https://wiki.rpcs3.net/api.php?action=feedcontributions&user=ChwaraeTeg&feedformat=atom
RPCS3 Wiki - User contributions [en]
2024-03-29T07:10:05Z
User contributions
MediaWiki 1.39.6
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2010&diff=47589
Pro Evolution Soccer 2010
2024-03-24T08:33:11Z
<p>ChwaraeTeg: Config from https://forums.rpcs3.net/thread-206921.html</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer<!-- delete if not applicable --><br />
|date = {{vgregion|EU=October 23, 2009|AU=October 29, 2009|NA=November 3, 2009|JP=November 5, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00689, BLUS30404|oid=BLES00688, BLJM60224, BLJM60176|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90190, NPHB00149|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes player's textures<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Harry_Potter_and_the_Deathly_Hallows:_Part_2&diff=47588
Harry Potter and the Deathly Hallows: Part 2
2024-03-24T08:31:55Z
<p>ChwaraeTeg: +issue</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = EA Bright Light<br />
|publisher = Electronic Arts{{vgregion|}}<br />
|series = Harry Potter<!-- delete if not applicable --><br />
|date = {{vgregion|NA=July 12, 2011|EU=July 15, 2011}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01307, BLUS30768|ird=Yes}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Harry_Potter_and_the_Deathly_Hallows_%E2%80%93_Part_2_(video_game)<!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = 3000<!-- Value between 1 to 500 --><br />
|vblank rate notes = Required to go ingame.<br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
*Even if the Vblank rate with 3000Hz solves the RSX crashes before ingame, it still isn't considered to be playable.<br />
<br />
===Crashes on boot===<br />
*{{issue|15327}}: Game will crash on boot with a dead FIFO commands queue error<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Harry_Potter_and_the_Deathly_Hallows:_Part_1&diff=47587
Harry Potter and the Deathly Hallows: Part 1
2024-03-24T08:30:46Z
<p>ChwaraeTeg: +issue</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = EA Bright Light<br />
|publisher = Electronic Arts{{vgregion|}}<br />
|series = Harry Potter<!-- delete if not applicable --><br />
|date = {{vgregion|NA=November 16, 2010|AU=November 18, 2010|EU=November 19, 2010}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action, Adventure<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00931, BLUS30575|ird=Yes}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Harry_Potter_and_the_Deathly_Hallows_%E2%80%93_Part_1_(video_game)<!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Crashes on boot===<br />
*{{issue|15327}}: Game will crash on boot with a dead FIFO commands queue error<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2009&diff=47586
Pro Evolution Soccer 2009
2024-03-24T08:27:36Z
<p>ChwaraeTeg: Config settings from https://forums.rpcs3.net/thread-205756.html</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer<!-- delete if not applicable --><br />
|date = {{vgregion|JP=November 27, 2008|EU=October 17, 2008|AU=October 30, 2008|NA=March 17, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00338|oid=BLUS30189, BLJM60098|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90111, NPJB90144|oid=BLJX94004|ird=Yes}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes player models<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2008&diff=47585
Pro Evolution Soccer 2008
2024-03-24T08:24:45Z
<p>ChwaraeTeg: Config per https://forums.rpcs3.net/thread-205541.html</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer<!-- delete if not applicable --><br />
|date = {{vgregion|EU=October 26, 2007|AU=November 8, 2007|JP=November 22, 2007|NA=March 11, 2008}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00110|oid=BLJM60035, BLUS30111|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90025, NPJB90061|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes missing player names on shirts<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Fuel_Overdose&diff=47549
Fuel Overdose
2024-03-17T18:48:15Z
<p>ChwaraeTeg: Update issue</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = I-Friqiya<br />
|publisher = I-Friqiya{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA=March 05, 2013}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Vehicular combat<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPEB00876|oid=NPUB30785|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90475, NPUB90933|ird=NA}}<br>'''''Demo 2'''''<br>{{gameid|id=NPEB90492, NPUB90951|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
<br />
===<s>Disk space error</s>===<br />
<s>*{{issue|13301}} - The demo version and full game prior to version 1.05 can't make it past the intro FMV's due to an error calculating available disk space to create the autosave data.</s> - Resolved by PR 15313<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Warhawk&diff=45680
Warhawk
2024-02-20T16:23:35Z
<p>ChwaraeTeg: Convert issue to use template</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:WarhawkCover.jpg}}|300px]]<br />
|developer = Incognito Entertainment<br />
|publisher = Sony Computer Entertainment<br />
|date = {{vgregion|NA=August 28, 2007|EU=August 30, 2007|AU=August 31, 2007|JP=October 4, 2007}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00008, BCUS98117, NPUA80077|oid=NPJA00008, NPEA00017|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70023|ird=NA}}<br>'''''Public Beta'''''<br>{{gameid|id=NPUA80093|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Warhawk_%282007_video_game%29<br />
|internal resolution = <br />
}}<br />
<br />
'''''Warhawk''''' is a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It is a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
===Graphical issues===<br />
{{issue|14365}}: There are severe graphical artifacts present after a change to the MSAA shaders in version 0.0.27 and the issue has not been resolved to this day(02-11-2024). You can find out more in the [https://github.com/RPCS3/rpcs3/issues/14365 GitHub issue] as well as a temporary solution if you're looking to play online through PSONE's server.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.50<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|features = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom IP/Hosts switches.<br />
}}<br />
===Netplay IP/Host Switches/DNS===<br />
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:<br />
===PSONE===<br />
<pre>185.194.142.4</pre><br />
*You need to be whitelisted first. [https://discord.com/invite/puHGNZr PSONE Discord]<br />
[[Category:Custom servers (Netplay)]]<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
