https://wiki.rpcs3.net/api.php?action=feedcontributions&user=FractalGrinder&feedformat=atomRPCS3 Wiki - User contributions [en]2024-03-28T17:27:54ZUser contributionsMediaWiki 1.39.6https://wiki.rpcs3.net/index.php?title=Ratchet_%26_Clank_Future:_Tools_of_Destruction&diff=24102Ratchet & Clank Future: Tools of Destruction2021-12-03T17:52:54Z<p>FractalGrinder: Just a little change in template's code (Configuration information)</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:R&c tod cover.jpg}}|300px]]<br />
|developer = Insomniac Games<br />
|publisher = Sony Computer Entertainment<br />
|series = Ratchet & Clank, Ratchet & Clank Future<br />
|date = {{vgregion|NA=October 23, 2007|EU=November 9, 2007}}{{vgregion|JP=November 11, 2007|AU=November 15, 2007}}<br />
|release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Platform, Action, Adventure<br />
|modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCUS98127, BCES00052|oid=BCAS20023, BCJS30014, NPUA80965|ird=Yes}}, {{gameid|id=NPEA00452|oid=BLES00052, BCAS20045, BCJS70004, BCJS70012|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA98153|ird=NA}}<br />
}}<br />
<br />
'''''Ratchet & Clank Future: Tools of Destruction''''' (known as '''''Ratchet & Clank: Tools of Destruction''''' in most PAL countries, or '''''Ratchet & Clank Future''''') is the first PlayStation 3 installment in the [[:Category:Ratchet & Clank (Series)|Ratchet & Clank]] franchise, as well as the first installment for the [[:Category:Ratchet & Clank Future (Series)|Future saga]]. It was also one of the first PlayStation 3 games to support DualShock 3 rumble without any accessories. The game received critical acclaim upon release. Most positive comments concerned the engaging and fun gameplay, while most criticism was aimed at the game's technical issues. The game was nominated for several awards from gaming publications and was considered a commercial success.<br />
<br />
Tools of Destruction retains much of the basic gameplay found in previous Ratchet & Clank games, the game being primarily a shooter-platformer. The player controls Ratchet most of the time, with some sections using Clank, as they explore various worlds to complete missions, using Ratchet's wrench and other exotic weapons gained during the course of the game. At times, Ratchet may enter free-fall, or with an upgrade to Clank, will be able to fly; during these periods, the player uses the tilt functionality of the SIXAXIS controller to maneuver Ratchet. The tilt-sensing abilities of the SIXAXIS are also used to control some weapons and gadgets.<br />
<br />
On occasion, Cronk and Zephyr accompany Ratchet and fight alongside him. While immune to damage, their weapons are far less potent than Ratchet's. Tools of Destruction is the first game where Ratchet, Clank and other characters converse with one another with lipsynced dialogue during gameplay, outside of cutscenes. In various stages of gameplay, Talwyn, Qwark, the Smuggler, Cronk and Zephyr also contact Ratchet by comlink. As with few other titles, there is an arena gameplay area, called the Imperial Fight Festival in this installment. The player also has the ability to pilot a ship against enemy forces in certain levels, similar to those in previous installments; however, the free-flying controls were changed to more of a rail shooter-style experience, and upgrade options for the ship are not present.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. --> <br />
<!-- setting driver wake-up delay to 200 fixes frequent hanging, but since its not mandatory i ain't gunna put that in myself. if someone else feels it should go in here they can do that <br />
-->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|lower spu thread priority = <!-- On, Off --><br />
|lower spu thread priority notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu cache = <!-- On, Off --><br />
|spu cache notes = <br />
|accurate xfloat = <!-- On, Off --><br />
|accurate xfloat notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = On<!-- On, Off --><br />
|multithreaded rsx notes = Improves performance<br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- XAudio2, OpenAL, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --><br />
|audio out linux notes = <br />
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --><br />
|audio channels notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|relaxed zcull sync = Off<!-- On, Off --><br />
|relaxed zcull sync notes = Hurts performance<br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu llvm java mode handling = <!-- True, False --><br />
|ppu llvm java mode handling notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Missing Sound Effects & Dialogue===<br />
