32, 0x0157b754, 0x88ba0016 ]<br />
- [ be32, 0x0157b758, 0x2c050054 ]<br />
- [ be32, 0x0157b75c, 0x40820028 ]<br />
- [ be32, 0x0157b760, 0x88ba001a ]<br />
- [ be32, 0x0157b764, 0x2c050045 ]<br />
- [ be32, 0x0157b768, 0x4082001c ]<br />
- [ be32, 0x0157b76c, 0x88ba001c ]<br />
- [ be32, 0x0157b770, 0x2c050058 ]<br />
- [ be32, 0x0157b774, 0x40820010 ]<br />
- [ be32, 0x0157b778, 0x3ca0015f ]<br />
- [ be32, 0x0157b77c, 0x60a588fc ]<br />
- [ be32, 0x0157b780, 0x48000008 ]<br />
- [ be32, 0x0157b784, 0x7f45d378 ]<br />
- [ be32, 0x0157b788, 0x4b368c10 ]<br />
<br />
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008eceec, 0.125 ] # 240 max FPS<br />
"Unlock FPS (No User Input)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "illusion"<br />
Notes: "Does not require user to change vblank settings.\nGoing over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x002ca140, 0x38800000 ]<br />
<br />
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:<br />
"Unlock FPS (For Delisted Ver)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "Whatcookie, Asinine"<br />
Notes: [ "Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated.\n", *DOD3_FPS_Notes ]<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS<br />
<br />
PPU-a017576369165f3746730724c8ae762ed9bc64d8:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00939a14, 0.125 ] # 240 max FPS<br />
<br />
PPU-c09c496514f6dc591434575b04eb7c003826c11d:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_JP_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c5310, 0x30840000 ]<br />
<br />
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_AS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c5178, 0x30840000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Army_of_TWO:_The_Devil%27s_Cartel&diff=37875
Army of TWO: The Devil's Cartel
2023-07-09T03:50:08Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:ArmyofTWOTDC.jpg}}|300px]]<br />
|developer = Visceral Games<br />
|publisher = Electronic Arts<br />
|series = Army of TWO<br />
|date = {{vgregion|NA=March 26, 2013|AU=March 28, 2013}}{{vgregion|EU=March 29, 2013}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01763, BLUS31069, NPEB01216, NPEB01217, NPUB30987|oid=BLES01767, BLJM60578, NPJB00332|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90470, NPUB90862|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Army_of_Two:_The_Devil%27s_Cartel<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Partially fixes half screen and other issues.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes<br />
"Compromises visuals for extra performance."<br />
<br />
armyoftwotdc_101title: &armyoftwotdc_101title<br />
"Army of TWO The Devil's Cartel":<br />
BLES01763: [ 01.01 ]<br />
BLUS31069: [ 01.01 ]<br />
NPEB01216: [ 01.01 ]<br />
NPEB01217: [ 01.01 ]<br />
NPUB30987: [ 01.01 ]<br />
<br />
armyoftwotdc_demotitle: &armyoftwotdc_demotitle<br />
"Army of TWO The Devil's Cartel Demo":<br />
NPEB90470: [ 01.00 ]<br />
NPUB90862: [ 01.00 ]<br />
<br />
PPU-17a273d69dad20980377e405809f7d888b6c6dce:<br />
"Disable MLAA":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable<br />
- [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.<br />
"Disable Bloom":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch<br />
- [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!<br />
"Speedup":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx, illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b48, 0x991f ]<br />
- [ be16, 0x01732b54, 0x991f ]<br />
"Blocky depth fix":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732a60, 0x991f ]<br />
"Disable Dynamic Lights":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b58, 0x991f ]<br />
"Disable Dynamic Spotlights":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b5c, 0x991f ]<br />
"60 FPS":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx, illusion"<br />
Notes: "Set VBlank to 120"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x016adafe, 0x4270 ]<br />
- [ be32, 0x0013bf28, 0x3bc0003c ]<br />
- [ bef64, 0x01c54a50, 0.0166666666666667 ] <br />
- [ bef64, 0x01c54a58, 30.0 ]<br />
- [ bef64, 0x01c54a60, 0.0166666666666667 ]<br />
<br />
PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:<br />
"Disable MLAA":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable<br />
- [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.<br />
"Disable Bloom":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!<br />
"Speedup":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx, illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bc8, 0x991f ]<br />
- [ be16, 0x01755bd4, 0x991f ]<br />
"Blocky depth fix":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755ae0, 0x991f ]<br />
"Disable Dynamic Lights":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bd8, 0x991f ]<br />
"Disable Dynamic Spotlights":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bdc, 0x991f ]<br />
"60 FPS":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x016e209e, 0x4270 ]<br />
- [ be32, 0x00140c28, 0x3bc0003c ]<br />
- [ bef64, 0x01c854b8, 0.0166666666666667 ]<br />
- [ bef64, 0x01c854c0, 30.0 ]<br />
- [ bef64, 0x01c854c8, 0.0166666666666667 ]<br />
- [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement<br />
}}<br />
<br />
{{patch<br />
|type = Canary<br />
|version = 1.2<br />
|content = <br />
PPU-17a273d69dad20980377e405809f7d888b6c6dce:<br />
"Green artifacts fix":<br />
Games:<br />
"Army of TWO The Devil's Cartel Demo":<br />
NPEB90470: [ 01.00 ]<br />
NPUB90862: [ 01.00 ]<br />
Author: "ZEROx"<br />
Notes: "Fixes annoying non-working effect."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732be8, 0x995f ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Army_of_TWO:_The_Devil%27s_Cartel&diff=37874
Army of TWO: The Devil's Cartel
2023-07-09T03:41:28Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:ArmyofTWOTDC.jpg}}|300px]]<br />
|developer = Visceral Games<br />
|publisher = Electronic Arts<br />
|series = Army of TWO<br />
|date = {{vgregion|NA=March 26, 2013|AU=March 28, 2013}}{{vgregion|EU=March 29, 2013}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01763, BLUS31069, NPEB01216, NPEB01217, NPUB30987|oid=BLES01767, BLJM60578, NPJB00332|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90470, NPUB90862|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Army_of_Two:_The_Devil%27s_Cartel<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Partially fixes half screen and other issues.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes<br />
"Compromises visuals for extra performance."<br />
<br />
armyoftwotdc_101title: &armyoftwotdc_101title<br />
"Army of TWO The Devil's Cartel":<br />
BLES01763: [ 01.01 ]<br />
BLUS31069: [ 01.01 ]<br />
NPEB01216: [ 01.01 ]<br />
NPEB01217: [ 01.01 ]<br />
NPUB30987: [ 01.01 ]<br />
<br />
armyoftwotdc_demotitle: &armyoftwotdc_demotitle<br />
"Army of TWO The Devil's Cartel Demo":<br />
NPEB90470: [ 01.00 ]<br />
NPUB90862: [ 01.00 ]<br />
<br />
PPU-17a273d69dad20980377e405809f7d888b6c6dce:<br />
"Disable MLAA":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable<br />
- [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.<br />
"Disable Bloom":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch<br />
- [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!<br />
"Speedup":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx, illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b48, 0x991f ]<br />
- [ be16, 0x01732b54, 0x991f ]<br />
"Blocky depth fix":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732a60, 0x991f ]<br />
"Disable Dynamic Lights":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b58, 0x991f ]<br />
"Disable Dynamic Spotlights":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b5c, 0x991f ]<br />
"60 FPS":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx, illusion"<br />
Notes: "Set VBlank to 120"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x016adafe, 0x4270 ]<br />
- [ be32, 0x0013bf28, 0x3bc0003c ]<br />
- [ be16, 0x01c54a50, 0x3f91 ] <br />
- [ be16, 0x01c54a58, 0x404e ]<br />
- [ be16, 0x01c54a60, 0x3f91 ]<br />
<br />
PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:<br />
"Disable MLAA":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable<br />
- [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.<br />
"Disable Bloom":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!<br />
"Speedup":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx, illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bc8, 0x991f ]<br />
- [ be16, 0x01755bd4, 0x991f ]<br />
"Blocky depth fix":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755ae0, 0x991f ]<br />
"Disable Dynamic Lights":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bd8, 0x991f ]<br />
"Disable Dynamic Spotlights":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bdc, 0x991f ]<br />
"60 FPS":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx, illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x016e209e, 0x4270 ]<br />
- [ be32, 0x00140c28, 0x3bc0003c ]<br />
- [ be16, 0x01c854b8, 0x3f91 ]<br />
- [ be16, 0x01c854c0, 0x404e ]<br />
- [ be16, 0x01c854c8, 0x3f91 ]<br />
- [ be32, 0x004e9c44, 0x3ba00001 ]<br />
}}<br />
<br />
{{patch<br />
|type = Canary<br />
|version = 1.2<br />
|content = <br />
PPU-17a273d69dad20980377e405809f7d888b6c6dce:<br />
"Green artifacts fix":<br />
Games:<br />
"Army of TWO The Devil's Cartel Demo":<br />
NPEB90470: [ 01.00 ]<br />
NPUB90862: [ 01.00 ]<br />
Author: "ZEROx"<br />
Notes: "Fixes annoying non-working effect."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732be8, 0x995f ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Drakengard_3&diff=37873
Drakengard 3
2023-07-09T03:12:32Z
<p>Illusion0001: </p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:D3cover.jpg}}|300px]]<br />
|developer = Access Games<br />
|publisher = Square Enix<br />
|series = Drakengard<br />
|date = {{vgregion|JP=December 19, 2013|NA=May 20, 2014|PAL=May 21, 2014}}<br />
|release = PlayStation 3 exclusive<br />
|genre = Action, Role-playing<br />
|modes = Single-player<br />
|gameid = {{gameid|id=BLUS31197, BLJM61043, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BCAS20311|oid=NPJB00380, NPHB00633, NPHB00639|ird=no}}<br />
}}<br />
<br />
'''''Drakengard 3''''' (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.<br />
<br />
The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = Changing to anything other than ''Auto'' causes graphical issues.<br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = To be used when Resolution scaling is set above 100%.<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = 120<!-- Value between 1 to 500 --><br />
|vblank rate notes = 120 for 60 FPS or 240 for 120 FPS.<br>To be enabled alongside the [[#60/120 FPS patch|FPS patch]].<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Low-resolution Depth-of-Field effect===<br />
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.<br />
<br />
Using a threshold of 321x321 (or lower) can allow DoF to scale properly, but will then cause issues with other effects (eg. most glow effects will become artifacted), until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
===Original EU PSN version DLC bug===<br />
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
DOD3_FPS_Notes: &DOD3_FPS_Notes<br />
"Need to also change Vblank frequency to 120Hz for 60 FPS or 240Hz for 120 FPS. Going over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
# Min frametime is this value / 30<br />
# 0.125 / 30 is 4.1ms, so max FPS is 240<br />
# This game has a second framerate limiter based<br />
# on Vblank, so set Vblank high to raise the framerate<br />
# Max FPS is Vblank / 2<br />
<br />
DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes<br />
"When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."<br />
# Sensitivity formula is "SliderValue * (Multiplier + 1)"<br />
# Where SliderValue is the setting (0-15) from the game settings and<br />
# default Multiplier is 0.125, giving a default range of 0.125 - 2.<br />
# 0.35 seems good from my testing, feel free to change as you see fit.<br />
DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35<br />
<br />
DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes<br />
"Disables SHA-1 hash checking of the following files: "<br />
DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]<br />
DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]<br />
DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]<br />
<br />
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS<br />
<br />
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c50b8, 0x30840000 ]<br />
<br />
PPU-b18834a8f21cd29a091b287a66656a279ccba507:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS<br />
<br />
PPU-9c04f427625a0064282432e4edfefe9e0956c303:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ececc, 0.125 ] # 240 max FPS<br />