PPU-0e774c4d110cbee22a4afc20197c99203f46800c:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPUA80077: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c21f8, 0x38600000 ]<br />
<br />
PPU-8b103b01ea3f394a508efb140b1476da59a839a8:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
NPEA00017: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010748, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
NPEA00017: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2268, 0x38600000 ]<br />
<br />
PPU-33a28c181e111855d1b024650a313e85610d5d84:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010728, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCUS98117: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2208, 0x38600000 ]<br />
<br />
PPU-0eb6367a3c104c729305bec4d15ccb85147688bd:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010748, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCES00008: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2268, 0x38600000 ]<br />
<br />
PPU-3f6269a9a2f732c90c0017c963fb52722e6b08a8:<br />
"60 FPS":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00010730, 0x3ba00001 ]<br />
"Disable Motion Blur":<br />
Games:<br />
"Warhawk":<br />
BCAS20015: [ 01.50 ]<br />
Author: "illusion"<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x003c2208, 0x38600000 ]<br />
}}</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=NASCAR_%2715&diff=45574
NASCAR '15
2024-02-18T15:33:16Z
<p>ChwaraeTeg: +gameids</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Eutechnyx<br />
|publisher = Dusenberry Martin Racing{{vgregion|}}<br />
|series = NASCAR<!-- delete if not applicable --><br />
|date = {{vgregion|NA=May 22, 2015}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLUS31560|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB91029|ird=NA}}<br>'''''Victory Edition'''''<br>{{gameid|oid=BLUS31580|ird=Yes}}<br>'''''Victory Edition Demo'''''<br>{{gameid|id=NPUB91034|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = Legacy (singlethreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = Fixes missing livery.<br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=MotorStorm:_Pacific_Rift&diff=45573
MotorStorm: Pacific Rift
2024-02-18T15:24:43Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:MotorStormPacificRift.jpg}}|300px]]<br />
|developer = Evolution Studios<br />
|publisher = Sony Computer Entertainment<br />
|series = MotorStorm<br />
|date = {{vgregion|NA=October 28, 2008|EU=November 7, 2008|AU=November 13, 2008}}{{vgregion|JP=November 20, 2008}}<br />
|release = PlayStation 3 exclusive<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer<br />
|gameid = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022, NPEA90030|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}<br>'''''3D Demo'''''<br>{{gameid|id=NPUA70095|ird=NA}}<br />
|internal resolution = 1280x720 (Dynamic)<br />
}}<br />
<br />
'''''MotorStorm: Pacific Rift''''' (released as MotorStorm II in Japan) is the sequel to [[MotorStorm]] and is followed by [[MotorStorm: Apocalypse]]. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.<br />
<br />
'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = No known issues, might improve performance.<br />
|spu block size = Mega<!-- Safe, Mega, Giga --><br />
|spu block size notes = Slight performance improvement.<br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = 16x<!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = Greatly improves texture quality, no issues.<br />
|anti-aliasing = Disabled<!-- Auto, Disabled --><br />
|anti-aliasing notes = Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated.<br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help.<br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = 256 x 256<!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = Mostly fixes pixelated bloom when using resolution scaling.<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Fixes excessively bright bloom.<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = On<!-- On, Off --><br />
|read color buffers notes = Fixes visual issues with surfaces e.g mud.<br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = 50<!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring.<br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
*In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.<br />
<br />
*The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.<br />
<br />
===Split-screen shadow===<br />
*{{issue|11390}}: When playing split-screen multiplayer, a shadow from the left player's vehicle appears on the right-player's screen.<br />
<br />
==Special Notes==<br />
===Split Screen===<br />
Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.<br />
<br />
{{netplay<br />
|gamever = 1.03<br />
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes<!-- Yes, No, Partial, Untested, N/A --><br />
|features = Partial<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work.<br />
}}<br />
<br />
==Netplay IP/Host Switches/DNS==<br />
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:<br />
===PSRewired===<br />
<pre>67.222.156.250</pre><br />
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord]<br />
===PSORG===<br />
<pre>5.161.41.41</pre><br />
*[https://discord.gg/DQbrEb44qr PSORG Discord]<br />
[[Category:Custom servers (Netplay)]]<br />
<br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
ms2_fps_notes: &ms2_fps_notes<br />
"No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."<br />
<br />
ms2_vfps_notes: &ms2_vfps_notes<br />
"Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\n Slower movement through water, especially over 60 FPS.\n Camera shakes when using PPU recompiler. Patch will be kept separate until resolved."<br />
<br />
ms2_svo_notes: &ms2_svo_notes<br />
"Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data."<br />
<br />
ms2_disc100title: &ms2_disc100title<br />
"MotorStorm: Pacific Rift (MotorStorm 2)":<br />
BCES00129: [ 01.00 ]<br />
BCUS98155: [ 01.00 ]<br />
BCAS20044: [ 01.00 ]<br />
BCJS30027: [ 01.00 ]<br />
<br />
ms2_disc103title: &ms2_disc103title<br />
"MotorStorm: Pacific Rift (MotorStorm 2)":<br />
BCES00129: [ 01.03 ]<br />
BCUS98155: [ 01.03 ]<br />
BCAS20044: [ 01.03 ]<br />
BCJS30027: [ 01.03 ]<br />
<br />
PPU-34984cacd60f2ee2a380157a009122698d470056:<br />
"60 FPS":<br />
Games: *ms2_disc100title<br />
Author: "illusion"<br />
Notes: *ms2_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00435d1c, 0x60000000 ]<br />
"Variable FPS":<br />
Games: *ms2_disc100title<br />
Author: "illusion, ZEROx"<br />
Notes: *ms2_vfps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00435f9c, 0x38c00001 ]<br />
"Disable Dynamic Resolution Scaling":<br />
Games: *ms2_disc100title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00360590, 0x38600000 ] # li r3 0x0<br />
"Disable Motion blur":<br />