Missing dialogue in cutscenes as well as missing dialogue and other sound effects (notably Ratchet's wrench swing and the grind rail sound) in-game. This is a bug that occurs while using the English (UK) system language.<br />
<br />
'''Fix:''' Change the system language from English (UK) to English (US).<br />
<br />
===Hanging During Entry to Ship Levels===<br />
Game is likely to hang upon beginning the entrance cutscene to the Voron Asteroid Belt. It is possible to get through this scene during the first playthrough, but still crash here during NG+. This problem has also been observed to affect the Rakar Star Cluster and the Verdigris Black Hole levels.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:<br />
Infinite Ammo:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCUS98127: [ All ]<br />
Author: Bungholio<br />
Notes:<br />
Patch Version: 1.2<br />
Patch:<br />
- [ be32, 0x00465E5C, 0xD03D0008 ]<br />
Infinite Health:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCUS98127: [ All ]<br />
Author: Aphelion<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x002470E4, 0x9FC30004 ]<br />
Infinite Bolts:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCUS98127: [ All ]<br />
Author: Bungholio<br />
Notes: <br />
Patch Version: 1.2<br />
Patch: <br />
- [ be32, 0x0023D834, 0x90CB041C ]<br />
Infinite Raritanium:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCUS98127: [ All ]<br />
Author: Bungholio<br />
Notes:<br />
Patch Version: 1.2<br />
Patch: <br />
- [ be32, 0x0023D864, 0x90CB0420 ]<br />
Instagib Mode:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCUS98127: [ All ]<br />
Author: Aphelion<br />
Notes: "Everything dies in one hit"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000BDD44, 0xD27C0004 ]<br />
Unlock FPS:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCUS98127: [ All ]<br />
Author: illusion<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x8AA558, 0.001 ] # max fps<br />
<br />
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:<br />
Infinite Ammo:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCES00052: [ All ]<br />
Author: Bungholio<br />
Notes:<br />
Patch Version: 1.2<br />
Patch:<br />
- [ be32, 0x00465C04, 0xD03D0008 ]<br />
Infinite Health:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCES00052: [ All ]<br />
Author: Aphelion<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x002470B4, 0x9FC30004 ]<br />
Infinite Bolts:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCES00052: [ All ]<br />
Author: Bungholio<br />
Notes: <br />
Patch Version: 1.2<br />
Patch: <br />
- [ be32, 0x0023D804, 0x90CB041C ]<br />
Infinite Raritanium:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCES00052: [ All ]<br />
Author: Bungholio<br />
Notes:<br />
Patch Version: 1.2<br />
Patch: <br />
- [ be32, 0x0023D834, 0x90CB0420 ]<br />
Instagib Mode:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCES00052: [ All ]<br />
Author: Aphelion<br />
Notes: "Everything dies in one hit"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x000BDD14, 0xD27C0004 ]<br />
Unlock FPS:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCES00052: [ All ]<br />
Author: illusion<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x8AA558, 0.001 ]<br />
<br />
PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:<br />
Unlock FPS:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
NPUA80965: [ All ]<br />
Author: illusion<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x008c68e0, 0.001 ]<br />
}}<br />
<br />
{{patch<br />
|type = Canary<br />
|version = 1.2<br />
|content = <br />
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:<br />
Freeze Fix:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCES00052: [ All ]<br />
Author: Juhn<br />
Notes: Fixes game crashes/freezes<br />
Patch Version: 1.2<br />
Patch:<br />
- [ be32, 0x5056f0, 0x409efff0 ]<br />
<br />
PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca:<br />
Freeze Fix:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
NPEA00452: [ All ]<br />
Author: Juhn<br />
Notes: Fixes game crashes/freezes<br />
Patch Version: 1.2<br />
Patch:<br />
- [ be32, 0x539ee8, 0x409efff4 ]<br />
<br />
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:<br />
Freeze Fix:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
BCUS98127: [ All ]<br />
Author: Juhn, Epicalman<br />
Notes: Fixes game crashes/freezes<br />
Patch Version: 1.2<br />
Patch:<br />
- [ be32, 0x505948, 0x409efff0 ]<br />
<br />
PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:<br />
Freeze Fix:<br />
Games:<br />
"Ratchet & Clank Future: Tools of Destruction":<br />
NPUA80965: [ All ]<br />
Author: Juhn, Epicalman<br />
Notes: Fixes game crashes/freezes<br />
Patch Version: 1.2<br />
Patch:<br />
- [ be32, 0x53a208, 0x409efff4 ]<br />
}}</div>FractalGrinder