"Unlock FPS (No User Input)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "illusion"<br />
Notes: "Does not require user to change vblank settings.\nGoing over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x002ca140, 0x38800000 ]<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c4398, 0x30840000 ]<br />
"Debug Boot Menu":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]<br />
- [ be32, 0x008e4394, 0x48c973c0 ]<br />
- [ be32, 0x0157b754, 0x88ba0016 ]<br />
- [ be32, 0x0157b758, 0x2c050054 ]<br />
- [ be32, 0x0157b75c, 0x40820028 ]<br />
- [ be32, 0x0157b760, 0x88ba001a ]<br />
- [ be32, 0x0157b764, 0x2c050045 ]<br />
- [ be32, 0x0157b768, 0x4082001c ]<br />
- [ be32, 0x0157b76c, 0x88ba001c ]<br />
- [ be32, 0x0157b770, 0x2c050058 ]<br />
- [ be32, 0x0157b774, 0x40820010 ]<br />
- [ be32, 0x0157b778, 0x3ca0015f ]<br />
- [ be32, 0x0157b77c, 0x60a588fc ]<br />
- [ be32, 0x0157b780, 0x48000008 ]<br />
- [ be32, 0x0157b784, 0x7f45d378 ]<br />
- [ be32, 0x0157b788, 0x4b368c10 ]<br />
<br />
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008eceec, 0.125 ] # 240 max FPS<br />
<br />
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:<br />
"Unlock FPS (For Delisted Ver)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "Whatcookie, Asinine"<br />
Notes: [ "Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated.\n", *DOD3_FPS_Notes ]<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS<br />
<br />
PPU-a017576369165f3746730724c8ae762ed9bc64d8:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00939a14, 0.125 ] # 240 max FPS<br />
<br />
PPU-c09c496514f6dc591434575b04eb7c003826c11d:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_JP_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c5310, 0x30840000 ]<br />
<br />
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_AS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c5178, 0x30840000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Drakengard_3&diff=37872
Drakengard 3
2023-07-09T02:55:55Z
<p>Illusion0001: </p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:D3cover.jpg}}|300px]]<br />
|developer = Access Games<br />
|publisher = Square Enix<br />
|series = Drakengard<br />
|date = {{vgregion|JP=December 19, 2013|NA=May 20, 2014|PAL=May 21, 2014}}<br />
|release = PlayStation 3 exclusive<br />
|genre = Action, Role-playing<br />
|modes = Single-player<br />
|gameid = {{gameid|id=BLUS31197, BLJM61043, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BCAS20311|oid=NPJB00380, NPHB00633, NPHB00639|ird=no}}<br />
}}<br />
<br />
'''''Drakengard 3''''' (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.<br />
<br />
The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = Changing to anything other than ''Auto'' causes graphical issues.<br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = To be used when Resolution scaling is set above 100%.<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = 120<!-- Value between 1 to 500 --><br />
|vblank rate notes = 120 for 60 FPS or 240 for 120 FPS.<br>To be enabled alongside the [[#60/120 FPS patch|FPS patch]].<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Low-resolution Depth-of-Field effect===<br />
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.<br />
<br />
Using a threshold of 321x321 (or lower) can allow DoF to scale properly, but will then cause issues with other effects (eg. most glow effects will become artifacted), until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
===Original EU PSN version DLC bug===<br />
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
DOD3_FPS_Notes: &DOD3_FPS_Notes<br />
"Need to also change Vblank frequency to 120Hz for 60 FPS or 240Hz for 120 FPS. Going over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."<br />
# Min frametime is this value / 30<br />
# 0.125 / 30 is 4.1ms, so max FPS is 240<br />
# This game has a second framerate limiter based<br />
# on Vblank, so set Vblank high to raise the framerate<br />
# Max FPS is Vblank / 2<br />
<br />
DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes<br />
"When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."<br />
# Sensitivity formula is "SliderValue * (Multiplier + 1)"<br />
# Where SliderValue is the setting (0-15) from the game settings and<br />
# default Multiplier is 0.125, giving a default range of 0.125 - 2.<br />
# 0.35 seems good from my testing, feel free to change as you see fit.<br />
DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35<br />
<br />
DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes<br />
"Disables SHA-1 hash checking of the following files: "<br />
DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]<br />
DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]<br />
DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes<br />
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]<br />
<br />
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS<br />
<br />
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLUS31197: [ 01.01 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c50b8, 0x30840000 ]<br />
<br />
PPU-b18834a8f21cd29a091b287a66656a279ccba507:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS<br />
<br />
PPU-9c04f427625a0064282432e4edfefe9e0956c303:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ececc, 0.125 ] # 240 max FPS<br />
"Unlock FPS (No User Input)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "illusion"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x002ca140, 0x38800000 ]<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_US_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c4398, 0x30840000 ]<br />
"Debug Boot Menu":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPUB31251: [ 01.01 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]<br />
- [ be32, 0x008e4394, 0x48c973c0 ]<br />
- [ be32, 0x0157b754, 0x88ba0016 ]<br />
- [ be32, 0x0157b758, 0x2c050054 ]<br />
- [ be32, 0x0157b75c, 0x40820028 ]<br />
- [ be32, 0x0157b760, 0x88ba001a ]<br />
- [ be32, 0x0157b764, 0x2c050045 ]<br />
- [ be32, 0x0157b768, 0x4082001c ]<br />
- [ be32, 0x0157b76c, 0x88ba001c ]<br />
- [ be32, 0x0157b770, 0x2c050058 ]<br />
- [ be32, 0x0157b774, 0x40820010 ]<br />
- [ be32, 0x0157b778, 0x3ca0015f ]<br />
- [ be32, 0x0157b77c, 0x60a588fc ]<br />
- [ be32, 0x0157b780, 0x48000008 ]<br />
- [ be32, 0x0157b784, 0x7f45d378 ]<br />
- [ be32, 0x0157b788, 0x4b368c10 ]<br />
<br />
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008eceec, 0.125 ] # 240 max FPS<br />
<br />
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:<br />
"Unlock FPS (For Delisted Ver)":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
NPEB01407: [ All ]<br />
Author: "Whatcookie, Asinine"<br />
Notes: [ "Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated.\n", *DOD3_FPS_Notes ]<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS<br />
<br />
PPU-a017576369165f3746730724c8ae762ed9bc64d8:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.00 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00939a14, 0.125 ] # 240 max FPS<br />
<br />
PPU-c09c496514f6dc591434575b04eb7c003826c11d:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BLJM61043: [ 01.04 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_JP_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c5310, 0x30840000 ]<br />
<br />
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:<br />
"Unlock FPS":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "Whatcookie"<br />
Notes: *DOD3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS<br />
"Increase Horizontal Camera Sensitivity":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "RagingCactus"<br />
Notes: *DOD3_Camera_H_Sens_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]<br />
"Disable low-res Depth-of-Field":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "emoose"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0<br />
"Unprotect game files":<br />
Games:<br />
"Drakengard 3 (Drag-On Dragoon 3)":<br />
BCAS20311: [ 01.02 ]<br />
Author: "emoose"<br />
Notes: *DOD3_UnprotectFiles_AS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x008c5178, 0x30840000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Fight_Night_Champion&diff=37776
Fight Night Champion
2023-06-30T15:15:42Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = EA Vancouver<br />
|publisher = EA Sports{{vgregion|}}<br />
|series = Fight Night<!-- delete if not applicable --><br />
|date = {{vgregion|NA=March 1, 2011|EU=March 4, 2011}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01039, BLUS30608, NPUB30595|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90513|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = 110 <!-- Value between 10 to 1000 --><br />
|clocks scale notes = Allows the game to run at 33 FPS which fixes the FPS timing while in-game. <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
This title should be played with Asynchronous Texture Streaming due to a shader based issue which renders the game unplayable. With this setting enabled the game can be played to some extent. If this still doesn't fix the issue, setting the Resolution Scale to 1080p should result in a better experience.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
This game had weird a FPS timing on the PS3, in order to emulate the FPS timing correctly the clock scale needs to be adjusted as described in the config section above. Keep in mind that while this fixes the timing, a side effect as a result of it is it messes with the duration of a fight and shortens it by 10-15 seconds.<br />
<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-17e5fb03b4175948179339a71a8edde05b1d626b:<br />
"Unlock FPS":<br />
Games:<br />
"Fight Night Champion":<br />
BLUS30608: [ 01.02 ]<br />
BLES01039: [ 01.02 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00752048, 0x4e800020 ]<br />
- [ bef32, 0x001401d4, 1000.0 ]<br />
"Restore some debug print to TTY":<br />
Games:<br />
"Fight Night Champion":<br />
BLUS30608: [ 01.02 ]<br />
BLES01039: [ 01.02 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0074043c, 0x4b8eef00 ]<br />
"Debug Menu":<br />
Games:<br />
"Fight Night Champion":<br />
BLUS30608: [ 01.02 ]<br />
BLES01039: [ 01.02 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x005ae0c0, 0x38600000 ]<br />
- [ be32, 0x005ae048, 0x38600001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Fight_Night_Champion&diff=37647
Fight Night Champion
2023-06-18T23:42:25Z
<p>Illusion0001: </p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = EA Vancouver<br />
|publisher = EA Sports{{vgregion|}}<br />
|series = Fight Night<!-- delete if not applicable --><br />
|date = {{vgregion|NA=March 1, 2011|EU=March 4, 2011}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01039, BLUS30608, NPUB30595|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90513|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = 110 <!-- Value between 10 to 1000 --><br />
|clocks scale notes = Allows the game to run at 33 FPS which fixes the FPS timing while in-game. <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
This title should be played with Asynchronous Texture Streaming due to a shader based issue which renders the game unplayable. With this setting enabled the game can be played to some extent. If this still doesn't fix the issue, setting the Resolution Scale to 1080p should result in a better experience.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
This game had weird a FPS timing on the PS3, in order to emulate the FPS timing correctly the clock scale needs to be adjusted as described in the config section above. Keep in mind that while this fixes the timing, a side effect as a result of it is it messes with the duration of a fight and shortens it by 10-15 seconds.<br />
<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-17e5fb03b4175948179339a71a8edde05b1d626b:<br />
"Unlock FPS":<br />
Games:<br />
"Fight Night Champion":<br />
BLUS30608: [ 01.02 ]<br />
BLES01039: [ 01.02 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00752048, 0x4e800020 ]<br />
- [ bef32, 0x001401d4, 1000.0 ]<br />
"Restore some debug print to TTY":<br />
Games:<br />
"Fight Night Champion":<br />
BLUS30608: [ 01.02 ]<br />
BLES01039: [ 01.02 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0074043c, 0x4b8eef00 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Gran_Turismo_6&diff=37608
Gran Turismo 6
2023-06-14T21:54:36Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:GT6.jpg}}|300px]]<br />
|developer = Polyphony Digital<br />
|publisher = Sony Computer Entertainment<br />
|series = Gran Turismo<br />
|date = December 6, 2013<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES01893, BCES01977, BCJS37016, BCUS98296|ird=Yes}}, {{gameid|id=BCAS25018, NPEA00502, NPUA81049, NPHA80269|oid=NPJA00113|ird=No}}<br>'''''Ayrton Senna Special Edition'''''<br>{{gameid|id=BCUS99247|ird=Yes}}<br />
}}<br />
<br />