Games: *ms2_disc100title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0<br />
<br />
PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:<br />
"60 FPS":<br />
Games: *ms2_disc103title<br />
Author: "illusion"<br />
Notes: *ms2_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00407b44, 0x60000000 ]<br />
"Variable FPS":<br />
Games: *ms2_disc103title<br />
Author: "illusion, ZEROx"<br />
Notes: *ms2_vfps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00407d8c, 0x38c00001 ]<br />
"Disable Dynamic Resolution Scaling":<br />
Games: *ms2_disc103title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00347830, 0x38600000 ] # li r3 0x0<br />
"Disable Motion blur":<br />
Games: *ms2_disc103title<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0<br />
"Bypass SVO":<br />
Games: *ms2_disc103title<br />
Author: "regal."<br />
Notes: *ms2_svo_notes<br />
Patch Version: 1.1<br />
Patch:<br />
- [ byte, 0x00d410bb, 0x00 ]<br />
<br />
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:<br />
"60 FPS":<br />
Games:<br />
"MotorStorm: Pacific Rift Demo 2.0":<br />
NPEA90033: [ All ]<br />
Author: "illusion"<br />
Notes: *ms2_fps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0045c7b4, 0x60000000 ]<br />
"Variable FPS":<br />
Games:<br />
"MotorStorm: Pacific Rift Demo 2.0":<br />
NPEA90033: [ All ]<br />
Author: "illusion, ZEROx"<br />
Notes: *ms2_vfps_notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0045ca34, 0x38c00001 ]<br />
"Disable Dynamic Resolution Scaling":<br />
Games:<br />
"MotorStorm: Pacific Rift Demo 2.0":<br />
NPEA90033: [ All ]<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0<br />
"Disable Motion blur":<br />
Games:<br />
"MotorStorm: Pacific Rift Demo 2.0":<br />
NPEA90033: [ All ]<br />
Author: "illusion, ZEROx"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0<br />
}}</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2015&diff=45572
Pro Evolution Soccer 2015
2024-02-18T15:21:48Z
<p>ChwaraeTeg: sp</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer<!-- delete if not applicable --><br />
|date = {{vgregion|NA=November 11, 2014|EU/JP|November 13, 2014}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES02088, BLUS31480|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90552|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2017&diff=45571
Pro Evolution Soccer 2017
2024-02-18T15:19:07Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer <!-- delete if not applicable --><br />
|date = {{vgregion|NA=September 13, 2016|EU=September 15, 2016|JP=September 15, 2016}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES02237, BLUS31598, NPUB31837|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90568, NPUB91037|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2016&diff=45570
Pro Evolution Soccer 2016
2024-02-18T15:18:01Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer<!-- delete if not applicable --><br />
|date = {{vgregion|NA=September 15, 2015|EU=September 17, 2015|AU=September 22, 2015|JP=October 1, 2015}}<br />
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLUS31564|oid=BLES02187|ird=Yes}}, {{gameid|id=BLJM61301|ird=No}}<br>'''''UEFA Euro 2016 edition'''''<br>{{gameid|id=BLES02228|ird=Yes}}, {{gameid|id=BLJM61339|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90564, NPUB91031|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = <br />
|connect = No<!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --><br />
|match = No<!-- Yes, No, Partial, Untested, N/A --><br />
|features = No<!-- Yes, No, Partial, Untested, N/A --><br />
|notes = Requires custom server.<br />
}}</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2015&diff=45569
Pro Evolution Soccer 2015
2024-02-18T15:17:17Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer<!-- delete if not applicable --><br />
|date = {{vgregion|NA=November 11, 2014|EU/JP|November 13, 2014}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES02088, BLUS31480|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90552|ird=NA}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=MotoGP_14&diff=45568
MotoGP 14
2024-02-18T15:16:21Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Milestone<br />
|publisher = Milestone{{vgregion|}}<br />
|series = MotoGP<!-- delete if not applicable --><br />
|date = {{vgregion|EU=June 20, 2014|AU=July 17, 2014|NA=November 4, 2014}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01996|oid=BLUS31494|ird=Yes}}<br>'''''Compact'''''<br>{{gameid|id=NPEB02194|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90544|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=MotoGP_13&diff=45567
MotoGP 13
2024-02-18T15:16:00Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Milestone<br />
|publisher = Milestone{{vgregion|}}<br />
|series = MotoGP<!-- delete if not applicable --><br />
|date = {{vgregion|EU=June 21, 2013|AU=July 4, 2013|NA=June 17, 2014}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01805|ird=Yes}}<br>'''''Compact'''''<br>{{gameid|id=NPEB01938|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90504|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Resistance_3&diff=45406
Resistance 3
2024-02-16T15:20:18Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Resistance 3 Cover.jpg}}|300px]]<br />
|developer = Insomniac Games<br />
|publisher = Sony Computer Entertainment<br />
|series = Resistance<br />
|date = {{vgregion|NA=September 6, 2011|EU=September 7, 2011|JP/AU|September 8, 2011}}<br />
|release = PlayStation 3 exclusive<br />
|genre = First-person shooter<br />
|modes = Single-player, Co-op, Multiplayer<br />
|gameid = {{gameid|id=BCES01118, BCES01353, BCUS98176|oid=BCJS37006, BCAS25012|ird=Yes}}<br>'''''Haven Demo'''''<br>{{gameid|id=NPEA90102, NPUA70175, NPHA80167|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70033, NPUA70161|ird=NA}}<br />
|internal resolution = 960x704<br />
|wikipedia = https://en.wikipedia.org/wiki/Resistance_3<br />
}}<br />
<br />
Resistance 3 is a 2011 science fiction post-apocalyptic first-person shooter developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. Resistance 3 is the final instalment in the Resistance trilogy. Resistance 3 is the first in the series to support 3D and PlayStation Move and the first to introduce the PSN Pass program. The game shifts away from the military aspect of Resistance: Fall of Man and Resistance 2 and takes on a post-apocalyptic survival-horror feel.<br />
<br />