'''''Gran Turismo 6''''' (<u>Japanese</u>: グランツーリスモ 6, commonly abbreviated as GT6) is the sixth major release and twelfth game overall in the [[:Category:Gran Turismo (Series)|Gran Turismo video game series]]. It was popular with critics, won awards, and topped charts in countries around the world. New features included the addition of more cars and tracks, improvements to the car customisation options, and partnerships with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA and NASCAR. Gran Turismo 6 is the first-ever video game to have officially certified FIA content.<br />
<br />
On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute, where a percentage of profits from the sale of the game went to the organization, which promoted and provided education to the impoverished communities in Brazil. A free update in May 2014 added a new feature called "Ayrton Senna Tribute", which followed the motor racing career of Ayrton Senna. The update also includes the iconic Lotus 97T, which Senna drove during the 1985 Formula One season.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = Recompiler (ASMJIT)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = Fixes Unknown STOP code crashes.<br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes =<br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = Mega<!-- Safe, Mega, Giga --><br />
|spu block size notes = Improves performance with no cost to stability.<br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = On<!-- On, Off --><br />
|accurate rsx reservation access notes = To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.<br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = Helps to reduce frequency of RSX desyncs.<br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = On<!-- On, Off --><br />
|disable zcull occlusion queries notes = Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.<br />
|force cpu blit emulation = On<!-- On, Off --><br />
|force cpu blit emulation notes = Improves performance and fixes screen flickering.<br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
<br />
<br />
===Graphical issues===<br />
* {{issue|12567}}: A number of graphical issues are known including screen flickering, incorrectly rendered reflections and broken anti-aliasing.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.<br />
If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.<br />
<br />
{{netplay<br />
|gamever = 1.02, 1.05<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server. Can still be played Online through a hidden LAN Mode. [https://discord.gg/rUVRq2Dree More info here] [https://cdn.discordapp.com/attachments/319224795785068545/741999011367747614/RPCS3.log.gz RPCS3.log.gz]<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
gt6_devlop_122: &gt6_devlop_122<br />
- [ be32, 0x0081715c, 0x38600001 ]<br />
gt6_devlop_notes: &gt6_devlop_notes<br />
"Press Select+R1 to activate in main menu."<br />
<br />
PPU-6ac472e1f334f54ec4753cde9e8e1515bfab4d17:<br />
"Disable Motion Blur":<br />
Games:<br />
"Gran Turismo 6":<br />
BCUS98296: [ 01.22 ]<br />
Author: "Nenkai (OpenAdhoc), illusion"<br />
Notes: *gt6_devlop_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *gt6_devlop_122 ]<br />
<br />
PPU-638ef307e2b35d593f599efec0dc0c37059a984b:<br />
"Disable Motion Blur":<br />
Games:<br />
"Gran Turismo 6":<br />
BCES01893: [ 01.22 ]<br />
Author: "Nenkai (OpenAdhoc), illusion"<br />
Notes: *gt6_devlop_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *gt6_devlop_122 ]<br />
<br />
PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:<br />
"Disable Motion Blur":<br />
Games:<br />
"Gran Turismo 6":<br />
NPEA00502: [ 01.22 ]<br />
Author: "Nenkai (OpenAdhoc), illusion"<br />
Notes: *gt6_devlop_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *gt6_devlop_122 ]<br />
<br />
PPU-4213aba5ed17f7e3cd3f299fa44d9d9acef0ba18:<br />
"Disable Motion Blur":<br />
Games:<br />
"Gran Turismo 6":<br />
NPUA81049: [ 01.22 ]<br />
Author: "Nenkai (OpenAdhoc), illusion"<br />
Notes: *gt6_devlop_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *gt6_devlop_122 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Gran_Turismo_6&diff=37607
Gran Turismo 6
2023-06-14T21:52:48Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:GT6.jpg}}|300px]]<br />
|developer = Polyphony Digital<br />
|publisher = Sony Computer Entertainment<br />
|series = Gran Turismo<br />
|date = December 6, 2013<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES01893, BCES01977, BCJS37016, BCUS98296|ird=Yes}}, {{gameid|id=BCAS25018, NPEA00502, NPUA81049, NPHA80269|oid=NPJA00113|ird=No}}<br>'''''Ayrton Senna Special Edition'''''<br>{{gameid|id=BCUS99247|ird=Yes}}<br />
}}<br />
<br />
'''''Gran Turismo 6''''' (<u>Japanese</u>: グランツーリスモ 6, commonly abbreviated as GT6) is the sixth major release and twelfth game overall in the [[:Category:Gran Turismo (Series)|Gran Turismo video game series]]. It was popular with critics, won awards, and topped charts in countries around the world. New features included the addition of more cars and tracks, improvements to the car customisation options, and partnerships with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA and NASCAR. Gran Turismo 6 is the first-ever video game to have officially certified FIA content.<br />
<br />
On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute, where a percentage of profits from the sale of the game went to the organization, which promoted and provided education to the impoverished communities in Brazil. A free update in May 2014 added a new feature called "Ayrton Senna Tribute", which followed the motor racing career of Ayrton Senna. The update also includes the iconic Lotus 97T, which Senna drove during the 1985 Formula One season.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = Recompiler (ASMJIT)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = Fixes Unknown STOP code crashes.<br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes =<br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = Mega<!-- Safe, Mega, Giga --><br />
|spu block size notes = Improves performance with no cost to stability.<br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = On<!-- On, Off --><br />
|accurate rsx reservation access notes = To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.<br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = Helps to reduce frequency of RSX desyncs.<br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = On<!-- On, Off --><br />
|disable zcull occlusion queries notes = Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.<br />
|force cpu blit emulation = On<!-- On, Off --><br />
|force cpu blit emulation notes = Improves performance and fixes screen flickering.<br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
<br />
<br />
===Graphical issues===<br />
* {{issue|12567}}: A number of graphical issues are known including screen flickering, incorrectly rendered reflections and broken anti-aliasing.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.<br />
If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.<br />
<br />
{{netplay<br />
|gamever = 1.02, 1.05<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server. Can still be played Online through a hidden LAN Mode. [https://discord.gg/rUVRq2Dree More info here] [https://cdn.discordapp.com/attachments/319224795785068545/741999011367747614/RPCS3.log.gz RPCS3.log.gz]<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
gt6_devlop_122: &gt6_devlop_122<br />
- [ be32, 0x0081715c, 0x38600001 ]<br />
gt6_devlop_notes: &gt6_devlop_notes<br />
"Press Select+R1 to activate in main menu."<br />
<br />
PPU-6ac472e1f334f54ec4753cde9e8e1515bfab4d17:<br />
"Disable Motion Blur":<br />
Games:<br />
"Gran Turismo 6":<br />
BCUS98296: [ 01.22 ]<br />
Author: "illusion"<br />
Notes: *gt6_devlop_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *gt6_devlop_122 ]<br />
<br />
PPU-638ef307e2b35d593f599efec0dc0c37059a984b:<br />
"Disable Motion Blur":<br />
Games:<br />
"Gran Turismo 6":<br />
BCES01893: [ 01.22 ]<br />
Author: "illusion"<br />
Notes: *gt6_devlop_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *gt6_devlop_122 ]<br />
<br />
PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:<br />
"Disable Motion Blur":<br />
Games:<br />
"Gran Turismo 6":<br />
NPEA00502: [ 01.22 ]<br />
Author: "illusion"<br />
Notes: *gt6_devlop_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *gt6_devlop_122 ]<br />
<br />
PPU-4213aba5ed17f7e3cd3f299fa44d9d9acef0ba18:<br />
"Disable Motion Blur":<br />
Games:<br />
"Gran Turismo 6":<br />
NPUA81049: [ 01.22 ]<br />
Author: "illusion"<br />
Notes: *gt6_devlop_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *gt6_devlop_122 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=DJ_Hero_2&diff=37595
DJ Hero 2
2023-06-12T19:22:37Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:DJHero2.jpg}}|300px]]<br />
|developer = FreeStyleGames<br />
|publisher = Activision<br />
|series = Guitar Hero<br />
|date = {{vgregion|NA/AU|October 19, 2010}}{{vgregion|EU=October 22, 2010}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Rhythm<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00896, BLUS30526|ird=Yes}}<br />
}}<br />
<br />
'''''DJ Hero 2''''' is a rhythm video game and a sequel to [[DJ Hero]], a spinoff of the [[:Category:Guitar Hero (Series)|Guitar Hero series]]. DJ Hero 2 uses a special turntable-controller, the same as introduced in DJ Hero, to simulate turntablism, the act of creating a new musical work from one or more previously recorded songs using record players and sound effect generators. The game is developed by FreeStyleGames and is published by Activision, and was released worldwide in October 2010.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{netplay<br />
|gamever = 1.01<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|features = Partially<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom IP/Hosts switches. [https://wiki.aiwarehouse.xyz/en/dj-hero2-ps3-guide More info]<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
blackoutvenue_unlock_notes: &blackoutvenue_unlock_notes<br />
"Unlocks a stage venue called \"Pitch Black Out\", which has a completely black background. Useful for getting more performance on lower-spec PCs."<br />
blackoutvenue_force_notes: &blackoutvenue_force_notes<br />
"Replaces the demo's \"London\" venue with the \"Pitch Black Out\" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs."<br />
DJ_Hero2FPS_Val: &DJ_Hero2FPS_Val<br />
"Min timestep":<br />
Type: double_enum<br />
Value: &120_value 0.0083333333<br />
Allowed Values:<br />
"120": *120_value<br />
"144": 0.0069444444<br />
"165": 0.0060606061<br />
"240": 0.0041666667<br />
<br />
PPU-1369b92d59b3727ea77257795263de460e621823:<br />
"Unlock Pitch Black Out Venue":<br />
Games:<br />
"DJ Hero 2":<br />
BLUS30526: [ 01.00 ]<br />
Author: "shockdude"<br />
Notes: *blackoutvenue_unlock_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0086d99c, 0x58585858 ]<br />
<br />
PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:<br />
"Unlock Pitch Black Out Venue":<br />
Games:<br />
"DJ Hero 2":<br />
BLUS30526: [ 01.01 ]<br />
Author: "shockdude"<br />
Notes: *blackoutvenue_unlock_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0086f718, 0x58585858 ]<br />
<br />
PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:<br />
"Unlock Pitch Black Out Venue":<br />
Games:<br />
"DJ Hero 2":<br />
BLES00896: [ 01.00 ]<br />
Author: "shockdude"<br />
Notes: *blackoutvenue_unlock_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0086d55c, 0x58585858 ]<br />
<br />
PPU-bccea158f89820de105a87541c9252052538a5fb:<br />
"Unlock Pitch Black Out Venue":<br />
Games:<br />
"DJ Hero 2":<br />
BLES00896: [ 01.01 ]<br />
Author: "shockdude"<br />
Notes: *blackoutvenue_unlock_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0086f2d8, 0x58585858 ]<br />
<br />
PPU-530aadd4c93166a0ca0d3acbe963a09f7926b878:<br />
"Force Pitch Black Out Venue":<br />
Games:<br />
"DJ Hero 2 Demo":<br />
NPUB90438: [ 01.00 ]<br />
Author: "shockdude"<br />
Notes: *blackoutvenue_force_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x007b3c40, 0x51756179 ]<br />
- [ be32, 0x007b3c44, 0x32360000 ]<br />
<br />
PPU-13887eb1bfe4ad2564cb7b9583e8e957a860c04a:<br />
"Force Pitch Black Out Venue":<br />
Games:<br />
"DJ Hero 2 Demo":<br />
NPEB90275: [ 01.00 ]<br />
Author: "shockdude"<br />
Notes: *blackoutvenue_force_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x007b37cc, 0x51756179 ]<br />
- [ be32, 0x007b37d0, 0x32360000 ]<br />
<br />
PPU-bccea158f89820de105a87541c9252052538a5fb:<br />
"Timestep Modifier":<br />
Games:<br />
"DJ Hero 2":<br />
BLES00896: [ 01.01 ]<br />
Configurable Values: *DJ_Hero2FPS_Val<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef64, 0x00020030, "Min timestep" ]<br />
# if update rate 30fps<br />
- [ bef64, 0x00020038, "Min timestep" ]<br />
<br />
PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:<br />
"Timestep Modifier":<br />
Games:<br />
"DJ Hero 2":<br />
BLUS30526: [ 01.01 ]<br />
Configurable Values: *DJ_Hero2FPS_Val<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef64, 0x00020030, "Min timestep" ]<br />
# if update rate 30fps<br />
- [ bef64, 0x00020038, "Min timestep" ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Army_of_TWO:_The_Devil%27s_Cartel&diff=37572
Army of TWO: The Devil's Cartel
2023-06-11T06:02:56Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:ArmyofTWOTDC.jpg}}|300px]]<br />
|developer = Visceral Games<br />
|publisher = Electronic Arts<br />
|series = Army of TWO<br />
|date = {{vgregion|NA=March 26, 2013|AU=March 28, 2013}}{{vgregion|EU=March 29, 2013}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01763, BLUS31069, NPEB01216, NPEB01217, NPUB30987|oid=BLES01767, BLJM60578, NPJB00332|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90470, NPUB90862|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Army_of_Two:_The_Devil%27s_Cartel<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Partially fixes half screen and other issues.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes<br />
"Compromises visuals for extra performance."<br />
<br />
armyoftwotdc_101title: &armyoftwotdc_101title<br />
"Army of TWO The Devil's Cartel":<br />
BLES01763: [ 01.01 ]<br />
BLUS31069: [ 01.01 ]<br />
NPEB01216: [ 01.01 ]<br />
NPEB01217: [ 01.01 ]<br />
NPUB30987: [ 01.01 ]<br />
<br />
armyoftwotdc_demotitle: &armyoftwotdc_demotitle<br />
"Army of TWO The Devil's Cartel Demo":<br />
NPEB90470: [ 01.00 ]<br />
NPUB90862: [ 01.00 ]<br />
<br />
PPU-17a273d69dad20980377e405809f7d888b6c6dce:<br />
"Disable MLAA":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable<br />
- [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.<br />
"Disable Bloom":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch<br />
- [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!<br />
"Speedup":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx, illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b48, 0x991f ]<br />
- [ be16, 0x01732b54, 0x991f ]<br />
"Blocky depth fix":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732a60, 0x991f ]<br />
"Disable Dynamic Lights":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b58, 0x991f ]<br />
"Disable Dynamic Spotlights":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732b5c, 0x991f ]<br />
"60 FPS":<br />
Games: *armyoftwotdc_demotitle<br />
Author: "ZEROx, illusion"<br />
Notes: "Set VBlank to 120"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x016adafe, 0x4270 ]<br />
- [ be32, 0x0013bf28, 0x3bc0003c ]<br />
- [ be16, 0x01c54a50, 0x3f91 ] <br />
- [ be16, 0x01c54a58, 0x404e ]<br />
- [ be16, 0x01c54a60, 0x3f91 ]<br />
<br />
PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:<br />
"Disable MLAA":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable<br />
- [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.<br />
"Disable Bloom":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!<br />
"Speedup":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx, illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bc8, 0x991f ]<br />
- [ be16, 0x01755bd4, 0x991f ]<br />
"Blocky depth fix":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755ae0, 0x991f ]<br />
"Disable Dynamic Lights":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bd8, 0x991f ]<br />
"Disable Dynamic Spotlights":<br />
Games: *armyoftwotdc_101title<br />
Author: "illusion"<br />
Notes: *armyoftwotdc_speedup_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01755bdc, 0x991f ]<br />
"60 FPS":<br />
Games: *armyoftwotdc_101title<br />
Author: "ZEROx, illusion"<br />
Notes: "Set VBlank to 120"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x016e209e, 0x4270 ]<br />
- [ be32, 0x00140c28, 0x3bc0003c ]<br />
- [ be16, 0x01c854b8, 0x3f91 ]<br />
- [ be16, 0x01c854c0, 0x404e ]<br />
- [ be16, 0x01c854c8, 0x3f91 ]<br />
}}<br />
<br />
{{patch<br />
|type = Canary<br />
|version = 1.2<br />
|content = <br />
PPU-17a273d69dad20980377e405809f7d888b6c6dce:<br />
"Green artifacts fix":<br />
Games:<br />
"Army of TWO The Devil's Cartel Demo":<br />
NPEB90470: [ 01.00 ]<br />
NPUB90862: [ 01.00 ]<br />
Author: "ZEROx"<br />
Notes: "Fixes annoying non-working effect."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x01732be8, 0x995f ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=34994
Battlefield: Bad Company
2023-04-18T19:01:52Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
bfbc_demo_fps: &bfbc_demo_fps<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
<br />
bfbc_full_v120_fps: &bfbc_full_v120_fps<br />
- [ be32, 0x00010bd0, 0x3c004270 ]<br />
- [ be32, 0x0004864c, 0x38800001 ]<br />
<br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_demo_fps ]<br />
<br />
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLUS30118: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00259: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
<br />
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company":<br />
BLES00261: [ 01.20 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *bfbc_full_v120_fps ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Battlefield:_Bad_Company&diff=34993
Battlefield: Bad Company
2023-04-18T00:47:05Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:BFBC.jpg}}|300px]]<br />
|developer = DICE<br />
|publisher = Electronic Arts<br />
|series = Battlefield<br />
|date = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}<br />
|release = Console exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLES00259, BLUS30118|ird=Yes}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company<br />
}}<br />
<br />
'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Needed to fix dark graphics.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.<br />
<br />
{{netplay<br />
|gamever = 1.2<br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:<br />
"60 FPS":<br />
Games:<br />
"Battlefield: Bad Company Demo":<br />
NPUB90070: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010b6c, 0x3c004270 ]<br />
- [ be32, 0x0004794c, 0x38800001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=DmC_Devil_May_Cry&diff=34205
DmC Devil May Cry
2023-03-06T18:47:09Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:DMCDevilMayCry.jpg}}|300px]]<br />
|developer = Ninja Theory<br />
|publisher = Capcom{{vgregion|}}<br />
|series = Devil May Cry<!-- delete if not applicable --><br />
|date = {{vgregion|NA/EU|January 15, 2013|JP=January 17, 2013}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure, Hack and slash<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01698, BLJM60502, BLUS30723, NPEB01020, NPUB30830|ird=yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90473|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-b711c520e0295b480e4163e473886122cd033329:<br />
"Debug Menu":<br />
Games:<br />
"DmC Devil May Cry":<br />
BLES01698: [ 01.01 ]<br />
NPEB01020: [ 01.01 ]<br />
Author: "dron_3"<br />
Notes: "SELECT+START = Brings menu.\nUsing the menu makes screen red until a new map will be loaded."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0116cb84, 0x38600000 ]<br />
<br />
PPU-3101bddb805923d3b32be8e64b986bb6b60581bb:<br />
"Debug Menu":<br />
Games:<br />
"DmC Devil May Cry":<br />
BLUS30723: [ 01.01 ]<br />
NPUB30830: [ 01.01 ]<br />
Author: "dron_3"<br />
Notes: "SELECT+START = Brings menu.\nUsing the menu makes screen red until a new map will be loaded."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0116cb84, 0x38600000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Skate_2&diff=33868
Skate 2
2023-03-01T17:50:35Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Skate2.jpg}}|300px]]<br />
|developer = EA Black Box<br />
|publisher = Electronic Arts<br />
|series = Skate<br />
|date = {{vgregion|NA=January 21, 2009|AU=January 22, 2009}}{{vgregion|EU=January 23, 2009}}<br />
|release = Console exclusive<br />
|genre = Sports<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLUS30253, BLES00461|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90131|ird=NA}}<br />
}}<br />
'''''Skate 2''''' (stylized as '''''skate 2''''') is the second installment in the [[:Category:Skate (Series)|Skate series]]. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which tries its hardest to stop skaters, unlike the first installment in the [[:Category:Skate (Series)|Skate series]]. With a changed city, a hope to revive skating, and security everywhere, the gameplay provides quite a different feel to the first game. New San Vanelona is made up of five districts, The Res, Waterfront, Cougar Mountain, Old Town and Downtown, Although the overall look of the city is very urban (except Downtown) each district has its own unique designs and monuments. Downtown is full of slick ledges and rails, while the Upper Res is full of banks and pools to empty. Cougar Mountain is the coolest; it is home to a huge dam that has to be emptied, Danny Way's Mega Compound that is big and has lots of room to nail those hard to make tricks and grabs.<br />
<br />
Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy, and Marc Johnson.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = Safe<!-- Safe, Mega, Giga --><br />
|spu block size notes = Mega seems a bit slower with more fluctuation in FPS.<br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = Improves performance, no known issues.<br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes excessive brightness.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = On<!-- On, Off --><br />
|multithreaded rsx notes = Improves performance.<br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Objects can fall through the ground randomly - <i>{{issue|11936}}</i>===<br />
When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it.<br />
<br />
==Special Notes==<br />
{{netplay<br />
|gamever = 1.02<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server: [https://hallofmeat.net custom server(WIP) page]<br />
}}<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
<br />
sk82_fisheye: &sk82_fisheye<br />
- [ be32, 0x00460434, 0x388000013 ]<br />
<br />
sk82_219widescreen: &sk82_219widescreen<br />
- [ be32, 0x01311760, 0x4002f1bd ]<br />
<br />
sk82_movies: &sk82_movies<br />
- [ be32, 0x001bd8c8, 0x60000000 ]<br />
<br />
PPU-c5d2fd31933f88313956774b84346d242979eba6:<br />
"21:9 Aspect Ratio":<br />
Games:<br />
"Skate 2":<br />
BLUS30253: [ 01.02 ]<br />
Author: "tuukkas"<br />
Notes: "Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_219widescreen ]<br />
"Disable Fisheye":<br />
Games:<br />
"Skate 2":<br />
BLUS30253: [ 01.02 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_fisheye ]<br />
"Skip Intro Logos":<br />
Games:<br />
"Skate 2":<br />
BLUS30253: [ 01.02 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_movies ]<br />
<br />
PPU-8fd7b704255420d0e9a6b337b6d1bcaae39ff569:<br />
"21:9 Aspect Ratio":<br />
Games:<br />
"Skate 2":<br />
BLES00461: [ 01.02 ]<br />
Author: "tuukkas"<br />
Notes: "Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_219widescreen ]<br />
"Disable Fisheye":<br />
Games:<br />
"Skate 2":<br />
BLES00461: [ 01.02 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_fisheye ]<br />
"Skip Intro Logos":<br />
Games:<br />
"Skate 2":<br />
BLES00461: [ 01.02 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_movies ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Skate_2&diff=33867
Skate 2
2023-03-01T17:43:39Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Skate2.jpg}}|300px]]<br />
|developer = EA Black Box<br />
|publisher = Electronic Arts<br />
|series = Skate<br />
|date = {{vgregion|NA=January 21, 2009|AU=January 22, 2009}}{{vgregion|EU=January 23, 2009}}<br />
|release = Console exclusive<br />
|genre = Sports<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BLUS30253, BLES00461|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90131|ird=NA}}<br />
}}<br />
'''''Skate 2''''' (stylized as '''''skate 2''''') is the second installment in the [[:Category:Skate (Series)|Skate series]]. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which tries its hardest to stop skaters, unlike the first installment in the [[:Category:Skate (Series)|Skate series]]. With a changed city, a hope to revive skating, and security everywhere, the gameplay provides quite a different feel to the first game. New San Vanelona is made up of five districts, The Res, Waterfront, Cougar Mountain, Old Town and Downtown, Although the overall look of the city is very urban (except Downtown) each district has its own unique designs and monuments. Downtown is full of slick ledges and rails, while the Upper Res is full of banks and pools to empty. Cougar Mountain is the coolest; it is home to a huge dam that has to be emptied, Danny Way's Mega Compound that is big and has lots of room to nail those hard to make tricks and grabs.<br />