The game retains mostly the same gameplay mechanics as its predecessor albeit with several changes. The weapon wheel and health bar from the first Resistance game return. There are also new environmental objects such as chimaera plants which explode when shot. The game sees a mixture of new and old weapons; returning weapons include the Bullseye, Magnum, Rossmore, Auger, Marksman and Carbine. New weapons include the Mutator, which shoots biological mist that causes enemies to eventually explode causing splash damage, the Deadeye sniper rifle, and a new food-can based explosive, the shrapnel grenade, which releases a shower of nails when it explodes. Weapons are upgradeable and become more powerful the more they are used. Humans are forced to assemble their weapons from whatever scrap they can gather. The game features PlayStation Move support and Stereoscopic 3D. Additionally, players can utilize the PlayStation Sharp Shooter peripheral attachment.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = Precise is slower and still has culling issues, so use Relaxed for more performance.<br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
If you use the Marksman's scope that is unlocked with level 2, the game will crash.<br />
<br>If the raindrop effect appears on the screen, there will be severe graphical issues.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{patch<br />
|type = PPU<br />
|version = 1.2<br />
|content = <br />
Anchors:<br />
R3_FPS_Notes: &R3_FPS_Notes<br />
"Maximum framerate with the patch is proportionate to Vblank frequency. More than 60 Vblank is not recommended as framerates above 75 can cause issues with left analog-stick input detection that are caused by limitations in the game engine. Some in-game actions, namely ladder climbing, may require several attempts to register a proper interaction."<br />
R3_FPS_v100: &R3_FPS_v100<br />
- [ be32, 0x007eeac8, 0xc0228dcc ]<br />
- [ be32, 0x00f02ad4, 0x38d1b717 ]<br />
- [ be32, 0x00736c44, 0x60000000 ]<br />
R3_FPS_v105: &R3_FPS_v105<br />
- [ be32, 0x00817d48, 0xc0228dd4 ]<br />
- [ be32, 0x00f330fc, 0x38d1b717 ]<br />
- [ be32, 0x0075fa54, 0x60000000 ]<br />
<br />
PPU-2701cf372814d59f26e771dc9394323d4f799682:<br />
"Unlock FPS":<br />
Games:<br />
"Resistance 3":<br />
BCES01118: [ 01.00 ]<br />
Author: "Whatcookie, boma"<br />
Notes: *R3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *R3_FPS_v100 ]<br />
"Extended FOV":<br />
Games:<br />
"Resistance 3":<br />
BCES01118: [ 01.00 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00f0608c, 0.7 ]<br />
<br />
PPU-cd72aa19da7e24a00802932d06460034c7d94fc6:<br />
"Unlock FPS":<br />
Games:<br />
"Resistance 3":<br />
BCES01118: [ 01.05 ]<br />
Author: "Whatcookie, boma"<br />
Notes: *R3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *R3_FPS_v105 ]<br />
"Extended FOV":<br />
Games:<br />
"Resistance 3":<br />
BCES01118: [ 01.05 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00f3668c, 0.7 ]<br />
<br />
PPU-502feb2351d2b637a2704d5a50cb44bc1b781532:<br />
"Unlock FPS":<br />
Games:<br />
"Resistance 3":<br />
BCUS98176: [ 01.00 ]<br />
Author: "Whatcookie, boma"<br />
Notes: *R3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *R3_FPS_v100 ]<br />
"Extended FOV":<br />
Games:<br />
"Resistance 3":<br />
BCUS98176: [ 01.00 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00f0608c, 0.7 ]<br />
<br />
PPU-4aa1887bfdd285e3026e6a97d65ed617ddcf4789:<br />
"Unlock FPS":<br />
Games:<br />
"Resistance 3":<br />
BCUS98176: [ 01.05 ]<br />
Author: "Whatcookie, boma"<br />
Notes: *R3_FPS_Notes<br />
Patch Version: 1.0<br />
Patch:<br />
- [ load, *R3_FPS_v105 ]<br />
"Extended FOV":<br />
Games:<br />
"Resistance 3":<br />
BCUS98176: [ 01.05 ]<br />
Author: "illusion"<br />
Notes:<br />
Patch Version: 1.0<br />
Patch:<br />
- [ bef32, 0x00f3668c, 0.7 ]<br />
}}</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Red_Faction:_Guerrilla&diff=45405
Red Faction: Guerrilla
2024-02-16T15:19:52Z
<p>ChwaraeTeg: +gameids</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Volition<br />
|publisher = THQ{{vgregion|}}<br />
|series = Red Faction<!-- delete if not applicable --><br />
|date = {{vgregion|NA=June 2, 2009|AU=June 4, 2009|EU=June 5, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00496, BLES00498, BLES00592, BLUS30258, NPEB00353, NPUB30295|oid=BLES00497|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90146, NPHB00107, NPUB90228|ird=NA}}<br>'''''Multiplayer Demo'''''<br>{{gameid|id=NPEB90158|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2012&diff=45403
Pro Evolution Soccer 2012
2024-02-16T15:18:40Z
<p>ChwaraeTeg: +gameids</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Konami<br />
|publisher = Konami<br />
|series = Pro Evolution Soccer<br />
|date = {{vgregion|NA=September 27, 2011|JP=October 6, 2011|AU=October 13, 2011|EU=October 14, 2011}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01407, BLES01408, BLUS30805|oid=BLES01406, BLJM60385, BLAS50365, BLKS20301|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90360, NPEB90367|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2010&diff=45402
Pro Evolution Soccer 2010
2024-02-16T15:18:04Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer<!-- delete if not applicable --><br />
|date = {{vgregion|EU=October 23, 2009|AU=October 29, 2009|NA=November 3, 2009|JP=November 5, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00689, BLUS30404|oid=BLES00688, BLJM60224, BLJM60176|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90190, NPHB00149|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Ninja_Gaiden_Sigma_2&diff=45401
Ninja Gaiden Sigma 2
2024-02-16T15:17:31Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Koei Tecmo <br />
|publisher = Koei Tecmo{{vgregion|}}<br />
|series = Ninja Gaiden<!-- delete if not applicable --><br />
|date = {{vgregion|NA=September 29, 2009|JP=October 1, 2009|EU=October 2, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Hack and slash<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLUS30380, BLES00736|oid=BLJM60168, BLKS20170|ird=Yes}}, {{gameid|id=BLAS50160|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90187, NPUB90274, NPHB00159|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
{{netplay<br />
|gamever = 1.01<br />
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|features = Untested <!-- Yes, No, Partial, Untested, N/A --><br />
|notes = RPCN 0.7 2022/11/07<br />
}}</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=MLB_12_The_Show&diff=45400
MLB 12 The Show
2024-02-16T15:16:33Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:MLB12TS.jpg}}|300px]]<br />
|developer = San Diego Studio<br />
|publisher = Sony Computer Entertainment<br />
|series = MLB: The Show<br />
|date = {{vgregion|NA=March 6, 2012}}<br />
|release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCUS98295|ird=Yes}}, {{gameid|oid=BCUS12345, BCAS20237, BCKS10211|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=BCUS90637|ird=yes}}<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Major_League_Baseball_2K8&diff=45398
Major League Baseball 2K8