<br />
Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy, and Marc Johnson.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = Safe<!-- Safe, Mega, Giga --><br />
|spu block size notes = Mega seems a bit slower with more fluctuation in FPS.<br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = Improves performance, no known issues.<br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes excessive brightness.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = On<!-- On, Off --><br />
|multithreaded rsx notes = Improves performance.<br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Objects can fall through the ground randomly - <i>{{issue|11936}}</i>===<br />
When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it.<br />
<br />
==Special Notes==<br />
{{netplay<br />
|gamever = 1.02<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server: [https://hallofmeat.net custom server(WIP) page]<br />
}}<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
<br />
sk82_fisheye: &sk82_fisheye<br />
- [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9)<br />
- [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9)<br />
<br />
sk82_219widescreen: &sk82_219widescreen<br />
- [ be32, 0x01311760, 0x4002f1bd ]<br />
<br />
sk82_movies: &sk82_movies<br />
- [ be32, 0x001bd8c8, 0x60000000 ]<br />
<br />
PPU-c5d2fd31933f88313956774b84346d242979eba6:<br />
"21:9 Aspect Ratio":<br />
Games:<br />
"Skate 2":<br />
BLUS30253: [ 01.02 ]<br />
Author: "tuukkas"<br />
Notes: "Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_219widescreen ]<br />
"Disable Fisheye":<br />
Games:<br />
"Skate 2":<br />
BLUS30253: [ 01.02 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_fisheye ]<br />
"Skip Intro Logos":<br />
Games:<br />
"Skate 2":<br />
BLUS30253: [ 01.02 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_movies ]<br />
<br />
PPU-8fd7b704255420d0e9a6b337b6d1bcaae39ff569:<br />
"21:9 Aspect Ratio":<br />
Games:<br />
"Skate 2":<br />
BLES00461: [ 01.02 ]<br />
Author: "tuukkas"<br />
Notes: "Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_219widescreen ]<br />
"Disable Fisheye":<br />
Games:<br />
"Skate 2":<br />
BLES00461: [ 01.02 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_fisheye ]<br />
"Skip Intro Logos":<br />
Games:<br />
"Skate 2":<br />
BLES00461: [ 01.02 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *sk82_movies ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&diff=33853
Metal Gear Solid 4: Guns of the Patriots
2023-02-28T16:43:15Z
<p>Illusion0001: /* Workaround for non-PlayStation controllers */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:MGS4.jpg}}|300px]]<br />
|developer = Kojima Productions<br />
|publisher = Konami<br />
|series = Metal Gear<br />
|date = June 12, 2008<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure, Stealth<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00246, BLUS30109, BLJM67001, NPEB02182, NPUB31633|ird=Yes}}, {{gameid|oid=BLAS55002, BLAS55004, BLKS25002, NPJB00698|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90116, NPUB90176, NPJB90149, NPHB00065, NPHB00067|ird=NA}}<br>'''''Database'''''<br>{{gameid|id=NPEB00027, NPUB90126, NPJB90113|ird=NA}}<br />
}}<br />
<br />
'''''Metal Gear Solid 4: Guns of the Patriots''''' is the sixth Metal Gear game directed by Hideo Kojima and is set five years after the events of [[Metal Gear Solid 2: Sons of Liberty - HD Edition|Metal Gear Solid 2: Sons of Liberty]], the story centers around a prematurely aged ''Solid Snake'', now known as ''Old Snake'', as he goes on one last mission to assassinate his nemesis ''Liquid Snake'', who now inhabits the body of his former henchman ''Revolver Ocelot'' under the guise of ''Liquid Ocelot'', before he takes control of the ''Sons of the Patriots'', an A.I. system that controls the activities of PMCs worldwide. The game received universal acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game was "technically flawless". The game has been considered one of the best games of the seventh generation of console gaming and among the greatest of all time. Its release caused a boost in sales of the PlayStation 3, where it sold over six million copies worldwide.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = 60<!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = Cutscenes, specifically pre-recorded cutscenes, are difficult to skip if the FPS is too high. When pausing to skip a cutscene it unpauses very quickly on its own. Capping the FPS to 60 fixes this issue.<br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = Improves performance.<br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes bright scenes while in-game, but expect a small performance hit.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = On<!-- On, Off --><br />
|accurate rsx reservation access notes = Improves performance, and should help with stability.<br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = Switch to LLE<!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = libvdec (required to properly play FMV cutscenes)<!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = Helps with stability, eliminates RSX violation crashes.<br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes =<br />
|vblank rate = 240<!-- Value between 1 to 500 --><br />
|vblank rate notes = Improves performance. Maxing out the vblank slider in this game has no effect on game speed, feel free to experiment with the values. Going past 600Hz tends to have negligible FPS gains while increasing the rate of crashes, so best to not go past 600Hz.<br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Freezes/softlocks===<br />
The game is very unstable and will frequently crash within seconds even when using SPU LLVM & Accurate Xfloat Off.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
In order to mitigate the freezes while in-game you'll need to add the '''cellSpurs urgent commands hack''' canary patch manually and enable it via RPCS3's patch manager. You'll find instructions on how to apply canary patches [https://wiki.rpcs3.net/index.php?title=Help:Game_Patches#Manually_adding_custom_patches here], this patch is only compatible with PS3 Firmware version 4.87, 4.88 and 4.89. There's also a canary patch '''Crash fix''' that addresses crashes related to error code 0x68, consider enabling that too if you're experiencing them.<br />
<br />
=== Workaround for non-PlayStation controllers ===<br />
The game has a segment requiring use of the SIXAXIS tilt functionality, which is currently only usable with actual PlayStation controllers. You may be able to work around this on a non-PlayStation controller, such as an Xbox controller, by moving the right analog stick in circles when the game tells you to tilt/shake the controller.<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
MGS4_Widescreen_Notes: &MGS4_Widescreen_Notes "Enable \"Stretch to Display Area\" option to take advantage of this patch. The interface will be stretched and cutscenes will use the standard field of view."<br />
MGS4_Widescreen_NotesEx: &MGS4_Widescreen_NotesEx "Enable \"Stretch to Display Area\" option to take advantage of this patch. The interface will be stretched and cutscenes will use the increased of view which may cause visual bugs."<br />
<br />
PPU-9712144d93487f0b62e39f55e175af783b58af72:<br />
"Disable shadows":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 01.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Can give a significant performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x001358b8, 0x4e800020 ]<br />
<br />
PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381:<br />
"21:9 Aspect Ratio":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003d426c, 0x3ff0a3d7 ]<br />
- [ be32, 0x003d4274, 0xbff0a3d7 ]<br />
- [ be32, 0x000f1230, 0xc1be8040 ]<br />
- [ be32, 0x003d4020, 0x3fa3126f ]<br />
"21:9 Aspect Ratio (Cutscenes)":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_NotesEx<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003d426c, 0x3ff0a3d7 ]<br />
- [ be32, 0x003d4274, 0xbff0a3d7 ]<br />
- [ be32, 0x000f1230, 0xc1be8040 ]<br />
- [ be32, 0x000f1b6c, 0xc1be8040 ]<br />
- [ be32, 0x003d4020, 0x3fa3126f ]<br />
"32:9 Aspect Ratio":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003d426c, 0x4039999a ]<br />
- [ be32, 0x003d4274, 0xc039999a ]<br />
- [ be32, 0x000f1230, 0xc1be8040 ]<br />
- [ be32, 0x003d4020, 0x3f52b021 ]<br />
"32:9 Aspect Ratio (Cutscenes)":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_NotesEx<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003d426c, 0x4039999a ]<br />
- [ be32, 0x003d4274, 0xc039999a ]<br />
- [ be32, 0x000f1230, 0xc1be8040 ]<br />
- [ be32, 0x000f1b6c, 0xc1be8040 ]<br />
- [ be32, 0x003d4020, 0x3f52b021 ]<br />
"Disable shadows":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Can give a significant performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00132354, 0x4e800020 ]<br />
"Remove fog":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Does not provide any performance benefit."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000eaa08, 0x4e800020 ]<br />
"Reduce stage quality":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes some transparency related effects from stages. Provides a small performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000fa7ec, 0x4e800020 ]<br />
- [ be32, 0x0010faec, 0x4e800020 ]<br />
"Disable HUD":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes the ingame HUD. Useful for videos and screenshots."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000f0410, 0x60000000 ]<br />
"Disable spawned effects":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes some effects such as explosions and smoke. Provides a moderate performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0012bcfc, 0x2b8a0004 ]<br />
"Unlock FPS":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Allows you to play the game at 60 FPS or higher without modyfing the vblank frequency."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000db720, 0x4e800020 ]<br />
<br />
PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426:<br />
"21:9 Aspect Ratio":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c3edc, 0x3ff0a3d7 ]<br />
- [ be32, 0x003c3ee4, 0xbff0a3d7 ]<br />
- [ be32, 0x000efaf0, 0xc1be8040 ]<br />
- [ be32, 0x003c3c90, 0x3fa3126f ]<br />
"21:9 Aspect Ratio (Cutscenes)":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_NotesEx<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c3edc, 0x3ff0a3d7 ]<br />
- [ be32, 0x003c3ee4, 0xbff0a3d7 ]<br />
- [ be32, 0x000efaf0, 0xc1be8040 ]<br />
- [ be32, 0x000f042c, 0xc1be8040 ]<br />
- [ be32, 0x003c3c90, 0x3fa3126f ]<br />
"32:9 Aspect Ratio":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c3edc, 0x4039999a ]<br />
- [ be32, 0x003c3ee4, 0xc039999a ]<br />
- [ be32, 0x000efaf0, 0xc1be8040 ]<br />
- [ be32, 0x003c3c90, 0x3f52b021 ]<br />
"32:9 Aspect Ratio (Cutscenes)":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_NotesEx<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c3edc, 0x4039999a ]<br />
- [ be32, 0x003c3ee4, 0xc039999a ]<br />
- [ be32, 0x000efaf0, 0xc1be8040 ]<br />
- [ be32, 0x000f042c, 0xc1be8040 ]<br />
- [ be32, 0x003c3c90, 0x3f52b021 ]<br />
"Disable shadows":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Disabling shadows can give a significant performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00130bf4, 0x4e800020 ]<br />
"Remove fog":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Does not provide any performance benefit."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000e92c8, 0x4e800020 ]<br />
"Reduce stage quality":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes some transparency related effects from stages. Provides a small performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000f90ac, 0x4e800020 ]<br />
- [ be32, 0x0010e3ac, 0x4e800020 ]<br />
"Disable HUD":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes the ingame HUD. Useful for videos and screenshots."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000eecd0, 0x60000000 ]<br />
"Disable spawned effects":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes some effects such as explosions and smoke. Provides a moderate performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0012a59c, 0x2b8a0004 ]<br />
"Unlock FPS":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Allows you to play the game at 60 FPS or higher without modyfing the vblank frequency."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000d9fe0, 0x4e800020 ]<br />
<br />
PPU-c937999ea44fb6260455b85c9f25eea55b1208b9:<br />
"21:9 Aspect Ratio":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003d426c, 0x3ff0a3d7 ]<br />
- [ be32, 0x003d4274, 0xbff0a3d7 ]<br />
- [ be32, 0x000f1230, 0xc1be8040 ]<br />
- [ be32, 0x003d4020, 0x3fa3126f ]<br />