2024-02-16T15:14:53Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Kush Games<br />
|publisher = 2K Sports{{vgregion|}}<br />
|series = MLB 2K<!-- delete if not applicable --><br />
|date = {{vgregion|NA=March 4, 2008}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLUS30122|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90083|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{DEFAULTSORT:Major League Baseball 2K08}}</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Dragon_Age_II&diff=45396
Dragon Age II
2024-02-16T15:13:40Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = BioWare<br />
|publisher = Electronic Arts{{vgregion|}}<br />
|series = Dragon Age<!-- delete if not applicable --><br />
|date = {{vgregion|NA=March 8, 2011|AU=March 10, 2011|EU=March 11, 2011}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action role-playing<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLUS30645, BLES01084|ird=Yes}}, {{gameid|oid=BLJS10161, NPEB00569, NPUB30476|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90301, NPEB90314, NPUB90497, NPHB00321|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Summer_Stars_2012&diff=45392
Summer Stars 2012
2024-02-15T18:20:09Z
<p>ChwaraeTeg: +cover, modes</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:SummerStars2012Cover.jpg}}|300px]]<br />
|developer = 49Games<br />
|publisher = Deep Silver{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA=July 10, 2012|EU=June 1, 2012}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01528|oid=BLUS30908|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90410, NPUB90765|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=File:SummerStars2012Cover.jpg&diff=45391
File:SummerStars2012Cover.jpg
2024-02-15T18:19:30Z
<p>ChwaraeTeg: Summer Stars 2012 NA BluRay Cover
Category:Covers</p>
<hr />
<div>== Summary ==<br />
[[Summer Stars 2012]] NA BluRay Cover<br />
[[Category:Covers]]</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Summer_Stars_2012&diff=45390
Summer Stars 2012
2024-02-15T18:18:52Z
<p>ChwaraeTeg: +gameids, release dates</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = 49Games<br />
|publisher = Deep Silver{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA=July 10, 2012|EU=June 1, 2012}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01528|oid=BLUS30908|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90410, NPUB90765|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Stacking&diff=45389
Stacking
2024-02-15T15:57:39Z
<p>ChwaraeTeg: add missing entry</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Double Fine Productions<br />
|publisher = THQ{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA=February 8, 2011|EU: February 9, 2011}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Puzzle, Adventure<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPEB00283, NPHB00312, NPUB30290|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Stacking_(video_game)<!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
|internal resolution = <br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
'''''Stacking''''' is an adventure puzzle video game developed by Double Fine Productions and published by THQ in February 2011 for the Xbox 360 and PlayStation 3 video game consoles. <br />
<br />
The game is based on the Russian stacking matryoshka dolls, an idea coined by Double Fine's art director, Lee Petty, who saw the dolls as a means to replace the standard player interface used in graphical adventure games. The player controls the smallest doll, Charlie Blackmore, who has the ability to stack and unstack into larger dolls and use their abilities to solve puzzles to allow Charlie to free his older siblings and put an end to child labor enforced by the antagonist, the Baron. Puzzles within the game have multiple solutions, and include additional puzzles and challenges that allow the player to explore the game's world outside of the main story. <br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Category:Supersonic_Software_(Developer)&diff=45388
Category:Supersonic Software (Developer)
2024-02-15T15:42:04Z
<p>ChwaraeTeg: +cat</p>
<hr />
<div>[[Category:Developers]]</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Wrecked:_Revenge_Revisited&diff=45387
Wrecked: Revenge Revisited
2024-02-15T15:41:39Z
<p>ChwaraeTeg: +genre</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Supersonic Software<br />
|publisher = 505 Games<br />
|date = {{vgregion|NA/EU=March 28, 2012}}<br />
|release = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing, Vehicular combat<br />
|modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPEB00542|ird=No}}<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
Wrecked: Revenge Revisited (previously known as Gas: Fuel For Fun) is a vehicular combat racing video game developed by Supersonic Software and published by 505 Games for PlayStation Network and Xbox Live Arcade, but the PS3 release is only available in the PAL region.<br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|enable 3d = <!-- On, Off --><br />
|enable 3d notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = 400<br />
|driver wake-up delay notes = Recommended due to the game crashing very frequently<br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{netplay<br />
|gamever = 1.00<br />
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|match = No <!-- Yes, No, Partial, Untested, N/A --><br />
|features = No <!-- Yes, No, Partial, Untested, N/A --><br />
|notes = "Cannot Connect To Game. Host Is Not Responding." Error when attempting to join a lobby.<br />
}}</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=GTI_Club&diff=45386
GTI Club
2024-02-15T15:38:56Z
<p>ChwaraeTeg: Rmv series for single console entry, fix wiki link, add gameids</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Sumo Digital<br />
|publisher = Konami{{vgregion|}}<br />
|date = {{vgregion|JP=February 25, 2010|NA=January 15, 2009|EU=December 4, 2008}}<br />
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPEB00060, NPUB30044|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90120, NPUB90183|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/GTI_Club%2B:_Rally_C%C3%B4te_d%27Azur<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
GTI Club+: Rally Côte d'Azur is the PlayStation 3 racing game by Konami. The arcade version itself is a remake of the original GTI Club released in 1996. GTI Club+ was ported in HD by Sumo Digital, a Foundation 9 Entertainment affiliate, and was released through the European PlayStation Store on 4 December 2008, and the North American Store on 15 January 2009, and the Japan Store on 25 February 2010. As of 2012, it is no longer available for purchase due to license expiration. <br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --><br />
<br />
{{netplay<br />
|gamever = 1.02<br />
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|match = Yes <!-- Yes, No, Partial, Untested, N/A --><br />
|features = Partial <!-- Yes, No, Partial, Untested, N/A --><br />
|notes = RPCN 0.7 2022/10/23<br />
Leaderboards appear correctly.<br />
}}</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Formula_One_Championship_Edition&diff=45385
Formula One Championship Edition
2024-02-15T11:59:50Z
<p>ChwaraeTeg: Add issue, config</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:F1CE.jpg}}|300px]]<br />
|developer = SCE Studio Liverpool<br />
|publisher = Sony Computer Entertainment<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|JP=December 28, 2006|NA=February 27, 2007|EU=March 23, 2007}}<br />
|release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BCES00005, BCUS98142, NPEA90003|oid=BCJS30005|ird=Yes}}, {{gameid|oid=BCAS20009|ird=No}}<br />
|internal resolution = 1280x720<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = 35 <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = Needed to render cars properly when upscaling.<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = On<!-- On, Off --><br />
|write color buffers notes = Required to fix missing car liveries<br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = Off<!-- On, Off --><br />
|enable buffering notes = Fixes missing audio<br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = On <!-- On, Off --><br />
|silence all logs notes = Helps with performance. <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable native float16 support = <!-- On, Off --><br />
|disable native float16 support notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|use gpu texture scaling = <!-- On, Off --><br />
|use gpu texture scaling notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
<br />
===Rendering issues===<br />
=== Visual Artifacts - <i>{{issue|12059}}</i>===<br />
Artifacts can appear over the sky graphics. Setting the ''Disable Zcull Occlusion Queries'' option under Debug tab works around this by disabling crowd rendering altogether.<br />
<br />
=== Missing sound - <i>{{issue|12607}}</i>===<br />
Formula One Championship Edition has NO audio ingame (cutscenes work) if you use Stereo Audio format (the default option). Setting Audio Buffering to off, or changing Audio Format to Automatic can be used as workarounds.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Transformers:_Rise_of_the_Dark_Spark&diff=45384
Transformers: Rise of the Dark Spark
2024-02-14T22:39:35Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Edge of Reality<br />
|publisher = Activision{{vgregion|}}<br />
|series = Transformers<!-- delete if not applicable --><br />
|date = June 24, 2014{{vgregion|}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Third-person shooter<br />
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES02018, BLUS31324, NPUB31339|ird=yes}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = Helps with stability.<br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
==Visual Issues==<br />
Expect semi-lighting problems while in-game.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Teenage_Mutant_Ninja_Turtles:_Turtles_In_Time_Re-Shelled&diff=45383
Teenage Mutant Ninja Turtles: Turtles In Time Re-Shelled
2024-02-14T22:38:51Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Ubisoft Singapore<br />
|publisher = Ubisoft {{vgregion|}}<br />
|series = Teenage Mutant Ninja Turtles<!-- delete if not applicable --><br />
|date = {{vgregion|NA/EU|September 10, 2009}}<br />
|release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Beat 'em up<br />
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPEB00149, NPUB30107, NPHB00134|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles:_Turtles_in_Time_Re-Shelled<!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Urban_Trial_Freestyle&diff=45382
Urban Trial Freestyle
2024-02-14T22:36:49Z
<p>ChwaraeTeg: +cover</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:UrbanTrialFreestyle_PSN.jpg}}|300px]]<br />
|developer = Tate Multimedia<br />
|publisher = Tate Multimedia{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA=February 12, 2013|JP=August 29, 2013|AU/EU|February 12, 2013}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPUB31092, NPEB01238|oid=NPJB00470|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
|internal resolution = <br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=File:UrbanTrialFreestyle_PSN.jpg&diff=45381
File:UrbanTrialFreestyle PSN.jpg
2024-02-14T22:36:29Z
<p>ChwaraeTeg: Urban Trial Freestyle North America PSN Cover
Category:Covers</p>
<hr />
<div>== Summary ==<br />
[[Urban Trial Freestyle]] North America PSN Cover<br />
[[Category:Covers]]</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=The_House_of_the_Dead_III&diff=45380
The House of the Dead III
2024-02-14T22:35:33Z
<p>ChwaraeTeg: +dev, cover</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:THOTD3_PSN.jpg}}|300px]]<br />
|developer = Wow Entertainment<br />
|publisher = Sega{{vgregion|}}<br />
|series = The House of the Dead<!-- delete if not applicable --><br />
|date = {{vgregion|NA=February 7, 2012|EU=February 15, 2012|JP=April 19, 2012}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Rail shooter<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPHB00453, NPUB30580, NPEB00849|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90738|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=File:THOTD3_PSN.jpg&diff=45379
File:THOTD3 PSN.jpg
2024-02-14T22:35:17Z
<p>ChwaraeTeg: The House of the Dead III NA PSN Cover
Category:Covers</p>
<hr />
<div>== Summary ==<br />
[[The House of the Dead III]] NA PSN Cover<br />
[[Category:Covers]]</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=The_House_of_the_Dead_III&diff=45378
The House of the Dead III
2024-02-14T22:33:28Z
<p>ChwaraeTeg: +gameids</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = <br />
|publisher = Sega{{vgregion|}}<br />
|series = The House of the Dead<!-- delete if not applicable --><br />
|date = {{vgregion|NA=February 7, 2012|EU=February 15, 2012|JP=April 19, 2012}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Rail shooter<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPHB00453, NPUB30580, NPEB00849|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90738|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=DeathSpank:_The_Baconing&diff=45377
DeathSpank: The Baconing
2024-02-14T22:32:08Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Hothead Games<br />
|publisher = Electronic Arts{{vgregion|}}<br />
|series = DeathSpank<!-- delete if not applicable --><br />
|date = {{vgregion|NA=August 30, 2011}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Action role-playing<br />