"21:9 Aspect Ratio (Cutscenes)":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_NotesEx<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003d426c, 0x3ff0a3d7 ]<br />
- [ be32, 0x003d4274, 0xbff0a3d7 ]<br />
- [ be32, 0x000f1230, 0xc1be8040 ]<br />
- [ be32, 0x000f1b6c, 0xc1be8040 ]<br />
- [ be32, 0x003d4020, 0x3fa3126f ]<br />
"32:9 Aspect Ratio":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003d426c, 0x4039999a ]<br />
- [ be32, 0x003d4274, 0xc039999a ]<br />
- [ be32, 0x000f1230, 0xc1be8040 ]<br />
- [ be32, 0x003d4020, 0x3f52b021 ]<br />
"32:9 Aspect Ratio (Cutscenes)":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: *MGS4_Widescreen_NotesEx<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003d426c, 0x4039999a ]<br />
- [ be32, 0x003d4274, 0xc039999a ]<br />
- [ be32, 0x000f1230, 0xc1be8040 ]<br />
- [ be32, 0x000f1b6c, 0xc1be8040 ]<br />
- [ be32, 0x003d4020, 0x3f52b021 ]<br />
"Disable shadows":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Disabling shadows can give a significant performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00132354, 0x4e800020 ]<br />
"Remove fog":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Does not provide any performance benefit."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000eaa08, 0x4e800020 ]<br />
"Reduce stage quality":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes some transparency related effects from stages. Provides a small performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000fa7ec, 0x4e800020 ]<br />
- [ be32, 0x0010faec, 0x4e800020 ]<br />
"Disable HUD":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes the ingame HUD. Useful for videos and screenshots."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000f0410, 0x60000000 ]<br />
"Disable spawned effects":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes some effects such as explosions and smoke. Provides a moderate performance boost."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0012bcfc, 0x2b8a0004 ]<br />
"Unlock FPS":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Allows you to play the game at 60 FPS or higher without modyfing the vblank frequency."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000db720, 0x4e800020 ]<br />
<br />
OVL-a86de0a3c096dc8299a8b8a50b8feb6fa1e1d2ea:<br />
"Disable snow effect":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Removes the heavy snow effect on the shadow moses stage."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x302a1400, 0x4e800020 ]<br />
}}<br />
<br />
{{patch<br />
|type = Canary<br />
|version = 1.2<br />
|content = <br />
PRX-rbYkgZMgx8Prd7WUAA39oYAdWcNo-0:<br />
"cellSpurs urgent commands hack - 4.87":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ All ]<br />
BLUS30109: [ All ]<br />
BLJM67001: [ All ]<br />
NPUB31633: [ All ]<br />
NPEB02182: [ All ]<br />
Author: "elad335"<br />
Notes: "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version of exactly 4.87 in order to use it.\n\nKnown to affect:\nMetal Gear Solid 4"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000182b8, 0x38000002 ]<br />
<br />
PRX-oM7itnHHZPcaVx6KRGhZcv0o4gJj-0:<br />
"cellSpurs urgent commands hack - 4.88":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ All ]<br />
BLUS30109: [ All ]<br />
BLJM67001: [ All ]<br />
NPUB31633: [ All ]<br />
NPEB02182: [ All ]<br />
Author: "elad335"<br />
Notes: "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version of exactly 4.88 in order to use it.\n\nKnown to affect:\nMetal Gear Solid 4"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000182b8, 0x38000002 ]<br />
<br />
PRX-WHnKAK6U9UApL2YMgjU3c5ozpTUM-0:<br />
"cellSpurs urgent commands hack - 4.89":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ All ]<br />
BLUS30109: [ All ]<br />
BLJM67001: [ All ]<br />
NPUB31633: [ All ]<br />
NPEB02182: [ All ]<br />
Author: "elad335"<br />
Notes: "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version of exactly 4.89 in order to use it.\n\nKnown to affect:\nMetal Gear Solid 4"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000182b8, 0x38000002 ]<br />
<br />
PRX-8bLHVe7P8raRkpC7kUiH9os9vU4s-0:<br />
"cellSpurs urgent commands hack - 4.90":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ All ]<br />
BLUS30109: [ All ]<br />
BLJM67001: [ All ]<br />
NPUB31633: [ All ]<br />
NPEB02182: [ All ]<br />
Author: "elad335"<br />
Notes: "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version of exactly 4.90 in order to use it.\n\nKnown to affect:\nMetal Gear Solid 4"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000181ac, 0x38000002 ]<br />
<br />
PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381:<br />
"Crash fix":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Workaround for 0x68 crash."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x001409f8, 0x60000000 ]<br />
- [ be32, 0x00140a10, 0x60000000 ]<br />
- [ be32, 0x00140a44, 0x60000000 ]<br />
"Flickering textures fix":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLUS30109: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Workaround for flickering ground textures."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000eaac8, 0x60003000 ]<br />
<br />
PPU-c937999ea44fb6260455b85c9f25eea55b1208b9:<br />
"Crash fix":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "workaround for 0x68 crash"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x001409f8, 0x60000000 ]<br />
- [ be32, 0x00140a10, 0x60000000 ]<br />
- [ be32, 0x00140a44, 0x60000000 ]<br />
"Flickering textures fix":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
BLES00246: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Workaround for flickering ground textures."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000eaac8, 0x60003000 ]<br />
<br />
PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426:<br />
"Crash fix":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Workaround for 0x68 crash."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0013f298, 0x60000000 ]<br />
- [ be32, 0x0013f2b0, 0x60000000 ]<br />
- [ be32, 0x0013f2e4, 0x60000000 ]<br />
"Flickering textures fix":<br />
Games:<br />
"Metal Gear Solid 4: Guns of the Patriots":<br />
NPUB31633: [ 02.00 ]<br />
Author: "TriggerHappy"<br />
Notes: "Workaround for flickering ground textures."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000e9388, 0x60003000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Splatterhouse&diff=33802
Splatterhouse
2023-02-28T03:10:10Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA=November 23, 2010|AU=November 25, 2010|EU=November 26, 2010}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Beat 'em up, Hack and slash, Survival horror<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01120, BLUS30335|ird=Yes}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Splatterhouse_(2010_video_game)<!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0e747cbf4d807d363b085d983fff749c2c9cbdee:<br />
"60 FPS":<br />
Games:<br />
"Splatterhouse":<br />
BLES01120: [ 01.00 ]<br />
BLUS30335: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00819294, 0x9b9f00ee ]<br />
- [ be32, 0x010b4608, 0x3c888889 ]<br />
- [ be32, 0x011178d0, 0x3c888889 ]<br />
- [ be32, 0x011178d4, 0x3c888889 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Twisted_Metal&diff=33750
Twisted Metal
2023-02-27T15:00:30Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:TwistedMetal.jpg}}|300px]]<br />
|developer = Eat Sleep Play<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA=February 14, 2012|AU=March 8, 2012}}{{vgregion|EU=March 16, 2012}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Vehicular combat<br />
|modes = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES01010, BCUS98106, NPEA00362, NPUA80079|oid=BCES01400|ird=Yes}}, {{gameid|oid=BCAS20230|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=BCET70046, NPUA70192|ird=No}}<br>'''''Soundtrack'''''<br>{{gameid|oid=NPUA30091|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Twisted_Metal_(2012_video_game)<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-6bb4db395550102f567fb7b1dbbf81583417150f:<br />
"60 FPS":<br />
Games:<br />
"Twisted Metal":<br />
BCUS98106: [ 01.06 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0065dbac, 0x9383 ]<br />
<br />
PPU-513044b01c6672954bbeb1e09f74a1bc848da9e7:<br />
"60 FPS":<br />
Games:<br />
"Twisted Metal":<br />
NPUA80079: [ 01.06 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0065e16c, 0x9383 ]<br />
<br />
PPU-3918c0b580c357ac035694ab5035297d21cd096f:<br />
"60 FPS":<br />
Games:<br />
"Twisted Metal":<br />
NPEA00362: [ 01.06 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0065dbac, 0x9383 ]<br />
<br />
PPU-93a03e014f798af85c849023f1307eaa9aa573fd:<br />
"60 FPS":<br />
Games:<br />
"Twisted Metal Demo":<br />
NPUA70192: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0063342c, 0x9383 ]<br />
# info for anyone wanting to try to remove mlaa<br />
# US Demo only<br />
# start test for mlaa<br />
# 011b623b mlaa byte<br />
# remove post fx for testing<br />
# # - [ be32, 0x006402a4, 0x60000000 ]<br />
# # - [ be32, 0x006402e0, 0x60000000 ]<br />
# # - [ be32, 0x00640374, 0x60000000 ]<br />
# # - [ be32, 0x006403b0, 0x60000000 ]<br />
# # - [ be32, 0x006403f4, 0x60000000 ]<br />
# # - [ be32, 0x00640404, 0x60000000 ]<br />
# # - [ be32, 0x00640410, 0x60000000 ]<br />
# # - [ be32, 0x0064041c, 0x60000000 ]<br />
# # - [ be32, 0x00640428, 0x60000000 ]<br />
# # - [ be32, 0x00640434, 0x60000000 ]<br />
# # - [ be32, 0x00640440, 0x60000000 ]<br />
# # - [ be32, 0x0064044c, 0x60000000 ]<br />
# # - [ be32, 0x00640458, 0x60000000 ]<br />
# # - [ be32, 0x00640464, 0x60000000 ]<br />
# # - [ be32, 0x0064049c, 0x60000000 ]<br />
# # - [ be32, 0x006404b8, 0x60000000 ]<br />
# # test 2<br />
# - [ be32, 0x006468e8, 0x60000000 ]<br />
# - [ be32, 0x00646918, 0x60000000 ]<br />
# - [ be32, 0x006468a4, 0x480000c0 ]<br />
# - [ be32, 0x00646918, 0x60000000 ]<br />
"DEBUG: Restore Debug Printout":<br />
Games:<br />
"Twisted Metal Demo":<br />
NPUA70192: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00968f34, 0x4bfeab94 ]<br />
- [ be32, 0x009690a0, 0x4bca92a0 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Puppeteer&diff=33745
Puppeteer
2023-02-27T07:09:47Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Puppeteer PS3.jpg}}|300px]]<br />
|developer = Japan Studio<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|JP=September 5, 2013|NA=September 10, 2013|EU=September 11, 2013}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Platform<br />
|modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00935, BCUS98227, BCAS20281|ird=Yes}}, {{gameid|id=BCJS30078, NPEA00439|oid=NPUA80959, NPHA80250|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90125|oid=NPUA80994, NPHA80263|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Puppeteer_(video_game)<br />
}}<br />
<br />
'''''Puppeteer''''' (パペッティア) is a platformer that introduces players to a strange and fantastic world where the environment is constantly changing. It was developed by Japan Studio for the PlayStation 3 and released in September 2013.<br />
<br />
Join Kutaro and Pikarina as they try to save the Moon Realm from the terrible and tyrannical Moon Bear King and his Generals, hopefully before they steal the souls of every last child on Earth. Keep your head on and buckle in for this wondrous tale of fantastical adventure!<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Incorrect Lighting & Render - {{issue|6523}}===<br />
The game is almost playable, but some visual effects do not render correctly. Some functions are still broken or unimplemented. Despite these small problems, you can finish it from beginning to end.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-72bca3e03b4433e16b0b485d4ab685d3d4c63845:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000431dc, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00084690, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00050c84, 0x9107 ]<br />
- [ be16, 0x00050d20, 0x9907 ]<br />
<br />
PPU-a35283e496aaade410bce3883e61041aac08de7f:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCJS30078: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083df8, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCJS30078: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-db9cef9215ebe29a73ca63ef69481de39f112b16:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083df8, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-6bb3fcddb5a54466743452c64407c76739955825:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer: Demo version":<br />
NPEA90125: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042f9c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083f78, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer: Demo version":<br />
NPEA90125: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00050cb4, 0x9107 ]<br />
- [ be16, 0x00050d50, 0x9907 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Puppeteer&diff=33744