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPUB30513, NPEB00631|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Tetris&diff=45376
Tetris
2024-02-14T22:30:45Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = EA Mobile<br />
|publisher = Electronic Arts{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|EU=December 22, 2010|NA=January 4, 2011|JP=July 6, 2011}}<br />
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Puzzle<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPEB00445, NPUB30226, NPUB30417, NPHB00325|ird=NA}}<br />
|wikipedia = https://en.wikipedia.org/wiki/Tetris_(Electronic_Arts)<!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Urban_Trial_Freestyle&diff=45375
Urban Trial Freestyle
2024-02-14T22:29:12Z
<p>ChwaraeTeg: add missing entry</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Tate Multimedia<br />
|publisher = Tate Multimedia{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA=February 12, 2013|JP=August 29, 2013|AU/EU|February 12, 2013}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Racing<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPUB31092, NPEB01238|oid=NPJB00470|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
|internal resolution = <br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Pro_Evolution_Soccer_2010&diff=45374
Pro Evolution Soccer 2010
2024-02-14T22:24:33Z
<p>ChwaraeTeg: +gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Konami<br />
|publisher = Konami{{vgregion|}}<br />
|series = Pro Evolution Soccer<!-- delete if not applicable --><br />
|date = {{vgregion|EU=October 23, 2009|AU=October 29, 2009|NA=November 3, 2009|JP=November 5, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES00689, BLUS30404|oid=BLES00688, BLJM60224, BLJM60176|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPHB00149|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Cel_Damage_HD&diff=45373
Cel Damage HD
2024-02-14T22:23:15Z
<p>ChwaraeTeg: +cover</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:CelDamageHD_PSN.jpg}}|300px]]<br />
|developer = Finish Line Games<br />
|publisher = Finish Line Games<br />
|date = {{vgregion|NA=April 22, 2014|PAL=May 14, 2014}}<br />
|release = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Vehicular combat<br />
|modes = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPEB02040, NPUB31466|ird=NA}}<br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=File:CelDamageHD_PSN.jpg&diff=45372
File:CelDamageHD PSN.jpg
2024-02-14T22:22:25Z
<p>ChwaraeTeg: Cel Damage HD PSN Cover
Category:Covers</p>
<hr />
<div>== Summary ==<br />
[[Cel Damage HD]] PSN Cover<br />
[[Category:Covers]]</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Wolfenstein_3D&diff=45371
Wolfenstein 3D
2024-02-14T22:21:09Z
<p>ChwaraeTeg: +cover</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:Wolfenstein_3D_PSN_Icon.jpg}}|300px]]<br />
|developer = Nerve Software<br />
|publisher = Activision{{vgregion|}}<br />
|series = Wolfenstein<!-- delete if not applicable --><br />
|date = {{vgregion|NA= June 4, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = First-person shooter<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPUB30074, NPEB00102|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
|internal resolution = <br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=File:Wolfenstein_3D_PSN_Icon.jpg&diff=45370
File:Wolfenstein 3D PSN Icon.jpg
2024-02-14T22:20:48Z
<p>ChwaraeTeg: Wolfenstein 3D PSN Cover
Category:Covers</p>
<hr />
<div>== Summary ==<br />
[[Wolfenstein 3D]] PSN Cover<br />
[[Category:Covers]]</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Wolfenstein_3D&diff=45369
Wolfenstein 3D
2024-02-14T22:15:30Z
<p>ChwaraeTeg: +series</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Nerve Software<br />
|publisher = Activision{{vgregion|}}<br />
|series = Wolfenstein<!-- delete if not applicable --><br />
|date = {{vgregion|NA= June 4, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = First-person shooter<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPUB30074, NPEB00102|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
|internal resolution = <br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Wolfenstein_3D&diff=45368
Wolfenstein 3D
2024-02-14T22:15:16Z
<p>ChwaraeTeg: add missing entry</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --><br />
|developer = Nerve Software<br />
|publisher = Activision{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|NA= June 4, 2009}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = First-person shooter<br />
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=NPUB30074, NPEB00102|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
|internal resolution = <br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --><br />
There are no reported issues with this title.<br />
<br />
==Special Notes==<br />
<!-- Mention any additional notes if necessary. --></div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Category:Nerve_Software_(Developer)&diff=45367
Category:Nerve Software (Developer)
2024-02-14T22:15:12Z
<p>ChwaraeTeg: +cat</p>
<hr />
<div>[[Category:Developers]]</div>
ChwaraeTeg
https://wiki.rpcs3.net/index.php?title=Winter_Sports_2011:_Go_for_Gold&diff=45366
Winter Sports 2011: Go for Gold
2024-02-14T22:10:09Z
<p>ChwaraeTeg: +cover, gameid</p>
<hr />
<div><!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox<br />
|image = [[File:{{#setmainimage:WinterSports2011_Cover.jpg}}|300px]]<br />
|developer = 49Games<br />
|publisher = DTP Entertainment{{vgregion|}}<br />
|series = <!-- delete if not applicable --><br />
|date = {{vgregion|EU=November 26, 2010}}<br />
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --><br />
|genre = Sports<br />
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --><br />
|gameid = {{gameid|id=BLES01061|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90284|ird=NA}}<br />
|wikipedia = <!-- delete if not applicable --><br />
|vndb = <!-- delete if not applicable --><br />
|title = <!-- Used only in niche scenarios. Delete if not applicable --><br />
|internal resolution = <br />
}}<br />
<br />
<!-- Give a brief description about the game --><br />
<br />
==Configuration==<br />
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config<br />
<!-- CPU configuration --><br />
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --><br />
|ppu decoder notes = <br />
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --><br />
|spu decoder notes = <br />
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --><br />
|preferred spu threads notes = <br />
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --><br />
|thread scheduler notes = <br />
|enable spu loop detection = <!-- On, Off --><br />
|enable spu loop detection notes = <br />