Puppeteer
2023-02-27T07:05:43Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Puppeteer PS3.jpg}}|300px]]<br />
|developer = Japan Studio<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|JP=September 5, 2013|NA=September 10, 2013|EU=September 11, 2013}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Platform<br />
|modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00935, BCUS98227, BCAS20281|ird=Yes}}, {{gameid|id=BCJS30078, NPEA00439|oid=NPUA80959, NPHA80250|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90125|oid=NPUA80994, NPHA80263|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Puppeteer_(video_game)<br />
}}<br />
<br />
'''''Puppeteer''''' (パペッティア) is a platformer that introduces players to a strange and fantastic world where the environment is constantly changing. It was developed by Japan Studio for the PlayStation 3 and released in September 2013.<br />
<br />
Join Kutaro and Pikarina as they try to save the Moon Realm from the terrible and tyrannical Moon Bear King and his Generals, hopefully before they steal the souls of every last child on Earth. Keep your head on and buckle in for this wondrous tale of fantastical adventure!<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Incorrect Lighting & Render - {{issue|6523}}===<br />
The game is almost playable, but some visual effects do not render correctly. Some functions are still broken or unimplemented. Despite these small problems, you can finish it from beginning to end.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-72bca3e03b4433e16b0b485d4ab685d3d4c63845:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000431dc, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00084690, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00050c84, 0x9107 ]<br />
- [ be16, 0x00050d20, 0x9907 ]<br />
<br />
PPU-a35283e496aaade410bce3883e61041aac08de7f:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCJS30078: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083df8, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCJS30078: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-db9cef9215ebe29a73ca63ef69481de39f112b16:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083e28, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-6bb3fcddb5a54466743452c64407c76739955825:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer: Demo version":<br />
NPEA90125: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042f9c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083f78, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer: Demo version":<br />
NPEA90125: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00050cb4, 0x9107 ]<br />
- [ be16, 0x00050d50, 0x9907 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Puppeteer&diff=33743
Puppeteer
2023-02-27T06:48:56Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Puppeteer PS3.jpg}}|300px]]<br />
|developer = Japan Studio<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|JP=September 5, 2013|NA=September 10, 2013|EU=September 11, 2013}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Platform<br />
|modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00935, BCUS98227, BCAS20281|ird=Yes}}, {{gameid|id=BCJS30078, NPEA00439|oid=NPUA80959, NPHA80250|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90125|oid=NPUA80994, NPHA80263|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Puppeteer_(video_game)<br />
}}<br />
<br />
'''''Puppeteer''''' (パペッティア) is a platformer that introduces players to a strange and fantastic world where the environment is constantly changing. It was developed by Japan Studio for the PlayStation 3 and released in September 2013.<br />
<br />
Join Kutaro and Pikarina as they try to save the Moon Realm from the terrible and tyrannical Moon Bear King and his Generals, hopefully before they steal the souls of every last child on Earth. Keep your head on and buckle in for this wondrous tale of fantastical adventure!<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Incorrect Lighting & Render - {{issue|6523}}===<br />
The game is almost playable, but some visual effects do not render correctly. Some functions are still broken or unimplemented. Despite these small problems, you can finish it from beginning to end.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-72bca3e03b4433e16b0b485d4ab685d3d4c63845:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000431dc, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x000846c0, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00050c84, 0x9107 ]<br />
- [ be16, 0x00050d20, 0x9907 ]<br />
<br />
PPU-a35283e496aaade410bce3883e61041aac08de7f:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCJS30078: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083df8, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCJS30078: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-db9cef9215ebe29a73ca63ef69481de39f112b16:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083e28, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-6bb3fcddb5a54466743452c64407c76739955825:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer: Demo version":<br />
NPEA90125: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042f9c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083f78, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer: Demo version":<br />
NPEA90125: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00050cb4, 0x9107 ]<br />
- [ be16, 0x00050d50, 0x9907 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Puppeteer&diff=33742
Puppeteer
2023-02-27T06:08:23Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Puppeteer PS3.jpg}}|300px]]<br />
|developer = Japan Studio<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|JP=September 5, 2013|NA=September 10, 2013|EU=September 11, 2013}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Platform<br />
|modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00935, BCUS98227, BCAS20281|ird=Yes}}, {{gameid|id=BCJS30078, NPEA00439|oid=NPUA80959, NPHA80250|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90125|oid=NPUA80994, NPHA80263|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Puppeteer_(video_game)<br />
}}<br />
<br />
'''''Puppeteer''''' (パペッティア) is a platformer that introduces players to a strange and fantastic world where the environment is constantly changing. It was developed by Japan Studio for the PlayStation 3 and released in September 2013.<br />
<br />
Join Kutaro and Pikarina as they try to save the Moon Realm from the terrible and tyrannical Moon Bear King and his Generals, hopefully before they steal the souls of every last child on Earth. Keep your head on and buckle in for this wondrous tale of fantastical adventure!<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Incorrect Lighting & Render - {{issue|6523}}===<br />
The game is almost playable, but some visual effects do not render correctly. Some functions are still broken or unimplemented. Despite these small problems, you can finish it from beginning to end.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-72bca3e03b4433e16b0b485d4ab685d3d4c63845:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000431dc, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x000846c0, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00050c84, 0x9107 ]<br />
- [ be16, 0x00050d20, 0x9907 ]<br />
<br />
PPU-a35283e496aaade410bce3883e61041aac08de7f:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCJS30078: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083df8, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCJS30078: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-db9cef9215ebe29a73ca63ef69481de39f112b16:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083e28, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-6bb3fcddb5a54466743452c64407c76739955825:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer: Demo version":<br />
NPEA90125: [ 01.00 ]<br />
Author: "ZEROx"<br />
Notes: "Set VBlank to 120 for 60 FPS."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00083f78, 1 ] # Avoid double game speed<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Puppeteer&diff=33741
Puppeteer
2023-02-27T04:23:19Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Puppeteer PS3.jpg}}|300px]]<br />
|developer = Japan Studio<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|JP=September 5, 2013|NA=September 10, 2013|EU=September 11, 2013}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Platform<br />
|modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00935, BCUS98227, BCAS20281|ird=Yes}}, {{gameid|id=BCJS30078, NPEA00439|oid=NPUA80959, NPHA80250|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90125|oid=NPUA80994, NPHA80263|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Puppeteer_(video_game)<br />
}}<br />
<br />
'''''Puppeteer''''' (パペッティア) is a platformer that introduces players to a strange and fantastic world where the environment is constantly changing. It was developed by Japan Studio for the PlayStation 3 and released in September 2013.<br />
<br />
Join Kutaro and Pikarina as they try to save the Moon Realm from the terrible and tyrannical Moon Bear King and his Generals, hopefully before they steal the souls of every last child on Earth. Keep your head on and buckle in for this wondrous tale of fantastical adventure!<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Incorrect Lighting & Render - {{issue|6523}}===<br />
The game is almost playable, but some visual effects do not render correctly. Some functions are still broken or unimplemented. Despite these small problems, you can finish it from beginning to end.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-72bca3e03b4433e16b0b485d4ab685d3d4c63845:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000431dc, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x000846c0, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
NPUA80959: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x00050c84, 0x9107 ]<br />
- [ be16, 0x00050d20, 0x9907 ]<br />
<br />
PPU-db9cef9215ebe29a73ca63ef69481de39f112b16:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "ZEROx, illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00042a2c, 0x38800001 ] # 60 FPS<br />
- [ bef32, 0x00083e28, 1 ] # Avoid double game speed<br />
"Disable MLAA":<br />
Games:<br />
"Puppeteer":<br />
BCES00935: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x000504d4, 0x9107 ]<br />
- [ be16, 0x00050570, 0x9907 ]<br />
<br />
PPU-6bb3fcddb5a54466743452c64407c76739955825:<br />
"60 FPS":<br />
Games:<br />
"Puppeteer: Demo version":<br />
NPEA90125: [ 01.00 ]<br />
Author: "ZEROx"<br />
Notes: "Set VBlank to 120 for 60 FPS."<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00083f78, 1 ] # Avoid double game speed<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Tokyo_Jungle&diff=33740
Tokyo Jungle
2023-02-27T00:01:14Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Crispy's, Japan Studio<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|JP=June 7, 2012|NA=September 25, 2012|EU=September 26, 2012}}<br />
|release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action<br />
|modes = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCAS20233, NPEA00275, NPJA00075, NPUA80523|ird=No}}, {{gameid|oid=BCJS30069|ird=Yes}}<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
TokyoJungleMLAAPSN: &TokyoJungleMLAAPSN<br />
- [ be32, 0x00018d64, 0x60000000 ]<br />
TokyoJungleMLAADisc: &TokyoJungleMLAADisc<br />
- [ be32, 0x00018d70, 0x60000000 ]<br />
<br />
PPU-c96c9d2780b5482e91b3cdc190f289431cc1acb6:<br />
"Disable MLAA":<br />
Games:<br />
"Tokyo Jungle":<br />
BCAS20233: [ 01.02 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *TokyoJungleMLAADisc ]<br />
<br />
PPU-8e5a991fb9548d762b192aa27ee598e3b75cc13c:<br />
"Disable MLAA":<br />
Games:<br />
"Tokyo Jungle":<br />
BCJS30069: [ 01.02 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *TokyoJungleMLAADisc ]<br />
<br />
PPU-9a6d7c2cba6d2966f2f0425ff6851588e86c15a9:<br />
"Disable MLAA":<br />
Games:<br />
"Tokyo Jungle":<br />
NPUA80523: [ 01.01 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *TokyoJungleMLAAPSN ]<br />
<br />
PPU-7463d188a1c5a87560e8e4aa29a3f723a09ec29a:<br />
"Disable MLAA":<br />
Games:<br />
"Tokyo Jungle":<br />
NPJA00075: [ 01.02 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *TokyoJungleMLAAPSN ]<br />
<br />
PPU-93fde720a66a93fb46990b32b51beb8c2960cea8:<br />
"Disable MLAA":<br />
Games:<br />
"Tokyo Jungle":<br />
NPUA80523: [ 01.01 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *TokyoJungleMLAAPSN ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=SoulCalibur_V&diff=33699
SoulCalibur V
2023-02-26T05:26:10Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:SoulCaliburV.jpg}}|300px]]<br />
|developer = Bandai Namco Games <!-- Project Soul --><br />
|publisher = Bandai Namco Games<br />
|series = SoulCalibur<br />
|date = {{vgregion|NA=January 31, 2012}}{{vgregion|JP=February 2, 2012|EU=February 3, 2012}}<br />
|release = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Fighting<br />
|modes = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLUS30736, BLES01250, NPEB01363, NPUB31195|ird=Yes}}<br />
}}<br />
<br />
'''''SoulCalibur V''''' (<u>Japanese</u>: ソウルキャリバーV <u>Hepburn</u>: Sōrukyaribā Faibu) is the sixth main installment in the [[:Category:SoulCalibur (Series)|SoulCalibur series]] of fighting games and is the follow-up to [[SoulCalibur IV]]. The game follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original SoulCalibur series timeline game. The game received positive reviews, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.<br />
<br />
Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.<br />
<br />
The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained. <br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On <!-- On, Off --><br />
|write color buffers notes = Fixes white characters in battle.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
* Vulkan hangs the GPU process (at least on Linux with Nvidia), so OpenGL is required[https://forums.rpcs3.net/thread-192808-post-301903.html#pid301903]<br />
* Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL<br />
* Even with Write Color Buffers enabled, at least on Nvidia hardware on Linux, characters can appear with corrupted-looking textures<br />
* With OpenGL, the main menu background can appear to artifact occasionally (on Nvidia w/ Linux)<br />
* DS4 inputs may appear sluggish, but this might be due to framerate fluctuations<br />
<br />
==Special Notes==<br />
<br />
{{netplay<br />
|gamever = 1.03<br />
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|match = Partial <!-- Yes, No, Partial, Untested, N/A --><br />
|features = Partial <!-- Yes, No, Partial, Untested, N/A --><br />
|notes = RPCN 0.7 2022/10/23<br />
Only current working mode is Player Match via room search. Quick Match via Ranked & Player Match softlocks the game.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-60c754823a1d0fef3eac5f98f25574cabc73232d:<br />
"Disable MLAA":<br />
Games:<br />
"SoulCalibur V":<br />
NPUB31195: [ 01.00 ]<br />
NPEB01363: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0031a804, 0x38000001 ]<br />
<br />
PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72:<br />
"Disable MLAA":<br />
Games:<br />
"SoulCalibur V":<br />
BLUS30736: [ 01.03 ]<br />
BLES01250: [ 01.03 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0031dff0, 0x38000001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=SoulCalibur_V&diff=33698
SoulCalibur V
2023-02-26T05:24:44Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:SoulCaliburV.jpg}}|300px]]<br />
|developer = Bandai Namco Games <!-- Project Soul --><br />
|publisher = Bandai Namco Games<br />
|series = SoulCalibur<br />
|date = {{vgregion|NA=January 31, 2012}}{{vgregion|JP=February 2, 2012|EU=February 3, 2012}}<br />
|release = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Fighting<br />
|modes = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLUS30736, BLES01250, NPEB01363, NPUB31195|ird=Yes}}<br />
}}<br />
<br />
'''''SoulCalibur V''''' (<u>Japanese</u>: ソウルキャリバーV <u>Hepburn</u>: Sōrukyaribā Faibu) is the sixth main installment in the [[:Category:SoulCalibur (Series)|SoulCalibur series]] of fighting games and is the follow-up to [[SoulCalibur IV]]. The game follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original SoulCalibur series timeline game. The game received positive reviews, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.<br />
<br />
Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.<br />
<br />
The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained. <br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On <!-- On, Off --><br />
|write color buffers notes = Fixes white characters in battle.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
* Vulkan hangs the GPU process (at least on Linux with Nvidia), so OpenGL is required[https://forums.rpcs3.net/thread-192808-post-301903.html#pid301903]<br />
* Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL<br />
* Even with Write Color Buffers enabled, at least on Nvidia hardware on Linux, characters can appear with corrupted-looking textures<br />
* With OpenGL, the main menu background can appear to artifact occasionally (on Nvidia w/ Linux)<br />
* DS4 inputs may appear sluggish, but this might be due to framerate fluctuations<br />
<br />
==Special Notes==<br />
<br />
{{netplay<br />
|gamever = 1.03<br />
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|match = Partial <!-- Yes, No, Partial, Untested, N/A --><br />
|features = Partial <!-- Yes, No, Partial, Untested, N/A --><br />
|notes = RPCN 0.7 2022/10/23<br />
Only current working mode is Player Match via room search. Quick Match via Ranked & Player Match softlocks the game.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-60c754823a1d0fef3eac5f98f25574cabc73232d:<br />
"Disable MLAA":<br />
Games:<br />
"Soul Calibur V":<br />
NPUB31195: [ 01.00 ]<br />
NPEB01363: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0031a804, 0x38000001 ]<br />
<br />
PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72:<br />
"Disable MLAA":<br />
Games:<br />
"Soul Calibur V":<br />
BLUS30736: [ 01.03 ]<br />
BLES01250: [ 01.03 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0031dff0, 0x38000001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=SoulCalibur_V&diff=33697
SoulCalibur V
2023-02-26T05:19:11Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:SoulCaliburV.jpg}}|300px]]<br />
|developer = Bandai Namco Games <!-- Project Soul --><br />
|publisher = Bandai Namco Games<br />
|series = SoulCalibur<br />
|date = {{vgregion|NA=January 31, 2012}}{{vgregion|JP=February 2, 2012|EU=February 3, 2012}}<br />
|release = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Fighting<br />
|modes = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLUS30736, BLES01250, NPEB01363, NPUB31195|ird=Yes}}<br />
}}<br />
<br />
'''''SoulCalibur V''''' (<u>Japanese</u>: ソウルキャリバーV <u>Hepburn</u>: Sōrukyaribā Faibu) is the sixth main installment in the [[:Category:SoulCalibur (Series)|SoulCalibur series]] of fighting games and is the follow-up to [[SoulCalibur IV]]. The game follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original SoulCalibur series timeline game. The game received positive reviews, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.<br />
<br />
Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.<br />
<br />
The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained. <br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On <!-- On, Off --><br />
|write color buffers notes = Fixes white characters in battle.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = <!-- On, Off --><br />
|relaxed zcull sync notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
* Vulkan hangs the GPU process (at least on Linux with Nvidia), so OpenGL is required[https://forums.rpcs3.net/thread-192808-post-301903.html#pid301903]<br />
* Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL<br />
* Even with Write Color Buffers enabled, at least on Nvidia hardware on Linux, characters can appear with corrupted-looking textures<br />
* With OpenGL, the main menu background can appear to artifact occasionally (on Nvidia w/ Linux)<br />
* DS4 inputs may appear sluggish, but this might be due to framerate fluctuations<br />
<br />
==Special Notes==<br />
<br />
{{netplay<br />
|gamever = 1.03<br />
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|match = Partial <!-- Yes, No, Partial, Untested, N/A --><br />
|features = Partial <!-- Yes, No, Partial, Untested, N/A --><br />
|notes = RPCN 0.7 2022/10/23<br />
Only current working mode is Player Match via room search. Quick Match via Ranked & Player Match softlocks the game.<br />
}}<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-60c754823a1d0fef3eac5f98f25574cabc73232d:<br />
"Disable MLAA":<br />
Games:<br />
"Soul Calibur V":<br />
NPEB01363: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0031a804, 0x38000001 ]<br />
<br />
PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72:<br />
"Disable MLAA":<br />
Games:<br />
"Soul Calibur V":<br />
BLUS30736: [ 01.03 ]<br />
BLES01250: [ 01.03 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0031dff0, 0x38000001 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=Twisted_Metal&diff=33695
Twisted Metal
2023-02-26T05:08:30Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:TwistedMetal.jpg}}|300px]]<br />
|developer = Eat Sleep Play<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA=February 14, 2012|AU=March 8, 2012}}{{vgregion|EU=March 16, 2012}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Vehicular combat<br />
|modes = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES01010, BCUS98106, NPEA00362, NPUA80079|oid=BCES01400|ird=Yes}}, {{gameid|oid=BCAS20230|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=BCET70046, NPUA70192|ird=No}}<br>'''''Soundtrack'''''<br>{{gameid|oid=NPUA30091|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Twisted_Metal_(2012_video_game)<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-6bb4db395550102f567fb7b1dbbf81583417150f:<br />
"60 FPS":<br />
Games:<br />
"Twisted Metal":<br />
BCUS98106: [ 01.06 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0065dbac, 0x9383 ]<br />
<br />
PPU-513044b01c6672954bbeb1e09f74a1bc848da9e7:<br />
"60 FPS":<br />
Games:<br />
"Twisted Metal":<br />
NPUA80079: [ 01.06 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0065e16c, 0x9383 ]<br />
<br />
PPU-3918c0b580c357ac035694ab5035297d21cd096f:<br />
"60 FPS":<br />
Games:<br />
"Twisted Metal":<br />
NPEA00362: [ 01.06 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0065dbac, 0x9383 ]<br />
<br />
PPU-93a03e014f798af85c849023f1307eaa9aa573fd:<br />
"60 FPS":<br />
Games:<br />
"Twisted Metal Demo":<br />
NPUA70192: [ 01.00 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x0063342c, 0x9383 ]<br />
# info for anyone wanting to try to remove mlaa<br />
# US Demo only<br />
# start test for mlaa<br />
# 011b623b mlaa byte<br />
# remove post fx for testing<br />
# # - [ be32, 0x006402a4, 0x60000000 ]<br />
# # - [ be32, 0x006402e0, 0x60000000 ]<br />
# # - [ be32, 0x00640374, 0x60000000 ]<br />
# # - [ be32, 0x006403b0, 0x60000000 ]<br />
# # - [ be32, 0x006403f4, 0x60000000 ]<br />
# # - [ be32, 0x00640404, 0x60000000 ]<br />
# # - [ be32, 0x00640410, 0x60000000 ]<br />
# # - [ be32, 0x0064041c, 0x60000000 ]<br />
# # - [ be32, 0x00640428, 0x60000000 ]<br />
# # - [ be32, 0x00640434, 0x60000000 ]<br />
# # - [ be32, 0x00640440, 0x60000000 ]<br />
# # - [ be32, 0x0064044c, 0x60000000 ]<br />
# # - [ be32, 0x00640458, 0x60000000 ]<br />
# # - [ be32, 0x00640464, 0x60000000 ]<br />
# # - [ be32, 0x0064049c, 0x60000000 ]<br />
# # - [ be32, 0x006404b8, 0x60000000 ]<br />
# # test 2<br />
# - [ be32, 0x006468e8, 0x60000000 ]<br />
# - [ be32, 0x00646918, 0x60000000 ]<br />
# - [ be32, 0x006468a4, 0x480000c0 ]<br />
# - [ be32, 0x00646918, 0x60000000 ]<br />
}}</div>
Illusion0001
https://wiki.rpcs3.net/index.php?title=LEGO_Star_Wars:_The_Complete_Saga&diff=33673
LEGO Star Wars: The Complete Saga
2023-02-25T04:11:12Z
<p>Illusion0001: /* Special Notes */</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = Traveller's Tales<br />
|publisher = Lucasarts{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA=November 6, 2007|AU=November 7, 2007|EU=November 9, 2007}}<br />
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure<br />
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00121, BLUS30079|ird=Yes}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
'''''Lego Star Wars: The Complete Saga''''' is a Lego-themed action-adventure video game based on the Lego Star Wars line of toys. It is a combination of the game Lego Star Wars: The Video Game and its sequel Lego Star Wars II: The Original Trilogy, which spans the first six episodes of the Star Wars saga and were originally released on the PlayStation 2 along with other systems. <br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
===Custom Icon Art by Jjw410===<br />
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety).<br />
<br />
[[File:LEGO SW TCS ICON0.png|300px]]<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
LegoCompleteSaga_titleID: &LegoCompleteSaga_titleID<br />
"LEGO Star Wars: The Complete Saga":<br />
BLUS30079: [ 02.00 ]<br />
BLES00121: [ 02.00 ]<br />
<br />
PPU-023ff768c205b6a7b819005c6eccf5c099ca3e04:<br />
"No Blur":<br />
Games: *LegoCompleteSaga_titleID<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0023dabc, 0x38000000 ]<br />
"1280x720 Resolution":<br />
Games: *LegoCompleteSaga_titleID<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be16, 0x004a75f2, 1280 ]<br />
- [ be16, 0x004a75f6, 720 ]<br />
}}</div>
Illusion0001