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --><br />
|spu xfloat accuracy notes = <br />
|spu block size = <!-- Safe, Mega, Giga --><br />
|spu block size notes = <br />
|tsx instructions = <!-- Enabled, Disabled, Forced --><br />
|tsx instructions notes = <br />
<!-- GPU configuration --><br />
|renderer = <!-- OpenGL, Vulkan, Disabled --><br />
|renderer notes = <br />
|aspect ratio = <!-- 4:3, 16:9 --><br />
|aspect ratio notes = <br />
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --><br />
|framelimit notes = <br />
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --><br />
|anisotropic filter notes = <br />
|anti-aliasing = <!-- Auto, Disabled --><br />
|anti-aliasing notes = <br />
|zcull accuracy = <!-- Precise, Approximate, Relaxed --><br />
|zcull accuracy notes = <br />
|shader quality = <!-- High, Low, Auto --><br />
|shader quality notes =<br />
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --><br />
|3d rendering mode notes = <br />
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --><br />
|default resolution notes = <br />
|resolution scale = <!-- Value between 50% to 800% --><br />
|resolution scale notes = <br />
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --><br />
|resolution scale threshold notes = <br />
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --><br />
|output scaling notes =<br />
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --><br />
|shader mode notes = <br />
|write color buffers = <!-- On, Off --><br />
|write color buffers notes = <br />
|strict rendering mode = <!-- On, Off --><br />
|strict rendering mode notes = <br />
|vsync = <!-- On, Off --><br />
|vsync notes = <br />
|stretch to display area = <!-- On, Off --><br />
|stretch to display area notes = <br />
|multithreaded rsx = <!-- On, Off --><br />
|multithreaded rsx notes = <br />
|asynchronous texture streaming = <!-- On, Off --><br />
|asynchronous texture streaming notes = <br />
<!-- Audio configuration --><br />
|audio out windows = <!-- Cubeb, XAudio2, Disabled --><br />
|audio out windows notes = <br />
|audio out linux = <!-- Cubeb, FAudio, Disabled --><br />
|audio out linux notes = <br />
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --><br />
|audio format notes = <br />
|dump to file = <!-- On, Off --><br />
|dump to file notes = <br />
|convert to 16-bit = <!-- On, Off --><br />
|convert to 16-bit notes = <br />
|volume = <!-- Value between 0% to 200% --><br />
|volume notes = <br />
|enable buffering = <!-- On, Off --><br />
|enable buffering notes = <br />
|audio buffer duration = <!-- Value between 20ms to 250ms --><br />
|audio buffer duration notes = <br />
|enable time stretching = <!-- On, Off --><br />
|enable time stretching notes = <br />
|time stretching threshold = <!-- Value between 0% to 100% --><br />
|time stretching threshold notes = <br />
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --><br />
|microphone type notes = <br />
<!-- I/O configuration --><br />
|keyboard handler = <!-- Null, Basic --><br />
|keyboard handler notes = <br />
|mouse handler = <!-- Null, Basic --><br />
|mouse handler notes = <br />
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --><br />
|camera input notes = <br />
|camera settings = <!-- Null, Fake, Qt --><br />
|camera settings notes = <br />
|move handler = <!-- Null, Fake, Mouse --><br />
|move handler notes = <br />
<!-- Network configuration --><br />
|network status = <!-- Disconnected, Connected --><br />
|network status notes = <br />
|psn status = <!-- Disconnected, Simulated, RPCN --><br />
|psn status notes = <br />
<!-- Advanced configuration --><br />
|debug console mode = <!-- On, Off --><br />
|debug console mode notes = <br />
|accurate llvm dfma = <!-- On, Off --><br />
|accurate llvm dfma notes = <br />
|accurate getllar = <!-- On, Off --><br />
|accurate getllar notes = <br />
|accurate rsx reservation access = <!-- On, Off --><br />
|accurate rsx reservation access notes = <br />
|accurate spu dma = <!-- On, Off --><br />
|accurate spu dma notes = <br />
|ppu llvm accurate vector nans = <!-- On, Off --><br />
|ppu llvm accurate vector nans notes = <br />
|ppu llvm java mode handling = <!-- On, Off --><br />
|ppu llvm java mode handling notes = <br />
|silence all logs = <!-- On, Off --><br />
|silence all logs notes = <br />
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --><br />
|sleep timers accuracy notes = <br />
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --><br />
|maximum spurs threads notes = <br />
|firmware libraries = <!-- Switch to LLE, Switch to HLE --><br />
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --><br />
|read depth buffers = <!-- On, Off --><br />
|read depth buffers notes = <br />
|write depth buffers = <!-- On, Off --><br />
|write depth buffers notes = <br />
|read color buffers = <!-- On, Off --><br />
|read color buffers notes = <br />
|handle rsx memory tiling = <!-- On, Off --><br />
|handle rsx memory tiling notes = <br />
|disable on-disk shader cache = <!-- On, Off --><br />
|disable on-disk shader cache notes = <br />
|disable vertex cache = <!-- On, Off --><br />
|disable vertex cache notes = <br />
|allow host gpu labels = <!-- On, Off --><br />
|allow host gpu labels notes = <br />
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --><br />
|rsx fifo accuracy notes = <br />
|driver wake-up delay = <!-- Value between 0 to 7000 --><br />
|driver wake-up delay notes = <br />
|vblank rate = <!-- Value between 1 to 500 --><br />
|vblank rate notes = <br />
|vblank ntsc fixup = <!-- On, Off --><br />
|vblank ntsc fixup notes = <br />
|clocks scale = <!-- Value between 10 to 1000 --><br />
|clocks scale notes = <br />
<!-- Debug configuration --><br />
|disable zcull occlusion queries = <!-- On, Off --><br />
|disable zcull occlusion queries notes = <br />
|force cpu blit emulation = <!-- On, Off --><br />
|force cpu blit emulation notes = <br />
|force gpu texture scaling = <!-- On, Off --><br />
|force gpu texture scaling notes = <br />
|hook static functions = <!-- On, Off --><br />
|hook static functions notes = <br />
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --><br />
|accurate ppu 128 reservations notes = <br />
|ppu thread count = <!-- Value between 1 to 8 --><br />
|ppu thread count notes = <br />
<!-- Recommended patches --><br />
|highly recommended patch = <!-- Mention patch names --><br />
|highly recommended patch notes = <br />
|recommended patch = <!-- Mention patch names --><br />
|recommended patch notes = <br />
}}<br />
<br />
==Known Issues==<br />
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There are no reported issues with this title.<br />
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==Special Notes==<br />
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ChwaraeTeg